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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#3401
PHGDAL

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DanNormandy wrote...

Mass Effect 3 Remake, with Karpyshin and Weekes leading the script.


Haha, this made me laugh. Although I agree with you that Karpyshyn and Weekes are my favourites and they can create excellent stories, I think that remaking ME3 is a bit exaggerated.

I think the next game should continue Shepard's story however. I'm sorry Bioware, I know you already said he wouldn't come back, but frankly, that's just stupid. You're effectively ruining your franchise.

A prequel is a no-go. There is no way you could make an RPG where your decisions matter in the end, if you already KNOW THE END. Seriously, how can people not see this? A prequel will be basically building upon what most fans have complained about in ME3. And I'm sure that is not what Bioware wants...

A sequel is the only way to go.

If Bioware is seriously determined to start a new character, why can't they make it a player choice? Isn't that what Mass Effect is all about anyway? Player choice?

For example, continue the story after the destruction of the Reapers.
If you don't import a game - you start a new character, a new hero who takes Shepard's actions as an inspiration to becoming great.
If you do import a ME 3 save, you let the player CHOOSE - continue with Shepard as though he survived the battle of Earth and he can help rebuild, OR you start with a new character as well and simply take the past events and character level from the save.

It's not like you'd have to do too much to implement this, all you do is record someone saying "Shepard" and replace the new character's name whenever they speak. The size of the files would be less than 100MB...

Also, please make this next game be RPG-like. What I mean by that is inventory, loot, purchasing houses and ships the way you want, allow us to interact with our LI more than just once and let us do that whenever we want instead of always before the final battle of the story.

My greatest wish though is for me to see Shepard and Tali being together again. I mean seriously, I fought the Reapers mostly for her and her home. To not be with her in the end is just cruel.

#3402
CapnManx

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Personally, I think it would make a nice change if the next game had us play someone a little less respectable. Being a Spectre meant Shepard had it a little too easy sometimes; playing somebody who doesn't have the authority to do pretty much anything he/she pleases can be much more fun.

Make getting spotted hacking somebody's computer or wall safe a problem. Make us have to sneak into places, and actually have to convince people that we 'really do have a perfectly valid reason for being here, honest'. Put ME1 style planet exploration back in, but instead of just having us look for crashed probes or pretty rocks, have us look for hidden ways into the highly restricted lab complex (a vent, a maintenance hatch, a drainage pipe, an unguarded fire escape, etc.)

ME could stand to be a teeny bit more Deus Ex-ish.

#3403
blitzkkrieg

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It has probably been said before, but I would like to see the game set post-Reaper war.  What would be perfect for me is having the player choose their race (Geth please) and after doing certain a starting mission based on their race,  go and become a spectre.  From there, the game would unfold similar to the first Mass Effect; you're a spectre, stuff is happening, you gotta go stop it and explore.

Obviously, you wouldn't be trying to stop a reaper invasion this time around.  I think an interesting story would be focused on the stability - or lack thereof - that sets in after the Reaper war.  Many races have to take back territory and rebuild.  Other races with old grudges or those trying to take advantage of the situation and claim some power for themselves would be upsetting the peace.  In the same way, governments could be using black ops teams to scavenge reaper equipment and develop new tech from it.  Mirroring this drive for power, governments could also be arguing amongst themselves, knowing that whoever leads is basically shaping the future of that race (so assassinations, coups, dictatorships, etc could be happening).

As a spectre, the player would be trying to stop (or promote) certain plots.  He/she could keep the galaxy united, or try to promote the interests of their own race.  I think it would be interesting if the game only included a few mandatory missions for the player, but many affected the plot.  For example, the player knows of an assassination plot; the assassination would take out a peace-promoting Turian and install a more aggressive leader that would try to promote Turian dominance.  Though the council could task the player with stopping the plot, a Turian player might choose not to if they want the Turians to be stronger.  In addition to a main story line like that, side missions could include raiding compounds thought to be conducting illegal research on repear tech, or clearing out remaining pockets of Cerberus (tangent: I think a revival of Cerberus would be interesting, though I'm not sure how they would fill the role of the Illusive Man.  Regardless, if Cerberus did come back, I think it would be much more "in the shadows" as it was in ME1, seeing as how the majority of it was destroyed).

Anyway, that's just my take on what would be an interesting direction to take.  I feel it would get back to the mysterious, discrete-operations of ME1, which I persoanlly enjoyed, while also allowing larger events to occur.

#3404
Aethgeir

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blitzkkrieg wrote...

It has probably been said before, but I would like to see the game set post-Reaper war.  What would be perfect for me is having the player choose their race (Geth please) and after doing certain a starting mission based on their race,  go and become a spectre.  From there, the game would unfold similar to the first Mass Effect; you're a spectre, stuff is happening, you gotta go stop it and explore.

Obviously, you wouldn't be trying to stop a reaper invasion this time around.  I think an interesting story would be focused on the stability - or lack thereof - that sets in after the Reaper war.  Many races have to take back territory and rebuild.  Other races with old grudges or those trying to take advantage of the situation and claim some power for themselves would be upsetting the peace.  In the same way, governments could be using black ops teams to scavenge reaper equipment and develop new tech from it.  Mirroring this drive for power, governments could also be arguing amongst themselves, knowing that whoever leads is basically shaping the future of that race (so assassinations, coups, dictatorships, etc could be happening).

As a spectre, the player would be trying to stop (or promote) certain plots.  He/she could keep the galaxy united, or try to promote the interests of their own race.  I think it would be interesting if the game only included a few mandatory missions for the player, but many affected the plot.  For example, the player knows of an assassination plot; the assassination would take out a peace-promoting Turian and install a more aggressive leader that would try to promote Turian dominance.  Though the council could task the player with stopping the plot, a Turian player might choose not to if they want the Turians to be stronger.  In addition to a main story line like that, side missions could include raiding compounds thought to be conducting illegal research on repear tech, or clearing out remaining pockets of Cerberus (tangent: I think a revival of Cerberus would be interesting, though I'm not sure how they would fill the role of the Illusive Man.  Regardless, if Cerberus did come back, I think it would be much more "in the shadows" as it was in ME1, seeing as how the majority of it was destroyed).

Anyway, that's just my take on what would be an interesting direction to take.  I feel it would get back to the mysterious, discrete-operations of ME1, which I persoanlly enjoyed, while also allowing larger events to occur.


blitzkkreig has a really good idea here!

I've been following this discussion for some time now and I've noticed a number of recuring ideas:
 - Player chooses their own race
 - Something far removed from the events of ME3
 - More exploration like in ME1
 - Return to the game's RPG roots
 - Canonizing the "destroy" ending
 - Continuing Shepard's story

Suppose BioWare DID canonize the destroy ending and Shepard survived.  (I can understand some wanting to continue playing Shepard but honestly, after the events of the ME3 there'd be no way Shepard - mine at least - would want to continue fighting. She'd settle down, marry the Shadowbroker and raise a little blue family!)  Given Shepards's influence and experience they'd be the best candidate to be the next human councillor.

So... suppose, as blitzkkreig suggested, we play a spectar (of a race and class of the player's choosing) and had to deal with the fallout of their imported Shepard's actions.  As the "right hand of the council" we might even receive our orders from Shepard themself.  Shepard would become a character similar to The Illusive Man in ME2: an ally that the player can choose whether or not to be at odds with.  We might even get the Normandy back along with a few of the old crew, such as Joker (or maybe EDI has been rebooted and a 'daughter' personality must find now her place in the world!)

The primary plot might revolve around some sinister plot against the council, or councillor Shepard personally.  Perhaps in response to some controversial piece of legislation Shepard was trying to push through the council - For example: Dissolving the old council in favour of a new one where ALL of the galaxy's races are equally represented. Or perhaps legal rights and protections for synthetic life, so as to avoid uprisings like the Geth, and ultimatly the Reapers from ever happening again.)

Ultimately the player could choose to support or betray Shepard and thus alter the balance of galactic power.

This would accomplish several things:
 - Obviously this would require canonizing the Destroy ending.
 - Players could choose their own race (which would likely affect their subsequent choices)
 - In a sense, we would be continuing Shepard's story, only from the perspective of someone else that we could grow to care about.
 - We would again be compelled to explore the galaxy and uncover the its secrets as in ME1
 - Most importantly this would restore that sense of the player's decisions having a meaning full impact, both from dealing with Shepard's past choices as well as the player's own.

I must say this is the first time in many months that the prospect of Mass Effect intrigues again!

Modifié par Aethgeir, 06 juin 2013 - 04:12 .


#3405
Walla Walla 06

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I'm not going to bother to leave plot feedback, because none of us know where the story's going next.

-Obviously the game will have single and multiplayer. Singleplayer is the bread and butter of the game still, so hopefully that gets the attention it deserves. Multiplayer was controversial but it paid off, sorta. I didn't enjoy it a whole lot but obviously others did, and it was good to see that it got a lot of content/balance changes, although it's disappointing that updates for multiplayer stopped shortly after the last DLC, since more could've been done.

-Since it's quite likely there will be another trilogy (after all, save importing is practically a hallmark of the series) make sure that choices have a real impact, unlike Mass Effect 3. It might require more planning and more development time, but it would really take the series to the next level. The original trilogy was supposed to do that, but unfortunately, saving or abandoning the Council meant almost nothing, the Rachni Queen choice barely mattered, etc.

-Combat was a lot better in ME3, as was the amount of customization. Still, more could be improved. It'd be nice to see a more RPGish inventory system similar to the one Mass Effect had, minus the horrible menu system it used. It was nice having more meaningful armor and weapon customization for your whole squad. Keep the "unique" weapon system however, instead of the generic one that Mass Effect used. The huge variety of guns really helped make Mass Effect 3 better. Also, although ME3 had three distinct factions and decent enemy variety, it'd still be nice to have some unique enemies for certain missions (like the Klixen in ME2).

-No autodialogue, it really sucked. Also, Renegade dialogue was a huge disappointment in ME3: it felt too similar to Paragon dialogue and felt way too different from ME and ME2's Snarky/Smartass/Badass Renegade dialogue. ME3's Renegade decisions were good (shooting Mordin and betraying Wrex, for example) but the dialogue was just not as fun. What happened to awesome lines like "I'll relinquish one bullet, where do you want it?" or "Would you rather be a snitch or a corpse?" Also, Charm/Intimidate barely played a role in ME3 it felt like. ME2 had a good Charm/Intimidate system (they only worked if you had a history of being a Paragon/Renegade).

-ME3 lacked when it came to exploration. In ME, there was something cool about landing on an almost abandoned planet and driving around in the Mako getting stuff, going into buildings where pirates were hanging out, etc. ME2 at least had the N7 missions, which were sort of lame (lacked dialogue, as well as decisions that affected the plot) but still had that sense of mystery to them. ME3's N7 missions were on multiplayer maps, which felt weird, and they were pretty generic, boring, and didn't impact the game much. They did have dialogue at least and a general story behind them. I think vehicle exploration would be a good thing to have back, or at least planet exploration where you actually do some missions on some unknown, barely explored planets.

-ME3 did have great squadmate interaction, unique dialogue based on squadmates, conversations on the Normandy, and actual DLC dialogue (for Leviathan & Citadel, at least. For Ashes doesn't count since it was Day 1 DLC). Continue all of it if possible.

-Multiplayer should feel more meaningful. To me, it just felt like a big grind with no purpose. The basic premise is good (although it could be expanded to be more than a simple "Horde" mode vs. the AI) but it needs more I think. Maybe more integration with single player, or more levels/rewards? Oh, and multiplayer maps shouldn't be used for single player missions.

#3406
blitzkkrieg

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Thanks Aethgeir! 

Oh, how could I have forgotten multiplayer!  I am a huge fan of ME3's multiplayer, and have many suggestions for changes, so this might get a bit lengthy.

Sticking with my previous idea, the multiplayer characters would be either a spectre or part of a black ops force, maybe even a member of an army. Definitely include a similar number of playable characters as that of ME3 (but more salarians please..). If this number would be slightly decreased to add more power diversity, I would happily welcome that.  More customization be it in the powers or guns is always good, maybe even throwing in build your own character (but balance stuff would have to figured out).  I didn't have that huge of a problem with the gear and consumables, but the store definitely needs work.  Moving to guns, a few more "niches" would be welcomed.  The same goes for attachments (I'm still surprised the multiplayer team never did anything with rate of fire or have mods that had both benefits and drawbacks).

Next, for the factions you could face, the enemies for this would have to be mostly new factions.  Geth I'm pretty sure are out of the picture as enemies, though they could probably be replaced by a faction that uses or is completely mechs (which could have reaper tech or be an evolved AI).  I don't think pockets of reapers would make sense, seeing as how the destroy option wipes out allreaper forces; that being said, I wouldn't really mind if they made up some sort of lore explination of why they survived or if somebody went around "reanimating" them.  Next, as I stated before, it would make an interesting story to see if Cerberus somehow survived and adapted, although, that would not necessarily make them bad. They might actually watch out for humanity this time and not get indoctrinated, possibly eliminating them as prominent enemies.  Last of the prvious factions, the collectors were left at a weird place; not being reapers exactly, I'm not sure if they are in the same boat as the reapers with the destroy option.  BioWare has many options for new factions.  Regardless of what they choose, I hope each faction's tactics is more varied than those in ME3; I feel as though each faction just tried to close on you. 

Now for the game modes.  First off, for one mode they should stick to their guns; ten waves of just killing baddies with objective thrown in.  I think a larger variety of gametypes would be expected and plausible for this sort of black ops/exploration type of stuff. Suggestions for new missions are plentiful around the forums, so I'll just say bigger maps, more people, more enemies on the map at once. 

Whew, I think I covered everything.

Modifié par blitzkkrieg, 06 juin 2013 - 07:50 .


#3407
PMC65

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I have to ask ... Are any of the individuals responsible for the next Mass Effect even reading these?

Looking at the Dragon Age section, there are comments by the lead writer and other teammembers. The posts are at times encouraging, informative, frank and honest (winks at Allan Schumacher).

On the Mass Effect forum, it feels as if we are in a town that outside of an occasional tumbleweed ... the place is empty.

#3408
Overdosing

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If Jack Wall doesn't come back to do the soundtrack, try to get Brian Transeau to be the main composer. This man could bomb it. He's worked with EA, Pixar, and Apple on a multitude of projects.

Posted Image

Or someone with as much charisma as Jack or Brian.

Also, if you're going to try and implement multiplayer in the game (it's not suggestive), make the character creation more meaningful to the player. Don't randomize packs and stuff. Make a wide variety of appearance details of humans or other races that the player can choose from.

Another thing. No underwear sex for any romance scenes that are planned to have. You can fade out the scene, have conveniently censored romance with camera angles or whatnot, give the player to censor or uncensor it in the options/settings menu, or just have full-fledged nudity or whatever, but the underwear should go.

Modifié par Overdosing, 06 juin 2013 - 09:39 .


#3409
PHGDAL

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PMC65 wrote...

I have to ask ... Are any of the individuals responsible for the next Mass Effect even reading these?

Looking at the Dragon Age section, there are comments by the lead writer and other teammembers. The posts are at times encouraging, informative, frank and honest (winks at Allan Schumacher).

On the Mass Effect forum, it feels as if we are in a town that outside of an occasional tumbleweed ... the place is empty.


Since the next instalment of Mass Effect is in it's very early stages, Bioware is just going to be focusing on Dragon Age 3 at the moment. It's more likely they will skim through this section of the forums early in 2014.

Though I hope that they actually listen to us this time. (Yes, Casey I'm talking about you, if you care, at least show it. Not that hard).

#3410
JonathonPR

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Mass Effect Alternity. Set it far in the future and make it ambiguous as to how Shepard prevented the Reaper threat beyond uniting the galaxy. Have it so that the Reapers themselves did not show up but that they had more military focused servant races that destabilized the current cycle and that Shepard uncovered their plots and stopped them from reaching full strength. As each Reaper is an independent nation they can bring different resources into a cycle. There could be politics among the Reapers. Sovereign had to do what he did because it reflected his philosophy on how the current cycle should end. Harbinger is not the leader of the Reapers but had the influence to have control of the cycle given to him/her. The Collectors where Harbinger's method. Harbinger shifted his control to use Cerberus and other factions to reach his/her goals. Reapers could run separate cycles for hundreds of galaxies. From the Reaper's standpoint they are the shift from evolution of tool users to self manipulation and the next form of non-biological adaptation and evolution. A cycle or race in a cycle becomes a reaper in response to the threat or never at all. Galaxies might produce a Reaper level entity every few million years naturally. The Reapers don't see any value in sparing lesser races and would rather accelerate the process in different ways. Eventually the current cycle will choose to follow the path of becoming a Reaper level entity. It would be a great irony that Shepard's efforts to stop the Reapers from destroying the cycle creates a society that moves toward becoming what the Reapers are in unexpected ways.
There could also be additional levels to the relay system. Unlike the omega 4 relay that only had one destination and was obviously different from there would be an additional set of destinations locked in normal relays. It would be like the 8th and 9th chevrons in Stargate. A series of insulated mini cycles and experiments being run by the reapers. There would be interaction with species that are being preserved from previous cycles who don't know their real history or engineered for other purposes. There could even be the descendants of uplifted dinosaurs or anything else. There would also be higher functions for the citadel. travel to other galaxies should be possible and multi galaxy interaction could occur. some galaxies could have just finished their cycles and reached the next level like ours or have failed like the Prothians. Additional functions could link to some sort of spacial bubble created by the reapers that is separate from normal space and is only accessible by citadel type devices. A link back to dark energy and Haestrom. Without access to a citadel for a proper connection the reapers could use an object with sufficient mass that had been seeded with ezo to create a temporary wormhole through which they could pass. The affect could be what caused the unnatural solar cycle. It would also make for a great scene with a wormhole ripping a star apart as reapers or their servant races came out.
In truth Shepard was able to convince the other races that the Reapers are still a threat and overcame natural and Reaper induced conflicts. The location of the star the Reapers would try to come through was discovered and a unified galactic armada repelled the reaper forces long enough for the portal to destabilize and close on its own. The events of the final battle were kept secret so that if a similar incursion is attempted later the methods used to prevent it will not be easy for remaining Reaper forces to find. It is also a matter of general policy to keep the public in the dark as to the true nature of the threat and avoid a panic. Most would think of it as another war like the Rachni war.
The material known as Ezo has many more properties than initially observed. It is a form of strange matter that allows particles that normally do not interact with normal matter to do so and thus produce fields that alter the normal rules of the universe. The Ezo itself does not contain these properties but it instead acts as the medium for the interaction to occur. The mass effect fields are produced because a secondary particle is attached to the Ezo particle. Through experimentation it has been discovered that there are other types of particles that can be attached to ezo that will alter other forces. Matter anti matter reactions can be prevented, nuclear strong and weak forces can altered, and and many other effects have been observed.

ME3 villains were not up to par. Look at the Reapers. In ME1 we find out that one was able to corrupt the entire Rachni civilization and create a cult among the Geth. In ME2 We see how one can control augmented races to serve them. In ME3 they loose their mastermind status and become combat units only. The distance covered by the open relay system is great but very few of the total probable relays are used. The Reapers should have gone out into all the hidden places in the galaxy and rallied or indoctrinated civilizations to crush the galaxy. They don't all have to be directly controlled by the Reapers. They could be naturally imperialistic or just aggressive. Make them all kinds of promises. If they worship reapers as gods well that is just more opportunity to develop characters in interaction. Within a race there would be Some who would denounce the new gods as pretenders, usurpers, and demons. Go watch Stargate and Babylon 5. You could then have set up the fall of the Reapers with a device that undoes and stops the effects of indoctrination. The servants turn on the Reapers and drive them into hiding or back into dark space. This leaves the galaxy mostly safe and ripe for conflict in the next game.


I want the next Mass Effect to have less to do with ME2 and ME3 than they did with the first and true Mass Effect. I want a game that keeps internal consistency of rules. You can make up science concepts. The mass effect fields are cool. Space magic is not. I get how a cell could develop organelles combined with artificial enhancements to create biotic effects. That was introduced at the beginning of the story. What I do not accept is the alteration or those rules to justify a story change. It is satisfying to see a story that finds a way to work within its rules to solve a problem. I also don't like it when npcs are made incompetent to glorify the player character. Much like with science unless it is established that they are corrupt and incompetent and that the rest of the world is equally stupid. Hidden motives are great but must be reflected in the apparent motives as well. I also don't like it when the PCs "click" is the only group of people who provide a major contribution to solving a problem. Unless there is mass incompetence there should be a large number of people already in power working to solve a problem. The player should act as an important modifier that helps the necessary changes occur. It is why I like the Goblins and Girl Genius comics so much. I also recommend The Belgariad. The main character is important but there are powerful players and even if the main character does not do the best thing at the time the other forces in the narrative do not feel like set pieces to glorify them.

#3411
dorktainian

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I would hope to hell someone has actually worked out what the story is going to be and asks someone that knows what they are doing to actually write it.

#3412
Fetunche

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Sequel not prequel, exploration, customisation, more squad mates. Ability to control squad mates and race selection. RPG not shooter.

#3413
Shepard Drake Marston

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Fetunche wrote...
RPG not shooter.


Preferably a combination. Never felt the combat in ME was quite as clunky as some people would have you believe, but the combat in ME2 and ME3 were definitely improvements. Still, keep it 3rd person, pretty please, with sugar on top. Makes for a more immersive playing experience, if you aske me, and it would be in line with the ME universe/experience as we know it. Go for first person POV and I won't even consider buying the game.

Modifié par Shepard Drake Marston, 08 juin 2013 - 03:27 .


#3414
Fetunche

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The combat was fine, I don't want ME turned into COD in space by EA.

#3415
Shepard Drake Marston

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Fetunche wrote...

The combat was fine, I don't want ME turned into COD in space by EA.


Agreed

#3416
SwitchN7

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Shepard Drake Marston wrote...

Fetunche wrote...

The combat was fine, I don't want ME turned into COD in space by EA.


Agreed

That. The combat was lovely and it's gonna be even more in 4. Just keep it an RPG and a sequel and it cannot fail.

#3417
GarvakD

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Is there any possibility that this next game, or trilogy even, could include co-op? Co-op as in two people able to play the story/campaign together, not the multiplayer firefight/horde mode. Think Fable 3 crossed with Bioware's Star Wars MMORPG. The two players are able to interact with one another, sit in cutscenes together, decide between choices and branches in the story to take as well as alternating dialogue, etc. I think this would be AMAZING. Playing that with friends, family, and my girlfriend would be boatloads of fun and Im sure others feel the same. Has this idea been discussed by anyone else?

Otherwise, what I feel about this game and Bioware direction is:
1) Return to the game's RPG roots. Really invest in that mechanic and story.
2) Tone down the shooter aspect. Don't let it devolve into some CoD or FPS game. But still keep the combat fun and streamlined.
3)Increase exploration limits and possibility. Bigger, more fascinating areas more of the time.
4)The ability to play as other species.  Humans (obviously) but also Asari, Turians, Quarians, Salarians, etc.

The interrupts should make a comeback.  In ME2, all the interrupts, both Paragon and Renegade were great.  EVERY SINGLE ONE.  In ME3, they really got toned down and uncreative; there were only a couple good ones

Otherwise I am going to attempt to put faith in Bioware. I already trust them with art direction, graphical design, and outstanding musical composition.

Modifié par GarvakD, 10 juin 2013 - 06:50 .


#3418
Turian_Ghost

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Can you guys keep Shepard because all my choices in the previous mass effects would be useless

#3419
MrRich76

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I would like to see the next ME game set in the future, perhaps 75 - 100 years after the events of ME3.

You can skirt around making one of the endings canon by not having to discuss it that frequently, think about world conflicts 75 - 100 years ago (WWI and WWII), they were world changing events but we don't discuss them on a daily basis with everyone. In an even faster moving galactic society I can only imagine that details of such things would be even more quickly dissected and trivialized than in our own society. I don't think this is the deal-breaker of a 'sequel' that a lot of people think it would be.

General setting aside, I would love to see the protagonist coming from a different perspective than Shepard, when we meet him in ME1 he is already high ranking military with easy access to resources and the ear of the alliance. I think it would be interesting to see a pirate / rogue trader, someone who is smuggling cargo all over the galaxy, often times supplies that people need but are otherwise unable to get. Thinking kind of like a Mal character from Firefly, someone with honour but who finds himself pushed onto the wrong side of the law.

He could find himself setup or implicated in some sort of crime, which in terms of a series (Trilogy?) of games would wind up being a much larger galactic conspiracy.

Within each cluster / world / space station etc you could borrow the reputation idea from the Fallout series, that upon arrival to any place you may either be considered criminal or at least viewed with suspicion. After completing tasks and carrying yourself in a certain manner at various locations you would garner favour with some groups and not others.

Perhaps following some missions you would need to lay low for a while and the contacts / friends you have made could help or hinder this.

I would also like to see a shift in the dynamics of some of the races, maybe after the reaper war some races were better able to survive / repopulate. New council races perhaps? Some main plot points could even revolve around helping some races gain or regain seats on the council. Maybe a Human / Turian alliance trying to get Quarians back into council positions, this could be causing tension between Humans / Turians and Asari / Salarians for instance.

Would also be nice to see some progression with Batarians, maybe a forward thinking batarian first mate, a compassionate batarian who just gets sick of always having to play 'bad cop' because people assume he is an evil slave trader. Just something to start turning and changing some of the prejudice we as players will have developed towards certain races.

Unmasked Quarians perhaps?

#3420
Darth Garrus

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One word: INVENTORY!!!

Please, give us back the inventory! Armors, weapons, mods etc!!!

#3421
Darth Garrus

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I already wrote about various aspects I want to see, or I want back. Inventory is a major one.

If a new ship is needed, maybe it could be an homage to the last stand against the Reapers, and be called "SSV London"!

#3422
Starrstruck88

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 I watched a panel where Casey mentioned being a investigator on the Citadel. I really like that idea. Give us the option of choosing our race for our character. Primary weapon would be a pistol to start off with or maybe double pistols.  Maybe get a SMG and sniper later on.  The main character could've been a friend of Garrus when he worked at C-Sec. Since Garrus has left, some things have gone downhill. Timeframe could be sometime after ME1 or between ME2 and ME3. The main character actually believed Garrus when he said the reapear were coming. Because of that, the investigator has spent a lot of time trying to prep and warn people about them. Of course, no one believes him/her! Their superior has not fired him/her only because they're a good investigator but they've been outcast from the rest of their peers.

#3423
corporal doody

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been so long...cant remember what i posted...but im sure it had to do with allowing me to play as an asari...with lots of character customization options

#3424
KlownSnypr

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 Only way I see BW redeeming themselves, and this may hit a few nerves, is to create a game that directly contradicts with the ME3 ""artistic ending." I could go on and rant about how terrible the endings are, original and the extended cover our asses’ bad ending, but there are enough threads and if Casey Hudson isn't already aware he may want to take a step back and let someone else who is enthusiastic about the series take the reins.


So my idea that will be largely ignored because it isn't artistic or ridden with plot holes.


Mass Effect 4: Frontlines

Act 1: Opening scene (cinematic) 

The first main assault on the beam has failed and Shepard is nowhere to be seen. The combined forces of the galaxy fall back taking full advantage of the reapers quelling any resistance in or around the beam. Admiral Anderson (obviously not on the citadel since he was a hallucination) is stricken with the loss of his best friend Shepard and coordinates efforts to make a final push to the beam.

Fade to black

*Load Character choice utility* Players choose from one of four characters that have been already established in the ME 3 storyline.

Turians : Adrien Victus
Krogan: Wreav
Asari: Lieutenant Kurin
Humans: Major Coats

Each story arc starts with the initial invasion of each characters home planet and their struggles leading up to their meeting with Shepard. Once one story arc is completed the player chooses another story to play. Suffice to say that these Stories are the bulk of the game leading up to:

Act 2: Awakening:
After all four arcs are completed a cinematic is shown reliving the events of Harbingers defense of the beam. In this cinematic it shows harbingers death ray striking before Shepard loosening up a slab of concrete that largely protects Shepard from the blast but is knocked out when struck by said slab.

Shepard awakens to the sound of reaper forces attacking what is left of the assault of the beam. Seemingly trapped underneath the pile of rubble that protected Shepard. 

*Contextual cut scene to get from underneath the rubble before it crushes Shepard.*

After escaping the rubble Shepard must regroup with Anderson the rest of the assault force but not before having to fight off reaper forces to get there.

Act 3: The Final Push
Once Shepard has regrouped with Anderson plans are made for one last desperate effort to win this war. The Crucible is on its last leg of its first and final voyage and it can't be stopped. No time to organize or the man power for a full on assault Anderson and Shepard devise a cunning strategy. What is left of Hammerhead will act as a diversionary force to lead the bulk of Reaper forces away from the Beam while Shepard and his squad infiltrate covertly. This of course is no cake walk especially with only hours to go before the Crucible is within orbit of Earth. Shepard and his team must progress on foot as to not draw any unwanted attention which is all well and good until they run upon a large reaper force converged around a Mako. The beam only a kilometer or so away Shepard and his squad make a mad dash towards the Mako cutting down husks and cannibals leaving in their wake reaperfied corpses.

*Small battle with mako vs banshees & Brutes*

Harbinger now aware of Shepard’s living status and whereabouts breaks off its attack of the remaining Hammerhead units and tries to head off Shepard in the Mako. Thankfully Shepard's handling of the Mako is considerably better than his dancing and is able to maneuver around the spray of lights as Harbinger desperately tries to prevent Shepard from reaching the beacon.

Act 4: The Citadel Graveyard

In a similar fashion to what went on Ilos, the Mako, along with Shepard and squad, are teleported onto the Presidium. Except this time instead of being partially destroyed and on fire it is littered with corpses. What once was a lake filled with pristine water is now full of grey liquid and blood. The presidium is dimly lit as and keepers are every sorting and stripping bodies. Blood flows from the huge piles of bodies strewn about into the once pristine lake. Shepard must get to the council chambers to open up the citadel and activate the crucible and end this war once and for all.

The Ending:
Depending on which choices you made in ME3 is dependent on what ending you will receive (obviously) 


DESTROY:
If you chose destroy but were not able to create peace between the Geth and Quarians all the reapers will die including EDI and Shepard.

If you chose destroy and were able to create peace between the Geth and Quarians all the reapers will die. EDI and Shepard will survive. 

CONTROL:
Regardless of your decisions if you chose control the reapers recapture the citadel, Kill Shepard and squad, and repurpose the crucible to their own ends to bring an end to the cycle with the cultivation of each species and the birth of a new Reaper dubbed Shepard. Cue Liara T'soni time capsule cut scene.

SYNTHESIS:
If you were not able to create peace between the Geth and Quarians all but one reaper is destroyed, Harbinger. Harbinger retreats to dark space only to be forgotten in time. 

- If you sided with the quarians and the Geth were all but completely destroyed then the quarians, namely Admiral Xen, begin tinkering around with AI once again, once again raising an army of synthetic drones but lacking their networking ability to keep them non sentient and obedient. Some years and trillions of Geth created later their numbers equal the total numbers of organics left in the galaxy, the Geth are a common sight and often ignored. They are hugely responsible for the reconstruction effort of the galaxy with half of the relays rebuilt and the citadel mostly returned to its former glory. Soon after Harbinger returns and claims control of the Geth returning to them their networking ability making them a much more capable fighting force. The war is short and all but the most primitive organics are dead. It takes decades to cultivate all the bodies but eventually a new reaper is born dubbed Shepard.

-If you side with the Geth the quarians are all but extinct. They reclaim what is left of their people and Migrant Fleet and vanish into the stars rarely to be ever heard or seen again. After couple of decades they become a myth as the Geth become the champions of the galaxy fully restoring all the Relays, the citadel, and planets affected by the war. This however was due to the fact that since the war their numbers have increased to triple the number of advanced organics left in the galaxy. They rebuild their creator’s home world expecting them to come home and reclaim. They are hurt that their creators do not wish to accept as a gift their rebuilt home planet and to share the stars. The geth as a people become distraught and start to develop abandonment issues. Around this time Harbinger returns and offers them closure to be one with their creators. Harbinger enslaves the geth making them his thrall. The war is over before it ever began with the slaughter of all but the most primitive organics. The cycle ends with the birth of a new Reaper.

-If you were able to create peace between the Geth and Quarians all the reapers except Harbinger are destroyed. As Harbinger is the original he is not affected by the crucible's effects. Harbinger the premier, the initial, the final reaper, retreats from the Sol system as the United Galactic Fleet regroups to hunt it down.

Once found the battle is largely epic in scope as thousands of ships converge on a single Massive Sentient vessel. Harbinger who could easily handle a few hundred ships now has to fight for its very own survival. Destroying ships left and right the Fleet is too much for Harbinger as shots lance of sections of its legs leaving it largely disarmed, pun intended. Harbinger resonates that it may not directly be responsible for this cycle’s destruction but it will come... Every ship within the fleet fires their guns unleashing the full measure of a force so incomprehensible that even Harbinger itself rings out a cringe of pain. Shortly the shot from the Normandy deals the final blow, Shepard at the con, which rips Harbinger into shreds of shrapnel and a huge ball of superheated gas. Some ships are destroyed in the blast others severely damaged but the fleet returns to Earth and the biggest party every imagined happens there.

Decades later and the galaxy largely rebuilt thanks to the Geth, and rachni if alive, Shepard sits back on a couch glass in hand of some unknown drink watching the kids play in the back yard. Shepard’s Love Interest sits next to Shepard and they both stare at their children as the sun sets

Roll Credits

Modifié par KlownSnypr, 14 juin 2013 - 06:24 .


#3425
Darth Garrus

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I like the idea of an investigator on the Citadel. But unless he is a Spectre, or a Spectre candidate, a great military officer and potential ship commander, I don't see the point.

If he's just a C-Sec officer, we may end with a DA2, where we would be trapped in the Citadel through all the game, or most of it. And that would be the end of the series for sure. Why would I want to stay confined in a galaxy wide universe? Why would they take exploration out of the ME lore?

So, unless the investigator part is just a "first act" of the story, something like a Spectre test, and then we would jump to a much bigger scenario, where we would finally find out about a new galaxy threat, plot, or something, there is no sense.

You don't need a Reaper or a giant monster to have a threat. You can very well have a conspiracy (not Cerberus! Let them stay dead!). Something that is planning to overthrow the galaxy political power, which would seem weak to some after the Reaper threat.

From there, we could build alliances, choose companions and have less obvious allies. And really have choices while deciding which races or groups we would side with.

The only problem would be to avoid fighting the same people throughout the whole game. Like omnipresent and infinite-resourceful Cerberus.

Anyway, if this is what they are thinking about, I just hope we don't end with another DA2. It would be dreadful to be stuck for too long in the Citadel or in any one place. No matter how big it is. And after such galactic destruction as the Reapers', it would be tough to swallow another Cerberus-rich group.

Modifié par Darth Suetam, 14 juin 2013 - 09:24 .