In my darker Mass Effect thoughts (forget about the ending slides), I imagine a post-war Milky Way with a toppled Asari civilization, with AY taking dominance (again?).
Casey Hudson wants to hear fan's ideas on a new mass effect game
#4351
Posté 31 mars 2014 - 03:37
#4352
Posté 31 mars 2014 - 11:06
Default character in both game and marketing to be female.
- Kaiser Wilhelm aime ceci
#4354
Posté 01 avril 2014 - 03:39
If I could offer one serious piece of advice. Make the game you want to make.
Don't make anything less than what you envision and don't cut your creative content for the purpose of "STREAM-LINNING".
Yes.
#4355
Posté 03 avril 2014 - 05:21
You know what I'd REALLY like to see? Different car models and colors in the cities. It was always annoying to see that same red, flying car model especially in Nos Astra where there were hundreds of them flying in close proximity.
- laudable11 aime ceci
#4356
Posté 03 avril 2014 - 07:07
The red car was important though.
Okay, let's have more blue ones.
#4357
Posté 03 avril 2014 - 09:14
Instead of thinking about how Mass Effect 4 would be, I’d rather focus on the good and the bad of previous Mass Effect episodes. I’m sure that you guys are smart enough to come up with a new ME episode using all the feedback that you get.
What I liked about ME above all other games is that it is an experience rather than just any other game. You’re living a story, am able to make choices with consequences for the storyline, you have the freedom to step out of the main story and just do stuff, and so on. It’s the experience that matters, everything else is just sugar on top. We all want to feel like we’re Sheppard, like we’re living the story, like we’re in control of what we want to do with “our lives”.
Unfortunately some of this was lost during the development of ME. The main story line became more important and decisions didn’t have as much influence in ME3 as they had in ME1. This basically means we are less in control, which means it has lost part of its greatness… While I’ve played ME1 for months, I’ve only played ME3 for a few days. What started as an experience in ME1, ended as being part of a movie in ME3.
So what makes things an experience? There’s a ton of small things.
First off, the music. Music creates an atmosphere and the soundtrack of ME is absolutely brilliant. I particularly liked the music in ME3. I loved the fact that the music changes as you enter and exit the bar in ME2. I’ve walked back and forth for dozens of times, just to experience how real it feels. On the bad side, what I didn’t like about the music are the “predefined-on-event” (particularly when the battles start) music themes… even a brilliant song gets pretty annoying if you heard it a hundred times.
Of all the aliens, I especially love the Asari. What I didn’t expect is how beautiful I found Liara, but also the dancers in the different places were great. It strangely makes all the sense in the world that aliens can be beautiful as well, and I’ve never seen it expressed this good anywhere else.
History and personalities are found throughout ME and they add a lot to the overall atmosphere. It’s not on the foreground, but it’s subtly hidden in the dialogues. It’s a neat trick to use a codex for the context and not ruin the dialogues with facts about the history that you normally wouldn’t say as well. Dialogues in the proper context definitely add to the experience.
As a detail, I especially loved the elevators and other stuff in ME1 that hid the ‘loading’ panes. It bridges the gap between scenes and with that it gives you the feeling that it’s all connected (and how it’s connected!) instead of just ‘zapping’ around from place to place. Context is everything if you’re building an experience! I loved looking around in the elevators, attempting to get a few more details that I didn’t notice before. As such I never understood why it was removed from ME2 and ME3.
Feelings like love and companionship are in my opinion a bit overrated in the game. We all just walk around to the characters after every encounter to get to the love scene. Even though it’s a nice piece of the story that I wouldn’t like to miss (with great music again), I didn’t like running the same route over and over again just to get to the love scene… I think this could have been done better, perhaps if the characters are walking around by themselves and seem to interact with each other, like we do in real life.
Side quests are easily forgotten. Please make side quests, a lot of them. The give us the ability to choose, and choices add to the experience. I liked the idea in ME1 that you can just visit a random planet, browse around, do some shooting and get a small reward… however, the level generator was pretty horrible and the levels were too small and too much the same, which means the good idea resulted in a bad implementation, with a boring experience.
Oh and one more thing. If asked Henry Ford asked people what they wanted before he started building cars, they would have answered “a faster horse”. So, bottom line… make it an experience rather than a shooter or an rpg; it’s the soul and vision that separates ME from the rest of the games.
- Gabi_MuadDiB aime ceci
#4358
Posté 11 avril 2014 - 11:58
Well, While being the awesomenss that was Shepard, In a way i Kinda wanted to be my OWN character, hear me out. Something like others have said. Pick your own race with its own starting place (Dragon age origins anyone???) and then go from there, And maybe make it much later when the galaxy is stabilized. And some new system of travel has been established. But again about the ability to create your own individual character or background. Not like "you are such and such, here is your 3 backgrounds to choose from". Or possibly even create the option to start the new game based on some form of whatever ending ME3 had, like, The reapers are destroyed but now the galaxy is stranded and in chaos and it is survival of the fittest, or that all life is part synthetic as per that ending. Or that the reapers DID indeed harvest that cycle, and you need to pick from some crazy new alien race options. Again this is all speculation, as any great idea for a new game, will be impounded by you know who and their tight budget and outrageous release deadlines.
#4359
Posté 12 avril 2014 - 12:29
Default character in both game and marketing to be female.
That's unlikely to happen, marketing is about marking sure you sell your product to as many people as possible, since most people who played ME trilogy played male Shepard they promoted a male Shepard, also its a matter of money being spent on advertising you don't to spend too much money on advertising just enough to promote your product to as much people as possible (just pointing out something).
On-topic: Playing a freelance who frequently ends up fighting with the bigger merc groups (blue suns, Eclipse, blood pack) in their jobs could make for a good story with the main antagonist could be the form one of those groups.
Modifié par Drone223, 12 avril 2014 - 12:32 .
#4360
Posté 12 avril 2014 - 12:48
I'd like the trilogy to be expected to be played as a trilogy, marketed as a trilogy, no need for each game past the first to be dumbed down and marketed as the best place to start playing Mass Effect.
You keep the story compelling with a natural flow , people will want to play the series.
- Etocis aime ceci
#4361
Posté 12 avril 2014 - 10:56
That's unlikely to happen, marketing is about marking sure you sell your product to as many people as possible, since most people who played ME trilogy played male Shepard they promoted a male Shepard, also its a matter of money being spent on advertising you don't to spend too much money on advertising just enough to promote your product to as much people as possible (just pointing out something)
But did most play manshep because thats what was marketed at them? If it was the other way around why wouldn't most people play as a woman?
#4362
Posté 13 avril 2014 - 03:14
But did most play manshep because thats what was marketed at them? If it was the other way around why wouldn't most people play as a woman?
From the official statistics released from Bioware most people played as male Shepard so it makes sense to market male Shepard since most people played as him, but this is for another discussion.
#4363
Posté 13 avril 2014 - 09:31
From the official statistics released from Bioware most people played as male Shepard so it makes sense to market male Shepard since most people played as him, but this is for another discussion.
Well yes, because it's the default option. So I am suggesting changing that and the marketing to match.
#4364
Posté 13 avril 2014 - 08:24
Well yes, because it's the default option. So I am suggesting changing that and the marketing to match.
Well tbh don't expect them change it anytime soon, they will always use a marketing strategy that they think will get them more sales (if they think marketing a male default (like the current trilogy) will get them the most sales then they'll do so).
#4365
Posté 14 avril 2014 - 03:51
Roughly back to about the amount that they were around in ME1.
Their presence really smothered ME3, over the top.
#4366
Posté 14 avril 2014 - 03:58
If Cerberus are in the next game, please give them less screen time.
Roughly back to about the amount that they were around in ME1.
Their presence really smothered ME3, over the top.
I'd personally tolerate ME2 level of it, but ME3's location (other planets, instead of your ship).
So basically 1/4 of the game instead of 1/2+.
- XXIceColdXX aime ceci
#4367
Posté 14 avril 2014 - 09:40
They officially said that there will be new enemies. I would expect Cerberus to have little or no presence unless it is something like a prequel that focuses on how Cerberus split from the Alliance.
#4368
Posté 14 avril 2014 - 11:21
All I want most is a form of open exploration. I miss having a sense of being out there in the wild of space as an astronaut that the first game handled strongest. I loved some moments in the sequels that had closed versions of the thrill, but the openness and vastness of space was missing. Ten or twenty solidly varied uncharted worlds would be spectacular. It was such a brilliant idea that simply needed improvement and passion. Reading about those strange planet surfaces and staring off at blue planets overhead was just magnificent. I'd love to find an unknown small satellite base or some rainy planet and just experience the thrill of space travel again.
#4369
Posté 17 avril 2014 - 05:17
With that thought, wouldn't it be great it we had an observation deck that actually displayed the planet we're orbiting? Or a view of the system's star if not orbiting a planet?All I want most is a form of open exploration. I miss having a sense of being out there in the wild of space as an astronaut that the first game handled strongest. I loved some moments in the sequels that had closed versions of the thrill, but the openness and vastness of space was missing. Ten or twenty solidly varied uncharted worlds would be spectacular. It was such a brilliant idea that simply needed improvement and passion. Reading about those strange planet surfaces and staring off at blue planets overhead was just magnificent. I'd love to find an unknown small satellite base or some rainy planet and just experience the thrill of space travel again.
#4370
Posté 21 avril 2014 - 08:48
A lot of these mistakes could be avoided if writers spent a few extra minutes and checked on the ME wiki if there unsure.
Maybe get someone appointed as a lore specialist to cross check and make minor adjustments when required to keep things accurate .
#4371
Posté 22 avril 2014 - 01:43
They should just forget about this wrecked franchise and start a new from scratch.
For me, at least, Mass Effect is over. Whether or not Dragon Age is as well, remains to be seen, so I'll head back there and see what they are doing.
#4372
Posté 22 avril 2014 - 02:21
They should just forget about this wrecked franchise and start a new from scratch.
For me, at least, Mass Effect is over. Whether or not Dragon Age is as well, remains to be seen, so I'll head back there and see what they are doing.
Mass Effect is a good setting. I think they should just scrap the Reaper War and Shepard. Tell a new and completely different story in that setting
#4373
Posté 22 avril 2014 - 09:22
Ignoring Shepard and the reaper war would be a terrible idea, it shouldn't be the focus of the next game but it should be mentioned at least a few times e.g. Normandy is a museum ship, memorial to those who fought in the war etc.Mass Effect is a good setting. I think they should just scrap the Reaper War and Shepard. Tell a new and completely different story in that setting
- SilJeff et SwobyJ aiment ceci
#4374
Posté 22 avril 2014 - 09:26
Ignoring Shepard and the reaper war would be a terrible idea, it shouldn't be the focus of the next game but it should be mentioned at least a few times e.g. Normandy is a museum ship, memorial to those who fought in the war etc.
He wants it 100% gone, damn the consequences.
#4375
Posté 23 avril 2014 - 01:48
Ignoring Shepard and the reaper war would be a terrible idea, it shouldn't be the focus of the next game but it should be mentioned at least a few times e.g. Normandy is a museum ship, memorial to those who fought in the war etc.
Mentioning it will only open a six pack of worms





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