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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#3901
Grizzly46

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Seival wrote...

I believe that Killzone: Shadow Fall demonstated what a next-gen game should be pretty well. I think NME should inherit some features from the game. Personally, I'm against open worlds or explorations of any kind. Massive dynamic backgrounds can make the world really vast and beautiful, even through you "can't go there" (most of the times), and actual gameplay occurs (mostly) in quite small environments.

Please, do not make open worlds, explorations, side quests, credits hidden in some trash cans, etc. Concentrate on the story and on the visual part of the game.

Many RPG elements could be sacrificed in order to make the story's execution much better. It doesn't need too many interactive dialogues or overcomplicated character development system. Interesting gameplay can be achieved without turning the game into EvE Online. And reduced quantity of interactive dialogues will allow to achieve much better quality of all remaining dialogues.


This is a joke, right? Or are you possibly suffering from ADHD so its hard to concentrate when lots of things are going on? It's a serious question - lots of people have that problem.

But what you suggest isn't RPG but interactive story, like The Walking Dead. Now, ME is more framed than say the Fallout games, but its still an RPG. And in an RPG open worlds, exploration and so on are more or less mandatory, and dialogue is essential for this kind of game and its even present in interactive stories.

#3902
dreamgazer

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Next Seival will suggest hiring David Cage as the lead writer for ME4.

That'd make anyone's problems with Mac Walters and/or Drew Karpyshyn quickly disappear.

#3903
spirosz

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Seival wrote...

I believe that Killzone: Shadow Fall demonstated what a next-gen game should be pretty well. I think NME should inherit some features from the game. Personally, I'm against open worlds or explorations of any kind. Massive dynamic backgrounds can make the world really vast and beautiful, even through you "can't go there" (most of the times), and actual gameplay occurs (mostly) in quite small environments.

Please, do not make open worlds, explorations, side quests, credits hidden in some trash cans, etc. Concentrate on the story and on the visual part of the game.

Many RPG elements could be sacrificed in order to make the story's execution much better.
It doesn't need too many interactive dialogues or overcomplicated character development system. Interesting gameplay can be achieved without turning the game into EvE Online. And reduced quantity of interactive dialogues will allow to achieve much better quality of all remaining dialogues.


I hope TW3 proves your bolded point wrong in so many ways. 

#3904
AresKeith

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Seival's post obvious troll

0/20

#3905
spirosz

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I honestly don't understand the comparison Seival just made. Character development and dialogue equals that of what EvE online wants to achieve?

Also, side quests can add a lot of depth to the lore and personality that the developers are trying to express throughout the storyline and depending on the side quests themselves (there is a thing called pacing Seival), those can be used to help with certain segments in the game, but it really depends on the execution. Where would you rather have credits hidden, with a big shiny golden light saying PICK ME UP!

Modifié par spirosz, 04 janvier 2014 - 06:49 .


#3906
Guest_The Mad Hanar_*

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Mass Effect is a RPG, not a FPS or an interactive movie.

It should stay that way. Those trash can credits are there for the purpose of leveling up to a degree in which you want to. Players who want to blaze through the story are perfectly capable of doing so with a weak character.

The worst thing they could possibly do is dumb down the gameplay to the point where you are just walking from cutscene to cutscene with no sense of strategy or building. Pressing x every 5 minutes or moving the joystick to the right every now and then might work for some series, but it doesn't work for Mass Effect.

#3907
CynicalShep

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You're a sneaky one, Seival

#3908
spirosz

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Seriously though. Does he understand the term pacing and it's relation to developing stories in games?

#3909
AresKeith

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spirosz wrote...

Seriously though. Does he understand the term pacing and it's relation to developing stories in games?


Most likely not

#3910
Axdinosaurx

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I think a tactics screen like DA has would be nice.

#3911
Seival

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spirosz wrote...

Seival wrote...

I believe that Killzone: Shadow Fall demonstated what a next-gen game should be pretty well. I think NME should inherit some features from the game. Personally, I'm against open worlds or explorations of any kind. Massive dynamic backgrounds can make the world really vast and beautiful, even through you "can't go there" (most of the times), and actual gameplay occurs (mostly) in quite small environments.

Please, do not make open worlds, explorations, side quests, credits hidden in some trash cans, etc. Concentrate on the story and on the visual part of the game.

Many RPG elements could be sacrificed in order to make the story's execution much better.
It doesn't need too many interactive dialogues or overcomplicated character development system. Interesting gameplay can be achieved without turning the game into EvE Online. And reduced quantity of interactive dialogues will allow to achieve much better quality of all remaining dialogues.


I hope TW3 proves your bolded point wrong in so many ways. 


No matter how beautiful TW3 will be, it would be 10 times more beautiful if devs would concentrate on level of local detail and dynamic background detail instead of making vast seamless open world. Vast world as an amazingly beautiful illusion will be much more impressive than any actual open-world can be. It's just a matter of hardware limitations. Playable areas don't have to be too large in order to have interesting gameplay. And open worlds are known to interfere with storytelling very badly, example: Skyrim.

Gameplay should be just optimal. It doesn't require feature creeps.

I really expect NME to be a truly amazing sci-fi story, which I believe is impossible without things I just described. NME should become a masterpiece.

Modifié par Seival, 04 janvier 2014 - 08:19 .


#3912
Guest_The Mad Hanar_*

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I'm interested in NME being a game, not a movie.

#3913
MassivelyEffective0730

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I think NME will be a masterpiece if it does everything Seival wants it too.

Mind you, I'm thinking of a very different kind of masterpiece.

#3914
Seival

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The Mad Hanar wrote...

Mass Effect is a RPG, not a FPS or an interactive movie.

It should stay that way. Those trash can credits are there for the purpose of leveling up to a degree in which you want to. Players who want to blaze through the story are perfectly capable of doing so with a weak character.

The worst thing they could possibly do is dumb down the gameplay to the point where you are just walking from cutscene to cutscene with no sense of strategy or building. Pressing x every 5 minutes or moving the joystick to the right every now and then might work for some series, but it doesn't work for Mass Effect.


A game should have at least one RPG element at some capacity to be called an RPG.

Mass Effect Trilogy was an RPG, yes. But who knows what exactly NME will become? If they will decide to make FPS, then so be it. I just want it to be really great. That's all.

#3915
Guest_The Mad Hanar_*

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Seival wrote...


A game should have at least one RPG element at some capacity to be called an RPG.

Mass Effect Trilogy was an RPG, yes. But who knows what exactly NME will become? If they will decide to make FPS, then so be it. I just want it to be really great. That's all.


A good way to ensure that is Bioware sticking to their strengths, which is character-driven, party-based RPGs.

#3916
dreamgazer

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Seival wrote...

A game should have at least one RPG element at some capacity to be called an RPG.


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Where are you coming up with this, Seival?

#3917
MassivelyEffective0730

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Seival wrote...

A game should have at least one RPG element at some capacity to be called an RPG.

Mass Effect Trilogy was an RPG, yes. But who knows what exactly NME will become? If they will decide to make FPS, then so be it. I just want it to be really great. That's all.


It's going to need a lot more than just one RPG element to be an RPG.

I think most people would say that they want the next ME4 to be really great. Granted, I'm sadistic and brutal enough to admit that I am not one such person.

They just have different idea's from you as to what a great game is.

Understand that not everything you like about games is shared or preferred by everyone else. 

I legitimately want to see everything you've said for ME4 come to fruition. Not because I believe it will be successful, but because I believe it won't be.

Call me a Joker and Thief, but that's how I roll.

Modifié par MassivelyEffective0730, 04 janvier 2014 - 08:30 .


#3918
AresKeith

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Seival wrote...

The Mad Hanar wrote...

Mass Effect is a RPG, not a FPS or an interactive movie.

It should stay that way. Those trash can credits are there for the purpose of leveling up to a degree in which you want to. Players who want to blaze through the story are perfectly capable of doing so with a weak character.

The worst thing they could possibly do is dumb down the gameplay to the point where you are just walking from cutscene to cutscene with no sense of strategy or building. Pressing x every 5 minutes or moving the joystick to the right every now and then might work for some series, but it doesn't work for Mass Effect.


A game should have at least one RPG element at some capacity to be called an RPG.

Mass Effect Trilogy was an RPG, yes. But who knows what exactly NME will become? If they will decide to make FPS, then so be it. I just want it to be really great. That's all.


So COD truly is an RPG

#3919
dreamgazer

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AresKeith wrote...

Seival wrote...

The Mad Hanar wrote...

Mass Effect is a RPG, not a FPS or an interactive movie.

It should stay that way. Those trash can credits are there for the purpose of leveling up to a degree in which you want to. Players who want to blaze through the story are perfectly capable of doing so with a weak character.

The worst thing they could possibly do is dumb down the gameplay to the point where you are just walking from cutscene to cutscene with no sense of strategy or building. Pressing x every 5 minutes or moving the joystick to the right every now and then might work for some series, but it doesn't work for Mass Effect.


A game should have at least one RPG element at some capacity to be called an RPG.

Mass Effect Trilogy was an RPG, yes. But who knows what exactly NME will become? If they will decide to make FPS, then so be it. I just want it to be really great. That's all.


So COD truly is an RPG


If choosing how to disperse "experience points" to different abilities is considered an RPG element, then tons upon tons of games can be considered RPGs. 

#3920
Seival

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dreamgazer wrote...

Next Seival will suggest hiring David Cage as the lead writer for ME4.


Why trying to make endless attempts to find a studio who will make questionable Mass Effect movie eventually? Games have far greater potential even now. BioWare could make an interactive-movie game based on MEU themselves (in addition to upcoming NME of course).

I really hope that time when games and movies will finally merge into one entity will come soon :)

#3921
AresKeith

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Seival wrote...

dreamgazer wrote...

Next Seival will suggest hiring David Cage as the lead writer for ME4.


Why trying to make endless attempts to find a studio who will make questionable Mass Effect movie eventually? Games have far greater potential even now. BioWare could make an interactive-movie game based on MEU themselves (in addition to upcoming NME of course).

I really hope that time when games and movies will finally merge into one entity will come soon :)


Seival pls come out of that fantasy bubble

#3922
General TSAR

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Seival wrote...
I really hope that time when games and movies will finally merge into one entity will come soon :)

Not only is that disgusting but it will kill both mediums.

#3923
spirosz

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Why? I'd rather the two stay separate for obvious reasons. I watch movies and play games for different reasons. I like certain photos compared to certain paintings for different reasons. I can go on.

Modifié par spirosz, 04 janvier 2014 - 08:52 .


#3924
GreyLycanTrope

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Seival wrote...

dreamgazer wrote...

Next Seival will suggest hiring David Cage as the lead writer for ME4.


Why trying to make endless attempts to find a studio who will make questionable Mass Effect movie eventually? Games have far greater potential even now. BioWare could make an interactive-movie game based on MEU themselves (in addition to upcoming NME of course).

I really hope that time when games and movies will finally merge into one entity will come soon :)

:lol:It's gonna be one of those days isn't?
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Got my drink ready, by all means proceed.

#3925
spirosz

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Even your monitor and keyboard have green lights coming out of them, Synthesis at large.