I think the following would make a successful and all around pleasing experiece
for all Mass Effect fans:
Make it a sequel, not a prequel. The spirit of "Mass Effect" doesn't really fit a prequel. "All
your decisions like the other MEs will play out differently later on... with the exception of later on when ME1-3 happen..."
Allow us to choose a custom race which has impacts on dialogue and a few quest options.
Make all three cannon endings "cannon." You do this not by making 3 different story arcs and 3 completely different universes. You do this by setting the
game far in the future where all three endings could possibly meet socially and technologically. Or you set it in the very near future after all is said and done in ME3. Since Bioware
wants to do a private eye type deal with ME4, changing certain galactic power structures in
game would be easier, as the
game doesn't evolve around the machinations of power, politics and civilization.
For example:
- In a Destroy
game, background dialogue and lore could revolve around similar power structures and social issues as in ME1-3. Governments are more diverse in function and feel. Newsfeeds may talk a lot more about ongoing conflict etc. around the Galaxy then the other two paths. No Geth or other AIs from ME1-3, but the rise of new AI and races (if in the far future) may be a subject of background debate in this universe.
- In a Synthesis
game all "living" things have a Synthesis glow overlay. Omni-tools may be a thing of the past with everyone having innate omnitool-like powers (aka a green omnitool

). Galactic powers may only be in minimal conflict with eachother. Synthetic vs. Organic issues are non-existent. Society and certain NPCs may be more "transcendent" in nature. Would also be interesting to see how
former Reaper
forces/husks assimilated into society as sentient beings. They could be looked down upon, pitied and/or feel
forced to start their own society.
- In a Control ending there could be friction between the people of the Galaxy and the nature of the Galactic power and its strict control over the Galaxy, technology and its direction. Organics and AI are kept from being in conflict with one another through various "means."
All this can be accomplished with minimal dialogue changes, background newsfeeds, codex entry differences, swapping/adding certain NPCs, effects, animation, armor/weapon skins and a few side quests here and there exploring the above issues. That's if the storyline stays away from being another "save the galaxy" plot and the main character only briefly runs into the big issues and people of the day.
I also think ME4 should go all out and not be planned as a trilogy so Bioware can really work on making ME4 special
for everyone.
Modifié par Balek-Vriege, 24 juin 2013 - 04:56 .