Aller au contenu

Photo

Casey Hudson wants to hear fan's ideas on a new mass effect game


5257 réponses à ce sujet

#4251
Revan299s

Revan299s
  • Members
  • 95 messages

An AU would still have mass relays, eezo, biotics, asari, turians, etc.  It would still be Mass Effect.  Just not a Mass Effect where Shepard's trilogy happened.  And none of the baggage that goes with it.

That's still the same thing as saying "your choices only matter as long as we say so"

 

In this case. they wouldn't matter at all. And I wouldn't accept that. An AU would pretty much mean the end of ME Universe for me. What is this, Stargate? lol



#4252
Iakus

Iakus
  • Members
  • 30 426 messages

That's still the same thing as saying "your choices only matter as long as we say so"

 

In this case. they wouldn't matter at all. And I wouldn't accept that. An AU would pretty much mean the end of ME Universe for me. What is this, Stargate? lol

Going AU would close the circle on Shepard's story.  Your choices would still be valid in that universe.  But they would not carry over into the next story.

 

Setting up a canon is saying only some of the audience played the game "right"  Everyone else can just stfu and come along for the ride. 

 

And trying to accomodate all the chocies will water the choices down to nothing. 

 

So I say.  Shepard's story is done.  Don't try to link it to the next game.  Just tell a different story.



#4253
JeffZero

JeffZero
  • Members
  • 14 400 messages
Please no Destroy canon, I don't think I could ever finish a file with that choice.

Please no MMO, I wouldn't touch it as I've never touched one and remotely enjoyed the experience.

Please no Prothean prequel, I need humans in my Mass Effect.

Please no AU, it'd just feel kind of tired and marketing would be a nightmare.

Find a way to remotely homogenize the tomfoolery at ME3's conclusion, jump forward 50+ years, set sail on a bold new expedition that quickly unravels when <new elements; new races; new ideas> collide and go from there.
  • SwobyJ aime ceci

#4254
Iakus

Iakus
  • Members
  • 30 426 messages


Find a way to remotely homogenize the tomfoolery at ME3's conclusion, jump forward 50+ years, set sail on a bold new expedition that quickly unravels when <new elements; new races; new ideas> collide and go from there.

 

Is trivializing a choice any better than ignoring it?



#4255
JeffZero

JeffZero
  • Members
  • 14 400 messages
Yes, for me anyway, because I just can't see a flat-out reboot looking particularly appealing just yet. Mostly the same major arcs would come into play, wouldn't they? For such a story-driven franchise, player fatigues of "but I've already cured the genophage" and so forth would really rear their ugly heads. Or are you proposing an alt reality where the krogan are everywhere, a sprawling empire, when humanity hits the scene? Regardless that's just one example; I don't know, it just seems a bit done and a tough sell.

But I do have a sinking feeling they won't go forward directly answering 3 any time soon, because I could definitely see the writers fretting too much that nothing they say or do will appease the core, so best to leave it as gargantuanly game-changing as it appears and "explore elsewhere in the rich Mass Effect universe."

#4256
Iakus

Iakus
  • Members
  • 30 426 messages

Yes, for me anyway, because I just can't see a flat-out reboot looking particularly appealing just yet. Mostly the same major arcs would come into play, wouldn't they? For such a story-driven franchise, player fatigues of "but I've already cured the genophage" and so forth would really rear their ugly heads. Or are you proposing an alt reality where the krogan are everywhere, a sprawling empire, when humanity hits the scene? Regardless that's just one example; I don't know, it just seems a bit done and a tough sell.

But I do have a sinking feeling they won't go forward directly answering 3 any time soon, because I could definitely see the writers fretting too much that nothing they say or do will appease the core, so best to leave it as gargantuanly game-changing as it appears and "explore elsewhere in the rich Mass Effect universe."

 

 

I imagine they'd only come into play if the writers think they have an interesting story to tell about it.  At least, that's what I'd hope.

 

As for a reality where there's a massive krogan empire out there, well, given how some ME3's ended, that possibility would have to be accounted for anyway, which is part of the problem unless we want to go around canonizing choices ;)

 

What I am thinking is more akin to the jump from Baldur's Gate to Neverwinter Nights (minus the edition change) Same universe.  Same creatures.  But the events of Baldur's Gate do not touch Neverwinter Nights at any point.  They are separate stories, separate games.  You do not need one to understand the other.  Even for context.



#4257
JeffZero

JeffZero
  • Members
  • 14 400 messages
That sounds like a cool way to handle things. My BioWare knowledge pre-KOTOR is highly limited; I didn't know those were tied together at all.

#4258
Iakus

Iakus
  • Members
  • 30 426 messages

That sounds like a cool way to handle things. My BioWare knowledge pre-KOTOR is highly limited; I didn't know those were tied together at all.

 

That's just it, they are tied together only by being in the same universe.

 

Both are set in the Forgotten Realms setting, on the same continent (Faerun) and are in the same general region (the Sword Coast).  That's it.  There is no other overlap.  Not even cameos.



#4259
Drone223

Drone223
  • Members
  • 6 663 messages

If it is a bad idea, then it's Bioware's own fault for ending the trilogy the way they did. Canonizing one of them will basically put the entire audience on notice that "your choices only matter as long as we say so". (well, they did that already, but I digress) 

 

An AU would still have mass relays, eezo, biotics, asari, turians, etc.  It would still be Mass Effect.  Just not a Mass Effect where Shepard's trilogy happened.  And none of the baggage that goes with it.

The only thing that will be canonized is the destroy ending (and the death of the geth if they weren't already killed on Rannoch), other choices in the trilogy don't have to (how does curing the geneophage have anything to do with the destroy ending?) ME next may even have a few references to those choices.

 

AU will just be the same thing as starting a new franchise/rebooting the franchise, since the trilogy isn't even 10 years old its a bad idea. If Bioware are going to progress the series they may have to make certain events canon for the sake of the story (which I'm willing to accept them doing).  


  • Armali aime ceci

#4260
JeffZero

JeffZero
  • Members
  • 14 400 messages
Man, I really hope you're wrong about Destroy somehow.

#4261
SPARTANbornKILA

SPARTANbornKILA
  • Members
  • 21 messages

I don't think Bioware would choose a canon ending, I could be wrong but I think this because they might be wary of just how the fans could react (especially with the reaction/issues over the original endings). Also, it probably wouldn't be that hard to incorporate the overall ending of the trilogy: Shepard is no more, reapers have been defeated; I'm thinking even the opening/intro scene to the upcoming game could easily accomplish this. Before starting the game, it would ask questions over the major decision made in the previous games but I am only looking at which ending was chosen, this would then give a specific opening related to said ending. Even then it wouldn't be that hard, each specific scene would have a core set of dialogue that would vary to some degree from the others and then would lead into setting the theme of the galaxy some time after the Reaper War (centuries?... a millennia?).

 

Well that's my 2 cents worth; love it, hate it, or discuss it.



#4262
Rodus Maxumus

Rodus Maxumus
  • Members
  • 71 messages

To go forward the trilogy has to be canonised. If they try to make a game with all of your choices from ME 1 to 3 you would have a massive game that would only last a few hours. Though some people will hate the idea because “that’s not how I played it”, but establishing cannon does not in any way diminish a person’s own play though, other games have done it and it has not hurt their franchises.

First of all the three endings are so wildly different that it would make the next game impractical.
Next, Citadel space and explored space is less than 1% of the galaxy and the Reapers are galaxy wide harvesting advanced races that the Citadel races would never have even heard of. If the control and synthesis ending are used that would open up the whole galaxy but if the destroy ending is used that would still leave 99% of the galaxy unknown (and leave 99% of a galaxy to explore).

Then there is the whole Krogan genophage thing. If the genophage is cured then there will be a population explosion of Korgan (even if they are using birth control, Korgan condoms the next growth industry), the ramifications of that will depend on who is in charge of the Korgan. Either Wrex is in charge and he is keeping their destructive impulses in check or Wreav is in charge and a new Korgan rebellion is on the cards.
 
Those choices are too big to ignore, some can be ignored but not them.


  • Armali aime ceci

#4263
DravenShep

DravenShep
  • Members
  • 247 messages

Just because the very vocal few had picked Destroy ending does not always make it a good canon ending. Synth ending does NOT open up 99% of the galaxy, yet somehow leave an entire story to explore. Destroy pretty much obliterates all tech, so everyone has to start all over from the stone age.  But there are other points I agree on. Just make the next games far enough in the future where there are only mentions of Shepard's adventures. With the new game, let us pick which ending we chose and let the new story just flow.

 

 

Did anyone think about the Quarians when they picked the Destroy ending? They rely on tech which keeps them alive. Destroy ended would kill them too, by destroying their suits. Their immune system couldn't adapt quick enough.



#4264
Rodus Maxumus

Rodus Maxumus
  • Members
  • 71 messages

Just because the very vocal few had picked Destroy ending does not always make it a good canon ending. Synth ending does NOT open up 99% of the galaxy, yet somehow leave an entire story to explore. Destroy pretty much obliterates all tech, so everyone has to start all over from the stone age.  But there are other points I agree on. Just make the next games far enough in the future where there are only mentions of Shepard's adventures. With the new game, let us pick which ending we chose and let the new story just flow.
 
 
Did anyone think about the Quarians when they picked the Destroy ending? They rely on tech which keeps them alive. Destroy ended would kill them too, by destroying their suits. Their immune system couldn't adapt quick enough.


Oh come on the synth ending was creepy “space magic”. And the Reapers were galaxy wide (maybe not the whole galaxy but they would not have just contained themselves to the 1% of explored space) and in the synth ending they survived so it would open up whatever parts of the galaxy they are also in.

As for the destroy ending destroying all tech, that’s BS. The annoying kid was a bit ambiguous on one hand he is saying all AI’s will be destroyed and then he’s say anything with Reaper Code (and may be Reaper hardware - Shepard’s implants) will be destroyed but he did not say all tech would be destroyed. Obviously it didn’t because Tali was still running around at the ending and the Normandy was repairable.



#4265
nallepuh86

nallepuh86
  • Members
  • 120 messages

I don't think Bioware would choose a canon ending, I could be wrong but I think this because they might be wary of just how the fans could react (especially with the reaction/issues over the original endings). Also, it probably wouldn't be that hard to incorporate the overall ending of the trilogy: Shepard is no more, reapers have been defeated; I'm thinking even the opening/intro scene to the upcoming game could easily accomplish this. Before starting the game, it would ask questions over the major decision made in the previous games but I am only looking at which ending was chosen, this would then give a specific opening related to said ending. Even then it wouldn't be that hard, each specific scene would have a core set of dialogue that would vary to some degree from the others and then would lead into setting the theme of the galaxy some time after the Reaper War (centuries?... a millennia?).

 

Well that's my 2 cents worth; love it, hate it, or discuss it.

 

Well, fallout basically is praised for its choises and consequences, still people has no problems that they made canon that shady sands survives(even player would kill everybody in the village) and becomes big city in fo2. Same thing is mayor What you could kill in both series you get references that she survived the both games in new vegas.

 

So i dont see any problems if they choose something as canon (destroy most likely).



#4266
Iakus

Iakus
  • Members
  • 30 426 messages

Fallout is praised for having the player's choices matter within the game itself.  Not for following through with them from game to game.

 

Mass Effect has pretty clearly demonstrated how unsustainable that is.



#4267
PwrdOff

PwrdOff
  • Members
  • 273 messages

ME4 would work best as a spiritual successor to the last three games, borrowing many of the same themes and concepts but in a fresh universe with new species, characters, and conflicts not weighed down by any excess baggage.  Of course, they would have to take care not to make any of the new elements too blatantly analogous to old ones.

 

I'd like to see a setting that skews more towards frontiersmanship and the rise of galactic civilization, in contrast to the sort of downfall of the gilded faux utopia that we saw in the ME trilogy.  Maybe instead of an organic vs. synthetic conflict, the story could focus on genetic engineering vs. natural evolution or something like that.  The protagonist could be a sort of outlaw adventurer instead of uniformed military, and the morality scale aligned along a different axis, perhaps revolving around traditionalism against radicalism, though I'm not sure how much that could really be differentiated from the Paragon/Renegade divide.

 

Gameplay should be a bit streamlined too.  There isn't really a need for separate classes anymore, you should just be able to choose from a list of "bonus" powers, perhaps with a tech tree to maintain some consistency that could also be tied to your dialogue choices.  The number of weapons should be reduced and variety implemented through mods instead, and armor customization should be largely cosmetic.  It would also be nice if you could switch between squadmates in combat, though I can see how that can become tedious if becomes a requirement to progress through the game.  Active abilities could be made a bit more subtle to facilitate this, so that the game becomes more strategic rather than just spamming power combos.  



#4268
Lluthren

Lluthren
  • Members
  • 258 messages

Let me play as a Turian mercenary and do cool vehicle missions in other galaxies, and let there be an advanced character creator and a male quarian team member. Let the ship be smaller and less clean-looking than the Normandy.

If they absolutely have to scrap a race, I'd prefer to have them scrap the yahg and/or vorcha, if they're not going to use them anyway, or the Asari, but that's only because I never liked the asari.  

Have us go to the home planet of a species with a bunch of alien flora and an unbreathable atmosphere where we need to wear special gear to go out, that would be so cool.

 

If we run into enemies in space, I'd like real space battles this time. I understand that you couldn't fight the reaper vessels in mass effect 3, but I'm going to assume that there are going to be no reapers in the new game. Maybe we could even have small missions that you really need to control the ship for, like in star trek online. I love the space battles in STO, much better than ground battles.

 

Please let the infiltrator really sneak, and not have the enemy be alerted as soon as the team enters a room, so you can sneak attack for extra damage. This way I have a good reason to make my team out of a bunch of infiltrators sometimes. In Mass effect Infiltrators were just sharp shooters that turned invisible sometimes, you rarely got to sneak attack because one of your party members would always alert the enemy or the enemy would miraculously just know you arrived. It would also be nice if more options in a quest were class specific, this would make people more curious about trying other classes.

 

It would also be nice if we did not need a full party to go on missions, that could be optional, much like in DA2, so you can try to solo most of the game and then brag about it to every one. The easiest class for that could be infiltrator, if you are capable of hiding and covering your tracks, of course.

If in a party, I think the PC should have a bleed out timer, like in ME multiplayer, so it makes more sense that you can bring team members back to the fight and so it doesn't look like everyone just gives up after the PC is down. 

 

Oh, and I would not like a prequel that much, nor would I really like cameos from mass effect. 

 

that's pretty much all I could come up with.



#4269
Revan299s

Revan299s
  • Members
  • 95 messages

Always thought it would of been cool to control multiple party members in certain situations.

 

There are situations like the Suicide mission in ME2 where it would of been cool to also be in control of the fire team. After Shepard's team progressed so far it could switch to the fire team leader.

 

Not something I would want to see for every mission, just in specific situations. in ME3 would of been nice to assign Legion 2 other party members on the Rannoch mission and switch to his team once or twice.(like when Shepard's team has to survive long enough for Legion to activate a console) And the final push at the end of the game, had 2 teams pushing towards the citadel "beam".(honestly I kind of wanted everyone present even if they weren't in your  squad)

 

Would be a nice feature for the next game.



#4270
laudable11

laudable11
  • Members
  • 1 181 messages

No reapers.



#4271
Iakus

Iakus
  • Members
  • 30 426 messages

 

 

So i dont see any problems if they choose something as canon (destroy most likely).

 

Canonize IT.

 

I'd love to see the reaction to that :D



#4272
Armali

Armali
  • Members
  • 32 messages

I agree with canonising some things for the sake of making a sequel viable. They have to do it; if they didn't, they'd have to make several different games based on each major ending and that is nowhere to go with a series.

 

What I'm against are the suggestions for going to a different galaxy. We already have a giant, mostly undiscovered galaxy of billions of stares and trillions of planets. So much life could be anywhere on any of these planets and yet people want to go to a different galaxy. There could be a species just achieving spaceflight like humans are now. Why not search for life in our own galaxy?

 

Also, how does anyone propose on traveling to a different galaxy? Do you actually know how far away those are?

 

 

Always thought it would of been cool to control multiple party members in certain situations.

 

There are situations like the Suicide mission in ME2 where it would of been cool to also be in control of the fire team. After Shepard's team progressed so far it could switch to the fire team leader.

 

Not something I would want to see for every mission, just in specific situations. in ME3 would of been nice to assign Legion 2 other party members on the Rannoch mission and switch to his team once or twice.(like when Shepard's team has to survive long enough for Legion to activate a console) And the final push at the end of the game, had 2 teams pushing towards the citadel "beam".(honestly I kind of wanted everyone present even if they weren't in your  squad)

 

Would be a nice feature for the next game.

 

Well, you did get to control Joker when the Collectors boarded the Normandy in ME 2.



#4273
Metallica93

Metallica93
  • Members
  • 211 messages

To be blunt, you're mentally deranged if you actually want another "Mass Effect" game.

 

1) Expect lots of content to be ripped out of the game and sold as DLC (it's EA).

2) Expect DLC to be sold in the form of a 'Season Pass' or a 'Premium' package to give the illusion of cheaper content (it's EA).

3) Expect a poorly written, rushed, and unfinished game with lots of bugs and glitches (it's BioWar/EA and EA - also see "SimCity", "Mass Effect 3", "Battlefield 3", "Battlefield 4", etc).

4) Expect PC players to get the short end of the stick.

5) Expect a ton of upset fans when the new game isn't what the vast majority of people wanted.

 

A popular phrase on the Internet is, "Don't feed the troll". And here you are lining up to give EA your money? The people I met on BSN were awesome, but... like I said, mentally deranged.

 

EDIT: People will try to prove me wrong (and some will cry about it), but I'd honestly like to see some solid evidence to debunk my theories, please.



#4274
Revan299s

Revan299s
  • Members
  • 95 messages

Well, you did get to control Joker when the Collectors boarded the Normandy in ME 2.

Not exactly what I meant. lol but True!

 

Also, another thing I would like to see is Paragon-only and Renegade-only squadmates. And make it so that you HAVE to follow that path to keep them, or they would leave after so many good/bad deeds. I would be happy if there is only one for each.



#4275
Vespervin

Vespervin
  • Members
  • 2 038 messages

This is what I want, 

 

Main Character for Mass Effect (4)