Casey Hudson wants to hear fan's ideas on a new mass effect game
#3751
Posté 08 novembre 2013 - 09:21
#3752
Posté 08 novembre 2013 - 02:20
1: Don't force a terrible death on players! if we can be the ultimate inspiring hero, then we can live (if we make the right descisions)
2: NO PREQUELS!!!!! Move forward! maybe 10 years? 20 years since the end of the Reapers?
if we chose control, shepard (giving us the option to chose who they were, man or woman, paragon, renegade) would return as the master AI of the reapers! (could also create a organic clone of her self and transfer her memories into it
if we chose destroy, shepard obviously lives (breath scene from end) and she will take Admiral Hackett's Role from central command!
the only way for ME to mean anything to us who where..... hurt by shepards death is to find away to bring him/her back!
#3753
Posté 08 novembre 2013 - 06:13
#3754
Posté 08 novembre 2013 - 09:16
#3755
Posté 08 novembre 2013 - 09:29
sheppard7 wrote...
They didn't care what fans thought about the last game, so why would the next be any different?
I wonder that myself.
#3756
Posté 09 novembre 2013 - 11:34
#3757
Posté 12 novembre 2013 - 04:59
What I would like the Next Mass Effect game to be: "Mass Effect Dark Era"
Background:
1. the ending to ME3 would be a vague indeterminate possibility of destroy or control
2. shortly after the end of ME3 the Mass Effect Relays would start failing and then shut down all together
3.the galaxy would enter a dark age and sentient beings would be stuck with FTL drives as the only option.
4 governments and the council fall apart, systems become isolated
5 in about 50,000 years a better than FTL type of space travel would be invented but it still is inferior to the Mass Relays.
6
at about 100,000 years the galaxy would be comprised of a variety of
small communities, factions, etc, but no big governments or militaries.
7 technology would be inferior to the tech in the Mass Effect Trilogy
Info-Legends in Myth:
1.established
common knowledge in the Mass Effect Trilogy has been nearly forgotten
and these people, places, and things are only known as legend or myth:
Shepard, Earth, the Citadel, the Alliance, the Council, Reapers,
Protheans/Collectors, N7's, Specters, Geth, etc.
Population has decreased drastically:
-Surviving sentient species:
Asari, Turian, Krogan, Quarian, Vorcha, Human
-Extinct sentient species:
Salarian, Hanar, Drell, Elcor, Volus, Batarian
-2 new sentient species as well
???
???
- also maybe Leviathan?
Main Character and crew "i'm not a soldier"
1. Main character is an human only captain of a "rusty bucket" ship which is sizeable and really old
1A. Main character is a type of space prirate, space cowboy, bounty hunter, etc. (not a soldier)
2. there is a small "main crew" of about 4-6 characters
3. there are also 4-6 "support crew" characters
4. main and support crew will have "away missions"
the Ship is Large and Old:
1. the ship is always under repair and fully exporable
2. ship repair side quest missions help to turn closed areas into open ones
3. the ship has a internal hangar/ shuttle bay that can fit 2 Normany SR2 sized ships
4. Elevator like Mass Effect 1
Plot
1. Captain and crew start off on a retrieval mission that turns out that they unwitting were comitting a robbery on desert train
2.
the Cargo turns out to be a near death ancient Asari Matriarch in a
stasis pod, In her last moments of life she gives the Captain embrace
eternity muddled message with only one thing trutly clear which is the
location of the Normandy SR2
3. the mission was a set up the captain
and crew are now on the run, the only bread crumb leads to the old and
lost Normany SR2 which captain and crew seek out and find
4. they
find the Normandy SR2 and bring it into the ship's hanger, they explore
the lost vessel and find some N7 Avengers, N7 armor, and the Normandy's
star chart.
5. this intel leads the crew to the long lost Earth and
Citadel. The crew investigates the Citadel and inadvertently cause the
Mass Effect Relays to engage.
6. The next moment a enormous unknown
ship appears out of the Mass Effect relay heading straight for the
Citadel. the crew panics and makes a mad dash off the citadel and out
of the system
7. major and minor conflicts: Major being the unkown
ship which would later be revealed as Awakened-Evolved/Devolved
Collectors/Protheans which will seek to enslave or destroy all sentient
beings. Minor conflict would be generated by the syndicate that set up
the captain and crew at the beginning of the story
Exploration First Theme
1.
Major abandoned locations to find- Citadel/Earth, Cerberus
Headquarters, Prothean Homeworld, Salarian Homeworld, Hanar homeworld,
Elcor Homeworld, etc
2. Major inhabited locations to explore- Asari Homeworld, Turian Homeworld, Krogan Hw, Quarian Hw, Vorcha Hw, Human colonies
3. return of the Mako, Hammerhead and Kodiak. on foot exporation as well
Game Play
1. 3rd person cover shooter
2. resource mining for ship repair, weapon advancement/mods, costumes options
3. expanded romance- player has more options, multiple relation ships possible, also player can be a "player"
4. no "time" based mission requirements only sequential missions
5. the Codex with original series narrator if possible
Other ideas
1.
other than Awakened Collectors and the syndicate as adversaries there
will be typical standard enemy groups scattered thought out the universe
who will assault the crew
2. the Citadel will be completely barren except for the occasional keeper
3. Earth is a desolated husk, ruined and semi toxic
4. no cameos from any characters from the Mass Effect Trilogy
5.
the game takes place in a multitude of different and unique locations
which will reflect morning, day, evening, and night. the locations will
also reflect all types of natural and unnatural environments
6.
characters will be moving around the ship in a more natural manner than
the Mass Effect trilogy. conversations can be started while on the move
throughout the entire ship, like a more natural walking conversation
style
8. there will be no knowledge of the events in the Mass Effect Trilogy, it is lost and forgotten history
9. possible foreshadowing to a return of the Reapers in some form or another
10. only a small and simple level of VI,AI, and robots
11. use of the Crucible is cause of the mass effect relay failures
12. there are no remains of Edi in the Normandy SR2
13. the power wheel and weapon wheel will be merged and sprint, cover, use/reload all have their own buttons
14.
Guns of this era will use actual ammo, any legendary N7 weapons found
will work like the Lancer, PPR, CSR, CSMG in the Mass Effect 1 style
15. occasional contextual nudity, human and alien
16.
The game would be in Firefly, Crusade, Andromeda, StarHunter/Starhunter
2300 style while taking place in the Mass Effect universe in the
distant yet declining future.
#3758
Posté 12 novembre 2013 - 08:54
I just created a black female shepherd in Me3 and there are no afro's, afro puffs, cornrows or locks available. I understand that the developers of mass effect are fairly open minded on these kind of issues so hopefully it could be included in the next game.
#3759
Posté 13 novembre 2013 - 12:41
#3760
Posté 13 novembre 2013 - 12:19
#3761
Posté 14 novembre 2013 - 08:36
It would have been nice to carry on from ME3. The hero could even be Shepards Son or Daughter. But I guess you are screwed there.
Modifié par Greetsme, 14 novembre 2013 - 08:39 .
#3762
Posté 14 novembre 2013 - 09:57
#3763
Posté 14 novembre 2013 - 02:11
spinachdiaper wrote...
The next Mass Effect should have a funny SPACE BALLS Easter Egg or reference.
I had my fill of that foolishness with the citadel dlc, noooooo thank you.
#3764
Posté 14 novembre 2013 - 04:30
Greetsme wrote...
Just one suggestion. Don't kill the hero, it does not, and never will, work. I would hope you have learned this by now.
It would have been nice to carry on from ME3. The hero could even be Shepards Son or Daughter. But I guess you are screwed there.
They could still bring a version of Shepard back. Clone Shepard from Citadel DLC had a very vague death. He sorta just disappeared into a fog on the Citadel. He could easily have been rescued by a hovercraft. He could carry on as a different kind of Shepard. Also, Cerberus did extensive reconstruction work on Shepard. Miranda, who did the work lived on in my version of ME3 and Citadel. She could easily resurrect or clone another version of Shepard. Or team up with Clone Shep for a few really steamy DLC's. In fact I hope Bioware does that. Start a new storyline about Miranda and clone Shepard. That would be great. Especially since both were bio engineered humans..
Modifié par EliotNesss, 14 novembre 2013 - 04:31 .
#3765
Posté 14 novembre 2013 - 06:36
-Loyalty/Companion missions for your team
-Make it a sequel
-Make Bekenstein and Palaven planets you can visit
#3766
Posté 14 novembre 2013 - 11:03
For one, I'd like it to remain within the Mass Effect universe. I don't see why they'd go elsewhere, but I'd personally like it to remain. I myself have grown to love everything about it. The history, the species, the science, all of it.
Second, I wouldn't mind seeing other races as playable. I've always loved Quarians (Surprisingly haven't gotten around to romancing Tali. Yet.) so I'd enjoy that myself.
Finally, at least I believe it is the last thing, is that I'd like it to remain similar to the other games. I'm not oppose to change, but I'd like to feel like I'm still playing the same kind of game. Those are just my opinions though, all of them probably mentioned at some point or another. Apologies, I didn't much feel like scrolling through 151 pages. Ha! That's just my opinion though, probably plenty of things wrong with it. Ah well, just have to wait and see what happens, no?
#3767
Posté 15 novembre 2013 - 12:23
Greetsme wrote...
Just one suggestion. Don't kill the hero, it does not, and never will, work. I would hope you have learned this by now.
It would have been nice to carry on from ME3. The hero could even be Shepards Son or Daughter. But I guess you are screwed there.
I'm actually comfortable with the hero being killed off IF...:
1. the player is the ultimate architect of that demise. In other words, the hero living or dying in the end should be based on the player's choices throughout the game.
2. that sacrifice is meaningful and worthwhile. The primary plot in a game is what the player spends most of their time doing. If the player spends 90% of a game uniting the galaxy and sorting out its problems, that effort should be central to resolving that primary plot - that would be worth dying for. It makes no sense for the hero to die realizing a subplot that amounts to a literal Deus ex Machina device.
As far as not wanting a hero to continue on to the sequel - well, it's just as easy to "retire" a hero as kill them off - and that would account for the possibility of both - since it should be the player's choice. For example, we could have imported one save where Shepard died, and there's a memorial to him/her somewhere in the sequel. Or we could import a different save where Shepard is serving as interim councilor for humanity while Earth and the Alliance Parliament are slowly being rebuilt. In either case, we're playing a different character in the sequel.
Choices that Matter! - Food for thought...
Modifié par Aethgeir, 15 novembre 2013 - 12:36 .
#3768
Posté 15 novembre 2013 - 05:59
Greetsme wrote...
spinachdiaper wrote...
The next Mass Effect should have a funny SPACE BALLS Easter Egg or reference.
I had my fill of that foolishness with the citadel dlc, noooooo thank you.
i'm not asking for a major game segment, just something small and easily oversighted like a space winnebago in the back ground of a space battle or a small quote out of an NPC
#3769
Posté 15 novembre 2013 - 07:33
Something in the lines of : " Hi Drew, Casey Hudson here, this is the story-line for ME4 .... Where do you think we should modify the script in order to not make complete fools of ourselves? ".
Then Drew Karpyshyn gives his 3 minute opinion on the phone and ME4 is saved.
Modifié par maaaad365, 15 novembre 2013 - 07:39 .
#3770
Posté 15 novembre 2013 - 09:39
For Miranda to make the break from the infatuation with real Shepard. I'd have her call him "John" in this series.
Modifié par EliotNesss, 15 novembre 2013 - 09:42 .
#3771
Posté 15 novembre 2013 - 11:56
maaaad365 wrote...
Then Drew Karpyshyn gives his 3 minute opinion on the phone and ME4 is saved.
He's not the messiah.
#3772
Posté 16 novembre 2013 - 02:48
Five years after the reaper war, most of the relays have been repaired (all if Control was picked).
The main character would be a merc on a random pick up job that turns out to be a lot bigger than what was originally thought to be. The story involves someone bringing back or if control was the ending picked in the last game controlling the reapers. Maybe a former Cerberus member who makes The Illusive Man and Genghis Khan look like cute cuddly puppies in comparison. I've also played around with the idea of if certain factors in the last game were done with the Control ending then Liara or Miranda would be the main antagonist if they were your love interests. The person that hires you would be a mystery until you finish the last boss. It would turn out to be your Shepard (If he/she is still alive) or Hackett. This way it would finally give players a sense of closure and end the reaper story once and for all.
The merc would have a Krogan partner that fits the bff place Garrus did in the Shepard trilogy and a Quarian engineer who is also their pilot. They would then meet a few new characters and maybe Maya Brooks and Vega to complete their squad.
The ending of the game would actually have a ending similar to the first one where the game has a sense of closure but sets up for another story. I would also like the game to have branching storylines based on the choices your Shepard made in the last three games so each time that you import a different Shepard game you would get a different gaming experience.
I know most people will think this idea sucks but this is a ME game I would like to play.
#3773
Posté 16 novembre 2013 - 05:50
Considerign how bad Drew's orginal ending was , i wouldn't put to much stock in him.maaaad365 wrote...
Casey, please bring back Karpyshyn or at least give him a call to consult about the story line( I'm NOT being sarcastic).
Something in the lines of : " Hi Drew, Casey Hudson here, this is the story-line for ME4 .... Where do you think we should modify the script in order to not make complete fools of ourselves? ".
Then Drew Karpyshyn gives his 3 minute opinion on the phone and ME4 is saved.
#3774
Posté 17 novembre 2013 - 07:32
I would like to see a whole game just like the citadel or shadow broker DLC
I would like to see space battles, probing for resources like in ME2
Of course what I would like the most is for Shepard and his squad to come back
The characters the fans have know for 7 years, you wouldn't kill of master chief so why Shepard ?
Their is still potential in the original characters and many feel their story is unresolved
Listen to the fans Bioware, I would say about 75% of the fans would agree with me
And even if you don't bring them back why not just have a cameo to make the hardcore fans and the new fans who liked the characters feel like their storyline has been resolved and that their ideas are being listen to, and it would make the fans happy that their favourite characters are back even if only in a cameo-------illusive man out
#3775
Posté 18 novembre 2013 - 10:00
Some of the characters we meet in ME1-3 are present (Anderson and Victus, to name two), and it's an interesting period, when Humanity first discovers the Mars beacon and starts to expand out into the stars. While not quite as dramatic as a Reaper invasion, there should be drama enough. It's also a hopeful and uplifting story, as well: we fight a war with the Turians, but end up being friends and allies.
Maybe make it interesting by allowing play as either a Human or a Turian, giving a totally different perspective on things.
The antagonist could be the opposing side but could also involve factions that are opposed to alien contact, like, say, Terra Firma.





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