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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#4276
Starkill19

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You know what I would like? Citadel Noire. Think L.A. Noire, but on the Citadel. Basically where you are a new member of C-Sec (Maybe with you being able to pick one of the various races as your race not just human) and have to go around solving cases and being in shoot outs and the like. It could be set before the ME Trilogy, heck maybe you play as the first human who joins C-Sec or even have it set before humans were encountered. Perhaps during the Krogan Rebellions, where you play a Turian who just joined C-Sec and is trying to be a good Police Officer while the galaxy is being swept up into a confusing and scary race war. I think it would be rather fun and generally awesome. 



#4277
Rodus Maxumus

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You know what I would like? Citadel Noire. Think L.A. Noire, but on the Citadel. Basically where you are a new member of C-Sec (Maybe with you being able to pick one of the various races as your race not just human) and have to go around solving cases and being in shoot outs and the like. It could be set before the ME Trilogy, heck maybe you play as the first human who joins C-Sec or even have it set before humans were encountered. Perhaps during the Krogan Rebellions, where you play a Turian who just joined C-Sec and is trying to be a good Police Officer while the galaxy is being swept up into a confusing and scary race war. I think it would be rather fun and generally awesome.

On a frontier planet would be better I think, one of those settlements not sectioned by the Citadel Council and not allied with any race.



#4278
Prizrak232

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 This is just an idea and it doesn't have to go anywere if you don't want it to. But I was thinking there is a good chunk of time between Shepard's enlistment in the Alliance and the events of Mass Effect 1. So there could be an "Origins" approach to the next Mass Effect game.

 

Where you pick the 3 Origin stories (Colonist, Spacer, Earthborn) and play through them just like you played through the origin stories in Dragon Age Origins. Except you would be a child like 16 or 17 I believe. Ofcourse with going back to Shepards past you would also be able to experience the 3 backgrounds (Ruthless, Sole Survivor, and War Hero).

 

I wanted to leave most of this idea open to interpretation so the developers could make it there own. But my personal input is "make what you want to" you are the developers and as we seen with Mass Effect 3 the fans can't always be pleased. I do respect the fact that you are asking for the fans input on the matter that shows me that you atleast somewhat care for what your fans think. I can't ofcourse prove or disapprove of that statement but it is just my opinion anyway. Thank you.

 

Sincerely,

Prizrak



#4279
Revan299s

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You know what I would like? Citadel Noire. Think L.A. Noire, but on the Citadel. Basically where you are a new member of C-Sec (Maybe with you being able to pick one of the various races as your race not just human) and have to go around solving cases and being in shoot outs and the like. It could be set before the ME Trilogy, heck maybe you play as the first human who joins C-Sec or even have it set before humans were encountered. Perhaps during the Krogan Rebellions, where you play a Turian who just joined C-Sec and is trying to be a good Police Officer while the galaxy is being swept up into a confusing and scary race war. I think it would be rather fun and generally awesome. 

I like the idea of this. I just wouldn't want this to be the core gameplay. Either in addition to the gameplay we already know. Or as DLC. Would be cool if as DLC it gave you control of Garrus during his C-Sec days for this. :P



#4280
Invisible Man

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what do people think about selecting your origin (as in spacer, colonist, etc.), then playing through an origin mission that sets you up as a sole survivor, war hero, or ruthless, using clearly defined choices?



#4281
JeffZero

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It's a cool idea and I would love to see it happen, sure.

#4282
Revan299s

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what do people think about selecting your origin (as in spacer, colonist, etc.), then playing through an origin mission that sets you up as a sole survivor, war hero, or ruthless, using clearly defined choices?

Ever since DAO I have wanted this. But it almost seems like BioWare has abandoned this design.



#4283
JeffZero

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It strikes me that Origins was a very specific case of it and it was benefited majorly by all the delays anyway. If that mechanic was in any BioWare games pre-ME1 I wouldn't know though, KOTOR notwithstanding.

It's a step back toward the idea that Inquisition has us choosing our races again, but it's obvious they all have a single potential origin and it is known they won't feature playable levels showcasing any uniqueness about it. Which is fine with me, but yeah, I would love to see that again sometime.

#4284
Revan299s

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It strikes me that Origins was a very specific case of it and it was benefited majorly by all the delays anyway. If that mechanic was in any BioWare games pre-ME1 I wouldn't know though, KOTOR notwithstanding.

It's a step back toward the idea that Inquisition has us choosing our races again, but it's obvious they all have a single potential origin and it is known they won't feature playable levels showcasing any uniqueness about it. Which is fine with me, but yeah, I would love to see that again sometime.

Yeah. Back when I played DAO, I had hoped it would become a BioWare standard lol.

 

Also, since I am currently in a playthrough of ME3 I realized something I DON'T want in the next Mass Effect.

 

Automated conversations. (it was in DA2 as well, hopefully it wont be in DA:I)

Give us back full control of every conversation again.



#4285
JeffZero

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There's a ton of that in ME3, isn't there? It's my only major issue with the game. DA2's is far less by comparison; having heard it infests the game for three years and experiencing ME3 at launch I had assumed it would be as bad, so when I played it for the first time just now I was pleasantly surprised.

Still kinda sucks though, yeah.

#4286
B.Shep

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Yeah, autodialogue was  used way to many times in the main game :wacko: 

But I have to confess I liked the way they used it in Citadel DLC with that "mingle" option.


  • Dubozz et JeffZero aiment ceci

#4287
JeffZero

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Me too. That was grand.

Citadel DLC is glorious. The only thing I can say against it is how uninspired its name is. :P

#4288
Revan299s

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I never cared for the Citadel DLC my first time through. I think I gave up on it after 20min or so lol. I didn't like the comedic nature of it. SInce I am on a new playthrough, maybe I'll give it a better chance this time.



#4289
Iakus

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Ever since DAO I have wanted this. But it almost seems like BioWare has abandoned this design.

 

The original Mass Effect had some thing like it.  It's didn't sset up Shepard's origin, but it was an origin-specific mission that tied in to Shepard's past.  In addition, certain missions tied into Shepard's reputation as a War Hero, Ruthless, or Sole Survivor, with extra dialogue to go with it.



#4290
CronoDragoon

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Ever since DAO I have wanted this. But it almost seems like BioWare has abandoned this design.

 

They were originally going to do different origins for the Inquisitor back when human was the only race, but once given more time they decided to transform "different origins" into "different races each with one origin."



#4291
Revan299s

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They were originally going to do different origins for the Inquisitor back when human was the only race, but once given more time they decided to transform "different origins" into "different races each with one origin."

I would of been happen with an Origin for each major class, for every race. Similar to how each class has a unique story in TOR.

 

Oh well, still looking forward too it.



#4292
nallepuh86

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I hated the origins starts. Its better to leave some in imagination than make an content that players cant access. Also in dragon age origins they were boring and meaningless anyway(well the whole dao was boring game).

 

If there would be 5 different starts, Asari(Shepard`s and liara`s little blue children :wub: ), human, turian, elcor and volus and each unique start would last 20 minutes, then you would lose 1 hour and 20 minutes of game content. Thats a lot.

 

Also voice acts for for each race would cost a lot. It is just better to focus on one and stick with it. Well, Human and asari actually could use same female actor because they sound same, but others would require new acting.



#4293
Garrison2011

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Mass Effect: Ark

A new trilogy based in the Andromeda galaxy. During the Reaper war, the Council began to have significant doubts that victory was even remotely possible. At every front they were being pushed back, world after world falling to the Reaper horde... Something had to be done. In secret, a new initiative, code-named 'Ark,' was started. While most of the galaxy focused on building the Crucible, an enourmous cruiser, capable of holding thousands, was designed and built, its crew carefully picked person-by-person. Scientists, brilliant minds, thinkers, even artists. All of the best and the brightest, not to mention a significant military division as well.

When Thessia fell, the Council realized that they were out of time. The Ark had to be launched now, and the order was quickly given. The Ark, fully-crewed began it's journey... And as the giant vessel jumped into FTL speeds, and those who had been chosen on board sank into cryo-sleep, the hopes and futures of entire civilizations went with them. It took a long time for them to reach Andromeda. Even traveling at FTL velocities wasnt as fast as transit through the relays.

And this is really where the story can go anywhere. It sets things apart enough to give you a sequel BUT maintain the same species and rules as always, while introducing some new ones. Let's see if this is the direction you guys are looking at going in. :)

#4294
Revan299s

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I hated the origins starts. Its better to leave some in imagination than make an content that players cant access. Also in dragon age origins they were boring and meaningless anyway(well the whole dao was boring game).

 

If there would be 5 different starts, Asari(Shepard`s and liara`s little blue children :wub: ), human, turian, elcor and volus and each unique start would last 20 minutes, then you would lose 1 hour and 20 minutes of game content. Thats a lot.

 

Also voice acts for for each race would cost a lot. It is just better to focus on one and stick with it. Well, Human and asari actually could use same female actor because they sound same, but others would require new acting.

How do you lose game content? It's still game content anyway you look at it. And DAO was boring? It's one of the best BioWare games to date. And I hope you are not expecting elcor and volus to be playable lol because I doubt that will happen. Also, what do you mean content you can't access? You played through each origin...



#4295
Drone223

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Mass Effect: Ark
A new trilogy based in the Andromeda galaxy. During the Reaper war, the Council began to have significant doubts that victory was even remotely possible. At every front they were being pushed back, world after world falling to the Reaper horde... Something had to be done. In secret, a new initiative, code-named 'Ark,' was started. While most of the galaxy focused on building the Crucible, an enourmous cruiser, capable of holding thousands, was designed and built, its crew carefully picked person-by-person. Scientists, brilliant minds, thinkers, even artists. All of the best and the brightest, not to mention a significant military division as well.
When Thessia fell, the Council realized that they were out of time. The Ark had to be launched now, and the order was quickly given. The Ark, fully-crewed began it's journey... And as the giant vessel jumped into FTL speeds, and those who had been chosen on board sank into cryo-sleep, the hopes and futures of entire civilizations went with them. It took a long time for them to reach Andromeda. Even traveling at FTL velocities wasnt as fast as transit through the relays.
And this is really where the story can go anywhere. It sets things apart enough to give you a sequel BUT maintain the same species and rules as always, while introducing some new ones. Let's see if this is the direction you guys are looking at going in. :)

If they do that bioware may as well start a new franchise instead, not to mention only 1% of the galaxy has been explored so there is no need to set the next game in another galaxy.

#4296
Garrison2011

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If they do that bioware may as well start a new franchise instead, not to mention only 1% of the galaxy has been explored so there is no need to set the next game in another galaxy.


I'm just saying that it would make it easier going forward story-wise. None of the endings would have to be canonized, since the Ark crew would be unaffected no matter what happened in ME3. This could also open up the gateway to returning to our own galaxy at some far point in future, discovering that the relay system eventually broke down or something and that they've been effectively flung back into the dark ages. I honestly don't see how Bioware can go forward without making one of the endings cannon ( heaven forbid they make it the synthesis ending... ) without pulling something like this. Time is needed and this would definitely help create that 'sense of exploration' they keep on saying they want to get back to.

#4297
Drone223

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Problem is that it would take thousands of years to get to the Andromeda galaxy even with FTL travel, also there will be no mass relay's to use since they are extremely dependent them to get from one system to another and their FTL abilities are limited, not to mention  there parasitic need for mass effect technology (they don't bother developing their own technology since the reapers provided the technology for them). tbh I think they should make the destroy ending canon, if leads to getting a good story then I'm all for it.



#4298
Finlandiaprkl

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ADD. CONTROLLER. SUPPORT. FOR. PC.

 

Thank You :).


  • SNascimento aime ceci

#4299
SNascimento

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ADD. CONTROLLER. SUPPORT. FOR. PC.

 

Thank You :).

YES, FOR THE LOVE OF THE GODS! 



#4300
Rodus Maxumus

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Mass Effect: Ark

A new trilogy based in the Andromeda galaxy. During the Reaper war, the Council began to have significant doubts that victory was even remotely possible. At every front they were being pushed back, world after world falling to the Reaper horde... Something had to be done. In secret, a new initiative, code-named 'Ark,' was started. While most of the galaxy focused on building the Crucible, an enourmous cruiser, capable of holding thousands, was designed and built, its crew carefully picked person-by-person. Scientists, brilliant minds, thinkers, even artists. All of the best and the brightest, not to mention a significant military division as well.

When Thessia fell, the Council realized that they were out of time. The Ark had to be launched now, and the order was quickly given. The Ark, fully-crewed began it's journey... And as the giant vessel jumped into FTL speeds, and those who had been chosen on board sank into cryo-sleep, the hopes and futures of entire civilizations went with them. It took a long time for them to reach Andromeda. Even traveling at FTL velocities wasnt as fast as transit through the relays.

And this is really where the story can go anywhere. It sets things apart enough to give you a sequel BUT maintain the same species and rules as always, while introducing some new ones. Let's see if this is the direction you guys are looking at going in. :)


I have to ask, why do they need to go to another galaxy? The ark would not need to travel to the next galaxy, all they would need to do is leave the galaxy and hide in dark space. The ark could go into “stand-by mode” for several hundred years then come back after the Reapers have left and prepare for the next Reaper invasion.