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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#3801
KroganSoul

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The endings in ME 3 were so different its impossible to create a general continuation of the story, unless bioware decides which ending is canon.

personally im tired shephard, he kinda lacked a personality. reset it.

#3802
Possessed Turian

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The ending would determine Shepard's view on synthetic and fighting the reapers :0 all endings will work. my shepard beleaves synthetics must be destroyed and sides with javiks veiw. mean while the alliance builds the ion cannon. a prothean super weapon the reapers hate. the weapon has the power to clear star systems and destroy reapers easily.

then we invovle metacons which illusive man wants to use to control the reapers the metacons managed to survive the last cycle like the rachni. they are first seen on rannoch dearing a mission to destroy a geth AI. which turns out to be a metacon trying to hide from the reapers boring into the ground. it uses the grth as protection. we come to rannoch after finding legion on the iff mission after shepard wakes up. his geth are a minority and will be crushed in a civil war brewing. legions geth don't agree with the others. there are no haritics they are all geth and the metacons are menipulating them to steal all the lower vi platforms. only some geth are AI like legion and others

also during me2 the collectors were stealing humans. mordin say humans are most diverse in genetics. this is a perfict way for the collectors to develope a reaper changing virus. The pile of dead bodies on the collector ship failed test. the collector in the pod a test for cross speices. the Collectors could be developing a gas to make Reaper soldiers. the others that were harvested are turned into soldiers.

whats beyond the omega 4 relay? Not a collector base, but a second citadel under construction. the reapers are going to try and come through again but shepard fources it into the black whole by destroying its mass effect generator. taking 4 collector ships with it.Normandy is in the mass relays mass effect feild so she doesn't get pulled in

Modifié par Possessed Turian, 27 novembre 2013 - 09:53 .


#3803
Baka-no-Neko

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Give the other races the limelight, enough about the humans! You've given us such a rich action-packed, culture filled galaxy with Turians, Asari, Salarians, Krogans ect...let us explore it. Combine ME1's exploring options and expand upon it. Flesh out the worlds we visit, quests, plots, politics...RPG it up! A interactive, customising Sci-fi/RPG/Shooter...yes please! Just don't do a KOTOR on us, keep to single player please!

I don't particularly care when it's set, just don't have it too close to Shepard's time. Perhaps once the galaxy has rebuilt, in the new era say...a century or so on. Or a game set preME1, just DON'T reuse the Reapers/Shepard. Her/His arc is over, and even touching on the Protheans would be too same-y. Time to move on.

And please, for god's sake, don't rush it! Plan your plot, not rigidly, but think it through all the way to the end! Please! Don't just proverbial spew all over such wonderful work with a hashed ending. I love Mass Effect, it's brilliant even with...its unfortunate endings. The characters, the initial plot, the worlds and species, the complexity of everything is what I remember. I will happily play whatever you bring out next because of these memories, and because I hope you will learn from all this ending drama. Call me foolishly optimistic, but that's my opinion.

#3804
LisuPL

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Baka-no-Neko wrote...

Give the other races the limelight, enough about the humans! You've given us such a rich action-packed, culture filled galaxy with Turians, Asari, Salarians, Krogans ect...let us explore it. Combine ME1's exploring options and expand upon it. Flesh out the worlds we visit, quests, plots, politics...RPG it up! A interactive, customising Sci-fi/RPG/Shooter...yes please! Just don't do a KOTOR on us, keep to single player please!

I don't particularly care when it's set, just don't have it too close to Shepard's time. Perhaps once the galaxy has rebuilt, in the new era say...a century or so on. Or a game set preME1, just DON'T reuse the Reapers/Shepard. Her/His arc is over, and even touching on the Protheans would be too same-y. Time to move on.

And please, for god's sake, don't rush it! Plan your plot, not rigidly, but think it through all the way to the end! Please! Don't just proverbial spew all over such wonderful work with a hashed ending. I love Mass Effect, it's brilliant even with...its unfortunate endings. The characters, the initial plot, the worlds and species, the complexity of everything is what I remember. I will happily play whatever you bring out next because of these memories, and because I hope you will learn from all this ending drama. Call me foolishly optimistic, but that's my opinion.


I back this up.

I would love new ME to be about aliens in the foreground and humans being just in the background this time.

#3805
force_echo

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Humans have always been in the background...

#3806
LisuPL

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force_echo wrote...

Humans have always been in the background...


Rly? Is it why Reapers chose Earth as primary target?

#3807
AsiaNHitman

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 lol if I play mass effect 4 i'll just make this new protagonist look like my maleshep and if possible name him shepard :P

#3808
Abraham_uk

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I would love to be able to choose from the following races.


Human

Asari
Turian
Salarian

Quarian
Geth

Krogan
Baterian
Vorcha

Drell
Volus


Oh and please keep the option to pick gender alive.

#3809
Abraham_uk

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No seriously.

Do you know what I really can't stand?
Any character creator that doesn't have a gender option.

I haven't encountered a single game that does this, but if I did, I'd be really annoyed.

#3810
Andrew_S

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Do whatever you're going to do, but it's time to polish your games and actually patch issues that get through. I've been buying Bioware games since BG1 and the ME series is probably my favorite, but the QA and support after the fact has always been a joke. It's difficult to respect. It seems Obsidian is trying to improve their reputation...your turn. :-)

#3811
Possessed Turian

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Andrew_S wrote...

Do whatever you're going to do, but it's time to polish your games and actually patch issues that get through.


Polishing games can only happen once it is in the hands of the public, or years of delays.

Mass Effect needs Shepard. Finish the fight against the Reaper.

#3812
Andrew_S

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Possessed Turian wrote...

Andrew_S wrote...

Do whatever you're going to do, but it's time to polish your games and actually patch issues that get through.


Polishing games can only happen once it is in the hands of the public, or years of delays.


So, the developers of the game and the QA staff are unable to notice the graphical glitches (I missed you so much, Liara, let me put my hand inside your head), audio cutting out, skills/powers not working properly, face code imports not working, getting stuck on the bridge, lip sync issues, characters heads twisting around while talking, Reaper farts and mass relay audio being twice as loud as everything else ( har har, my speakers!), and many other issues?  Only people who already put their money down can?  Seems legit.
And it would take "years", longer than the entire game development time itself, to fix some or most of these issues?  I see.

#3813
CDTheBookMan

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 First and foremost, you need to let us in on what happened to Commander Shepard or it's all for naught.  If you wish to start a new campaign, you'll have to be able to import your previous 3 playthroughs in order to maintain a level of consistency with how the universe in the fourth will be.  For instance, if you chose to save the Krogan, as I do, there has to be an effect visible in the fourth.  If you chose to control the Reapers, noticeable changes in the fourth.  I would assume the Reapers are dealt with and now the galaxy needs to discover more about Leviathan and what exactly that came from.  Perhaps scoping the universe looking for clues as to who created the first living AI that harvested organic life could lead to the discovery of new followers, a new war with your beefed up, or depleted, universe carried over from the previous three, a rebuilt N7 program, new Spectres (how about a Hanar Spectre or even a Quarian Spectre), and possibly learning who came before the Protheans and how they figure into all of this or how they warned the Protheans of the Reapers and possibly Leviathan before them.  ENDLESS POSSIBILITIES MR. HUDSON!  I've got more if you'd like.

#3814
almightydavidbc27

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 I'd like to see it be set after ME3. I'd like it to open up the possibilities, and make the narrative less linear.

I want the option to be able to play as different races. This brings up difficulties of vocal performance (Turians, Krogans, Vorcha all have different vocal styles) I don't know if this is something that could be solved by tinkering electronically with the same voice actor so that it's achievable. But it's a big univers, I want that option. We got it with Dragon Age Origins, I'd like to see Mass Effect embrace it.

More customization of the character in general. Get back to those RPG roots.

New facial and physical animations for conversation. These rarely lived up to the voice actor performances.

More grey area. No more cut and dry renegade and paragon. It's too easy. I want to stare at the screen before I make those big decisions. Not ask myself am I an **** or not.

The final mission needs to be in the vein of Dragon Age and ME2. Where your entire crew is involved. ME2 had the best final mission as your loyalties, crew member abilities, and your knowledge of them fed into your final success. that is the greatest realization and actualization of spending time getting to know your crew. 

Games like Last of Us have really upped the ante for psychological complexity with character and story. Bioware has to step up. They let things get a little summer blockbuster, as opposed to Last of Us keeping an indie Oscar feel. I'd like more of that intimacy brought back in.

More exploration. I miss the MAKO. just get rid of all those dang mountains. But having worlds to drive around in was so much fun. And if the scanning from ME2 is streamlined that adds another great component. And each of the big story involved planets needs more of a hub feel. They all felt so straight forward. Not crackling with life like the Citadel or Omega did. KOTOR did a great job of that. Giving you a feel of the culture of the planet or city that you were on.

Have fun. ME3 was the greatest game I've ever played until the last 5 minutes. Keep up with that, and ME4 will be amazing.

#3815
Irx

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I'd prefer the protagonist to be more a privateer/merc type, playing as an officer is somewhat limiting.

#3816
Smoksmo1615

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 Well I kinda have a feeling that it's a little too late to be making any suggestions since they are probably releasing a trailer at VGX (hopefully they do), but I was feeling bored and started reading the forums just for the fun of it. I can see that Mass Effect fans really are upset about the ME3 ending. I'm not saying I was a little surprised, but I'm not going "I hate Bioware, I'm never going to play any of their games ever again!" like some very upset fans are claiming. I agree that what happened to Shepard wasn't maybe the most ideal of choices, but what do I know... I'm just a simple fan of Bioware games. Who knows... Maybe the writers for the new game have a few tricks up their sleeves. I only started playing like a couple of months ago and after playing ME3, I bought both 1 and 2 and even the new Citadel DLC along with the free content like the Extended Cut. That just goes to show you that Bioware isn't known for making bad games. Now I consider the Mass Effect story as one of my all time favorites. I can see the ending being controversial, but it's not like we can do anything about it now. 
Right... now to the actual reply I was supposed to write. Every time I start writing about something I start rambling like a machine. 

Sequel or a prequel and the past (Not that it really matters at this point. I just heard they might show a trailer soon but I'm just giving my opinions and ideas.)

Well I see Mass Effect as a continuing type of story. Nobody can predict the future and that's always exciting. You never know what might happen. Maybe that's one of the reasons people feel so strongly about the ending. They never saw it coming. And if they made a prequel, the stuff that happens in it would feel like they wouldn't matter much because they already know what's coming and what happens. All the things would just be overshadowed by the current games events. I'm trying really hard to obey the rule of not putting any spoilers about ME3 here, so I'm just going to get on with it.

I think a sequel would make a better choice. The story must continue. There are several ways they can continue the story from the end of ME3. But right now I want to make it clear that I'm not saying it HAS to include Shepard, but a reference would be nice. Shepard is a complex character and has been around for the past... I don't even know how long. Let's just say for a long time. Suddenly forgetting who he is would probably be insulting to some. Something to let the fans know that Bioware hasn't forgotten Shepard and are just starting something completely new. Yes, new can sometimes be good, but in Mass Effects case, there has to be some reference to the past. Yes I do know that I might have referenced that new might be bad for the new Mass Effect. Thats not what I'm saying at all. There should be something new, but also something familiar. I know for a fact that most people prefer to stick with the familiar and that is precisely the reason they should put alot of things from the previous games into the new one. For example I would love to see, at least someone from Shepards crew to reappear. My first choice would be Liara. She is a very interesting character and I know that many Mass Effect veterans prefer her as a romance. I always liked her. Her backstory and race are interesting and you have managed to create a lovely personality. I thought she always worked as a bright light in such dark times Mass Effect trilogy has gone through. And in the same time you managed to make her a strong crewmate/companion for Shepard. Same goes for Garrus and Tali

But that's not the main reason. She has a Very long life span and that's a good reason for her to reappear in the new game. She was always close to Shepard right from the beginning even if you didn't have a romance with her. She knows Shepard very well and that alone can be the connection from the previous games to the new one. Of course it would be nice to see more characters from previous games return, but I think we, the fans, deserve at least that. Sorry if that sounds aggressive, it's not meant to. It's meant to just express my opinion about the subject of keeping something familiar from the previous games in the new one. But there is something that sometimes seems to be popular in video games and movies, and that is killing previous characters from old games/movies in the new one. PLEASE, for god's sakes don't do that. That would be one of the biggest mistakes you could make. If you killed someone from the previous game, if it has any, I know that would be a deal breaker for ALOT of people. Killing familiar characters that everyone loves is always bad. No matter how they do it. Even if it's a heroic sacrifice to save many, it always comes back to bite you in the buttocks. And even worse if the character gets gruesomely murdered or something. I think many would agree with me that killing someone familiar off would cause ALOT of hate towards you and I don't think you want that. It would be received the same way that Mass Effect 3's ending was. You know that I'm talking about a lot of anger here. Especially, and I think most people agree with me, killing off Liara, Garrus or Tali would be simply wrong. They are Shepards closest and most trusted friends. They are a part of Shepard and you know what happened at the ending, don't add to that. None of us fans and even you don't want a bad ending for them. Not after... you know what I mean. Happy ending. That's it. Show the fans that they will enjoy a happy ending for the rest of their lives. After all the things they went through with Shepard and for them to just die off... their fight would feel like it was for nothing. 
There I go rambling off again. I apologize. to sum it up. Let the old characters live a happy life and let them rest, a reference to Shepard and then you can begin to form an entirely new world. Of course it wouldn't hurt to have something familiar through the new game (companion, crewmate or whatever kind of personal contact. A link to the past.)

Timeline

As for the world itself, I haven't really had much ideas on how far it would go after Mass Effect 3. But at least don't skip like a thousand years to the future, so that nobody familiar is even around anymore. No entirely clean slates. Then the previous games would be all but forgotten. You still have to encourage new players to try out the previous games and that is one reason you shouldn't go too far to the future. Keep the save import and make the choices that we made in our playthroughs matter. Otherwise there would be a complete division in the fan community with the other half saying that the current trilogy is the best and bad mouthing the new one and on the other half would be the ones that liked the new one better. There's no point in dividing the fan base in half over creative differences. We all know that not everyone can be pleased, but try to include the veteran fans as much as the new fans. The worst thing that happens is that the veteran fans, which I believe are the ones that you, and I hate to say it, profit more from, stop playing altogether because they think that the previous games didn't matter at all. If you forget everything about the previous ones, that is what will likely happen. The choices from the current trilogy have to seem to have a big impact on the world, because that is exactly one of the reasons how you manage to make your games so popular. The player feels that he fought for it and managed to do something that matters. If you ignore all that, I seriously doubt that people want to continue playing if their effort was for nothing. That's also a big link to the previous games, which helps in keeping the old fanbase interested in the franchise.

Protagonist

This one I'm actually pretty open to with the exception that you REALLY should make more playable classes. I'm talking about playing as an alien. If you would just include that, I could promise you that I would buy the game the first moment it would hit the stores. For the whole time Mass Effect has been around, the protagonist has been the iconic Commander Shepard, a human. This time the player would have the choice to choose from different set of races. It wouldn't need to include that many even. Just like with the upcoming Dragon Age Inquisition, make different races playable, because I know that many prefer playing as something entirely new. That's just one reason that would bring some good publicity towards the franchise and it would give you, the creators the chance to make something new. My suggestions would be of course to have the Asari, the Turians and the Quarians and maybe even the Krogan. That's just one more then the new Dragon Age will have. I especially would like to see the Asari and the Turians as a playable race. They are the oldest and most well known of the Mass Effect universe. And since the Asari don't exactly have males in their race, it would be easier for you to create an even more compelling backstory for the new protagonist and you wouldn't have to record a male voice for an asari. But this is just my opinion. I especially think the asari are an interesting race for reasons that I can't really say since they would be spoilers. I'll get to my own, more detailed ideas later. And as for the turians, they have both male and female types and many would be interested in trying out to play with a female turian since only a few have ever been shown in the Mass Effect universe. And the Turian hierarchy is interesting, but I'll get to that later. And you can, if it just is OK with you, you can use the same voice actors for the Turians and probably  one of the playable races, humans. Just modulate the voice like with Mass Effect 3 with Garrus' voice. To make it sound more "turian."
As for the crewmates/companions, I really have no idea what they should be like. Of course they have to be one of the main focuses in the game, like it always has been. The friends you fight along side with are what makes Bioware games so good. I always liked to get to know the companions better then than I liked to get to know the actual protagonist. The writers for both Dragon ages and Mass Effects have very special skill of creating unbelievably good companions for the protagonist, even better than creating the actual protagonist at some times. The companions have to be one of the main focus, or this wouldn't really be such a success like it has been in the past. And romance between characters is also VERY important to me and probably for alot of people. A great romance in a great story is always and always will be more compelling than just the great story. These two, romance between different characters and the compelling companions, are what have made Mass Effects story and universe so much better.

the Antagonist

Well I really can say about the subject is that I trust the writers to come up with something alot better than I can come up with. Maybe not machines this time. At least not for the main antagonist. Their minions can be machines, no problem, like for example sabotaged geth, or maybe the actual shooter doesn't have to be a machine but could use something like stolen Reaper technology to fight the protagonist. Maybe not a two kilometer size ship, but Reaper small arms and their other advanced technology. As for the main antagonist, I trust the writers to come up with a dangerous, mysterious and complex character for the bad guy just like they did with the Illusive Man and Harbinger. 

The Little Stuff

Well first off I feel like the small groups like the asari commandoes, STG, mercenary groups (Blood Pack, Eclipse and Blue Suns) should have a little more. Like with the asari commandoes, the current games always portrays them as one of the most dangerous groups in the galaxy, but sadly every time they are about to make an appearance, they are, sadly, all killed without making any kind of impact on pretty much anything and you are left with the heartbreaking job of telling the people they are close to, or in this case, their bondmates that they were horribly killed in some pointless mission, but not before they can manage to record a heartbreaking message before death. Same goes for STG. They are always considered to be the best in black operations and sabotage, but they also get killed or don't manage to do their jobs well enough. As for the mercenaries, they always make an appearance but get slaughtered by the protagonist, as it probably should actually go, but they don't make much impact on the protagonist. They just seem like a small nuisance that has to get annihilated before continuing forward with the actual storyline. 
There is also one thing that is VERY important in games and movies alike. The soundtrack. The track at the very end of Mass Effect 2 was awesome and it made suicide mission so much more exciting. But especially Mass Effect 3's soundtrack was amazing. The slow piano made the sad and dramatic scenes so much more compelling. An epic soundtrack is what perfects videogames and movies. The composers you had in Mass Effect 3 really perfected the gaming experience and I can just hope that you'll stick with the soundtracks like the ones they made. You don't just want to make the player feel sad about some dramatic scenes, you want to make them cry for them and soundtracks can have that power if made well and with the right instruments. You can never have a soundtrack that's too epic.
But also the overall sounds like the explosions, gunfire, enemies and the background have to be effective. If the rifle you shoot in the game sounds like a cheap toy, it doesn't have the same effect as it would have if the shot sounded like it actually came from a gun. And as for the enemies, they have to sound fierce, scary, dangerous jsut like the Reapers do in ME3. The sound of the horn they made, sends chills down you spine and I reall can't say more even if liked to because it would give out spoilers. Also the sound of someone dying has to be dramatic, even if the person dying is the enemy. It should have the humane factor in it that gets you thinking how horrible killing really is, and that it doesn't feel like you're shooting lifeless computer simulated bad guys out to get you. The sounds have to be realistic enough for the player to identify themselves into the story and feel for the characters in it. 
Cinematics are also what make Mass Effect great. Epic battles like the ones in every Mass Effect have always been a big part in shaping the games into what they are today. Don't forget them. With the new engine, you can probably make them even better then they are now. Make it feel like the players are not only playing the best game ever, but also watching some of the best cinematics ever. 
Now to those little ideas I had about the protagonist as a different race, which I apparently forgot to mention. Maybe since I mentioned the asari commandoes, if the player chooses an asari, the backstory could be about an asari commando like Shiala in ME1, is betrayed or something similiar to that and seeks for revenge or maybe that the antagonist kills her squad or a friend and believes the problem is dealt with and you set out to seek revenge and find out what the antagonist is up to and find out it's something much more. Could be that on a mission you find evidence that links the antagonist to the crisis/war/whatever it might be and no-one believes you due to some unfortunate events. I know this sounds alot like ME1, but there are dozens of other ways to make that possible. I'm full of ideas and I don't think the forum page is long enough for me to list them. The other idea if it would be possible to play as a turian, would be that you're perhaps a commanding officer like a Captain or even a General (there seemed to be alot turian generals in the trilogy so it wouldn't be that surprising although Captain might be better) and through some other unfortunate events you are stripped of your title and you set out to stop the bad guy at any cost. I also have a lot of ideas on this but these are just the ones that make more sense than the others I have. 

I really tried not to give out any spoilers to Mass Effect 3 storyline, I really did and I hope that this post isn't deleted because of some some dumb slip-up while I was rambling on:blush:

#3817
EliotNesss

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Smoksmo1615 wrote...

 Well I kinda have a feeling that it's a little too late to be making any suggestions since they are probably releasing a trailer at VGX (hopefully they do), but I was feeling bored and started reading the forums just for the fun of it. I can see that Mass Effect fans really are upset about the ME3 ending. I'm not saying I was a little surprised, but I'm not going "I hate Bioware, I'm never going to play any of their games ever again!" like some very upset fans are claiming. I agree that what happened to Shepard wasn't maybe the most ideal of choices, but what do I know... I'm just a simple fan of Bioware games. Who knows... Maybe the writers for the new game have a few tricks up their sleeves. I only started playing like a couple of months ago and after playing ME3, I bought both 1 and 2 and even the new Citadel DLC along with the free content like the Extended Cut. That just goes to show you that Bioware isn't known for making bad games. Now I consider the Mass Effect story as one of my all time favorites. I can see the ending being controversial, but it's not like we can do anything about it now. 
Right... now to the actual reply I was supposed to write. Every time I start writing about something I start rambling like a machine. 

Sequel or a prequel and the past (Not that it really matters at this point. I just heard they might show a trailer soon but I'm just giving my opinions and ideas.)

Well I see Mass Effect as a continuing type of story. Nobody can predict the future and that's always exciting. You never know what might happen. Maybe that's one of the reasons people feel so strongly about the ending. They never saw it coming. And if they made a prequel, the stuff that happens in it would feel like they wouldn't matter much because they already know what's coming and what happens. All the things would just be overshadowed by the current games events. I'm trying really hard to obey the rule of not putting any spoilers about ME3 here, so I'm just going to get on with it.

I think a sequel would make a better choice. The story must continue. There are several ways they can continue the story from the end of ME3. But right now I want to make it clear that I'm not saying it HAS to include Shepard, but a reference would be nice. Shepard is a complex character and has been around for the past... I don't even know how long. Let's just say for a long time. Suddenly forgetting who he is would probably be insulting to some. Something to let the fans know that Bioware hasn't forgotten Shepard and are just starting something completely new. Yes, new can sometimes be good, but in Mass Effects case, there has to be some reference to the past. Yes I do know that I might have referenced that new might be bad for the new Mass Effect. Thats not what I'm saying at all. There should be something new, but also something familiar. I know for a fact that most people prefer to stick with the familiar and that is precisely the reason they should put alot of things from the previous games into the new one. For example I would love to see, at least someone from Shepards crew to reappear. My first choice would be Liara. She is a very interesting character and I know that many Mass Effect veterans prefer her as a romance. I always liked her. Her backstory and race are interesting and you have managed to create a lovely personality. I thought she always worked as a bright light in such dark times Mass Effect trilogy has gone through. And in the same time you managed to make her a strong crewmate/companion for Shepard. Same goes for Garrus and Tali

But that's not the main reason. She has a Very long life span and that's a good reason for her to reappear in the new game. She was always close to Shepard right from the beginning even if you didn't have a romance with her. She knows Shepard very well and that alone can be the connection from the previous games to the new one. Of course it would be nice to see more characters from previous games return, but I think we, the fans, deserve at least that. Sorry if that sounds aggressive, it's not meant to. It's meant to just express my opinion about the subject of keeping something familiar from the previous games in the new one. But there is something that sometimes seems to be popular in video games and movies, and that is killing previous characters from old games/movies in the new one. PLEASE, for god's sakes don't do that. That would be one of the biggest mistakes you could make. If you killed someone from the previous game, if it has any, I know that would be a deal breaker for ALOT of people. Killing familiar characters that everyone loves is always bad. No matter how they do it. Even if it's a heroic sacrifice to save many, it always comes back to bite you in the buttocks. And even worse if the character gets gruesomely murdered or something. I think many would agree with me that killing someone familiar off would cause ALOT of hate towards you and I don't think you want that. It would be received the same way that Mass Effect 3's ending was. You know that I'm talking about a lot of anger here. Especially, and I think most people agree with me, killing off Liara, Garrus or Tali would be simply wrong. They are Shepards closest and most trusted friends. They are a part of Shepard and you know what happened at the ending, don't add to that. None of us fans and even you don't want a bad ending for them. Not after... you know what I mean. Happy ending. That's it. Show the fans that they will enjoy a happy ending for the rest of their lives. After all the things they went through with Shepard and for them to just die off... their fight would feel like it was for nothing. 
There I go rambling off again. I apologize. to sum it up. Let the old characters live a happy life and let them rest, a reference to Shepard and then you can begin to form an entirely new world. Of course it wouldn't hurt to have something familiar through the new game (companion, crewmate or whatever kind of personal contact. A link to the past.)

Timeline

As for the world itself, I haven't really had much ideas on how far it would go after Mass Effect 3. But at least don't skip like a thousand years to the future, so that nobody familiar is even around anymore. No entirely clean slates. Then the previous games would be all but forgotten. You still have to encourage new players to try out the previous games and that is one reason you shouldn't go too far to the future. Keep the save import and make the choices that we made in our playthroughs matter. Otherwise there would be a complete division in the fan community with the other half saying that the current trilogy is the best and bad mouthing the new one and on the other half would be the ones that liked the new one better. There's no point in dividing the fan base in half over creative differences. We all know that not everyone can be pleased, but try to include the veteran fans as much as the new fans. The worst thing that happens is that the veteran fans, which I believe are the ones that you, and I hate to say it, profit more from, stop playing altogether because they think that the previous games didn't matter at all. If you forget everything about the previous ones, that is what will likely happen. The choices from the current trilogy have to seem to have a big impact on the world, because that is exactly one of the reasons how you manage to make your games so popular. The player feels that he fought for it and managed to do something that matters. If you ignore all that, I seriously doubt that people want to continue playing if their effort was for nothing. That's also a big link to the previous games, which helps in keeping the old fanbase interested in the franchise.

Protagonist

This one I'm actually pretty open to with the exception that you REALLY should make more playable classes. I'm talking about playing as an alien. If you would just include that, I could promise you that I would buy the game the first moment it would hit the stores. For the whole time Mass Effect has been around, the protagonist has been the iconic Commander Shepard, a human. This time the player would have the choice to choose from different set of races. It wouldn't need to include that many even. Just like with the upcoming Dragon Age Inquisition, make different races playable, because I know that many prefer playing as something entirely new. That's just one reason that would bring some good publicity towards the franchise and it would give you, the creators the chance to make something new. My suggestions would be of course to have the Asari, the Turians and the Quarians and maybe even the Krogan. That's just one more then the new Dragon Age will have. I especially would like to see the Asari and the Turians as a playable race. They are the oldest and most well known of the Mass Effect universe. And since the Asari don't exactly have males in their race, it would be easier for you to create an even more compelling backstory for the new protagonist and you wouldn't have to record a male voice for an asari. But this is just my opinion. I especially think the asari are an interesting race for reasons that I can't really say since they would be spoilers. I'll get to my own, more detailed ideas later. And as for the turians, they have both male and female types and many would be interested in trying out to play with a female turian since only a few have ever been shown in the Mass Effect universe. And the Turian hierarchy is interesting, but I'll get to that later. And you can, if it just is OK with you, you can use the same voice actors for the Turians and probably  one of the playable races, humans. Just modulate the voice like with Mass Effect 3 with Garrus' voice. To make it sound more "turian."
As for the crewmates/companions, I really have no idea what they should be like. Of course they have to be one of the main focuses in the game, like it always has been. The friends you fight along side with are what makes Bioware games so good. I always liked to get to know the companions better then than I liked to get to know the actual protagonist. The writers for both Dragon ages and Mass Effects have very special skill of creating unbelievably good companions for the protagonist, even better than creating the actual protagonist at some times. The companions have to be one of the main focus, or this wouldn't really be such a success like it has been in the past. And romance between characters is also VERY important to me and probably for alot of people. A great romance in a great story is always and always will be more compelling than just the great story. These two, romance between different characters and the compelling companions, are what have made Mass Effects story and universe so much better.

the Antagonist

Well I really can say about the subject is that I trust the writers to come up with something alot better than I can come up with. Maybe not machines this time. At least not for the main antagonist. Their minions can be machines, no problem, like for example sabotaged geth, or maybe the actual shooter doesn't have to be a machine but could use something like stolen Reaper technology to fight the protagonist. Maybe not a two kilometer size ship, but Reaper small arms and their other advanced technology. As for the main antagonist, I trust the writers to come up with a dangerous, mysterious and complex character for the bad guy just like they did with the Illusive Man and Harbinger. 

The Little Stuff

Well first off I feel like the small groups like the asari commandoes, STG, mercenary groups (Blood Pack, Eclipse and Blue Suns) should have a little more. Like with the asari commandoes, the current games always portrays them as one of the most dangerous groups in the galaxy, but sadly every time they are about to make an appearance, they are, sadly, all killed without making any kind of impact on pretty much anything and you are left with the heartbreaking job of telling the people they are close to, or in this case, their bondmates that they were horribly killed in some pointless mission, but not before they can manage to record a heartbreaking message before death. Same goes for STG. They are always considered to be the best in black operations and sabotage, but they also get killed or don't manage to do their jobs well enough. As for the mercenaries, they always make an appearance but get slaughtered by the protagonist, as it probably should actually go, but they don't make much impact on the protagonist. They just seem like a small nuisance that has to get annihilated before continuing forward with the actual storyline. 
There is also one thing that is VERY important in games and movies alike. The soundtrack. The track at the very end of Mass Effect 2 was awesome and it made suicide mission so much more exciting. But especially Mass Effect 3's soundtrack was amazing. The slow piano made the sad and dramatic scenes so much more compelling. An epic soundtrack is what perfects videogames and movies. The composers you had in Mass Effect 3 really perfected the gaming experience and I can just hope that you'll stick with the soundtracks like the ones they made. You don't just want to make the player feel sad about some dramatic scenes, you want to make them cry for them and soundtracks can have that power if made well and with the right instruments. You can never have a soundtrack that's too epic.
But also the overall sounds like the explosions, gunfire, enemies and the background have to be effective. If the rifle you shoot in the game sounds like a cheap toy, it doesn't have the same effect as it would have if the shot sounded like it actually came from a gun. And as for the enemies, they have to sound fierce, scary, dangerous jsut like the Reapers do in ME3. The sound of the horn they made, sends chills down you spine and I reall can't say more even if liked to because it would give out spoilers. Also the sound of someone dying has to be dramatic, even if the person dying is the enemy. It should have the humane factor in it that gets you thinking how horrible killing really is, and that it doesn't feel like you're shooting lifeless computer simulated bad guys out to get you. The sounds have to be realistic enough for the player to identify themselves into the story and feel for the characters in it. 
Cinematics are also what make Mass Effect great. Epic battles like the ones in every Mass Effect have always been a big part in shaping the games into what they are today. Don't forget them. With the new engine, you can probably make them even better then they are now. Make it feel like the players are not only playing the best game ever, but also watching some of the best cinematics ever. 
Now to those little ideas I had about the protagonist as a different race, which I apparently forgot to mention. Maybe since I mentioned the asari commandoes, if the player chooses an asari, the backstory could be about an asari commando like Shiala in ME1, is betrayed or something similiar to that and seeks for revenge or maybe that the antagonist kills her squad or a friend and believes the problem is dealt with and you set out to seek revenge and find out what the antagonist is up to and find out it's something much more. Could be that on a mission you find evidence that links the antagonist to the crisis/war/whatever it might be and no-one believes you due to some unfortunate events. I know this sounds alot like ME1, but there are dozens of other ways to make that possible. I'm full of ideas and I don't think the forum page is long enough for me to list them. The other idea if it would be possible to play as a turian, would be that you're perhaps a commanding officer like a Captain or even a General (there seemed to be alot turian generals in the trilogy so it wouldn't be that surprising although Captain might be better) and through some other unfortunate events you are stripped of your title and you set out to stop the bad guy at any cost. I also have a lot of ideas on this but these are just the ones that make more sense than the others I have. 

I really tried not to give out any spoilers to Mass Effect 3 storyline, I really did and I hope that this post isn't deleted because of some some dumb slip-up while I was rambling on:blush:




I agree with a lot of your ideas. If you read my comments which start on page 149-153. I opined how the story could actually evolve into the future you seem to want. But it goes at least 1000 years into the future after bringing closure to a number of loose ends with characters and events left from the Shepard Era. I for one don't understand the angst about Shepard dying in the original trilogy. Because he didn't except from one ending scenario (#4 where he shot Starchild). In all of the 3 others he lived on or simply evolved/changed. So he wouldn't be "Dead" in any version of the future except the depressing ending #4. In that one...The Reaper said "So Be It!". And the same depressing 50000 year cycle just rebooted. Not a good premise for a new ME series IMO.

Modifié par EliotNesss, 03 décembre 2013 - 08:10 .


#3818
Smoksmo1615

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 Well yes I know thImage IPBat Shepard doesn't actually die, especially in the red ending. I just thought that I shouldn't say anything about it since I thought that this was a spoiler free thread. But I do understand some of the fans anger. Not entirely, but a little. It came as a total surprise. Nobody saw it coming. And even if he doesn't die, the fact that Bioware decided not to continue Shepards story, it came as a kind of "final insult." I think many people expected that after the ending, again especially the red one, Bioware would just continue the story with a normal sequel, but Bioware kind of left it as a cliffhanger and the fans expected the story to continue, but later finding out that Shepards story was done for. Many people felt betrayed. I didn't, but that's what I have read about the reactions so far. And as for the "Indoctrination Theory"... all I can say is that those few VERY disappointed hardcore fans just tried to change the facts. Grasping at straws. Every time I see some people still arguing over some of those so called "facts", I think they are just grasping at straws. People started looking into pointless errors and claiming that they are meant to be there. Some people just didn't want to accept the fact that this was it. Shepards story was done it was time for a new one. And I kinda agree with that, but they still shouldn't forget about him in the new game. But like I said, show the fans that everything eventually worked out for Shepard and his/her crew. I'm not going to start rambling again, so just read my fairly long reply if you're interested in knowing what I think altogether.

#3819
EliotNesss

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@Smokesmo1615:

I love your balanced take on the story arc. And I agree with you about many grasping for straws. I personally think a lot of people had trouble with the ending because they missed the overarching point of the entire trilogy. That point was: They were actually Shepard. He/She was the only character in the trilogy that had zero personality or defined perspective until the end. It was about you becoming Shepard based on your choices. And I think many people routinely played that game outside of their own instincts, or decisions they would actually make in real life. Hence their emotional conflicts at the end. I didn't have that conflict because I thought seriously about each choice. And tried very hard to match my decision to my real life perspectives. And from very limited options. So I could go either way at the end; Green, Blue, or Red. The 4th & Final Solution repulsed me as much in the game as it would in real life.

That game is so wide and complex that spoilers don't matter at this point. The full story is all over the internet. And it still won't spoil the fun for a first time user.

I love that they allowed us to fully develop the Shepard persona in the first trilogy. That is why I am suggesting they allow us to fully develop 3 completely new ones in the next trilogy. And bring all of our multiple personalities full circle in a final epic trilogy. To the surprise of many, Shepard may be the personality people prefer less in that kind of epic conclusion. Just like Leviathan ended up despising its "Solution".

#3820
Shepard Drake Marston

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@Smoksmo1615 and @EliotNesss, you make some of the soundest arguments about the ME series, and the ME3 ending in particular, I've read in a long time. Kudos to you both!

#3821
KroganSoul

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Love to see shipbattles, 3 games and still no ship battles.

#3822
cheflindsay

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I want to fight in the first contact war as a turian. I want to fight as an asari justicar upholding the code. I want to do covert STG missions. Please set the new game in the past, in a time before Shepard, before the reapers, let's do something that isn't just about humans uniting but all alien races. Let's go back in time to when the battles were personal in a time when the genophage was being developed. Let's tell a story about Krogans discovering new planets and killing rachni. I don't want a sequel...I want a prequel. I am sick and tired of reapers and collectors and cerberus. Let's fight a new fight. Let's fight as aliens in convergent storylines.

#3823
Possessed Turian

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KroganSoul wrote...

Love to see shipbattles, 3 games and still no ship battles.


it would be really cool to see the normandy protecting the Ion cannon. in the final battle against the Reapers

yes i said Ion cannon on purpose. A legitamet prothean super weapon that could still posably not be enough

Modifié par Possessed Turian, 08 décembre 2013 - 10:04 .


#3824
LEAFAR134

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IsaacShep wrote...

No prequels, no MMO, no pure FPS/action/action-adventure game.

I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.

Plz Bioware!


Took the words out of my mouth. ;)

#3825
canarius

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Here are my ideas: (I also posted this on the twitter thread)

The only way I won't buy the sequel to my favorite video game trilogy of
all time is if Bioware picks synthesis as canon. If they choose
synthesis, the game will be doomed from the start. Even though control
might sound ok because we would get geth and the reapers back, it's
actually not ok. Shepard being a god would make things very complicated.
Also geth might as well be destroyed in the Rannoch mission. I don't
even want to talk about refuse because that makes the Shepard trilogy
very pointless. So the best option would be to choose the destroy as
canon. Destroy ending is the one that makes sense the most even though I
really like the geth race.

I think they should make it another
trilogy with the new protagonist. I wish we could get a Grey Warden
trilogy with Dragon Age. I don't really care if they let us choose our
race because that would make things very hard and more expensive for
Bioware. That would be nice if they do it though because it's an option
that alot of people want to see.

As for the setting and story of
the next game, we could start in Milky Way exploring it a bit and then
finding something like an ancient conduit or mass relay which transports
us to another galaxy. This galaxy could be Andromeda Galaxy which is
the largest galaxy in the Local Group and the closest spiral galaxy to
Milky Way. The council would send out an expedition party (some
scientists and soldiers to protect them). The player could be a spectre
to lead this expedition party.This galaxy could be under control of an
empire race like the Protheans but far more advanced. The 1st game of
the next trilogy would be mostly in this new galaxy about us exploring
it and getting in trouble and getting discovered by the empire race. The
next two games of the new trilogy could be about this empire race
attacking Milky Way races and trying to take control over Milky Way.
There could be an all out war between two galaxies.

Sorry for the long post and formatting, I really suck at writing essays.