Aller au contenu

Photo

Casey Hudson wants to hear fan's ideas on a new mass effect game


5257 réponses à ce sujet

#3426
Darth Garrus

Darth Garrus
  • Members
  • 844 messages
I think there would have to be in the middle of such turmoil as in the case of the major races of the Alliance questioning the point of still having a Council or a Galactic Community.

You could be an alien planning to end the Alliance, or you could be a human, fighting for the Alliance. And resolving this major problem, which you discovered after your investigation on the Citadel, would be the way to ensure peace in the Galaxy, and to make sure the Alliance and the Council are still relevant.

In a scenario like this, there would be no need for a "ultra-scary-monster", but just a major conspiracy, and the force of so many different races. You could, for example, end ensuring the continuation of the Alliance with the Turians and Salarians, but fighting the Krogan and Asari. Or any other possibility. It would all depend on your choices. That would make the plot less linear, and your choices more relevant.

Of course, it would probably make to big a game, but it would be interesting.

I say: I firmly believe proving the relevance of the Galactic Community should be part of the theme. Maybe the union for destroying the Reapers could be seen as dull after some event, and that could be explained before the game really started. To move the plot and advance the relevance of your actions.

Edit: fight some kind of "separatist movement".

Modifié par Darth Suetam, 14 juin 2013 - 10:16 .


#3427
CapnManx

CapnManx
  • Members
  • 568 messages
I think that I would have liked to see a game set in the aftermath of ME3; maybe starting out in some far away spot like Caleston Rift, and spreading out from there as galactic civilization gets back to its feet. The Relay network wouldn't be rebuilt all at once, a lot of places would be left to fend for themselves for a good long while (maybe centuries); this allows plenty of time for remote colonies to build themselves up, and start to reach out to other nearby worlds on their own (perhaps starting their own Mass Relay reconstruction projects too).

There would undoubtedly be worlds and factions that quite like that they don't have anyone looking over their shoulders any more, and might violently oppose such projects; so there would be plenty of room for conflict in such a story. The same might even hold true for the player's own faction once contact is finally established with the core systems; after everything they've done, do they really want to just fall in line and accept the dominance of their homeworlds and the Citadel Council? Do they surrender control of this pocket of civilization they've built up to some people they've had no contact with for decades, and who are half a galaxy away, or do you want to try and go it alone as an independent power? It could be interesting I think.

Plus the story could unfold a little differently depending on what technologies you gather/develop for your fleet's FTL ships, where you build Relays to, who you bring into your alliance/make enemies of, and any other factors that might influence where you can get to and what resources your people have at their disposal.

#3428
Wisegal

Wisegal
  • Members
  • 14 messages
As much as I loved Shepard's story, I can't see how a game placed after ME3 would work. IMO, there's just too many differences in the state of the galaxy between the three endings. Without declaring one of the endings canon, BW would essentially have to create 3 different universes. The problem is that declaring one of the endings canon would force us to accept a mass effect universe that doesn't necessarily look like the one we spent several years shaping during our adventures with Shepard. That would make the game less fun, for me anyways.

That being said, there are so many stories that can be told within the pre-Shepard ME universe. The only thing I really want to see in a future game is that the universe we fans have come to know and love is kept intact and recognizable. For me, this rich and hugely immersive universe was as much a draw as the characters and the story. It was such a fun world to play in, and I would be sad to see a future ME game that didn't give me the chance to keep exploring that universe. In a future game I still want to see asari, salarians, turians, volus, hanar, quarians, and all of the other species that have made the games so much fun... or at least most of them. I want the tech and the backdrop to be something that I recognize as mass effect. In a nutshell, don't take me back to the Prothean empire and stick me in a world that doesn't say ME to me.

I wouldn't want to play as any of the existing characters, becuase they all have distinct personalities and voices that I wouldn't want to alter via role play. But, I would not be opposed to cameos by those characters, if the timeline fits. For example, meeting a young Samara or Benezia would be really cool.

The other big thing I wouldn't want to see is a ME3 type reliance on ambient dialogue for plot and character development. I really disliked that dialogue system, and found that it repeatedly killed my immersion in the game. Please, PLEASE BW go back to the system from the first two games, where my character is actually having a conversation with her friend instead of just standing there stretching her shoulder while said friend is talking about the feared loss of his entire family. That was the one thing I absolutely hated about ME3.... It just seemed so silly. Please take us back to the combat RPG game style that we all loved so much about the first two games. Better yet, give us the storytelling and character development from 1 & 2, with the combat system of 3.

For the next game, you can tell just about any story you want. Let us experience the beginning of the spectres maybe. You already let us play as the first human spectre.... How about letting us play as one of the first spectres, period? You could pick things up right as the council makes first contact with the turians. The player could have the option of playing as an asari or salarian spectre who is involved in covert missions to deal with the krogan rebellions and assess the trustworthiness of this new race. Or let us experience the time of the first contact war, but from the perspective of one of the council races. We've already role played a human.... Let us play as another species this time.

I'm sure someone will give this the 'ole tl;dr, but BW asked us for input so I gave my 2 bucks worth. :-)

#3429
Adragalus

Adragalus
  • Members
  • 958 messages

Wisegal wrote...

-snip-

The other big thing I wouldn't want to see is a ME3 type reliance on ambient dialogue for plot and character development. I really disliked that dialogue system, and found that it repeatedly killed my immersion in the game. Please, PLEASE BW go back to the system from the first two games, where my character is actually having a conversation with her friend instead of just standing there stretching her shoulder while said friend is talking about the feared loss of his entire family. That was the one thing I absolutely hated about ME3.... It just seemed so silly. Please take us back to the combat RPG game style that we all loved so much about the first two games. Better yet, give us the storytelling and character development from 1 & 2, with the combat system of 3.

-snip-

I cannot agree enough. The ambient dialog was a serious pain, so bring back the conversation wheel more. That, and the journal having updates instead of just a single, super-brief entry. I can't even comprehend why that choice was made.

#3430
Sovereign970

Sovereign970
  • Members
  • 3 messages
I just hope for the next game to be in the current cycle Commander Shepard was in, I'm not saying we just -HAVE- to see the characters we know re-appear, I honestly wouldn't mind if Garrus or Liara made a re-appearance, or some of the other characters, but I'm looking for a whole new story-line. The reason I wish it to be in the current cycle, I guess it'd feel weird to go back to the prothean cycle, or one of the extinct races cycles, being that we already know so much about the Asari, Turians, humans ect. Just make it epic beyond comprehension bioware, that's all I ask.

#3431
Razhael

Razhael
  • Members
  • 38 messages

IsaacShep wrote...

No prequels, no MMO, no pure FPS/action/action-adventure game.

I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.

Plz Bioware!


The same thing i was about to write. Hopefully they dont turn this into something like crap of duty.
And btw... doing prequels is not "creative" or "artistic" anymore :P

#3432
naes1984

naes1984
  • Members
  • 600 messages
Anything but a prequel. Set it 50 years in the future. Adopt a canon ending if necessary.You have the data to know how a majority of people played the game: the majority should be the canon ending; it's probably Paragon/Destroy/Save Earth/Male Shepherd. I think we've seen example after example in fiction (science fiction especially) of prequels not working- Star Wars Prequels, Star Trek: Enterprise, Prometheus. The back story of the universe is already filled-in through Codex entries. Anything you do is going to alienate somebody but prequels show that the writers are frightened of taking risks. Move forward. If the story is compelling, people will embrace it.

#3433
barbierobitschmanders

barbierobitschmanders
  • Members
  • 1 messages
Im not sure if i have any groundbreaking ideas here, but i would definitely love to choose between all the other races(or at least the council races) when creating a character. I like the idea of being a spectre or something,  but i dont know if that would be too close to the shepard timeline... 

#3434
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Sovereign970 wrote...
Just make it epic beyond comprehension bioware, that's all I ask.


That's a lot to ask.

Has even the world's greatest work of art been "epic beyond comprehension"?
Wow. If a work of art reached that level of epiciness it would be universally loved.
A feat yet to be achieved.

All you ask is the loftiest goal that transends the stars.
No pressure then.:P



The point you raised about the next game being set in the same cycle is a fair poing. It is the cycle that we know the most about. There is still so much to be explored. So many current and new races that we can meet.

Returning characters is nice, but new characters within the same rich universe is something I support.

I'm sure there is some way to make the next Mass Effect game work, even if it's set after Mass Effect 3.
Is that hard to achieve? Yes, but not as difficult as being "epic beyond comprehension"?

Modifié par Abraham_uk, 19 juin 2013 - 11:51 .


#3435
Sovereign970

Sovereign970
  • Members
  • 3 messages

Abraham_uk wrote...

Sovereign970 wrote...
Just make it epic beyond comprehension bioware, that's all I ask.


That's a lot to ask.

Has even the world's greatest work of art been "epic beyond comprehension"?
Wow. If a work of art reached that level of epiciness it would be universally loved.
A feat yet to be achieved.

All you ask is the loftiest goal that transends the stars.
No pressure then.:P



The point you raised about the next game being set in the same cycle is a fair poing. It is the cycle that we know the most about. There is still so much to be explored. So many current and new races that we can meet.

Returning characters is nice, but new characters within the same rich universe is something I support.

I'm sure there is some way to make the next Mass Effect game work, even if it's set after Mass Effect 3.
Is that hard to achieve? Yes, but not as difficult as being "epic beyond comprehension"?


Heh' I see what you mean, I would'nt mind if it was a prequel, or a sequel either way, I'm sure bioware is gonna do what they do best.  I would love a little more open-world-ish like Dragon Age, or perhaps even more than dragon age.

I'm not much of a roleplayer, but it's always fun to be able to run around, and have tons of side missions that connect with the story in some ways, and some side missions that don't connect to the story at all.


I'd personally prefer to be someone less famous than Shepard, but that's my opinion.

#3436
BioReaperEA

BioReaperEA
  • Members
  • 80 messages
Why not call it Mass Effect: Multiverse. Maybe the activation of the crucible resulted in a continum tear the brings forth other universal realities, including a Shepard that says, "Man, I'm glad I chose the red ending and survived." Perhaps the goal could be working with races across multiverse tears to find away to close them.

There could be infinite possibilties. Maybe we could see past races that survived the harvest. It could nullify or mitigate the impact of the 3 ending choices.

Modifié par BioReaperEA, 21 juin 2013 - 05:21 .


#3437
4ut0b4hn5child27

4ut0b4hn5child27
  • Members
  • 3 502 messages
few idea

- "Please create a main character that are not human"
- Exploration with Ground or sea vehicle please
- Mini space battle please
- 3rd person view for galaxy maps please or can change between classic view in options. I really love space
- Very well done ending and story also deep choice

#3438
naes1984

naes1984
  • Members
  • 600 messages
How about vehicles, exploration, mini-games (I'm in the minority on that one), reduction of pure fetch quests (ME3 was absolutely full of them), more meaningful (and more lasting) choices, no more turret sequences. In other words, things to fill out the world and diversify the experience. 

Modifié par naes1984, 21 juin 2013 - 06:25 .


#3439
levyjl1988

levyjl1988
  • Members
  • 213 messages
Here's how the future Mass Effect game should go down.
Bioware supports the Oculus Rift. The game is in first person.
The player enters Afterlife on the Citadel. The player is treated to an Asari strip tease. It will feel like an immersive game.

1080p HD support, 3D, covers your whole peripheral vision, 7.1 surround sound, an ergonomic Xbox One controller, sitting on a lazy boy chair.

Do it Bioware. I want my virtual Asari lap dance!!!!!

There goes my credits.

#3440
Seival

Seival
  • Members
  • 5 294 messages
I shouldn't have been created separate thread about some thoughts on new ME game. My bad... Anyway, I think the idea is worth being represented among other suggestions, so I want to post it here.

I believe it might be nice idea to make new ME game about opposing force of the conflict, with Saren as the protagonist. This story should not repeat all ME1 events literally. Instead, it should be based on ME1 events and give player possibility to role-play Saren as he would like to. There is nothing bad in giving Saren chances to do "good things". For example, you could choose between blowing the Eden Prime colony up, or just stealing the beacon; between shooting Nihilus and just disabling him; between convincing Shepard and fighting her; between attacking the Citadel and infiltrating the Citadel. And so on.

Why did I post such an idea? Well, I believe that
(1) A prequel will not interest most of MEU fans.
(2) A spin-off like detailed story about "Archangel" would be too low-scale and linear, so most fans would not be interested.
(3) Making a sequel is too risky (considering all those debates about the endings), and I'm afraid BioWare will never make a sequel.

BioWare has very little room for maneuver, if they really want to create truly good and popular new ME story... Hmm, maybe it will be better not to make new ME game at all? ME Trilogy is brilliant. The rest can be told via comics and novels.

#3441
Seival

Seival
  • Members
  • 5 294 messages

levyjl1988 wrote...

Here's how the future Mass Effect game should go down.
Bioware supports the Oculus Rift. The game is in first person.
The player enters Afterlife on the Citadel. The player is treated to an Asari strip tease. It will feel like an immersive game.

1080p HD support, 3D, covers your whole peripheral vision, 7.1 surround sound, an ergonomic Xbox One controller, sitting on a lazy boy chair.

Do it Bioware. I want my virtual Asari lap dance!!!!!

There goes my credits.


You can already play any ME game and any DA game using HMZ-T2 personal 3D viewer. This device works with PC just perfectly, and creates true immersion. I'm telling this because I'm using the device myself. In-game characters become so real that sometimes I think I can touch them. After buying and testing the device I just can't play games without it anymore :)

#3442
Fixers0

Fixers0
  • Members
  • 4 434 messages
 Don't canonize any ending in particular and instead work everything togheter in a "Default Setting" set a  decade or so after ME3.

Key points.
-Reapers are gone, no details given
-Shepard's gone.
-Relay's damaged.
-Citadel damaged.
-Geth still exist.


This New setting could depict a the rebuilding of the galaxy, with the all the chaos that it brings, if Bioware likes it they could extent the time 2-5 decades to phase out existing characters, but that would remove the sense of rebuilding after a destructive war. A decade is just enough to have the some of the rubble cleared up, and for new factions and groups to be formed and to establish a basic civilisation, but close enough that the war is still fresh on people's mind, You could also reduce it ever further to 5-8 years but that would push it perhaps too close.

#3443
Dama733

Dama733
  • Members
  • 474 messages
I have said it before but I would still like to make the point that I would be in favor for a Origins style game for ME4 it would be kinda pointless to have all these Alien Races and then be forced to play as only one of them.

Set say 50 years after the events of Mass Effect 3, Like Origins you pick your Species/Gender etc then Background e.g. Human Civilian, Turian Military Cadet, Quarian Pilgrim Etc etc.

Your Character is then caught up in the events of the "Main Storyline" for example in the wake of the Reaper War with the Citadel races still rebuilding other (Evil) Factions could be making their move to seize power.

On a personal note: Human Characters should have the chance to join a certain rebuilt non indoctrinated Pro Human organization.

#3444
Dubozz

Dubozz
  • Members
  • 1 866 messages
Whatever you will do there will be a lot of people asking the question "What the hell happened to Shepard?". And if the answer will not satisfy them or there will be no answer they will be angry. Again. 


Also i suggest that removing the reapers from the universe will be a mistake. Reapers that looks different are still in dark space? Perhaps.

Modifié par Dubozz, 23 juin 2013 - 10:37 .


#3445
Swordfishtrombone

Swordfishtrombone
  • Members
  • 4 108 messages
I'm not sure I will buy Mass Effect 4 - the latest game in the series did sour me to it somewhat.

If ME4's events are placed before the ME3 ending, then the problem is trying to scrub out of your mind what the events will be leading up to, in order to enjoy the game. If they are placed after ME3's events, then the problem is which ending to choose as cannon.

I think I'd consider buying ME4 who's story took place after the "destroy" ending of ME3. I can positively say that in no case would I buy a game placed after ME3 with the synthesize ending chosen as cannon. That ending was an insult, pure magic in a supposedly SciFi series. If that's the way they'd choose to go, then I'm off the series for good.

A game after the "destroy" ending would have some potential though, I think - the struggle to rebuild, to get stranded fleets home; some potential for great drama there.

#3446
breakdown71289

breakdown71289
  • Members
  • 4 195 messages
I think it would be cool if at the beginning of the game, the player chooses to pick what kind of species they want to play as. You could be a Human of course, but there would also be Turian, Asari, Drell, you name it. You would then pick what kind of background and profession your character specializes in, and depending on what you picked, there would be different dialogue choices that run throughout the game. Other than that, i would hope that BioWare doesn't decide on making any of the endings canon, but instead does something similar to the Genesis comic at the beginning of the game. It would allow players to answer some questions about ME3 and then factor in those answers when you start playing.

#3447
xNYROx

xNYROx
  • Members
  • 295 messages

Tazzmission wrote...

heres my opinion. forget fans opinions and do your own thing really

i say this because no matter what fans say they will never be happy


The issue with this is Drew has been very direct in the fact that he does not want to work on ME any more and wishes to work on hi own Novels.

#3448
Balek-Vriege

Balek-Vriege
  • Members
  • 1 216 messages
I think the following would make a successful and all around pleasing experiece for all Mass Effect fans:

Make it a sequel, not a prequel. The spirit of "Mass Effect" doesn't really fit a prequel. "All your decisions like the other MEs will play out differently later on... with the exception of later on when ME1-3 happen..."

Allow us to choose a custom race which has impacts on dialogue and a few quest options.

Make all three cannon endings "cannon." You do this not by making 3 different story arcs and 3 completely different universes. You do this by setting the game far in the future where all three endings could possibly meet socially and technologically. Or you set it in the very near future after all is said and done in ME3.  Since Bioware wants to do a private eye type deal with ME4, changing certain galactic power structures ingame would be easier, as the game doesn't evolve around the machinations of power, politics and civilization.

For example:

- In a Destroy game, background dialogue and lore could revolve around similar power structures and social issues as in ME1-3. Governments are more diverse in function and feel. Newsfeeds may talk a lot more about ongoing conflict etc. around the Galaxy then the other two paths. No Geth or other AIs from ME1-3, but the rise of new AI and races (if in the far future) may be a subject of background debate in this universe.

- In a Synthesis game all "living" things have a Synthesis glow overlay. Omni-tools may be a thing of the past with everyone having innate omnitool-like powers (aka a green omnitool :P ). Galactic powers may only be in minimal conflict with eachother. Synthetic vs. Organic issues are non-existent. Society and certain NPCs may be more "transcendent" in nature. Would also be interesting to see how former Reaper forces/husks assimilated into society as sentient beings. They could be looked down upon, pitied and/or feel forced to start their own society.

- In a Control ending there could be friction between the people of the Galaxy and the nature of the Galactic power and its strict control over the Galaxy, technology and its direction. Organics and AI are kept from being in conflict with one another through various "means."

All this can be accomplished with minimal dialogue changes, background newsfeeds, codex entry differences, swapping/adding certain NPCs, effects, animation, armor/weapon skins and a few side quests here and there exploring the above issues. That's if the storyline stays away from being another "save the galaxy" plot and the main character only briefly runs into the big issues and people of the day.

I also think ME4 should go all out and not be planned as a trilogy so Bioware can really work on making ME4 special for everyone.

Modifié par Balek-Vriege, 24 juin 2013 - 04:56 .


#3449
.50CalBrainSurgeon

.50CalBrainSurgeon
  • Members
  • 62 messages
If the devs are to set the game post Reaper war, they should pick a canon ending that leaves them the most room: the destroy ending. The destroy ending is perhaps the cleanest ending, and it leaves a lot of flexibility for future galactic conflict. That conflict doesn't even have to be on the grand cosmic scale that the Reaper war was on. It could be a smaller, but deeply internal conflict for a few characters. Yes, conflict kills, but it is also what drives a good narrative. The dumb synthesis Utopian ending would make for a very boring non-conflicted narrative.

#3450
JonathonPR

JonathonPR
  • Members
  • 409 messages
I would like to see a retcon of ME2 and ME3. Don't give me any sunk cost arguments. That kind of mentality has saddled many a company and government with crippling burdens.

To copy myself from another thread
" I would push the retcon back to just after the ending of the first and true Mass Effect. Characters and smaller arcs could remain largely unchanged but some work needs to be done with the arc of ME2. The Reaper threat does not need to be pushed under the rug to explain the lack of support for Shepard. Sovereign has just been defeated. The council knows about the reapers but also knows that the citadel was the only way for them to enter.( Being a retcon the Arrival explanation was silly so I will not use it.) Sovereign had to start the Rachni war and use the Geth in his schemes to reach the citadel. From the Council's perspective the Reapers are a serious threat but not an immediate threat given the time scale that Sovereign worked on.

So what enemy do you bring in to fight? The collectors are a good idea but incomplete in execution. Let's say that the Reapers had resources like the collectors who spend their time in a passive or semi active role preparing for the end of the cycle. Collecting and analysing information, technology,biological samples, etc. The indoctrination technology is modified for each species by gathering samples over time is an example of one of the things that is occurring. Layers of preparation are in place throughout the galaxy to subvert any resistance. A suggestion is implanted in someones mind that it would look good to incorporate an alien artifact into a chandelier or other decoration at major corporations and/or government facilities so that when the invasion starts and contact is cut off factions on planets can be turned against each other or the intent of the Reapers could be hidden until it is too late. The defeat of Sovereign triggered these forces to go into action. They would cause an immediate spike in conflict throughout the galaxy by their own direct action or by proxy organisations. The end goal of these forces is not to run the cycle themselves but to gather the materials and resources to make their own substitute for the citadel. The end for what would be the new ME2 would be an attack on the primary processing facility for labor. (abducted humans and aliens changed into an early version of the collectors or Saren.) The location of the substitute citadel and its level of completion is not discovered.

The new ME3 would start in the chaos of the different races and their factions fighting each other trying to prepare for the potential Reaper invasion. Research is raided, factions fight for control, resources are being hoarded, and old conflict are used as excuses. Shepard has the ability to put his weight behind different groups, intervene in the outcome of conflicts, provide resources for different types of research into the Reaper threat, and overall determine how the galaxy will be able to confront the Reapers. The end takes place at the skeleton of the substitute Citadel. Previous decisions will determine what type of weapons and countermeasures the fleets will have access to. In some cases Shepard might have a sub faction rather than a whole races support, or a hodgepodge of incomplete technologies instead of massive super weapons. They will all play out differently in the final battle."