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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#3701
KR96

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I couldn't agree with you more. Especially on the subject of dialogue, as it seemed that there was no gray area whatsoever, just paragon and renegade, while I always felt that one of the strong sides of the story was that you didn't have to conform to one ideal or another.

#3702
Vicious

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Keep the 'reputation' so players can grow as they wish. Having full paragon/renegade meters obstructs the organic storytelling you guys go for.

#3703
74 Wrex

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ME 4 must be a sequel
- l want a clear explanation if Shepard is alive or not which should depend on ME 3's Ending
- If Shepard survive he/she should make an appearance
- Allows us to become any race

#3704
Jaulen

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I like most of AWT42's comments.

#3705
Shepard Drake Marston

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 74 Wrex may be disappointed with the latest news from Mac Walters out of the Bioware team:


"[W]e have agreed to tell a story that doesn't relate necessarily to any of the Shepard events at all, whatsoever."
"That's what we've been deciding for a while. But throughout it all, one of the key things is that it has to be Mass Effect. It can't just feel like a spin-off. It has to feel like a Mass Effect game at its heart, at its core. Just without the Shepard character or the Shepard specific companions."

More here.

A key word is "necessarily", I would think. I can see pros and cons on both accounts, but if the games is set after the first ME series, surely some recognition to those events must be acknowledged to a certain degree.

Anywho, until further news and developments I'll try to remain calm.

Modifié par Shepard Drake Marston, 16 octobre 2013 - 12:16 .


#3706
Fetunche

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If you must include vehicles make it optional, more customisation, meaningful side quest not just find object take it to person. Game play like me2 or 3. Multiple races like DAO and being able to take control of squad members like in DA, 3 squad members instead of just 2. Plan out the story arc of the games so you know how you want to end it.

#3707
Iyev

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Magiseth wrote...

Casey, I want you to not make another Mass Effect.

You have already done enough damage to my favorite game series.

And if you ignore this, and make one, I promise you, I will not buy it. Do not waste your time. Make another game. Any other game. Mass Effect has told it's story. Leave it alone.

Please, Casey, do not make another Mass Effect.


Agree! After the end of ME3, and abandon Shepard (He is not the main character in the next sequel - prequel) well..

Back to the topic:

Is better if you do a prequel, Halo reach have a lot of fans and that gives a new air to the franchise, and in the mid time, they planning the future (With the real main character of the saga cof, cof) to do a new trilogy (Just pick the destruction ending with Shepard alive and all is done), maybe with shepard exploring a new galaxy or galaxies (with a new system to travel among the galaxies, using rescue reaper tech, maybe this is a good idea to the history in this prequel, the travel device among galaxies, and the main char in this history, is a new crew member with Shepard in the new triology) and with this new triology, a new enemy, for me that is the next logic step, but is just a fan opinion.

Edit: Oh and please, don't do a extreme fast combat like M3, just take the system of the M2, dialogue controls of m1 and the exploration with the vehicles back  ;D (For the combat system, i mean, Shepard isn't Usain Bolt, pls xDDD), for this pls, take your time and do the right things guys D:

Modifié par Iyev, 16 octobre 2013 - 04:58 .


#3708
Guest_StreetMagic_*

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Casey you should stop listening to fans (including me). You were way cooler when you didn't. Go with your gut.

#3709
Manc4life7

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StreetMagic wrote...

Casey you should stop listening to fans (including me). You were way cooler when you didn't. Go with your gut.


Yeah, this would probably be best (for the BW dev team in general).  Loved ME1, loved ME2, and **pre-emptively ducks** loved ME3.  Just do your thing, BW.

#3710
ExoGeniVI

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 MASS EFFECT 4. Your LT John Myers a blue suns space pirate set in the year 2170 and your family was murdered by the reapers you joined the blue suns because you felt line you had power because the Alliance is weak and there is no mass relays.You wake up in the station your serving on the SSV blackdog you fight your way to the shuttles but your brother is being overrun by what looks like Cerberus you take them out with a missile launcher you got from the armory you and your brother escape the blue suns ship.You get a message via omnitool from the blue suns leader Angus Arvel giving you coordinates to a Cerberus base which sent the men who attacked you but first you get some men from the blue suns base you get your own ship your own armor and you are promoted to LT Commander you can customize your ships paint job ect... After you got what you need you attack with your 24 men and gain control of the base with 18 losses.After a 32 min firefight you make it to the control room one of your crew PVT Joseph Miles finds some information about the leviathans returning to the galaky they've escaped the reaper threat by destroying there mass relay and moving closer to the galaxy's core but they've been coming back to there home world and they will be at the Minos wasteland  in 1 year you hide this from your boss after you left the base you go to the citadel by yourself and ask to speak to the council you show the human ambassador Lydina Loraze a 59 year old war vet you quit the blue suns and speak to the council you tell them what you found they ask you for evidence you show them on your omnitool they ask you if this is true you tell them about your attack and you tell them everything the council then asks you if you want to be a spectre because of what you know you accept then you go and explore the vastness of the open world from the citadel to omega and do missions and do that.Please Bioware hear me please put some of this in the game this is what we all want is a dark open world that's more like a RPG and not rushed this will make up for what you've lost with mass effect 2 and 3.

#3711
maurice tali zorah

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I would like it to be a sequel,
Being albe to play a Quarian in campain,
maybe choices what sqaudmates you want like if you want more Quarian sqaudmates or for other maybe more Human.

#3712
Guest_Jesus Christ_*

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I wanna play as Blasto.

#3713
DarthSideus2

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Can't remember if I posted this before, but I think a hidden Prothean threat would be great. They would be the progeny of a break away sect from the old empire who fled to dark space or some unexplored part of the galaxy before their empire fell to the Reapers, and now they want to start a new empire. They are far more advanced than the current council races because they have been developing an already advanced technology for the past 50k years and are tired of hiding their presence.Image IPB

These events would happen about 100 years after the ending of ME3 so the races have time to rebuild and some of the longer lived characters from ME3 could possibly make an appearance.

Modifié par DarthSideus2, 21 octobre 2013 - 03:12 .


#3714
Guest_Jesus Christ_*

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DarthSideus2 wrote...

Can't remember if I posted this before, but I think a hidden Prothean threat would be great. They would be the progeny of a break away sect from the old empire who fled to dark space or some unexplored part of the galaxy before their empire fell to the Reapers, and now they want to start a new empire. They are far more advanced than the current council races because they have been developing an already advanced technology for the past 50k years and are tired of hiding their presence.Image IPB

These events would happen about 100 years after the ending of ME3 so the races have time to rebuild and some of the longer lived characters from ME3 could possibly make an appearance.


I think Leviathan would be a cool enemy.

#3715
L. Han

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Show some more personality!

If there was anything I can say about Mass Effect 3 is that it was quite awkward! Some lines were delivered at odd times, some characters having radio static noises when they don't have helmets, some cutscenes have odd animations, the list goes on.

Also the writing in some sections had cracks as if no one wanted to be responsible for it. I'm not saying that BioWare is not committed to their games but at times it does show a lack of personality

P.S. The music too! ME3 music was great but it was quite different and alienated from Mass Effect 1 and Mass Effect 2. Soundtrack in ME3 lacking the jazzy-cyberpunkish vibes made the games felt slightly inconsistent.

#3716
Mass Effect Spinoffs Plz

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first gotta say taht i dont like the idea that in the same galaxy, after the reaper war,
they get another war.  that story should end right there.  anywhere in
the galaxy, doesnt matter what - a hidden portal, secret enemy, rebels - that galaxy should be done with war and should be no continuation with the story.

i don't mind a spin off type of game about past events  but i dont want that to be the main story in the next trilogy. 

it would be sick if they can do a few smaller/spin off games first.  not
rpgs, but more like fps or action/adventure that dont take forever to
beat.  that have to do with things in the past like the protheans,
krogan vs rachni, humans first contact, blasto, etc. 

then after that they can start their next rpg series.  first, i do want a much
more thorough explanation of the aftermath in me3.  but assuming they're
done with that story, then i dont want another mass effect trilogy, but
something similar.  it would be strange continuing the series with a
fresh story, as if the first 3 games didnt happen.  and doing the same
thing in another galaxy is lame. 

tbh i dunn owhat they could do if they wanna continue the series but use a different plot.  it terrible for the same galaxy to have another galactic war, and diong the same thing in another galaxy isnt appealing.  thats why they should have their next series be something simllar, but not the same series. 

i'll read some of this thread to see if i can find something good

Modifié par Mass Effect Spinoffs Plz, 23 octobre 2013 - 02:35 .


#3717
JediMindTrix

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Activate dormant Mass Relays. Explore the "99%" of the unknown Galaxy mentioned in ME1 Codex entries.

EDIT: I also want a self-contained story... please don't commit to another trilogy that you may burn out on.

Modifié par NineCoronas2021, 24 octobre 2013 - 11:17 .


#3718
JonathonPR

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A game with 30 hours gameplay campaign with only 4 to 5 hours combat. Travel time does not count towards play time and optional mini games don't count either. Have reactions to social and economic concerns and while the protagonist could affect the companions they would not be the center of their world.

#3719
Slashice

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DanNormandy wrote...

Mass Effect 3 Remake, with Karpyshin and Weekes leading the script.


THIS!

#3720
EliotNesss

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Ideally, I would like to see Bioware separate completely from the Shepard saga. And allow me to start a fresh new adventure. As a new character and new destiny sometime after the events of Mass Effect Trilogy. And BioWare, please don't call the game Mass Effect 4. Resolve the Shepard legend at the very beginning. He can't return in this trilogy. Because Shepard has become the new Catalyst/Citadel, or he haunts it. So it really shouldn't even be about the Citadel either. Clone Shepard however, is a whole different animal. His demise was vague in the Citadel DLC. So he could popup at a strategic point in the new trilogy as an ally or enemy. Depending on how one played the original trilogy. And how one spec's their new character. Here's How I'd do it:


  • Prologue-for the sake of simplicity, I'll call the 1st game Mass Effect Advent. It would kick off with a 1 to 7 series of 20-30 minute film episodes similar to what was done in Halo-Forward unto Dawn. In that series, I would clean up every single loose end left behind by Mass Effect Trilogy. But not the echoes like Leviathan. I would focus the series on Restoration of Earth, Thessia, Rannoch, Palaven, Tuchanka, Cerberus and Citadel. Episode 7 would fast forward to a point 100-10,000 years in the future. It would start with introduction of exotic new races and species that are evolved, remnants or completely new races who are filling niches left void by the Old ME world. New evolutions could be Organic, Cybernetic or Synthetic evolutions of Quarian/Geth hybrids; Human/Asari/Reaper Tech hybrids; Krogan/Prothean/Salarian hybrids; Turian/Salarian/Drellian hybrids. Then I would introduce a mystery in the final episode by blowing up the Earth and Citadel completely, by an unknown new power from beyond Dark Space and a Mystery Future Time. Code named: The Seekers.




  • The New Mass Effect Game would start one year earlier than the mass destruction events of the Seekers. And I would launch the new gaming trilogy simultaneously through the careers & sagas of Gideon, Seth and Olivia. All from 3 entirely different perspectives. But aboard 3 totally new prototype human/hybrid alive ships named Paradise, Alpha & Omega. I'll leave it to Bioware's & everyone else's imagination to decide who the two sentient entities are that make up the mini Citadel type entities who breathe life into the starships. Suffice it to say, Paradise, Alpha & Omega can traverse space and time without Mass Relay propulsion. And can go pretty much anywhere via focused thought projection. Sort of like V'Ger in Star Trek the Motion Picture. I'll help out a little here. The evolved Joker/Edi cybernetic hybrid would be the core intelligence of Paradise (Gideon's ship). Gideon's ship would be dispatched from Citadel to Earth in advance of the Seeker threat. Seth's ship (Alpha) would stay and guard Citadel. Olivia's ship (Omega) would be dispatched to explore and find the Seekers. And open diplomatic discourse.




[*]The first game would be about the suspense, adventure and discoveries laid open in much more detail about the mystery surrounding the destruction of Earth and Citadel in the Mini movie series. To the uninitiated, it is obvious that I borrowed liberally from "Advent Rising" lore to establish the premise of a proposed new ME Trilogy. Message to Bioware: dispatch ghost buyers to Majesco immediately. And rescue this magnificent IP from them on the total cheap. They pretty much tossed it into the trash can and went after goofy games. It is an amazing story written by one of the top sci-fi writers of our age, Orson Scott Card. I COMPLETELY DISAGREE WITH ORSON CARD'S SOCIAL VIEWS. In fact, 99% of those views are pure nutty and borderline insane to me. But I have found that many artists and great creative writers are sort of "Off" upstairs. Maybe the crazy somehow fuels their creative genius. Who knows? Certainly not me. I'm no shrink. Nevertheless, it seems obvious to me that Bioware adopted many themes and elements from Advent Rising to purpose the original Mass Effect.[/list]One can see how easily it is to blend these two game universes together. Because, if a novice like me can do it. Just imagine what the great game writers at Bioware can do with it. In many ways, a rewritten & repurposed Advent trilogy is the perfect sequel to Mass Effect Trilogy. Because the characters were just as compelling. While the ecosystems are mutually compatible. Plus Bioware could create and churn out an enormous number of parallel DLC stories, between main trilogy games, to connect the purpose and adventures of the missions of the 3 ships & their unique crews. This approach could produce epic story telling! On a scale that could make the original ME seem trivial. And it could connect it all back to original ME, somehow in the distant future. It could also scale to emerging Virtual Realtiy RPG in the most compelling way. What say you Casey or BIoware?

Modifié par EliotNesss, 30 octobre 2013 - 01:22 .


#3721
ChristyKitsune

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Don't destroy the next game with a crap ending.

#3722
EliotNesss

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Deverz wrote...

I'd like Bioware to keep the story sufficiently big to allow for lots of exploration, action and tough choices to make, but not try to outdo the Reaper armageddon. Having two consecutive world-ending scenarios sounds like a bad idea. Make it more personal, maybe trying to uncover a conspiracy, bounty hunting or finding strange alien artifacts. I think ME3's story kind of overplayed its cards by trying to involve absolutely everything in its universe. Anyway, lots of stories can be told without having to tie into the Shepard/Reaper story.

And try to keep the auto-dialogue to a minimum. Bring back neutral options, try to expand the dialogue system to make it more like a fluid conversation, and act less as interviewing. I feel like the dialogue wheel is more like playing Twenty Questions. More dialogue options and less interviewing, I know you can do it, Bioware.

I'd like my own ship and crew, bring back vehicle segments if it can be done.

Better customization for character creation.

I'd like to have more agency over my character's behaviour and emotional state.

I don't want to play a marine or official Council agent, I like DA2 because it was more about living in the world than being able to change it by my whims. I'd like to have a sense of place in the world rather than being like Shepard, seemingly capable of being at all places at once and fixing everything.

All new cast of characters, characters like Aria or Bailey returning is understandable but preferrably no cameos from Shepard's crew.

Just my 2 cents. :)


I read a couple of your recent comments. And I agree with them. You may want to read mine from a day ago. Because that is the way I think Casey Hudson and the Bioware gang should take the ME franchise. Going that route would free them up to bring the next major threat from an unknown space and distant future (the Seekers). The Reapers were enemies from the distant past. So this approach would add a lot of balance to the franchise. While opening an unlimited range of possibilities.

#3723
grilledsquid

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Take advantage of the rich universe and explore the perspectives of the many different races by making them playable in a post-reaper world. Make sure there are cameos to give us the sense that the game is, in fact, a continuation of the events of the past.

#3724
EliotNesss

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grilledsquid wrote...

Take advantage of the rich universe and explore the perspectives of the many different races by making them playable in a post-reaper world. Make sure there are cameos to give us the sense that the game is, in fact, a continuation of the events of the past.


I completely agree with your suggestion. But I would do it differently. I'd launch a bunch of DLC Addons to Mass Effect 3. That chronicles the reconstruction of the Galactic Civilization for the next 2 years while I prepare to launch a completely new trilogy along the lines I outlined above. They should average at least 2-3 Add on DLC mini-games per year that allow us to act out the role of various races reconstructing their worlds. And focus on how the Reapers help them (if Paragon) or hinder them through the absence of their threat (Renegade). I would love to see them do a DLC that definitively settles the fate of Clone Shepard for example. He could have a key role in the reconstruction of civilization as a replacement of Illusive Man in Cerberus (Paragon Option). Or as a force for unity if one chose the Renegade option. Most importantly, He would not be Shepard. He could even use a new name. And hook up with someone like Miranda.

I would definitely expand the future ME Universe though, in a sequel trilogy similar to my suggestion above. NO POST SHEPARD PREQUELS PLEASE! That is the very worse thing they could do IMO. I would have zero interest in playing it. ME is about future forward. I'd quickly pivot to a full blown new trilogy in about 2015-2016. Which featured completely different characters in another time and place in the ME Universe. And I would focus on 3 separate stories in the trilogy, after identifying a threat that dwarfs the Reapers. This threat would be from the future. As the Reapers were from the Past. Episode 1 of the trilogy would focus on the definitive Mission of Gideon (or any name they choose) with his crew of Paradise. It is here that I would establish the mystery and threat. I'd do a lot of bridging DLC between the Paradise Missions (ME4) and the Quests of Alpha (Seth). Seth's Mission (ME5) should be about Seat of the Pants War and Peace. And Omega Mission, ME6 (Olivia ME6) should be 75% about Exploration, Discovery, Outreach. And 25% about survival.

All 3 missions would occur within the same timeline. You get to choose, create and play the profile of the lead character in each Mission. With an understanding that you will be interacting with AI communication of yourself from the other 2 missions throughout the trilogy. So your decisions in each episode will be critical to the final trilogy (ME 7-9). That could be a real interesting twist. Because your decisions will impact the fate of 3 different people or characters! Again those names could be anything. And their races, anyone. But at the end of the Final episode (which should be definitive for the ME4-6 trilogy), you will be left with a fate that will play out in the future. Because at the beginning of the future trilogy (ME 7-9) you will have to declare a definitive character to play for all 3 episodes. And I would create 3 completely different games with 3 completely different outcomes for each of the 3 characters you get to choose from. You want to play all 3? That's the first trilogy. Or you have to buy 3 completely different versions of ME7-9 to experience all of the different outcomes and myriad DLCs. This allows for a super expansive story and game universe. Unlike anything we have ever experienced IMO.

This is a big idea Bioware. Call-Me and at least give me free versions of the games if you do it, or derive it.Image IPB

Modifié par EliotNesss, 31 octobre 2013 - 04:36 .


#3725
LisuPL

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Make one of the newcomeing races turn out to be very hostile and tech developed (for ex. like Skaarj from Unreal series mixed with the Engineers from the Prometheus movie).
Milky Way can have like dozens of undetected advanced races still waiting to be encountered, one of them could be simply hiding (spite that it already can travel through it's native relay) and observing the whole Citadel community and watching them do all the Reaper War work.
After the war Citadel races would be very weakened and endure resource strapped times, kinda like good moment for a hostile race to try to take over the Citadel and onward from there.

Modifié par LisuPL, 31 octobre 2013 - 04:11 .