Redbelle wrote...
WNxPowder wrote...
If one of you gives bioware the idea to bring back the mako, i will not be assuming direct control of me4
Bring back the Mako!
Just not a direct translation of the Mako from ME1!
While I cannot say the Mako was a bad game mechanic due to expanding the scope of gameplay and lonely planet exploration it provided..... Plus the way it became a critical component of some of the main missions, I have to admit..... it was a hard beast to tame. The controls and handling were difficult and though I loved the fact I had a soldier who had a tank at his beck and call..... obviously some people didn't connect to it.
So while I would like a tank in my loading bay again, that can be used in the same manner as the one in ME1. I'd like to see how it handles after BW reinvent the way operates in regard to how players connect with it. The same way foot soldier run and gun mechanics were redeveloped from ME1 and ME2.
I'd also like to see the vehicle loading bay become a kind of workshop. A way to change the Mako's stats and loadout. Perhaps even change the vehicle base from the wheeled Mako to the hovering Hammerhead. If ME4 is going to be about exploration while opening up the sense that the galaxy is bigger than your character, then the Mako route is the way to go as it worked very well in ME1. But the Mako needs to be able to carry it's own weight in battle. Be something that players can invest in through customisation.
On the other hand. If players only want foot missions, hand, he/she who is not Shepard a stealth bike and hidden routes through large maps that bypasses the fighting. Or something along those lines. Give players choice in how they choose to handle situations. Since BW have turned the concept of choice in action and narration in games into it's hook to reel gamers in
And if BW choose to go for another MP component.... (Which I hope doesn't hurt the SP mode), then having a tank that can be tuned to an APC/Anti armour/Anti air would be great for wide open match based play.
Some great suggestions on vehicles here!
Personally, I loved the Mako in ME1. Mind you, I play on PCs so I never had any problems with the controls. I actually had more complaints about the rather monotonous environments, particularly on the "greener" worlds. Plus the Mako's "climbing" was a little silly at times too. Once again though, this goes back to level design (and interface for consoles) not something intrinsically wrong with the dynamic itself - which is the impression I think BioWare got from all the negative feedback on the Mako.
If vehicles are to be included in ME4, then they really should go all the way with them: make them an essential component of both side-missions and story-missions and multiplayer! They absolutely should include a "vehicles workshop" on the ship and in the multiplayer lobby. This could involve acquiring and installing different vehicle-mounted weapons and "heavy-weapons", upgrades for shields, armour, repairs, speed, maneuverability, etc. and plenty of superficial stuff like custom paint-jobs, decals, etc. some of which would be unlocked or purchased from shops in game.
The ultimate vehicle dynamic for both single and multi-player, would be an actual "selection" of different vehicles to collect. One might be slow but heavily armed and armored, another might be a lightly equipped, but fast and maneuverable hover-craft, another might be a well-balanced ATV, and so on. Again this goes towards - as you suggest - catering to different play-styles, i.e.: Giving more to the player!
Modifié par Aethgeir, 16 février 2014 - 12:20 .





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