Casey Hudson wants to hear fan's ideas on a new mass effect game
#3676
Posté 29 septembre 2013 - 05:21
#3677
Posté 29 septembre 2013 - 06:03
#3678
Posté 29 septembre 2013 - 10:20
Modifié par Huskies, 29 septembre 2013 - 10:22 .
#3679
Posté 29 septembre 2013 - 11:22
....But Im one of those people who'd like to see shepard come back though, even the old guy at the end said shepard has more stories.
Having said that though if you ever want to make a ME4 you are going to have to pick a canon ending from ME3. IMO the control an synth endings would be kinda restrictive writing-wise (synth everyone is the same and peace is achieved, control you got big reaper galactic police to keep the peace), the destroy one would leave more room more freedom for the writers to create a worthy story to follow the reaper threat. But anyways that's only my opinion.
Definitely want to see more Spectre orientated stuff tho :-)
EDIT: my spelling failed me lol
Modifié par Wevein, 29 septembre 2013 - 11:23 .
#3680
Posté 29 septembre 2013 - 11:25
#3681
Posté 02 octobre 2013 - 12:26
#3682
Posté 02 octobre 2013 - 03:48
I hope to see a sequel at some point. It doesn't have to be right away. I don’t mind sidequels or prequels until then but please, Bioware, do not reboot the universe because of ME3’s endings. A reboot this early is pretty much an admission that there is no going forward with the way the trilogy ended , no way for the universe to make sense or carry on because of it. If Shepard’s story was planned to be the ultimate end of all things mass effect then the drastic endings would have made more sense. But it wasn’t so we are left with potential choices that can leave the mass effect universe an unrecognisable mess.
This makes things tricky but the answer is not a reboot. Bioware stuck to their guns with regards to the endings and that’s fine but if this was truly about artistic integrity then they should be able to (and should want to) write a sequel at some point. If this is what they wanted for the mass effect universe then there should surely be a desire to carry on and continue. I don't want the series to stagnate, or worse, get hit with the reset button like trilogy never even happened. At the moment it looks like they wrote themselves into a corner but I still think there are ways of moving forward.
For me personally, I would want them to pick a canon ending. In this case (shocker) it would have to be destroy. Destroy is the only ending that gets rid of the reapers and removes them from the universe permanently. If we want a fresh start, this is it. No lurking reaper threat anymore so when the new “bad” is introduced it won’t be overshadowed. Destroy also means the universe was left in a state of repair. Therefore if the game were to skip ahead a 100 years or so (which I would be fine with) it means we don’t expect too much of a drastic change to the technology or society by that point. Since rebuilding the relays, citadel and homeworlds would take time. Besides reaper AI removal, destroy also leaves the universe pretty much intact. There no changes made to the universe’s physics , no new harvest cycle and no reaper overlords watching and waiting in the dark. So destroy, really, is the choice that allows the most freedom to write a sequel
And as a side note, having Shepard’s only means of survival being left ambiguous like that was not satisfying
or something that I thought a beloved character deserved. It was the ONLY ending choice to end on a cliff-hanger
,and to me, that felt like unfinished business. Yes, a sequel means we should move on from Shepard's story and embrace a new hero (I totally agree!) but it's hard to do if your ending choice ended with a "maybe". I would hope any future sequel (whatever that may be, doesn't have to be a canon-destroy game) rectifies this somehow; I don’t care if it’s done using small references, or a quick flashback or whatever. I just think fans want clearer confirmation that Shepard was alive and found.
Modifié par Hyrule_Gal, 02 octobre 2013 - 04:04 .
#3683
Posté 03 octobre 2013 - 11:50
Our conection to the universe was being human, exploring the ME galaxy as Shepard and learning about the other beings that shared it with us. Personally I feel that's why Shepard and their adventures gained such a dedicated and rabid following.. and how to explore it further while keeping us involved and on the edge of our seats is such a big question.
I would be happy for it to be set a big chunk of time after the Reapers (100 years or more).. but the question would be whether the decisions you made with Shepard 1-3 would show on the ME galaxy of the future - The biggest being Destroy/Synthesis/Control.
That's a lot of if's and storyline adjustments to the universe. Would you look at the data complied and pick the one most chosen by the players and have that just be the way it is? I'd be open to it, totally, if that means I step into another hero's boots and continue to make discoveries in the Galaxy, unravel another mystery, explore more new planets, save the universe and my crewmates.
To me the most interesting idea would be to set the universe as the Synthesis choice, and have organic and sythnetics in harmony, but stagnation is the result - no more struggle, no change, no wars... and there for no more discoveries, no more exploration.
Perhaps explore the idea of dark energy destroying the universe, and yet because of apathy, most don't fight to change the destiny of impedending doom, but simply accept it, and your hero has to wake them up, remind everyone that fighting, the struggle to survive isn't barbaric but what life is about.
Truly, it's a big challenge to develop something after such a thrilling story of fighting to save the universe. . I don't envy the task.. though I look forward to result.
#3684
Posté 07 octobre 2013 - 12:02
www.tekrieg.com/news/mass-effect-4-we-have-some-official-news-finally/1005028/
Mass Effect 4: We Have Some Official News (Finally)
Bioware has been making some great progress with the up and coming Mass Effect game, which should have the title of Mass Effect 4.
They were talking on Twitter about how good the game is coming along and of course fans have been very happy to hear it.
Casey Hudson, the Executive was on Twitter along with the producer, Michael Grable and they gave us an indication as to how the game is going.
“What’s even more fun than working on the design of a new fictional world? Taking our first steps into it and looking around,” tweeted Hudson.
Hudson had spoken out as the PAX East panel and said that Mass Effect 4 would be taking place in a new universe. Of course fans then wanted to know in what time frame the game would take place.
They became very excited when Hudson sent out the message
“In a milestone review for next Mass Effect game. Team is doing outstanding work. Looks beautiful, fun, ambitious, and Mass Effect-y!”
So it is looking as though Mass Effect 4 is being developed. It was just 6 months back when Hudson spoke up about the game and said it was in production. It seems that the team have spent a lot of time on the game and have worked very hard.
“I like it when a plan comes together. Especially a Mass Effect plan,” added Gamble when he had sent a virtual high five.
At the moment we don’t know a lot about the game. However it is thought that Commander Shepard is will not play a big part in it. But he could appear in it.
It is thought that gamers will play a character that has been seen in the game before. It could be Aria, Garrus or the Illusive man.
#3685
Posté 07 octobre 2013 - 12:04
1. Can I import ME 3 to the New ME4.
2. I killed Illusive man in my save game. How will that work?
#3686
Posté 08 octobre 2013 - 02:54
#3687
Posté 08 octobre 2013 - 02:58
DarkDoz wrote...
2. I killed Illusive man in my save game. How will that work?
If we're forced to play as TIM, it'll definitely be a prequel, so no need to be worried about that.
By the way, the article is just a summary of what has been posted on the Twitter thread already.
Modifié par killerrabbit1996, 08 octobre 2013 - 02:58 .
#3688
Posté 08 octobre 2013 - 05:34
#3689
Posté 09 octobre 2013 - 10:45
#3690
Posté 10 octobre 2013 - 03:57
I wouldn't hate a prequel or sidequel, but neither really excite me that much as I can't see how the story won't be limited in particular ways right from the start. The antagonist in a prequel or sidequel can't be bigger/badder than the reapers, so the struggle/journey won't seem as grand as the original trilogy and that would, in my opinion, be a mistake. Doing a sidequel that is part of the reaper war could be ok as a holdover while we wait for the real new ME installment.
So it's probably obvious that I would prefer a true sequel, taking place X number of years after the conclusion of ME3. The value of X will vary depending on where the new story is trying to go - could be 100, could be 500. The relays are rebuilt, the galaxy is mostly back to "normal". Who will be the new antagonist? Obviously it will have to be, at the very least, the equal of threat posed by the reapers. I think the easiest way to do this would be to introduce a threat from a nearby galaxy. The reapers were the be all and end all of Milky Way baddies, so just go outside the galaxy for the new baddies.
I do not want Shepard making an active appearance in any sequel. I say this because I do not want Bioware to pick one canon ending - it totally goes against everything they stand for when it comes to player choice (and please, please, please - do NOT respond with "well they already did that with the ME3 endings!". Just don't. We are talking about a sequel. Let's all just move on.). If BW doesn't pick a canon ending, then there will be some ME4 universes where Shepard dies, and some where he (possibly) survives (breath scene). At most, I would be ok with hearing references to Shep surviving and living out his/her days in peace, but no active appearances!
Of course, the tricky part in all this is the ME3 endings. I think it would be possible for BW to come up with a new game structure that can incorporate all 3 choices (control, destroy, synthesis) using simple, subtle variations in the way the game world is presented to the player. In ME 4 the reaper threat will obviously be a thing of the past - Destroy would be the easiest to do. In both control and synthesis game universes, the reapers will still exist, but the easy way out would be to simply have them disappear back into dark space after the rebuilding effort. Keeping them around and active in the galaxy would cause more problems when fighting the new antagonist, given how powerful an ally they would potentially be. Just getting them out of the picture would be best, in my opinion.
Synthesis adds another dynamic, given the drastic change it has on the galaxy and it's inhabitants. The easy way out for the writers would be to simply downplay the change it brought in the immedaite aftermath. One way to do this would be to imply that any drastic change will take thousands of years evolutionary change to come about. Swap more NPC's to be advanced synthetics instead of organics (in a Destroy universe) - I would imagine this could be done with minimal coding effort. I am sure the writers, and even folks on here, could come up with more subtle little things that could be changed in each universe (destroy, control, synthesis) that the game could implement with minimal effort, which would also reward the different choices we all made in the original trilogy.
The only other major player choice I can think of which the writers would HAVE to address would be the Krogran. If you cured the genophage, then obviously there will be a much larger Krogran presence than if you didn't. This is tricky, but could be done as long as the new antogonist and your struggle against it is written in such a way that more or less Krogran won't matter much.
I would want the protagonist to be who we guide them to be, as it was with Shepard. I would like to see multiple race options, not just human male or human female. I would like to see subtle references to ME1-3 characters, be it through in-game media reports, monuments, history lessons, etc.
Wow - wall of rambling text already. I will come back and try to clean this up and make it more succinct later lol.
Modifié par Manc4life7, 10 octobre 2013 - 03:58 .
#3691
Posté 10 octobre 2013 - 04:59
As for Shephard making an appearance: provided you can import you saves, and if they treat him/her like, say, Wrex – and for the sake of not spoiling things I won't mention what happens – picking a cannon ending would be avoided. Fingers crossed that is the case, if indeed they do choose to include him/her.
Modifié par Shepard Drake Marston, 10 octobre 2013 - 05:27 .
#3692
Posté 10 octobre 2013 - 05:20
#3693
Posté 10 octobre 2013 - 05:50
SRX wrote...
I'm hoping for a parallel universe. Pretty much the same Milky Way we explored in ME 1-3, minus the whole Reaper stuff. No Shepard, Liara, Garrus, Tali, etc. Bring some new fresh characters in, but keep the same races (Turians, Asari, Volus, etc.) as well as some new ones.
Pretty much.
The Shepard trilogy has way too much baggage. Especially with the ending debacle Time for a fresh start.
#3694
Posté 10 octobre 2013 - 06:36
Shepard Drake Marston wrote...
Could be this is wishful thinking, but I took the "new universe" comment to mean new systems/planets hitherto unexplored in the ME series, which additionally could imply new species, new threats, etc.
As for Shephard making an appearance: provided you can import you saves, and if they treat him/her like, say, Wrex – and for the sake of not spoiling things I won't mention what happens – picking a cannon ending would be avoided. Fingers crossed that is the case, if indeed they do choose to include him/her.
Agree completely on both points.
I mean there are only like, what - 10 to 20 explorable star systems in ME? Out of how many billions in the actual galaxy - so there is still so much more we can do in our own galaxy to expand on what was started in ME.
#3695
Posté 11 octobre 2013 - 02:46
#3696
Posté 11 octobre 2013 - 04:54
#3697
Posté 11 octobre 2013 - 11:33
IsaacShep wrote...
No prequels, no MMO, no pure FPS/action/action-adventure game.
I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.
Plz Bioware!
This, so much, this. Though ME2 was a near perfect blend of the two. more rpg element to it, though.
We already know how things turn out so no prequel. I'd like to move forward with the story, something new and unknown. the mystery of what the future may hold is what would draw us in. The enemy i'm unsure about, with the reapers gone...and i'm not sure about bringing them back. They've been beaten, their threat to the universe would not be as epic. unless those that created the reapers have a hand in this...though my memory on their(reaper) history is a bit sketchy.
Set far into the future. Obviously, the protaganist is Shepard's direct descendant. Human, of course...or, I wonder if a different cross species would work depending on the LI of original ME series...instead of just human male/female choice.
Have him/her getting bad dreams of imment threat approaching. Everyone thinks they're paranoid. Possibly someone still in the academy, still green and unproven...with a Pearl Harbor vibe. Surprise attack and He and his squad are the first to fight back...I'll stop there before i ramble much more.
However, a new Mass Effect is definitely in need. There's no other game/series, like this that I can delve into.
Modifié par Matches T. Malone, 11 octobre 2013 - 11:38 .
#3698
Posté 12 octobre 2013 - 06:55
At least give me someone new to create. But maybe Bioware would want something like this to alleviate the whole "My Shepard", " Your Shepard" concept that reared its ugly head with the criticism of ME3.
Please, Please, Please LESS auto-dialogue.
#3699
Posté 13 octobre 2013 - 12:01
And try to keep the auto-dialogue to a minimum. Bring back neutral options, try to expand the dialogue system to make it more like a fluid conversation, and act less as interviewing. I feel like the dialogue wheel is more like playing Twenty Questions. More dialogue options and less interviewing, I know you can do it, Bioware.
I'd like my own ship and crew, bring back vehicle segments if it can be done.
Better customization for character creation.
I'd like to have more agency over my character's behaviour and emotional state.
I don't want to play a marine or official Council agent, I like DA2 because it was more about living in the world than being able to change it by my whims. I'd like to have a sense of place in the world rather than being like Shepard, seemingly capable of being at all places at once and fixing everything.
All new cast of characters, characters like Aria or Bailey returning is understandable but preferrably no cameos from Shepard's crew.
Just my 2 cents.
Modifié par Deverz, 13 octobre 2013 - 01:16 .
#3700
Guest_npc86_*
Posté 13 octobre 2013 - 02:50
Guest_npc86_*
Bring back the RPG elements from ME1, it was great getting to customise pretty much everything about my squad, like weapons, weapon mods, armour, omni tools and biotic amps. Have ME1-style exploration, but without the generic uncharted worlds. The different areas in the side missions in ME2 were great so put the two of them together.
Have minimal autodialogue, in ME3 it was annoying having less control over what Shepard said than before, in the first mission the game barely stopped to let me say anything. ME2 got it right. Use the full dialogue wheel, I heard the explanation "it's war, there's no time to talk" but ME1/ME2 managed this just fine.
Mix exploration and planet scanning more. Uncovering hidden side missions was the reason I kept scanning planets in ME2 after I had enough resources, so it would be great if this could be expanded on. Don't link the single-player and MP, this was really annoying in ME3. Have the two be completely separate from each other.
Use ME2 style combat. ME1 was too slow and clunky and ME3 was too fast-paced and multiplayer-ish. I think ME2 has the best middle ground between the two. Don't use a "war assets" style system, in ME3 it just felt like numbers that had no real impact on the game.
No cameos from IGN, Diana Allers just felt really out of place in ME3, and don't announce character deaths on Twitter since most of us won't see it. Bring back the "neutral" dialogue option. In ME3 it felt like I just had to choose between two opposing options, there wasn't a middle ground like in ME1/ME2.
Don't try to be everything for everyone, at times ME3 felt like a tug of war between making a game aimed at new players and a game aimed at core fans. Don't have "Action" and "Story" mode options that cut out core features like the dialogue wheel. Having different difficulty levels is fine, but taking features out of the game isn't.
Use a journal system like the one from ME2, it was great in ME2 but really confusing and not as useful in ME3. Why fix what wasn't broken? Put the Codex back on the pause menu. In ME3 it was replaced by the online manual and just felt like it had been hidden away as if it's not important.
For DLC, focus on bigger mission based DLCs like Lair of the Shadow Broker, Leviathan and Citadel. It was interesting seeing Bioware experiment with things like Skycar chases and bringing back squadmates from the previous game that might not have been possible in the main game.
Have squadmates follow the player around in non-combat areas. In ME3 I didn't think it made sense for Shepard to be travelling around the Citadel alone/unarmed when there was no shortage of people who weren't on friendly terms with him/her. Let players holster their weapon during missions, in ME1/ME2 we could do this but not in ME3.
The next game could have a first mission like the one in ME2, where the game slowly gets the player used to how things work. The first mission in ME3 just put players into the action without really telling them what to do. Would also be interesting if the next game started a new trilogy.
Modifié par AWT42, 15 octobre 2013 - 10:21 .





Retour en haut




