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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#376
iSousek

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Agent Zoot wrote...


The Reaper's were the bulk of the story, with them eaither dead, or allied with every race, even I can't think of anything AFTER them event. Only if they found some way of time travel to save ot bring Shepard back from the brink of death.

Or, somthing about that "infomation" that Kasumi said could implicate the Alliance.
Maybe Miranda and/or Jacob (depending if they survived ME2) could be the new leaders of Cerberus or somthing.

But, it's all up to Bio.

I just want another Mass Effect game.

If they put MP in that, make sure the Engineer class has turrets like the Cerberus ones, not smal floating ones.


I disagree that the Reapers were the bulk of the story, for me it was a mesmerizing setting. Snow on Noveria, skyscrapers on Illum, lake on Citadel presidium, Batarian slavers, Asari strippers, Salarian scientists, Human rascists and so on...

As long as all of those exist, every story in Mass Effect universe can be great and epic.
(this is my personal reason for hating synthesis as it seems to make one giant pasta out of all the carefully planted details)

We'll see, I personally believe BW can pull off a sequel.

#377
NRieh

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You've got a perfect and only possible spot to set up a game without screwing each and every player. It's 2 years of "Shepard dead". All former squad is alive. No Reapers sh!t happening yet. Make it respect BOTH ME1 and ME2 saves - and you have some chances, even if imports will only bring few lines across dialogues (as DA2).

New Hero, no fighting Ultimate Evil, well written new characters combined with some ME1 cameos, lore is not hurt, choices...are still few (Virmire, Council) and still matter.

#378
RiouHotaru

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Honestly, I think an MMO would be a great idea. STO already satisfies my Star Trek fix, so why not my ME fix?

#379
Patchwork

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With the endings problem imo a sidequel might be best option. A corsair who solves the dark energy plot, starting during the two years Shepard spent dead and wrapped up before ME3.

With the crew having a more Firefly feel than Star Trek.

#380
CRYPTIC HELL

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I think in the next mass effect gam eweapons should have 3 mod slots and spectras should have rare/unique weapons & armor peices and exclusive weapons & promos from me 2&3 should be transfered over to me 4 I also think that it should be someone that is an offspring of sheppard with more hub worlds and lot more weapons and the return of heavy weapons those were cool. more hub worlds to buy stuff & have a shop were you can camo on your weapons that you create of course. And a enemy for worst then cerberus & the reaper put together. I think the new enemy would be called a spidok that is combined all races including the reapers. The spidoks are dictator type that main goul is galactic domination. Spidok are alien race that is so far advanced beyond reapers and all other races. Spidock resign in a new galaxy. All races bulit a new ship componet called a mass relay drive that would enable space bound travel were no mass relay is present. Take place a 100 years after the reaper invasion on earth, all races have a commander sheppard & squadmates vi on there planet that describes the war with reapers which ended in galactic victory.

#381
Olem

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Shadowwot wrote...

IsaacShep wrote...

No prequels, no MMO, no pure FPS/action/action-adventure game.

I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.

Plz Bioware!


I agree with the above poster.  I loved the gameplay in ME3 - continue to build on that for gameplay.

For story and what not, use completely new characters, maybe a new galaxy, change the focus from saving the universe to something - maybe make the new hero a Han Solo type character on the run from the Alliance or something.  Increased choice and consequence.

Avoid the Hero's Journey - I don't care if you include other aspects commonly found in stories, but BioWare have heavily relied on the Hero's Journey in almost all of their games.

Prequel's are a bad idea and never turn out as well as you hoped - just look at the Star Wars Prequel Trilogy, we know too much of what happened before for a prequel to be a compelling game.

My thoughts for now anyways.


Your idea sounds like Firefly, I like it! :happy:

#382
majinclos

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After the events of ME3 make the game about a peace keeping like the spectres but this game should allow us to build our character and customize him/her. The gameplay should like free word exploration to rival saints row and also allow other online players to join in free roam or help you accomplish side quests or even the main quests. This is a topic my friends and I have often spoke of since the first ME

#383
rollblows

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theres still hope

#384
Mister Mida

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Hudson can't think of something on his own?

#385
Guest_Arcian_*

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Mister Mida wrote...

Hudson can't think of something on his own?

Why do you think we got DX:HR's endings in the first place?

#386
Lost Mercenary

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If it is indeed a prequel I'd hope for something along the lines a game that can focus on the backstories of everyone's various Shepards. And by backstories I of course mean The Skylian Blitz, Akuze and Torfan. Honestly I wish we could have explored and learned more about these events and how each unique Shepard brought something to them.

Say for example the Blitz. Shepard is described as being the only reason Elysium is left standing. How and why? What battles and strategies did he think up? What civilians did he save or fail to save? Gameplay wise it could be something along the lines of the ME2 suicide mission. Tactical choices that affect everyone around you.

The backstories are something I have whole heartedly wished we could have seen more of. ME1 gave us quite a bit of content regarding them including some side missions that show some of the fallout, but after that not so much. It was like 3 sentences in ME3 :?
Come on Bioware. Shepard's tale maybe over but his history sure isn't :P

You can call it something like Mass Effect: Origins.

Modifié par lostmercenary99, 19 septembre 2012 - 08:39 .


#387
lightning-leader

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Dmthoth wrote...

Shepard again? -> Destory Ending is cannon :)
No more Shepard? -> It's not Mass Effect anymore! :(



Same to me

#388
Mister Mida

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Arcian wrote...

Mister Mida wrote...

Hudson can't think of something on his own?

Why do you think we got DX:HR's endings in the first place?

I don't.

This involves Hudson and BioWare how?

#389
bombspy

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lostmercenary99 wrote...

If it is indeed a prequel I'd hope for something along the lines a game that can focus on the backstories of everyone's various Shepards. And by backstories I of course mean The Skylian Blitz, Akuze and Torfan. Honestly I wish we could have explored and learned more about these events and how each unique Shepard brought something to them.

Say for example the Blitz. Shepard is described as being the only reason Elysium is left standing. How and why? What battles and strategies did he think up? What civilians did he save or fail to save? Gameplay wise it could be something along the lines of the ME2 suicide mission. Tactical choices that affect everyone around you.

The backstories are something I have whole heartedly wished we could have seen more of. ME1 gave us quite a bit of content regarding them including some side missions that show some of the fallout, but after that not so much. It was like 3 sentences in ME3 :?
Come on Bioware. Shepard's tale maybe over but his history sure isn't :P

You can call it something like Mass Effect: Origins.

With 3 possible background stories, they would need to make 3 different games. That's too much to ask, but I like this idea anyway.

Maybe we get to play admiral Hackett's story. He started as a simple soldier during the First Contact War and ended the Reaper threat with Shepard's help.

#390
Cyberstrike nTo

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I wouldn't mind playing a Mass Effect 3 side story set on Earth where you play a member of the Resistance you can play as a man or woman and help Anderson and Major Coats slow the Reapers down on Earth while hearing about Shepard via news reports (from both Kaleasla and/or Allers) we could meet Ash's mother, sisters, and her brother-in-law, as well Kaiden's parents (with changes in dialoge to reflect the one that died in ME1). It could end with the Resistance fighter teaming up with Grunt, Miranda, Jack, Jacob, Zaheed, Kasumi, or Samara in the final battle in a different part of London (or the UK). 

We could also meet aliens standed on Earth because of the Reaper attack (asari, turians, salarians, and maybe some quarians and krogan) for different reasons some could be diplomats, business people, spouces, mechanics, maybe even tourists (I'm not an artist but I've an image in my head of salarian in "I love Earth" t-shirt, Bermundi shorts, sandles, and sunglasses that I find funny) that could be forced to join the resistance to survive.
 
The Resistance Fighter should NEVER meet or talk to Shepard directly in any way shape or form. S/he should hear about Shepard victories and failures I want to see how the normal human feels about Shepard and this should make Shepard more legendary and mythic.

#391
Mello

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Shepard is Mass Effect.
Without Shepard, its not Mass Effect.
Might as well just make a new game or continue to work on ME3.

#392
sumSOTY

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It shoudln't involve the protheans imo. They would end up being designed just like humans between how they act, society, etc. An alien race that existed 50k+ years ago would function much differently than our democratic society-based galaxy in the first 3 ME's. Along with transportation, social interactions, music, etc. The protheans would end up being humans copied and pasted with a different skin, and a few tweeks with how their society flows. The protheans have that secretive background. Much more interesting that way.

And NOT A SEQUEL. The 3 endings would make a completely different game. Synthetic ending, everyones now part synthetic part organic, and all the reapers are working along with the ex-organics. Destruction, all the reapers are dead, completely changing the ME universe compared to the other 2 options. control would be similar to synthesis, but would still have alot of different variables in the entire game.


As for the gameplay. it should definitely involve your class. Change the scenes up a bit depending on if your a soilder, engineer, adepts, infiltrator, etc. Maybe you get disarmed in one scene, and your character uses his specialty to fight the target (infiltrator stealths and takes him out, vanguard wrecks him with close-quarter combat biotics, engineer shoots a fireball at his face, etc.) Maybe at the start of the game, based on your class your finishing up with a different spec-op training class or whatever. Would also be cool if your class can affect more than just your skill abilities. Different objectives/useable equipment can be performed more easily or only by that class. Would definitely add more replay value.

Personally, I think the First Contact War is really the only plot I see running well. You need some massive, intimidating conflict going on. And the humans getting their **** wrecked by the strongest millitary in the universe would be a pretty interesting story.

#393
Mazebook

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Olemguy wrote...

Shadowwot wrote...

IsaacShep wrote...

No prequels, no MMO, no pure FPS/action/action-adventure game.

I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.

Plz Bioware!


I agree with the above poster.  I loved the gameplay in ME3 - continue to build on that for gameplay.

For story and what not, use completely new characters, maybe a new galaxy, change the focus from saving the universe to something - maybe make the new hero a Han Solo type character on the run from the Alliance or something.  Increased choice and consequence.

Avoid the Hero's Journey - I don't care if you include other aspects commonly found in stories, but BioWare have heavily relied on the Hero's Journey in almost all of their games.

Prequel's are a bad idea and never turn out as well as you hoped - just look at the Star Wars Prequel Trilogy, we know too much of what happened before for a prequel to be a compelling game.

My thoughts for now anyways.


Your idea sounds like Firefly, I like it! :happy:


Haha...I wanted to post the same exact thing.[smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie]

Yes, no more military...
A pirate or a trader who gets draged into dangerous things (conspiracy ect.) with a big personal sidequest.
With a lot of humor and a little bit campy. 
not a another Trilogie! Just one beautiful self contained Story.

I would loooove that.

#394
Dr_Brilliant

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RiouHotaru wrote...

Honestly, I think an MMO would be a great idea. STO already satisfies my Star Trek fix, so why not my ME fix?


I know an mmo is a very un-popular opinion but id love to play one if i could be  Drell. Drell are awesome

#395
sumSOTY

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Oh, and have the enemies and other allies be able to shoot ****ing straight. Top of the line spec-op reaper-tech cerbrus is kicking the crap out of the best police force in the world, but with their military-grade assault rifles they can't shoot a target slowwwwwllllly creeping backwards towards a shuttle (shepard saving jacob. w/e the mission was called). Make the game more realistic. It reminds me of the common cheesy **** action movie where mr actionstud stands in the line of sight of 50thousand gunmen and takes them all out without getting hit once.

ME1 showed the use of shields and the ability to absorb a few bullets. Let that play a factor. Just let it stand out more when a sheild breaks, instead of everyone getting killed with 1 round to the chest, wearing their superior military-future robocop armor.

#396
rinoe

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If ME4 become just FPS or RTS, I will shoot myself first. This will be below all standards.
ME = RPG! Dont want to even hear of anything else.

MMO - could be , if similar to TOR, but I'm afraid it will kill SP . I really want SP RPG. Dont mind multi, if it is only addon... I like multi a lot, but the story od Shepard is the most important thing in ME.

Whatever ME4 will be, as long as it has SP RP story, I will like it. I will do not even get close to a shooter. Don't even want to look at it. I will just cry.

#397
MissMaster_2

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Like I said before either IT is true or three games in one depending on Shepard picked.

Control: Shepard is now the villain because over time he/she lost their humanity.

Synthesis: Their would be a social divide between the people who accept the utopia and those who hate it the rebels go back in time to stop Shepard from making that choice.

Destroy: You have to fight the Leviathans.

All three of them have Shepard but Shep is different for every choice. I think that would be cool but it would take years to develop completely different story lines.

#398
almondroy

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I really don't know where they can go anywhere with this IP now.

You can't have a strictly post-trilogy ME game without canonizing one of the RGBY endings.
You can't really do a prequel without running into fan backlash about the ME trilogy's ending.
You can't really do an isolated subset game (ME: Terminus) for either of the above reasons.

The only suggestion I would have would be something completely off the wall--maybe a Masters Of Orion type game with RPG elements where you rebuild the galaxy's political system post-trilogy. I can't see that working well though as the core fanbase that loves first-person RPGs would hate it, and it's not really territory that the company has explored before.

#399
DTakes

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 I want to know what happens after ME3. No prequels yet please! You can't leave a girl in suspense for that long!

Although I do have to admit, I would love the option to play as an Asari (that I can customize of course).

Modifié par DTakes, 19 septembre 2012 - 09:21 .


#400
BP93

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IDGAF