Warning. Personal opinion inc.
I would think the best way to go about it is to decide how they want it to end, be it the
next series Mass Effect
games or the first. Then how to start the
game, introduction to the protagonist, etcetera and how she/he gets from A to B.
Example;
Game ends one of X amount of ways. After an epic battle with enemy X, the protanganist and crew saves Y and live. Etcetera.
Game begins with protanganist escaping a prison camp by sneaking out(?), during the chaos of a raid from a gang to retreave their leader. Or by being rescued by a group needing the protangists help.
And from here they would decide how the protagonist gets from A to B. An example could be, (From this on the spot **** thinking, I picked being rescued,) that after the protagonist is rescued, he learns of a threat to whatever or whoever and agrees to help. Lets say the threat is from within, say a high member of society that is corrupt and is working towards something terrible. Group then asks protagonist to spy on the group with a to be squad mate, or companion. This could lead the protaganist to either work with the group and spy on this enemy and feed them intelligence, or join this enemy.
By no way does this mean this is what I want, or what should happen, It's a way in which they could go about it.
Anyway, I'll stop the nonsensical drivel now.
*Please excuse any grammatical errors, my eye lids are being held open by matches.
Modifié par mavqt, 04 janvier 2014 - 11:37 .