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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#4151
Madcat 124

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laudable11 wrote...

You know how Marvel does their movies? They have the big flagship movie like the Avengers and then the individual characters do a solo film. You know, like Thor and Captain America.

What if BioWare does something similar? The big "Next Mass Effect game" followed the next year or so by a game that focuses on one or two characters. For example: Mass Effect "4" comes out. The following year we get a FPS game starring a young David Anderson that explains the first contact war and his beef with Saren.

A year after that Mass Effect "5" comes out. And after that we get a space combat game starring some guy or gal...just think about it. It might work.


That is not a bad idea, but I would rather Mass Effect not have yearly releases. 

I dont really car as long as its not a prequel or "side-quel"

#4152
laudable11

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Madcat 124 wrote...

laudable11 wrote...

You know how Marvel does their movies? They have the big flagship movie like the Avengers and then the individual characters do a solo film. You know, like Thor and Captain America.

What if BioWare does something similar? The big "Next Mass Effect game" followed the next year or so by a game that focuses on one or two characters. For example: Mass Effect "4" comes out. The following year we get a FPS game starring a young David Anderson that explains the first contact war and his beef with Saren.

A year after that Mass Effect "5" comes out. And after that we get a space combat game starring some guy or gal...just think about it. It might work.


That is not a bad idea, but I would rather Mass Effect not have yearly releases. 

I dont really car as long as its not a prequel or "side-quel"

I was thinking a three-year cycle for the "main" Mass Effect games with the spinoff titles between them.

#4153
SwobyJ

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Even yearly spinoff titles has the very dangerous chance to diluting the franchise to the point that the titles don't really 'communicate' to each other.

To me, there's two main possibilities I'd prefer.

1)
-Main titles every 3-4 years, not really in 'duology/trilogy' format
-Spinoff games fine every 2 years, but only as long as they fit into things well and make themselves clear to be spinoffs (attempting new story approaches, mechanics, features as a testing ground for the main titles)

2)
-If main titles are going to follow a trilogy format in whatever way (not even things like the 'Shepard arc', but even just general galaxy plotlines with broadly converting story save files), then I'd want it every 3 years tops, not 4-5.
-Spinoff games every 1-2 years, okay, but be careful about it

Any time a yearly schedule happens, you gotta know that there will be significant problems. ME2-ME3 had its own issues with just 2-3 years. Personally prefer 3-4 (tops) years between games, if it means they'll end up better than just 'minor iterations' of an old formula.

#4154
laudable11

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SwobyJ wrote...

Even yearly spinoff titles has the very dangerous chance to diluting the franchise to the point that the titles don't really 'communicate' to each other.

To me, there's two main possibilities I'd prefer.

1)
-Main titles every 3-4 years, not really in 'duology/trilogy' format
-Spinoff games fine every 2 years, but only as long as they fit into things well and make themselves clear to be spinoffs (attempting new story approaches, mechanics, features as a testing ground for the main titles)

2)
-If main titles are going to follow a trilogy format in whatever way (not even things like the 'Shepard arc', but even just general galaxy plotlines with broadly converting story save files), then I'd want it every 3 years tops, not 4-5.
-Spinoff games every 1-2 years, okay, but be careful about it

Any time a yearly schedule happens, you gotta know that there will be significant problems. ME2-ME3 had its own issues with just 2-3 years. Personally prefer 3-4 (tops) years between games, if it means they'll end up better than just 'minor iterations' of an old formula.

Sounds reasonable.:happy:

#4155
shodiswe

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Thinking about the next game made me think of one of the DLC's "Omega".
Personaly I think the Omega DLC was ok, I also liked it that you could save some of those injured mercs along the way. It would have been more interesting if they had had a time out timer forcing you to defeat your foes on time and get over there and "revive" them like you do in Multiplayer. Or at least get to them in time before they die while trying to kill enemies and dodging enemy fire.
The alternative, would have been if the mercs you save could have saved Kendros if you saved enough of them. They or some of them might die in the process though.
I liked the Omega DLC, but I guess it could have had even more choices and possibilities for the player to "perform" better. Saving her could have added her as a war asset.
Adding another Squad member would have forced them to add dialogue for her for all other missions beyond the Cerberus attack on the Citadel and the Udina coup.
Anyway, what I was thinking is that if the the next protagonist is a mercenary or similar, who might be running or eventualy might be taking over a merc organisation then you could have your core group (your own personal elite Squadron) and some support personel.

There might be missions where your support staff might need a rescue, upgrades and training might determine their survival chances.

#4156
Fetunche

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I hate timers so I would just let them die.
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#4157
Tevinter Soldier

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I want to see the game set far enough in the future that as many of your choices don't have to be addressed without the game feeling like it "copped out" lets face it with next gen consoles, a new engine and dev team changes odds are the game wont smoothly integrate all options and no cameos either, subtle Nods far enough but I just don't want the game to be campy.

 

to me Mass effect is about the universe 1,2 and 3 wasn't just about Shepard it was about humanity integrating with galactic society. Well we did that we saved the galaxy and sort of destroyed it along the way (hey eggs and omelettes right?) Mass Effect Next should show the universe in the aftermath, is humanity a villain or a hero? What's the galaxy shaped like? The Normandy, Shepard and his mates are all long dead. For me its the next chapter in the overall plot of the universe. For my mind the easiest way to accomplish this is go with the destroy option (I know, I know damn arrogant renegades, But) this way you can argue that due to VI's and advanced tech much of the history from Shepard's time was lost when the "wave" wiped out the synthetics.

 

This is where the head nods come in, you could for example have two drunk guys in a bar arguing over wether Urndnot Wrex survived Virmire and have it escalate dramatically into a fight as they go from one topic to the next. say they move on from wrex to wether Williams or Alenko died on virmire and wether Shepard was in a relationship with one of them which leads to wether Shepard was male or female and pushing and shoving, then on gets completely out of hand and they both pull guns on each other. (which is also a head nod to the fact that the mass effect forums have been nothing but a **** fight for years) or maybe something a little less black humour you could have a bunch of protesters complaining about a Shepard statue being male.

 

and for the love of the goddess lets not save the galaxy this time? maybe just a world? remember the simpler times when people just tried to stop crazy arsed Batarian's just wanted to crash asteroid's into colony worlds? 



#4158
dsl08002

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For me it doesnt matter, im done with ME after the whole charade with ME3:s terrible ending.

 

To be honest a total remake of ME3 is needed



#4159
katamuro

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For me it doesnt matter, im done with ME after the whole charade with ME3:s terrible ending.

 

To be honest a total remake of ME3 is needed

 

i doubt they will remake just that one game. If they remake the whole trilogy then sure, but just one isnt worth it. The best approach as far as I can see is just to canonize destroy and set it like at least 100 years into the future. but if they set it in 2210 or something like that it would also be awesome, but there would be more issues to work out. 



#4160
SwobyJ

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Scrub, we were saving the galaxy in ME1. That was all the main missions. It all had to do with stopping Saren returning the Reapers (a galactic threat).

 

Maybe you mean ME2, where almost no action there had anything directly to do with stopping a galactic threat (as the Reapers were on their way anyway, and the HR didn't look too uniquely important at least as far as we know).



#4161
Tevinter Soldier

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really because I could have sworn I was an explore/councillor/historian/mercenary/bounty hunter/assassin/acting admiral/technician/adventurer/blackmailer oh your talking about those 3 side missions involving the reaper. 



#4162
SwobyJ

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really because I could have sworn I was an explore/councillor/historian/mercenary/bounty hunter/assassin/acting admiral/technician/adventurer/blackmailer oh your talking about those 3 side missions involving the reaper. 

 

Feros

Novaria

Therum

Virmire

Ilos

Citadel

 

All of these happened because of the Reaper threat. AKA the whole main story. And they were there so you could get something that would assist specifically against the Reapers returning (Liara, Mu Relay location, Cypher, Conduit).

 

A significant number of even ME1 sidemissions were about Reapers too. Fighting Husks, and encountering Cerberus (later to be tied into the Reaper story).

 

A third of ME2's missions were Loyalty ones which only had tangental connection to the Reapers in a bit of the content (like Legion's), or in the idea that we needed people focused before fighting the Collectors (which were Reaper slaves).

 

xplore/councillor/historian/mercenary/bounty hunter/assassin/acting admiral/technician/adventurer/blackmailer

 

Almost all of these things and partial occupations were because you were either tracking down Saren/Sovereign, needed a team ready to fight the Reapers/Collectors, or needed to unify factions against the Reapers.

 

Some ME1 and ME2 sidemissions are all that aren't related. There's some general themes but that's it. But the rest, and all the main stuff, that's ALL been Reaper related. AKA saving the galaxy.



#4163
katamuro

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direct involvement of the reaper only is not the same as the overall mission direction. Most of the missions and a large part of the assignments in ME1-ME2 were about the coming war, Reapers, Geth, the other things that tied into it. You cant have the hero squaring off with the main bad guy every other mission without cheapening them both. 



#4164
SwobyJ

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ME3 would have done well with:

-a couple more Geth missions

-a couple less Cerberus missions

-a few Collector missions (SO SAD they're not in some DLC by now)

-a few merc missions

 

Base game though, not DLC.



#4165
ErikModi

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I know that a lot of people are kvetching about the possibility of a Mass Effect game set after Mass Effect 3, and the potential for canonizing an ending they didn't like.

 

I WANT a game set after Mass Effect 3, building on the ending I CHOSE.

 

I'm sure it's doable with modern console and computer technology, to create the basic framework of the game's narrative, that changes based on how I, as a player, chose to end the Reaper threat.  I want to see the Geth and Quarians working together to reclaim Rannoch.  I want to see the results of fertile Krogan, for good or ill.  I want to know what became of Liara, Ashley, and Miranda.  Most of all, I want to see how my Shepard-controlled Reapers influence the development of the galaxy at large.  None of these have to be the main plot of a future game, but to at least see them in passing would be very, very nice.

 

If a future Mass Effect game can deliver on that, I'll definitely buy it.



#4166
Paynezz

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End of line reference. If that makes it into the game I will be very happy

#4167
SPARTANbornKILA

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What could work is that the upcoming game doesn't rely heavily on every specific choice made in Mass Effect 3 because they were centered around Shepard's story; this would especially be easy if the game takes place not long after the time period of the trilogy (I was thinking 50 years at least). My idea of the upcoming game would be that as the galaxy is recovering/rebuilding after the Reaper War, galactic wide cooperation starts to research the technology of the Reapers; and depending on the ending: 

  • All samples for research are scavenged from everywhere possible: battlefields, debris from the final assault, and of course from the dead reapers (Destroy ending);

Or

  • Even with the help from the reapers, rebuilding of the galaxy would easily take 50 years or more and while the galaxy rebuilds, scientists are working with the reapers to research and study reaper technology. (Control and/or Synthesis endings)

Since this new game will not revolve around Shepard, the main story wouldn't really be affected by any of the endings from Mass Effect 3; I was thinking that there would be two versions for the beginning (intro/opening scenes) of the game which depend on the chosen ending of ME3. The beginning scenes would be of scientists researching the possibility of venturing into 'dark space', testing reaper tech, etc. (either from scavenged samples or help from reapers). Then the transition from opening scene to the actual game would be of the first ship to voyage into dark space and the main character can either be the captain or just a regular member of the crew. 

 

[note] I haven't really thought of the main plot except for the council to officialize the exploration of another galaxy or a few...

 

But, something could happen during the expedition like a malfunction, sabotage, etc. or something happens once they reach another galaxy and have to fight to survive/escape.... like I said, I haven't really thought of the bulk of the game, just how it might begin.



#4168
Guest_starlitegirlx_*

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I'd love to play a spectre and have race options (turian, asari, salarian, human) though for human, it would have to be post reapers since the VS and Shepard are the only two. Being able to play the different classes that they can be would also be great - sort of how MP was with characters and classes.



#4169
Rodus Maxumus

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To go forward the trilogy has to be canonised. If they try to make a game with all of your choices from ME 1 to 3 you would have a massive game that would only last a few hours.

First of all the three endings are so wildly different that it would make the next game impractical.

Next, Citadel space and explored space is less than 1% of the galaxy and the Reapers are galaxy wide harvesting advanced races that the Citadel races would never have heard of. If the control and synthesis ending are used that would open up the whole galaxy but if the destroy ending is used that would still leave 99% of the galaxy unknown.

Then there is the whole Krogan genophage thing and if Wrex is in charge or not.

I'm not going to continue the list as it would be just beating the dead horse.

 

(Bloody quotes not working)



#4170
Guest_starlitegirlx_*

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I agree that they need to cannonize an ending to go forward. The problem is that they don't. And I don't even think they had a story or even have one. Maybe they do now... but they were asking here what we wanted... Knowing bioware they'll just do whatever they can to igore the whole issue which likely means a game pre reaper invasion... doing what, I don't even know?



#4171
SwobyJ

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A GUESS:

2012 - Prototyping and concept drafts.

2013 - Alpha developing and initial script drafts

2014 - Elaborated script drafts, VAing, beta developing

2015 - Crunch time, bug fixing rounds, likely launch

 

TBF (us, in this thread) is actually well behind the writers. They already know the gist of what they're doing. They likely already know the concept, 'times' of the game, and even at least the majority of the main characters and what most of their roles will be, barring some more major changes which can happen and is part of the process.

 

They ask what people want all the time. Just they used to do it more passively. ME2 was very much a product of Bioware going on the forums and seeing what people liked and didn't like, and what they wanted to see in the next game. ME3 was also a product of that, but they misunderstood some things. Let's hope they know what they're doing for the next one (it's my last chance I'm giving, but I have few regrets for getting ME3 and all DLC, except maybe Omega).



#4172
themikefest

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Idea's

 

If you play as an engineer you can have the ability to set up a turret like the Cerberus engineers did in ME3

 

If you use a pistol you have the opportunity to pick up a shield and use it.  That would've being nice in ME3 to do when you kill a Cerberus Guardian.



#4173
LoLo1498

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I'd love to see something different for the next Mass Effect title. First off I think a sequel would be best cause we already know what happens before the reapers and Shepard. The only thing you guys haven't done is the First Contact war and that backstory fighting Shepard had to go through before ME1, again we already know how both of those turn out. So for a sequel you guys could jump ahead a good amount of time into the future. If you really want to appeal to fans, you could put Shepard in as a cameo as an old person or aged at least (You could use our old face codes) but it doesn't have to be us meeting them either just for us to know what happened to them if they lived and what about their love interest (Maybe in a readable document thing or it's mentioned by a character).

On the other hand you could skip ahead a few centuries, that would let you make all new characters and if it isn't too far ahead let us see some of the long-lived characters again. Liara and Wrex if they survive would be two possible characters to live a few centuries and see how they're doing.

I was thinking for the main protagonist(s) you could make a character creator for multiple species. For instance something possibly similar to Dragon Age: Origins, in that you guys had the usual human and various backgrounds associated with them, which if you have multiple races would make it diverse if you had at least 3 or so different backgrounds kinda like the spacer, earthborn, and colonist style. Then you had the elves/ dwarves, from what I understand in DAO the story was slightly effected in dialogue when some NPC's would say hello human or hello elf. So in a Mass Effect style you could do a character creator where you can customize the face/skin tone/hair like in previous ME's maybe even body size so maybe you want a bulky or scrawny looking character. I'm also not saying just human, it'd be cool if we could have that type of customization for other races like Asari, Turian, Salarian characters (One aspect I loved in Skyrim and Dragon Age). I'd definitely love to play as at least all the council races but the best thing would be all the various humanoid/ bipedal races like all the council races plus Batarians, Krogan, Quarians ect. Although I'm not really sure how ALL of the races would work out, the Elcor I seriously doubt could work and the Hanar might be hard too (Although Blasto probably is the exception).

Although if you guys did end up doing that that would be the easiest way to include all of the unseen gender variations of the races. I know you guys just recently introduced female Turians but we've only heard about female Batarians and I don't think the unmasked version of a male quarian was ever shown either. So both genders of the customizable races right off the bat would be nice and would get rid of a lot of plot holes.

In the story though, in the romance department. I think if we have a team of characters or at least a group of main characters all of them should be able to become Love interests. New species and old ones would be cool for that. You guys should just make them all bi though cause I know more people would love that unless the character has some problems. I mean it would be past 2186 so you'd think it'd be fine. Regardless more diversity would be cool since if you did go with my idea of multiple races to choose from and both genders for those races, to make it believable you might have to put two different genders of the same species for a squad member.

You could let us pick and choose who we want so let's say you had to pick either a female salarian or a male vocha or maybe even geth since they can live sort of (hint* we've never seen the Raloi either). Anyways both have two different kinds of personalities, we get to choose the squad mates we want with us. I think that would be a cool choice based thing. You could even have the squad members betray the protagonist depending on their decisions and it might be interesting to see subtlety with characters that can be romanced. So you can't tell so easily who can be a LI (Of course that won't stop me from still looking it up on wiki).

So sequel set a bit after ME3, cameo or at least tell us about Shepard, multiple races/genders to customize as the protagonist, choice in squad and let them all be love interests. That's about all my ideas on what'd be cool. I'll leave the general story to you guys cause you usually got that department squared away. Thanks for asking for our opinions but go with what you feel we'd all like the most cause you usually can't please us all. Oh and I miss the Mako ;)



#4174
Dup3r

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^^^^^^

Holey wall of Text batman.  Paragraph breaks PLEASE!!

 

I've read that the next game is to be a prequel. Personally, I'd like to so a story line that weaves in and out of the "Shepard time line" without encountering shepard or any of his crew. ... maybe to some merchant / recon for Admr. Hackett.

 

It would be a bit tough and complex, but I tihnk it would be satisfying.  descent 3 had a DLC (before there was DLC) where you were the anti-hero setting things up for the first material defender to encounter and progress the story line. A kinda behinds the scenes missions. that presents certain difficulties to be sure a possible cannon backlashing .. but hey.. it's just a game. ;D



#4175
LoLo1498

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@

Dup3r I wrote it first and then saw no one else wrote as much as I did sorry I rambled
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