Seival wrote...
I believe that Killzone: Shadow Fall demonstated what a next-gen game should be pretty well. I think NME should inherit some features from the game. Personally, I'm against open worlds or explorations of any kind. Massive dynamic backgrounds can make the world really vast and beautiful, even through you "can't go there" (most of the times), and actual gameplay occurs (mostly) in quite small environments.
Please, do not make open worlds, explorations, side quests, credits hidden in some trash cans, etc. Concentrate on the story and on the visual part of the game.
Many RPG elements could be sacrificed in order to make the story's execution much better. It doesn't need too many interactive dialogues or overcomplicated character development system. Interesting gameplay can be achieved without turning the game into EvE Online. And reduced quantity of interactive dialogues will allow to achieve much better quality of all remaining dialogues.
This is a joke, right? Or are you possibly suffering from ADHD so its hard to concentrate when lots of things are going on? It's a serious question - lots of people have that problem.
But what you suggest isn't RPG but interactive story, like The Walking Dead. Now, ME is more framed than say the Fallout games, but its still an RPG. And in an RPG open worlds, exploration and so on are more or less mandatory, and dialogue is essential for this kind of game and its even present in interactive stories.





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