Casey Hudson wants to hear fan's ideas on a new mass effect game
#3726
Posté 31 octobre 2013 - 09:26
#3727
Posté 31 octobre 2013 - 11:04
IsaacShep wrote...
No prequels, no MMO, no pure FPS/action/action-adventure game.
I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.
Plz Bioware!
This X100
#3728
Posté 31 octobre 2013 - 11:29
Human main.
Post ME3. Make a cannon and go with it. No Cyborg plz
Bring back the story telling from ME 1. That game felt like you was in a movie from the start. Great opening and awesome ending!!
Stop the auto dialogue and bring back 3 choices.
Go a few hundred years in the future.
#3729
Posté 01 novembre 2013 - 11:05
EliotNesss wrote...
grilledsquid wrote...
Take advantage of the rich universe and explore the perspectives of the many different races by making them playable in a post-reaper world. Make sure there are cameos to give us the sense that the game is, in fact, a continuation of the events of the past.
NO POST SHEPARD PREQUELS PLEASE!
Do you mean post-shepard prequal or post-sheperd sequal?
I for one would like a pre-sheperd prequal, because there is already so much to explore before the galaxy is half-destroyed by the reapers.
#3730
Posté 01 novembre 2013 - 12:32
Design by Adrian wrote...
EliotNesss wrote...
grilledsquid wrote...
Take advantage of the rich universe and explore the perspectives of the many different races by making them playable in a post-reaper world. Make sure there are cameos to give us the sense that the game is, in fact, a continuation of the events of the past.
NO POST SHEPARD PREQUELS PLEASE!
Do you mean post-shepard prequal or post-sheperd sequal?
I for one would like a pre-sheperd prequal, because there is already so much to explore before the galaxy is half-destroyed by the reapers.
Clearly at least 70% of the community doesn't want any type of a prequel really...
#3731
Posté 01 novembre 2013 - 05:08
You are correct about a lot of prequel stuff to explore. And I actually suggest doing that in a limited way, in the 7 stage mini movie/animation series. And the new post ME3 DLC micro games. Those should be done like Citadel & Omega DLC. They are no more than bridges to the full blown new sequel. Both the mini series and micro DLC games should focus on reconstruction of Order and Galactic Civilization IMO. That could indeed be fun. But what happens there should have very little to do with the next sequel. Any new post ME3 DLC should be about closure and hope driven from that saga. Which leads to the next trilogy in the future. ME 1-3 was already about the "Past". Even the Bioware game, "Kingdoms of Amalur" was derivative of its past. Connected only by legend, Omni Gel weapons and armor.Design by Adrian wrote...
EliotNesss wrote...
grilledsquid wrote...
Take advantage of the rich universe and explore the perspectives of the many different races by making them playable in a post-reaper world. Make sure there are cameos to give us the sense that the game is, in fact, a continuation of the events of the past.
NO POST SHEPARD PREQUELS PLEASE!
Do you mean post-shepard prequal or post-sheperd sequal?
I for one would like a pre-sheperd prequal, because there is already so much to explore before the galaxy is half-destroyed by the reapers.
Recall that I said in the above post: bring closure to all ME 1-3 open issues and scenarios. Then make a complete break from the past in the next trilogy. I think the next trilogy (ME4-6) should be all about the future as told from a perspective from the future. That future perspective needs to be relative to the original ME 1-3 trilogy. But not dependent on it. The third trilogy (ME7-9) after the next one (ME4-6) could circle back and bring it all together. Here is how.
Remember the conversation at the end of ME3. Where the man told the child (My Sweet), that it all happened "so very long ago". That simple ending could be the total context and start for the ME 7-9 trilogy. After the middle trilogy (ME4-6) bridges that gap from "so very long ago" to that scene. But first, Bioware has to build the bridge to that old guy and the kid. They could be anybody or anything. And they could be anywhere in a future time. Bioware needs to create a complete break from ME1-3 to achieve that ending in the future. Only that kind of approach would make Shepard just one of many old stories and fables to that man & kid. That is what I am talking about creating here. With an opposing and compelling non Shepard narrative. One that creates 3 different potential futures from the ones selected by Shepard. And based on a more ominous threat from the future itself. Only that approach can create that kind of conversation between the man and kid IMO.
That illuminating final ending in ME 3 was everything to me. And led to my fantasy about the direction I am suggesting. Because if Shepard became just a bunch of stories and fables in the distant future. And not the History itself. Completely new events in the future built that perspective from a foundation of completely new "facts". That's the set of games I want to play. A prequel would be a complete waste of time for me. I would have no interest in playing it. Unless it is through flashback experiences from reconstructionists in more ME3 DLC or a Mini series.
Modifié par EliotNesss, 02 novembre 2013 - 03:03 .
#3732
Posté 02 novembre 2013 - 11:20
Hoot42 wrote...
IDC as long as Tali is........j/k.
Human main.
Post ME3. Make a cannon and go with it. No Cyborg plz
Bring back the story telling from ME 1. That game felt like you was in a movie from the start. Great opening and awesome ending!!
Stop the auto dialogue and bring back 3 choices.
Go a few hundred years in the future.
What do you mean you want to play as Tali?
Because i would love to play as Tali.
#3733
Posté 03 novembre 2013 - 02:15
LisuPL wrote...
Make one of the newcomeing races turn out to be very hostile and tech developed (for ex. like Skaarj from Unreal series mixed with the Engineers from the Prometheus movie).
Milky Way can have like dozens of undetected advanced races still waiting to be encountered, one of them could be simply hiding (spite that it already can travel through it's native relay) and observing the whole Citadel community and watching them do all the Reaper War work.
After the war Citadel races would be very weakened and endure resource strapped times, kinda like good moment for a hostile race to try to take over the Citadel and onward from there.
This sounds like the most fun idea in my opinion. I'd like to see them somehow pencil in the "dark energy" theme that was introduced then ignored back into the storyline...perhaps this race is utilizing the energy of stars to fuel them ramping up to try to conquer the Milky Way.
#3734
Posté 03 novembre 2013 - 11:22
Bossnormandy wrote...
LisuPL wrote...
Make one of the newcomeing races turn out to be very hostile and tech developed (for ex. like Skaarj from Unreal series mixed with the Engineers from the Prometheus movie).
Milky Way can have like dozens of undetected advanced races still waiting to be encountered, one of them could be simply hiding (spite that it already can travel through it's native relay) and observing the whole Citadel community and watching them do all the Reaper War work.
After the war Citadel races would be very weakened and endure resource strapped times, kinda like good moment for a hostile race to try to take over the Citadel and onward from there.
This sounds like the most fun idea in my opinion. I'd like to see them somehow pencil in the "dark energy" theme that was introduced then ignored back into the storyline...perhaps this race is utilizing the energy of stars to fuel them ramping up to try to conquer the Milky Way.
Yea, this could be a good idea!
Would be suprising to find out that the star of Helstrohm (the Tali rescure mission in ME2, I'm not sure, if I named the planet correctly) that was becomeing unstable was the actual work of such unencontered race.
Modifié par LisuPL, 03 novembre 2013 - 11:23 .
#3735
Posté 03 novembre 2013 - 11:54
LisuPL wrote...
Bossnormandy wrote...
LisuPL wrote...
Make one of the newcomeing races turn out to be very hostile and tech developed (for ex. like Skaarj from Unreal series mixed with the Engineers from the Prometheus movie).
Milky Way can have like dozens of undetected advanced races still waiting to be encountered, one of them could be simply hiding (spite that it already can travel through it's native relay) and observing the whole Citadel community and watching them do all the Reaper War work.
After the war Citadel races would be very weakened and endure resource strapped times, kinda like good moment for a hostile race to try to take over the Citadel and onward from there.
This sounds like the most fun idea in my opinion. I'd like to see them somehow pencil in the "dark energy" theme that was introduced then ignored back into the storyline...perhaps this race is utilizing the energy of stars to fuel them ramping up to try to conquer the Milky Way.
Yea, this could be a good idea!
Would be suprising to find out that the star of Helstrohm (the Tali rescure mission in ME2, I'm not sure, if I named the planet correctly) that was becomeing unstable was the actual work of such unencontered race.
It's Haestrom, and yeah, I agree with you on the fact that Dark Energy would be a really cool factor to be tied into the new Mass Effect game. I don't know whether it should be the work of some unencountered race though, I mean, where the hell would they have to come from to be so technologically advanced to basically be able to make stars decay and explode much faster than they should. Would be strange to have them show up out of the blue. Then again, an ancient race of sentient machines looking to kill or harvest all advanced life forms the galaxy has, don't make for a very believable story arc either.
#3736
Posté 03 novembre 2013 - 12:14
killerrabbit1996 wrote...
LisuPL wrote...
Bossnormandy wrote...
LisuPL wrote...
Make one of the newcomeing races turn out to be very hostile and tech developed (for ex. like Skaarj from Unreal series mixed with the Engineers from the Prometheus movie).
Milky Way can have like dozens of undetected advanced races still waiting to be encountered, one of them could be simply hiding (spite that it already can travel through it's native relay) and observing the whole Citadel community and watching them do all the Reaper War work.
After the war Citadel races would be very weakened and endure resource strapped times, kinda like good moment for a hostile race to try to take over the Citadel and onward from there.
This sounds like the most fun idea in my opinion. I'd like to see them somehow pencil in the "dark energy" theme that was introduced then ignored back into the storyline...perhaps this race is utilizing the energy of stars to fuel them ramping up to try to conquer the Milky Way.
Yea, this could be a good idea!
Would be suprising to find out that the star of Helstrohm (the Tali rescure mission in ME2, I'm not sure, if I named the planet correctly) that was becomeing unstable was the actual work of such unencontered race.
It's Haestrom, and yeah, I agree with you on the fact that Dark Energy would be a really cool factor to be tied into the new Mass Effect game. I don't know whether it should be the work of some unencountered race though, I mean, where the hell would they have to come from to be so technologically advanced to basically be able to make stars decay and explode much faster than they should. Would be strange to have them show up out of the blue. Then again, an ancient race of sentient machines looking to kill or harvest all advanced life forms the galaxy has, don't make for a very believable story arc either.
Since it seems, that going through the one's native Relay for the first time and joining the Citadel always triggered a given race as a target for the Reapers (since they got advanced enough to get to the Citadel), then if an advanced race does get that technology, but also learns about the Reapers (from ancient bases in their native system, that belonged to race/races of previous cycles) it might refrain itself from triggering itself as a target for the Reapers, by not using the Relay on massive scale and joining the Citadel community, so that Reapers would leave them alone in an event of harverst.
So we could have a race that developed technology enabling the utilization of dark matter and alteration of energy like tampering with stars and their life cycles and witch stayed in it's home system,but still has info on what is going on in the rest of the Milky Way.
There were Raloy mentioned at the ending moments of ME series, so there might me numerious other races out there.
Modifié par LisuPL, 03 novembre 2013 - 12:17 .
#3737
Posté 03 novembre 2013 - 01:25
LisuPL wrote...
killerrabbit1996 wrote...
LisuPL wrote...
Bossnormandy wrote...
LisuPL wrote...
Make one of the newcomeing races turn out to be very hostile and tech developed (for ex. like Skaarj from Unreal series mixed with the Engineers from the Prometheus movie).
Milky Way can have like dozens of undetected advanced races still waiting to be encountered, one of them could be simply hiding (spite that it already can travel through it's native relay) and observing the whole Citadel community and watching them do all the Reaper War work.
After the war Citadel races would be very weakened and endure resource strapped times, kinda like good moment for a hostile race to try to take over the Citadel and onward from there.
This sounds like the most fun idea in my opinion. I'd like to see them somehow pencil in the "dark energy" theme that was introduced then ignored back into the storyline...perhaps this race is utilizing the energy of stars to fuel them ramping up to try to conquer the Milky Way.
Yea, this could be a good idea!
Would be suprising to find out that the star of Helstrohm (the Tali rescure mission in ME2, I'm not sure, if I named the planet correctly) that was becomeing unstable was the actual work of such unencontered race.
It's Haestrom, and yeah, I agree with you on the fact that Dark Energy would be a really cool factor to be tied into the new Mass Effect game. I don't know whether it should be the work of some unencountered race though, I mean, where the hell would they have to come from to be so technologically advanced to basically be able to make stars decay and explode much faster than they should. Would be strange to have them show up out of the blue. Then again, an ancient race of sentient machines looking to kill or harvest all advanced life forms the galaxy has, don't make for a very believable story arc either.
Since it seems, that going through the one's native Relay for the first time and joining the Citadel always triggered a given race as a target for the Reapers (since they got advanced enough to get to the Citadel), then if an advanced race does get that technology, but also learns about the Reapers (from ancient bases in their native system, that belonged to race/races of previous cycles) it might refrain itself from triggering itself as a target for the Reapers, by not using the Relay on massive scale and joining the Citadel community, so that Reapers would leave them alone in an event of harverst.
So we could have a race that developed technology enabling the utilization of dark matter and alteration of energy like tampering with stars and their life cycles and witch stayed in it's home system,but still has info on what is going on in the rest of the Milky Way.
There were Raloy mentioned at the ending moments of ME series, so there might me numerious other races out there.
I'm not doubting the fact that there might be numerous other races in the galaxy, but the fact that they would have a presence on Haestrom, resulting in Dark Energy and then figuring that they can hide from the Reapers is really improbable. There's no way the Reapers would not know that there is a race out there that's advanced enough to be able to perform that feat, so if they were a species from a previous cycle they were most definitely doomed to extinction.
#3738
Posté 03 novembre 2013 - 08:48
#3739
Posté 03 novembre 2013 - 08:53
#3740
Posté 03 novembre 2013 - 09:34
killerrabbit1996 wrote...
I'm not doubting the fact that there might be numerous other races in the galaxy, but the fact that they would have a presence on Haestrom, resulting in Dark Energy and then figuring that they can hide from the Reapers is really improbable. There's no way the Reapers would not know that there is a race out there that's advanced enough to be able to perform that feat, so if they were a species from a previous cycle they were most definitely doomed to extinction.
How about it's an ancient race that successfully created a massive cryo-storage center underground in Haestrom's solar system (much like the protheans attempted, but since they are utilizing a sun for energy they were able to stay suspended for much longer.). Maybe they designed the Crucible with a fail-safe, so that when Shephard chooses "Destroy" (yes, it would have to refer to Shepard's story, and headcannon "destroy" so sadly this is unlikely the direction that will be taken...plus, what would be done with all the other options like genophage, rachni, etc) it awakens their colony. Perhaps at first they are peaceful, helping to rebuild the mass relays, but then once rebuilt, they go on the offensive and try to conquer the galaxy.
This would sort of salvage the ending (unless you chose blue or green), bring forth an interesting new alien species, and for those of us interested in seeing the rebuild unfold, see how the council goes about recovering after the war.
#3741
Posté 04 novembre 2013 - 07:07
"It's Haestrom, and yeah, I agree with you on the fact that Dark Energy would be a really cool factor to be tied into the new Mass Effect game. I don't know whether it should be the work of some unencountered race though, I mean, where the hell would they have to come from to be so technologically advanced to basically be able to make stars decay and explode much faster than they should. Would be strange to have them show up out of the blue. Then again, an ancient race of sentient machines looking to kill or harvest all advanced life forms the galaxy has, don't make for a very believable story arc either."
The theory of "Dark Energy" bedevils the most enlightened Quantum Physicists of today. Why? Because it is really the theory of the energy that exists/persists in all dimensions of time space and force. All at once, it is everywhere. It governs everything. In our dimension of time, space force, it defines existence itself. Out to infinity itself. The only trace of its existence in our plane of existence is "Dark Matter". And even that has proven to be an ultra elusive theory to nail down in Quantum Physics today.
Creation Theorists accept the unproven existence of both on faith alone. And call it "GOD". The most advanced Scientists and Physicists seek to solves & decode its eternal mystery through deep space infra red/x-ray imaging telescopes. Along with unbelievable complexes like "The Large Hadron Collider" in Cern. Science Fiction is free to explore its deeper mysteries without suffering through the frustrating burdens of proof required. Just like Religions. Hence we get Mass Effect. And its Mass Relay theories advanced along the lines or controlling "Wormholes". That's kindegarden in comparison to the world of Quantum Mechanics surrounding "Dark Energy/Dark Matter" theory.
So I do indeed see where this story arc could be explored within the many premises Bioware advanced in the Mass Effect Trilogy. Tali's adventure on Haelstrom is but one tipping point. Legion's miraculous transformation on Rannoch is another. There are many Jump points in the original trilogy. Including the ending of ME3 that I referenced above. That entire scene (going back to Shepard's death) suggest that it occurred within a temporal and dimensional bubble or context. And from a completely different dimension. One could purpose that "Catalyst" had advanced so much beyond its simple Reaper directive, that it perceived the reality of this mystery. And clearly saw the opportunity and threat. Which demanded a change in Mission it couldn't create. It needed an organic/human quality to change its emparative. So it could at least meet or greet infinity. That Kid and Man could have been Catalyst and Shepard after the Merger! That's certainly one of the ways I interpreted it.
So I suggested Bioware pursue a story arc along a similar path. Albeit in much more detail. It would require an epic "Mid Trilogy". One with a complete break from the original. But based on some its possibilities. And it would demand a resolution or evolution in the final trilogy that pulled everything together in a spectacular way.
I'll even go as far as give the over arching Sci-Fi premise for such an over arching and complex story. And it is firmly entrenched in Quantum Physics theory. "Dark Matter" could be very real, all pervasive waste material or universal residue from multi-dimensional "Dark Energy". And its creative properties. It is simultaneously too small and too big to even see. But it can be perceived. Yet its kingdom is within all organic life. Just like life can flow from any defecation. Yet its reach is too vast for even the most advanced Synthetic/Cybernetic to define, based on its constrained "Mathmatics". Even when it becomes "self aware" like Catalyst, Legion/Geth and EDI.
Hence "Catalyst" needed Shepard in the end. To explore dimension doors it couldn't open itself. Since its one dimensional programming wouldn't allow it. But even that merger won't be enough to address what can materialize in the final trilogy. If BIoware really tries to pull this off. They'd need at least 3 new and completely different paths to diverge in the "mid trilogy". Just to get all four paths to converge properly in the third trilogy.
So I think a wide, rich and diverse range of RPG story telling and DLC action drama could be embraced along the "Dark Energy" path.
Modifié par EliotNesss, 05 novembre 2013 - 12:35 .
#3742
Posté 05 novembre 2013 - 12:27
Nothing engaging can come out of checking our demanding boxes!
#3743
Posté 05 novembre 2013 - 12:58
Shepard's mind will be reformed by the Leviathan's hacks, the Prothean cipher, the Catalyst and other archived data. Remember, Shepard mind melds with a crap ton of Prothean artifacts from ME1-3 - as seen on Thessia and confirmed by Javik - and its obvious they have a residual effect on Shepard's mind and body, just like how the Thorean spores still affect the people of Feros.
Default Male/Female Shepard won't be playable, but they would be available as a crewmate. Shepard would assume a role like the time displaced Javik with the future Normandy SR-3 crew, a man of 100+ years of age who has been reborn into his younger transhuman body to help fight the Reapers once more..
Other Ideas:
- OVERLORD Urdnot Wrex is in charge of the entire Krogan Empire. He's basically the Patriarch now, too old to fight but full of stories and nostalgia.
- CHIEF Urdnot Grunt now leads Tuchanka.
- Liara is still the Shadowbroker.
- PROFESSOR Javik, last living Prothean and famous author, is the Hanar Chancellor on the Citadel Council.
- After Joker dies of old age, EDI eventually grows lonely and tired of being tethered to a relic Normandy SR-2, now a Citadel museum showpiece. She chooses to be integrated into the new Normandy SR-3, giving up her current personality to be "shut down" and "reborn" as a new AI formed by different variables of her brand new quantum bluebox. She surrenders her personality and immortality as a synthetic to join Joker in the void.
Modifié par Jhushx, 05 novembre 2013 - 01:19 .
#3744
Posté 05 novembre 2013 - 08:15
Whether they listen to the fan base or go right ahead and totally do their own thing, one thing is for sure, they will have to put passion and a lot of work into it to get back the trust of nearly 90% of the fanbase, given the fiasco, I really think it's a good idea they listen to the fan base.Linkenski wrote...
Bioware just do whatever it is that you really want to!!!
Nothing engaging can come out of checking our demanding boxes!
#3745
Posté 06 novembre 2013 - 07:50
I've always liked single-player more than multiplayer, but there's so much variety in multiplayer, i.e. dragoons, geth bombers, weapon stability passives, teleport dodge animations, just a few examples.
Not necessarily that many variations, but y'know, maybe put a few more than there was in ME3 single-player.
#3746
Posté 06 novembre 2013 - 09:52
CabalenGamer_01 wrote...
A little bit more variety on story mode would be nice, like multiplayer. Variety on enemies, powers, passives, dodge abilities, etc. etc.
I've always liked single-player more than multiplayer, but there's so much variety in multiplayer, i.e. dragoons, geth bombers, weapon stability passives, teleport dodge animations, just a few examples.
Not necessarily that many variations, but y'know, maybe put a few more than there was in ME3 single-player.
Must say I agree. Dont like multiplayer, personally, loathe it in fact, but I must admit it had some kickass perks I really, REALLY wished single player had as well. Also, new classes. Gods those N7 specials were slick. It would be nice to get a Fury, a Shadow or a Slayer (because Vanguards rule). With playable race being a sliiiiiiight possibility come ME:Next, some variety to classes would be nice.
On another note, I do like the "one race exploits the chaos to take over" idea. Although then you are going to a very primitive worldbuilding where race=evil. I really have no idea. Main character-wise, though, my money is on space pirate/space rogue/Corsair - mentioned in previous games, concept cool as hell, and never done anything with in either the games or the books. or the comics. or merchandise. or apparel. or etched shotglasses. or snowboards.
#3747
Posté 07 novembre 2013 - 12:52
-Mass Effect 3 endings - They can easily be smoothly retconned out by either, not having Geth involved, Saying that synthesis wore off and the reapers left/died or killing off the reapers.
-Returning characters - I'm not fussed, Shepards journey is over, if we're going to have one returning character may as well make it Liara as she's got at least another 800+ years left to live - you could even hint at children for all the Liara romancers.
-The ship - The Normandy is the greatest silent character of the ME series so any sequels need to have an equal, maybe something not as big as the SR2, maybe something a bit more alien. I'd also like to have my main character to be able to pilot the ship with a co-pilot.
-Space battles - I think I wasn't the only person hoping for a space battle in ME3, it felt like it should have made its way in and leading on from my last point I think they should be in, not lots of missions but where it makes sense in the story some sort of piloting section would be good.
-Race - I think they'll be a lot of people off the back of Dragon Age will say races - I disagree, in Fantasy all races are essentially human while in this universe even humanoid looking aliens don't act human in any way.
-Other glaxies - I'm not saying no to this, I'd actually quite like to see maybe another race from a distant world have created a bridge between the milky way and andromeda something similar.
-Customisation - This will really need to be stepped up, I imagine the main character being more like a bounty hunter or someone that isn't necessarily part of a unit like Shepard was, someone non-military but obviously knows how to handle weapons, this would mean a lot more optionis, I'd lik to wear a cloak. There, I said it.
-Classes - I'm sure they could be expanded upon, obviously biotics won't be out but other specialisms based on maybe a new set of abilities would be more than welcome.
Story - This I'm pretty open to, but I definitely would prefer more of an exploration like the original had this level of wonder that was lost in the sequels especially in 3, I'd like to see that return. A few people have suggested agents and bounty hunters and I'm definitely for that kind of character.
Places - Obviously we need the Citadel and Omega but at the same time a few nods to previously places would be nice, I think we'd all like to visit the home worlds of other races without the reaper invasion.
Non playable aliens - Make them more dynamic, there has always been a problem of too many static NPCs, always seemed weird to me.
Additonal aliens
#3748
Posté 07 novembre 2013 - 02:57
What I will focus on is gameplay elements that I would like to see.
A lot from what I will say is taken form multiplayer and I think ME4 team should use it as MP is all about gameplay and fun elements.
UPGRADING UPGRADES:
I would like to see upgrades to the armour in the same way that we have with weapons.
HEAD, CHEST, ARM/OMNITOOL, LEGS.
Ideas
Head: Geth vision(MP) - L-6 2.0 biotic upgrade addon(original), unlosk cool/powerfull biotic power, only available with this upgrade -Tactical AOE Scan(original) exposes critical weak spots,Enemies within 20m will have a part of their body glow bright red(random spots, max 3 per body),can be affected by a body-part multiplier such as the head, causing damage to be amplified further
Chest: Turian jet pack upgrade(MP) cool factor, bonus to dodge speed range, insted of going up or down a ladder you can jet up or down (50% faster then climbing)- Shoulder Rocket (Devastator, MP) same as in MP maybe with a bit less to hit to the shields- Shield upgrade(Devastator, MP)- Vouls invisiblity(MP) same like in MP short invisibility with no bonus to powers- Magnetic orbit (orginal, only for enginers) caches Sentry Turret in a hovering magnetic orbit close to a engineer (0,5-1m)(in other words it moves with the engineer)
OMNITOOL: Omni Bow(MP) Omni Blade with specific element upgrade, fire, frost, elect(MP) Batarian Gauntlet(MP) Omni zapp(Juggernaut, MP) Geth Shield(MP) Grenades(devastator or demolisher, MP)
LEGS: Storm speed(original), big 200% but short 3-5sek bonus to storm run speed,get in or out of trouble - AOE attack (devastator, MP) - Pasive speed bonus
NO, ONE BUTTON TO RULE THEM ALL
I died so many time because of this ****ty system :/
You want to revive someone but you start hacking, you want to go in to cover but you hack or revive, you want to run/escape but you stick to a cover or start hacking/reviving, you want to hack but you go in to cover. I HATE IT.
PLZ add crouch and jump but mostly crouch button.
#3749
Posté 07 novembre 2013 - 03:08
Did people want space battles in ME3? I was hoping for more of a ground war with lots of Hogs and Hammerheads, like the trailer.
#3750
Posté 08 novembre 2013 - 04:05
Also, of course, things like story and character development should take extreme precedence. I mean, I guess the quality of these elements can only be as good as the writing team, but more time gives more opportunities for inspiration (something that ME3 honestly lacked).





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