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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#3501
latvianboilol

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 adrenaline taco wrote...

This. Just pull a ME2. We want Shepard.


Exactly, and the great thing is that they can pull a ME2 if they tried. Hackett knew a living soldier made it to the citadel at the end, which means he had some sort of biometric data on Shepard to see that he was alive. When Shepard takes that last breath he is clearly alive, and Hackett probably knows it too. Oviously, everyone would be looking for the hero that defeated the reapers

Modifié par latvianboilol, 08 juillet 2013 - 04:25 .


#3502
Aethgeir

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Phoenix_Also_Rises wrote...

@Lax - nothing is too crazy if you write it well. No concept is too much out there or too odd to fit in if you handle it correctly. And if BioWare knows anything, it is really clever writing.


I wish I had your confidence...
Truthfully, a big part of the reason the writing in ME1 & 2 was so good was Drew Karpyshyn.  But he left Mass Effect to go work on Star Wars: the Old Republic, and has since left BioWare to pursue his own projects.  I don't know if his so called 'Dark Energy' plot line would have been any better than what we got, but there's no question that the overall quality of the writing had deteriorated in ME3.

POSSIBLE SPOILERS AHEAD!

It was minor stuff at first; I remember being really annoyed when Shepard automatically called a hanar 'a big stupid jellyfish'.  I realize it's supposed to be some kind of running joke, but my Paragon Shepard would NEVER have stooped to a racial slur.  This kind of thing disconnected me from the character and the game I was playing.  Then there was the sidelining of virtually the entire caste of ME2; even Jack, whom I considered one of the most interesting and dynamic characters in the game.

And I have to dissent from the popular opinion that Rannoch was 'one of the better parts of the game'.  Its premise was well executed enough, but Legion's 'reaper code' plot line was atrociously conceived.  His (their) entire character was turned upside-down, betraying everything he had stood for in ME2; yet at the same time violating everything we understand about Reaper technology.  It actually would have made more sense if Shepard had to kill Legion, to save the geth from having Reaper code arbitrarily  force on them without consent.  But all that was glossed over for the sake of making the 'destroy' ending less palatable.  Also  I can scarcely believe they could waste Claudia Black's phenomenal voice talent on such a minor character as Admiral Xen, when she had such exceptional villain potential! 

And then there's the end itself.  The Crucible represented hope in the story - which is why I spent the entire game waiting for that thing to get destroyed!  In every great story there's that moment when hope fails and everything falls on the protagonist who has to pick up and carry us through to the epic conclusion.  Instead they allowed a literal Deus-Ex Machina device to resolve everything - depriving the player of all agency in the game and rendering everything we accomplished moot.  That's not clever or original, it's just bad writing.

I could accept 'destroy' and even 'control' but don't get me started about "synthesis".  I cannot understand how anyone who played all three games could 'like' that conclusion.  The idea itself isn't that bad.  But Mass Effect was about humanity finding its place in the galaxy, overcoming personal and racial differences, exploration and discovery, and strength in diversity.  'Synthesis' homogenizes all of that into some magical organic-synthetic fusion.  Leaving aside that there is no precedent in the ME universe for how this could even be possible; at NO time in the ME canon was this idea ever portrayed in a positive light. Every example of organic-synthetic fusion: husks, collectors, Project Overlord, the Reapers - once synthetic death-machines in ME1 - are revealed in ME2 as a horrific fusion of organic and synthetic, manifested in a literal symbol of death itself.  Even Shepard's implants - the source of his/her resurrection - can have ghastly side effects, and are forced on him/her by a known enemy that subsequently has Shepard do its bidding. And this is presented as the 'best option'? Give me a break.

No. I'm afraid if ME4 is going to have any chance of being a decent game; writing is something BioWare is going to have to significantly improve.

Sorry about the long rant, I hope I didn't spoil anything for anyone, and I apologize if I did, please don't flag me...:?

Modifié par Aethgeir, 09 juillet 2013 - 04:06 .


#3503
Phoenix_Also_Rises

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@Aethgeir - as much as being optimistic about, well, anything, really, is a complete anathema to every single aspect of my personality, I am trying to remain hopeful about the next ME. I do want to give them the benefit of the doubt because a) they are trying to start from scratch which is never easy and B) say what you will about EA, BioWare has always had this very open approach to the community - I would be hard-pressed to name a studio that would listen to the plebs so that they would go and take a second look at the ending. I can respect that. Based on this fact, I can also hold on to the hope that the same mistakes will not be made again. Call me delusional, if you will, but right now all that the community can work for are assumptions and wild guesses - at best. We will not know anything more until we are told more and until then - brace for impact, cross your fingers and hope for the best.

- a lot of what you said belongs to a different thread, methinks, but (and I hope this does not get flagged) - yes, ME3 had its ups and downs. Yes, I disliked how some of the more interesting characters were sidelined and written off but I can also understand that budgetary and time constraints were the reason for that. Three probably should have been split into two games. It is a lesson fantasy writers are slowly learning - not everything has to be a trilogy. Spreading the story - and cash - over a longer period of time would have only benefited everyone but oh look at me, all smug and clever thanks to my amazing powers of hindsight. And yes, the writing was indeed wonky in places - with Karpyshyn helming the Dark Energy storyline throughout games One and Two, the ending they went with was poorly foreshadowed - even within the frame of the last game - which is the main reason why I think people had a problem with it rather than the outcome itself. It did not feel rewarding because it was not a payoff the story had led us to expect up to that point. BUT! I cannot look at the other side of the coin and say that yes, Three also had some really good writing. Everything up to and including the conclusion of the Tuchanka segment I think was nothing short of brilliant.  (although I was largely a Paragon too, so the "jellyfish" remark did make me wince. I mean, seriously? Because, as you said it, that *was* a racial slur)

- How would that relate to the upcoming trilogy? (because it will be that, you just know it) It is not that I would be presumptuous enough to think I can tell professional writers how to do their jobs, but I think what the story needs is, well, completion. Plot the main storyline now - all of it. The themes, the underlining conflict, the desired outcome. Make it make sense within itself, make it agree with itself. Delineate the pivotal points now so that when the team changes and shifts around with subsequent titles, these new creatives will be able to bring in their own ideas, but will also have a framework to operate within. I do believe the ME3 ending outcry was primarily due to inconsistency and the team not being quite sure just where were they supposed to take the story next.

- And I talked about character-driven storylines so much even I am tired of listening to myself thinking about it. These are all new characters, mind you. As much as I adore my Shepard to death and there is a voice in my head shrieking "BRING SHEPARD BAAACK!" from the top of its disembodied lungs, I think it would be selfish to demand that a universe be reduced to indulging my own personal preferences. Yes, I will probably lose my mind with joy if that happens, but ME is something that, while needing more, definitely does not need more of the same.

Modifié par Phoenix_Also_Rises, 09 juillet 2013 - 04:31 .


#3504
Aethgeir

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@Phoenix_Also_Rises
Again I wish I shared your optimism.
By and large I can only agree with you. While I found "Palavan" a bit lacking, everything else up to and including the end of Tuchanka really did embody what Mass Effect is about, the mystery, the potential, the strength in diversity, and decisions from all three games having a meaningful impact on the outcome. Thane's plot line too stands out as the only time I've ever been moved to tears by a video game! I think that's a big part of the reason for all the disappointment: it started off so strong.

Despite my misgivings, there's no question that the people at BioWare are very talented and committed. But I absolutely agree that ME3 was rushed. That's EA for you: Money, money, money! I don't think ME3 necessarily needed two parts, it just needed more time. I'd have waited years for them to perfect it! And they could have, no doubt about it.

As far as relating to a new game... I really don't know.
A lot of people have expressed their desire for Shepard's story to continue. I actually don't. I feel like Shepard has earned some peace. I'm just not satisfied with where they left him/her. There was line in ME2 where Shepard says to Grunt, "I don't plan on living like this forever." At the time I found it touching; now I just find it tragic. I think if I got just one glimpse of Shepard living in peace, maybe raising a family, that's all I'd need to let that character go and move onto a new one.

I've heard talk of some kind of Citadel investigator, maybe a Spectar candidate. I wouldn't mind seeing a role reversal there.
It could only really work with destroy or control (Clearly, I despise synthesis, and nothing would please me more than seeing it expunged from the Mass Effect canon!)
Essentially you would import your ME3 character. Then the player would create a new character much like Dragon Age: Origins, picking their own race and back-story. Shepard would appear as a kind of 'Illusive Man' character with mannerisms based on their import. He/she would give you missions and direction, much of it dealing with the fallout of your import's choices. Naturally, you'd have to foil some grand plot or other, but it would be up to the player whether or not they trust Shepard and ultimately work with or against him/her.

ME3 provoked much the same reaction in me as the Star Wars prequels. I was huge Star Wars fan but since episodes 1-3, I can't even get into the originals anymore. After Star Wars I found Mass Effect, and it was like salvation! I'd finally found another Sci-Fi epic I could lose myself in. But since ME3 I find myself searching for something new again.

I hope you're right, and this new 'trilogy' can recapture my imagination. I guess only time will tell.

Modifié par Aethgeir, 09 juillet 2013 - 06:39 .


#3505
Sumthing

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A game where you play as a guy with a ship in say, the Terminus systems, rather than a guy who makes big time galaxy saving decisions would be good change from Bioware's previous RPGs..

#3506
DarthLaxian

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hm...

why are people so hung up an sheppard? - i think new blood would be better for the series then warming him/her up again ;) (not that i dislike the character...well maybe i do - a little - after he/she turned braindead in ME3...), even more so, as the character has IMHO run his course (and everything showing up now would just be - in a sense - more of the same...hell Sheppards that did not switch love interests would probably be having children (something my Sheppard is not cut out to, he is more of a David Anderson like "my live is the military" kind of type...also he did go after Liara...or Tali ^^)

so yeah, i would want a new character (at least if you they don't take up my "Refuse"-Canon idea with cryostasis-sleeper-ships) and one with more influence (Captain of a ship at the start at the very least - even if it is a mercenary vessel not a military one) because i hate this feeling of being an errand-boy all the time (meaning: i want to have some illusion of power at least) :)

greetings LAX
ps: Terminus-Guy? - Only if i get my own - large! - mercenary group (along the lines of the blue suns or eclipse)...i just don't like playing a nobody (most of us are nobodys in RL - at least compared to public figures like say the important politicians, famous VIPs, military leaders etc. so that makes me not want to be one in a game!)...Sheppard at least appeard to have influence (at leat in ME1 and 2 - 3 was so badly linear that any illusions fell pretty quickly!)

#3507
dorktainian

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not hung up on Sheploo, but he deserves a better ending than either of the ones he got.

As for mass effect next, lets go to dark space and kick some reaper bottski.

#3508
Eamon696

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I posted this a couple of months ago, but have edited somethings.

MASS EFFECT: Dark Galaxy(or other generic/cliche title)

*It would be a singular game, so no trilogy or sequels.

1) A character similar to Shepard, in that s/he has combat experience, makes decisions, and can forge relationships with other characters.

2) Set before the events of Mass Effect 2, between the death and revival of Commander Shepard. You would be a C-Sec agent on the Citadel, who works in a small precinct in Zakera Ward. However you discover a large conspiracy that threatens the security of the Citadel, the Council, and C-Sec. The conspiracy will take you to Palaven, Omega, Noveria, and more and with a diverse crew, you will set out to stop those behind it.

This was my very basic idea for the conspiracy plot (note I'm not the best writer, so don't expect Steven King-quality stuff):

You determine after several investigations, and battles with mercs, that the Batarian Hegemony and organized crime on the citadel are working together to assassinate the council. If you recall in ME2, Jacob and Miranda mentioned this and as such you will meet up with them in game as you follow the same lead.

After tracking weapons and explosives shipments on Omega and Palaven and money transfers on Illium and Noveria, you eventually come to the bottom of the conspiracy. The plot to over throw the Council is, in fact, being orchestrated by the Collectors. The Collectors will use the mercs and Batarians to overthrow the council, and take control of the Citadel. With the Citadel controls, they will shut downs the mass relay network and begin their harvest of the Human race and the construction of the Human Reaper. It will also result in the galaxy being divided and significantly weakened for when the Reapers arrive.

Obviously, you and the diverse squad that you will have gathered managed to stop them so there would only be ending that result in a victory. However yourself and your squad could all die if your not prepared and make stupid choices. The Collectors having been defeated, will still begin there plan to harvest humanity but it won't be as successful as it would have been, as they don't have an isolated galaxy and will soon have a revived Commander Shepard on the horizon.

3) Since it takes place during the time Shepard is dead, you can meet up with characters from the trilogy such as Liara, Bailey, and Garrus. You could even meet with Coucilor Anderson or Udina depending on the choice you made. All of this would be based off a ME3 save file you would import in the same way you imported in the Main series.

4) As I wrote in #1, the game needs to remain an RPG with choices to make, and relationships to build like in ME1-ME3. Choices should matter more, considering this would be a stand-alone title and no sequel( other than ME2) to lead into.

5) Combat :

It should remain how it is, a cover-based third person shooter. There should be more options added, though. For example, playing as an infiltrator will make use of more stealth-based game-play elements.

Also, since different races would be implemented into single-player, this is a great opportunity for Bioware to incorporate the cool powers from ME3's multi-player into the Campaign.

That's all I have. Whatever happens, I'm excited for the future of the Mass Effect universe and IP.

#3509
DarthLaxian

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nice idea - it just has one flaw for me:

if the universe goes to hell anyway (yes: the protagonist might not know that...but i do, sadly enough), why would i even bother stopping some conspiracy?

greetings LAX
ps: and i still dislike prequels :(

#3510
Eamon696

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DarthLaxian wrote...

nice idea - it just has one flaw for me:

if the universe goes to hell anyway (yes: the protagonist might not know that...but i do, sadly enough), why would i even bother stopping some conspiracy?

greetings LAX
ps: and i still dislike prequels :(


Thats very true, and will be a huge problem for Bioware in trying to make the next Mass Effect game.  Do they make a prequel/interquel to the trilogy, where everyone knows that eventually everything will go to hell anyway?  Or do they make a sequel to ME3, and throw out the choices we made at the end of ME3?

Bioware is going to ****** off a bunch of people either way, and I wish them luck.

#3511
Iakus

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DarthLaxian wrote...

hm...

why are people so hung up an sheppard? - i think new blood would be better for the series then warming him/her up again ;) (not that i dislike the character...well maybe i do - a little - after he/she turned braindead in ME3...), even more so, as the character has IMHO run his course (and everything showing up now would just be - in a sense - more of the same...hell Sheppards that did not switch love interests would probably be having children (something my Sheppard is not cut out to, he is more of a David Anderson like "my live is the military" kind of type...also he did go after Liara...or Tali ^^)

so yeah, i would want a new character (at least if you they don't take up my "Refuse"-Canon idea with cryostasis-sleeper-ships) and one with more influence (Captain of a ship at the start at the very least - even if it is a mercenary vessel not a military one) because i hate this feeling of being an errand-boy all the time (meaning: i want to have some illusion of power at least) :)


Can't speak for anyone else, but I despise how Shepard was left at the end of ME3.  No closure at all.

I'm fine with a new character, I just wish the old character hadn't gone out like yesterday's garbage.

#3512
Eamon696

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adrenaline taco wrote...

latvianboilol wrote...

 Honestly, the best part of the whole series was the characters. I didnt buy all three games + DLC's to see that you switch from Mako to Hammerhead, or to see that you go from M7 Lancer to M8 Avenger. I stay to see the characters.

Killing him off is almost an insult to the series, as Shepard IS Mass Effect.

The relays are repaired, Shepard is recovered and alive.


This. Just pull a ME2. We want Shepard.


I actually wouldn't mind a sequel with Shepard as the playbale character.  I mean Halo 4 didn't have a new protagonist, it had Master Chief.

#3513
Jay-Em

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I commented earlier, and have read almost all comments.

Many, many great ideas there. I especially liked the specter-detective story idea (*koff* LA Noire in space *koff*) with a sandbox citadel.

What I can gather from the comments, is that the majority doesn't like the idea of a prequel, same here. So, I decided to ponder another framework for a story:

What about this. Shepards' story is millennia in the past, only something read about in history books. The specific choice of red-green-blue should be completely ret-conned, and the "Mehem" ending is now canon.

If only to prevent all too complex branching stories.

Stage1: An Asari scientist stumbles across Tali Zora's research into the sudden heating of the sun on the planet where she got together with Shep, Haestrum.

There have been reports from far away galaxies about dark matter being syphoned, upsetting the balance, leaving suns to go supernova prematurely (hokum-science, I know, but that has hardly ever hindered enjoyable sci-fi)

A science mission should be deployed. However, the current species, though much more advanced than the Protheans ever were, still do not have the means of travelling the distance, since the galaxies that the reports pertain to, have only been observed by sattelites, space-telescopes etc. and they are, basically, looking eons in the past. And those galaxies are not fitted with mass-effect relays, because the Protheans got wiped-out before they could get to it.

There are rumours, or more like legends, of an interstellar drive that does not need relays, but can manipulate time&space (timey, wimey). Those legends are cautiously/violently guarded by several vaguely known war-like species. (Tons of exploration and negotiating possibilities)

Well, you get my drift. Get small ship. Get soldier crew. Gather blueprints, fight for them or solve puzzles to get at them in creepy ancient ruins (think KOTOR, afa puzzles go) or talk your way to them. Gather resources. Finally fight one seriously dangerous species for a special fuel, or part.
A species that has been sabotaging Your attempts to get the blueprints, maybe because of some weird religion, maybe because they want the inter-stellar drive for themselves, to become all-powerful.. blablabla..whatever. The writers will think of something.

stage 2: Build super-ship. Gather some final scientist crew-members. Go to different galaxies, meet new species. research reason for dark matter syphoning.

Those reasons, I leave to Bioware to fill-in. They are bound to think of something cool, be it loverly nonsense-science-gobbledygook, be it unimaginable creatures, only observable while in hyper-space, or something. (how to fight a critter that's the size of a single galaxy, living in sub-space "vibrations", with a completely incomprehensible mindset)

Space-Opera sized fun...

So, yeah, go bigger, much. much bigger. Show galactic conciences that consider reapers no more than fleas, or staphilococcae.... :P Make the player really scrounge planets. Even the standard football-field-sized planets in Kotor felt as much bigger, and with much more to discover, than many a "planet" in ME...

So, BW are, indeed, capable of tickling that "explorer"-nerve of a player. And it got seriously snowed-under in FPS-minded ME1, 2 and 3. Bring that exploration back. The wonder, the running around in the Sith-temple, looking for as much loot as possible. Stuff like that. Heck, even Jedi-knight Academy had bigger levels and more exploration here&there than ME..

BW should take a looong hard look at KOTOR, and try to ascertain what made it such a glorious game. Both iterations, despite the 2nd one's peculiar ending.

#3514
Phoenix_Also_Rises

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- The Citadel investigator idea sounds absolutely fascinating. Imagine skulking around the Wards in an odd sci-fi, noir-esque atmosphere not unlike "Blade Runner". All this would need to achieve perfection is Harrison Ford. Get him on the phone this very instant!

- exploration is a must. While I do admit to never having actually finished "Knights of the Old Republic" and therefore being unaware of what the exploration system was like, I must also confess to enjoying the out-missions in the first ME. Yes, I am one of those people who would pick the Mako over the Hammerhead - any day and proudly so. 

- completely random - as far as voice acting goes, I think Claudia Black would be a good choice for the female version of the protagonist. Casting somebody to take over after Jennifer Hale gives them a pair of very big shoes to fill, so that is another area where the developers would need to tread carefully.

- A thought - no matter what they do, there will be people who would end up upset. One cannot please everybody every time.

Modifié par Phoenix_Also_Rises, 10 juillet 2013 - 07:52 .


#3515
DarthLaxian

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detective?

no - please no -.- while i enjoy watching things like CSI sometimes (best crime-show IMHO is NCIS...i love Tony DiNozzo ^^ he is funny (and Ziva, well she is great, too - and she's easy on the eyes)) i would not want to play a game that is all about fighting crime (and "only" plays on the Citadel (as much as i like the station))

i would rather be a military officer again - maybe the one in charge of a sector patrole (fighting slavers, mercenaries and pirates) and then hitting the jackpot (why i would want someone "in charge"? - because i want someone with influence (or at least the illusion or influence), someone who can do things (even without a special mandate/orders from higher ups)...)

but the rest (exploration is nice - but please don't do ME3-FedEx-Quests again (at least not that way...that you may find something on mission that certain parties (Cerberus, Alliance RND, Council, Mercenaries, Criminals (Cerberus - if it somehow survived or was rebuild...i could think of that being something Miranda might do, as she thinks that the Alliance needs it - and i tend to agree!) etc.) would want is not that bad an idea, but not in this ME3 style...rather like: you blow up say slavers and find evidence of other crimes and of they one paying them/arming them (that implicate say a SPECTRE, a member of a council-species government/military/secret service or a criminal mastermind) and now have the option of blackmailing the person you have dirt on, giving it to the justice department (either Alliance or Council) or giving it to "other interested parties" (like a mercenary-group that is after that person) ;)

greetings LAX

#3516
Seival

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Seival wrote...

I wasn't a fan of expanding the current Mass Effect story until recently. I'm not telling it would be nice to have a game about "Archangel plot" or something like that, but I'm starting to think it would be very nice to expand ME3 events by series of non-heavily-RPG games. What I want to say is that prequels or sequels in MEU are very unlikely. The risk to upset large groups of fans is too high in these cases. But expanding the most intense events of the whole story sounds like a really good idea, don't you think so?

Why do I think new ME games should be less RPG, and utilize just few RPG elements? Without character creation, interactive dialogues, a lot of choices to make, and save import mechanics devs could concentrate much more on creating really immersive atmosphere with truly great story. I think the greatest example of what I'm talking about is The Last of Us game. Just imagine a game similar to The Last of Us, and taking place during the Reaper invasion on Earth. It could be a series of games about some survivors on Earth, Citadel, Omega, or some remote colony.



#3517
TheMyron

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Introduce the Weyland-Yutani Corporation.

Weyland-Yutani: Building Better Worlds.

Modifié par TheMyron, 10 juillet 2013 - 08:55 .


#3518
Guest_tickle267_*

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TheMyron wrote...
Image IPB


Image IPB

#3519
Guest_csm4267_*

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Aethgeir wrote...

Despite my misgivings, there's no question that the people at BioWare are very talented and committed. But I absolutely agree that ME3 was rushed. That's EA for you: Money, money, money! I don't think ME3 necessarily needed two parts, it just needed more time. I'd have waited years for them to perfect it! And they could have, no doubt about it.
 


I don't think you understand how a business works. If they had Mass Effect 3 with a 5 year development instead of a 2 year development, guess what? Costs more money to do that. Businesses must run on budgets in order to operate. A business without a budget or deadlines will not last too long.

Having a budget or deadlines is no different than having the boss say "I need that report done by Friday". Worker wants to take till next week to finish the report, but gets in trouble with boss.

I suppose people who don't believe in deadlines and such, have never had a job before. Or perhaps they do work, but like I said, don't understand basics of running a business.

Not sure how much Mass Effect 3's budget was, but give it another 2 years, the budget would double. Makes having a budget kind of moot. Besides, casual gamers rule this industry, so if anything the game would most likely cater to them, and not people who expect perfection from games.

There was a guy who made a game, and he expected everything to be perfect. The publisher kept giving him money and after 14 years, they basically pulled the plug on his project and sued him.

At the end of the day, we are consumers, not producers. We spend our $60 on a game. If something doesn't live up to someone's expectations of quality they take their money and go elsewhere.

I know everyone on the internet seems to get after the publishers for whenever something bad happens, but without actually working on the project, that argument falls flat.

Sorry to say it like that, I tell things as it is. No sugar coating.

Modifié par csm4267, 10 juillet 2013 - 11:11 .


#3520
Phoenix_Also_Rises

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Deadlines are a tough thing to deal with for certain.

On another note, read an interesting article today: http://kotaku.com/wh...ple-m-735566730

What about two fully customizable main characters (more would be too much of a stretch, probably) with individual storylines that complement each other and converge at the very end?

#3521
Aethgeir

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csm4267 wrote...

I don't think you understand how a business works. If they had Mass Effect 3 with a 5 year development instead of a 2 year development, guess what? Costs more money to do that. Businesses must run on budgets in order to operate. A business without a budget or deadlines will not last too long.

Having a budget or deadlines is no different than having the boss say "I need that report done by Friday". Worker wants to take till next week to finish the report, but gets in trouble with boss.

I suppose people who don't believe in deadlines and such, have never had a job before. Or perhaps they do work, but like I said, don't understand basics of running a business.

Not sure how much Mass Effect 3's budget was, but give it another 2 years, the budget would double. Makes having a budget kind of moot. Besides, casual gamers rule this industry, so if anything the game would most likely cater to them, and not people who expect perfection from games.

There was a guy who made a game, and he expected everything to be perfect. The publisher kept giving him money and after 14 years, they basically pulled the plug on his project and sued him.

At the end of the day, we are consumers, not producers. We spend our $60 on a game. If something doesn't live up to someone's expectations of quality they take their money and go elsewhere.

I know everyone on the internet seems to get after the publishers for whenever something bad happens, but without actually working on the project, that argument falls flat.

Sorry to say it like that, I tell things as it is. No sugar coating.


Oh dear, I've opened a can of worms now...

My background is in business management, and I work full-time for one of the largest companies in Canada, so please, don't presume to lecture me on how business works.  I've experienced firsthand what large companies do when their fortunes go south.  First they demand more for less, and when that doesn't work they start cutting.

There is a fundamental difference between 'Creating' and 'Producing' something.

BioWare created the majority of their titles - including Mass Effect 1 - as an independent developer.  So you can be guaranteed they had to work within tight budgets and deadlines.  But that doesn't mean they were going to sacrifice quality for the bottom-line.  Ray Muzyka and Greg Zeschuk loved games and gaming; they played every title their company ever released.  The results were more important than the investment.

How many EA execs do you suppose played the latest iteration of the FIFA franchise?  EA doesn't 'create', it 'produces'.  They throw money at their affiliates and expect a return on that investment.  They are not concerned with the product itself as long as it sells.  And for BioWare that's a problem, because EA is in the driver's seat.

You're quite right about people taking their money elsewhere though. I've already said that I probably won't buy ME4 unless I hear some very positive things post-release.  And I certainly won't pre-order any 'collector's edition'.

I'm sorry if I came down rather hard on you, but I have very little patience for those who excuse big business and their lousy practices for screwing-up a good thing.

Modifié par Aethgeir, 11 juillet 2013 - 08:28 .


#3522
WillBJ92

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I don't know if this has been said before, but a good thing would be an option to "keep" all the side quests you've completed during the first run, that way you can focus on the main story on the second run.
I'm not talking about big side quests like the squad mate side quests in ME 2. I'm talking about smaller side quests that just give a few credits or assets.
Don't get me wrong, I like side quests, and think that they contribute to the galaxy feeling more "alive", but feeling the need to complete them all to get all the possible assets sometimes breaks the flow of the story. It made me feel like the Reaper threat can wait while I travel around the galaxy looking for random things.
Again, just an option to not have to re-complete the smaller side quests would be nice.

#3523
DarkDoz

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Question I have is for the ME4 programers.

1. How will importing ME3 Shepard character over to new ME4 will work?

I keep an eye on news for anyting Mass Effects.  I am sure the new Mass Effects will be worth waiting for.

Good luck to the programmers.

#3524
edwardhazelden

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Personally I would want to go forward instead of backwards so here’s my idea. I was thinking of a situation where the player and a small group of people from the original mass effect universe either being military, criminals, c-sec whatever you want find by mistake or purpose a lost relay or something similar that transports them into a different universe all together. In this new galaxy are different races, evolved with different versions of tech and you and the group of people you arrived with explore this new world, meet the new people and races in it and most likely kill them.

This way the world isn’t being dragged down by previous games, new places to explore and have a bit of the old and new mixed in together after all if you went in maybe people followed or went in previously. Either way hooray for future mass effects!

Modifié par edwardhazelden, 12 juillet 2013 - 10:23 .


#3525
Phoenix_Also_Rises

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New tech! Yes! Was it just me who thought the technology in the original games looked incredibly homogeneous? Yes, the ships were different, but, to a large extent, the weapons and devices seemed fairly uniform, with the only distinct example I can list being the Disciple shotgun, which is clearly Asari (and looks like a dolphin, making the single least-threatening-looking firearm in existence). This, of course, can easily be attributed to most of galactic tech being based on the presumed-Prothean/Reaper technology, which is why I am liking this other galaxy idea more and more. Temporal/spatial disturbances are old sci-fi hat and therefore, technically, not all too difficult to write.

- and I realized that, from an interface standpoint, if we could be able to bring up the journal/quest log while in galaxy map, that would be great. Saves a lot of time (and frustration) than having to switch in and out of the map to bring up the quests to figure out just where am I supposed to go. The main quests lit up, and that was neat, but for the sidequests - did anyone else think it was a pain?

- New species - the Yahg were pre-space flight during the games but just barely; I think there is a Codex entry that states they were somewhere on the level of Earth in the 20th century technology-wise. And they seem to be devious bastards, should they join the galactic community, dealinng with them would prove to be quite the issue. They seem like something next to which even a Krogan looks mild-mannered and quite pleasant to spend a long afternoon chatting with, whilst drinking tea. (Now I am imagining a Krogan tea party. My mind works in twisted, twisted ways) And since everybody gets into conflict with the Krogan eventually, it would be interesting to see these two interact - with the Krogan likely being added among the more distinguished Citadel races, I think it would be interesting to see the Yahg view the Krogan as examples and their biggest competition, perhaps even claiming they be elevated as well, seeing as the Krogan, otherwise viewed as savage and violent, were brought into the world of high diplomacy. I think there would be quite a bit of friction there.

- the Raloi - (http://masseffect.wikia.com/wiki/Raloi) they are an avian species, who has made their first contact with the Asari during the course of the second game but withdrew from the Council after the Reaper invasion. They were also susceptible to a number of diseases and therefore had to wear enviromental suits. And apparently, they also got themselves into an incident with some Krogan (because who does not sooner or later). It would be nice to see something that was only mentioned in passing realized on the HD screen. As we watch them and the Quarians exchange decontamination tips.

- New classes - you can hardly top the classics, but how about bring some MP/DLC classes to the new single-player campaign as well? How amazing would it be to play as, say, a Fury in the next game?

Modifié par Phoenix_Also_Rises, 15 juillet 2013 - 04:35 .