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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#401
SaharaDrac

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So, he wants to hear our ideas.  I have an idea I think is pretty great, that I've been talking about since ME2.  Are we just supposed to post it here on this thread?  Is there a more official way to contact, or a submission form? 

#402
Wulfram

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I don't know? A "King of Dragon Pass" style game where you lead a colony and try to rebuild a shattered galaxy after the war? That would be interesting.

I wouldn't mind a Mass Effect grand strategy game either, but I wouldn't want Bioware to make it.

If the game was more of the same - an RPG/Shooter hybrid from Bioware - I'd probably end up buying it some time, but I feel no particular enthusiasm for the prospect. I'd honestly rather see a new setting/IP.

#403
Applepie_Svk

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DanNormandy wrote...

Mass Effect 3 Remake, with Karpyshyn and Weekes leading the script.


Modifié par Applepie_Svk, 19 septembre 2012 - 09:40 .


#404
sumSOTY

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 still

MissMaster_2 wrote...

Like I said before either IT is true or three games in one depending on Shepard picked.

Control: Shepard is now the villain because over time he/she lost their humanity.

Synthesis: Their would be a social divide between the people who accept the utopia and those who hate it the rebels go back in time to stop Shepard from making that choice.

Destroy: You have to fight the Leviathans.

All three of them have Shepard but Shep is different for every choice. I think that would be cool but it would take years to develop completely different story lines.



that would cost waaaaaaaaay too much money. that's like 3 completely different games. its not like ME1 ---> ME2 where there's a few different characters dead/alive, few tweaks in the plot, and overall the same game no matter what choices you make. The 3 endings completely change the overall story. whether theres millions-billions of reapers roaming around or not, controlled or not controlled by shepard, whether the world is still ****ed up from the lack of help from the reapers, whether there's dead reaper bodies everwhere or not, etc. WAAAAY too many variables. It would never work, not to burst your bubble. But between time and  finance, itwould be insane.

But, lets pretend it went through.

Personally, I think it should go:

Control: Liked your idea. Shepard is no longer human, so he lost his human touch and looks at life the way the reapers did. But this time people know how the reapers function, along with their weaknesses in case there was ever some issue with the reapers, the galactic economy is doing well at the point shepard turns, and so now its a more equalized fight.

Synthesis: Going back in time? Ew. No time travel in the mass effect games. Way to many contradictions with that idea. would never ever ever ever ever work. Would completely anal **** the series and the ME universe schematics. For the synthesis, I think the idea of a galactic war over politics/ disagreements over something (something creative BioWare pays their employees to think of.) Reapers with ex-organics fighting side by side against other reapers with ex-organics would be neat. Dont want it to actually happen. but it sounds coolish.

Destruction: If you read the email you get in the spectre terminal, it mentions if the war goes on for over a year there was no way there wouldn't be a galacitc financial collapse. With the war cost combined with the cost to repair the damage done, the galaxy would go into a great-depression like time. Maybe have some conflict that grows off of that.

#405
Darkeus

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Kill the Starbrat, forget Mass Effect 3 and its ending even happened and start all over. ME3 was a failure, time to get back to basics and make a Sci-Fi RPG without lazy Deus Ex Machinas and poor writing.

That is what you need to make a SUCCESSFUL new Mass Effect game....

#406
Kaptain Darkfist

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Something after ME3. Would be really neat to somehow have the Yahg that escaped the Sur'kesh facility get back to their homeworld and 'uplift' their species. They would make good antagonists.

#407
CARL_DF90

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With ME3's frakked up endings I doubt very much a sequel would be viable unless they make the "I Refuse" ending canon a la Legacy of Kain. In which case they would have to start all over. Rock and hard place anyone? :P I would say producing side-stories and/or spin-offs like Mass Effect Galaxy and Mass Effect Infiltrator that take place during the trilogy time period. Just one favor Bioware: no MMOs please!

#408
SaharaDrac

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I just want to know if there is the appropriate place to submit our ideas.

#409
res27772

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Dr_Brilliant wrote...

 "The Mass Effect universe is vast, and Casey and our teams have plans for another full game. “Where to go next?” with such a project has been a question a lot of us have been asking, and we’d all love to hear your ideas."

So there it is, a public invitation to voice what we as fans want for the next Mass effect game. As it's a new game there are no restrictions to what can happen, it could be any time frame, Prothean's against the Reapers or decades after the reaper conflict and beyond. Seeing as there are planned future story dlc's for mass effect 3 id say we can rule out anything to do with Shepard and the characters we know at the moment thoguh.

So what do you want? I think something to do with the Prothean time but playing as the races that were enslaved and taken over by the Protheans, so Javik and his race are the bas guys. 

But that's just me, what about you lot?


Like they'll listen... ME3 already proves it goes where Hudson wants it to, regardless of what we might say/want.

Modifié par res27772, 19 septembre 2012 - 09:47 .


#410
sumSOTY

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SaharaDrac wrote...

So, he wants to hear our ideas.  I have an idea I think is pretty great, that I've been talking about since ME2.  Are we just supposed to post it here on this thread?  Is there a more official way to contact, or a submission form? 


I doubt it. If there was, it would be totally abused and flooded with fan spam and ideas.

Your not the only one who thinks he has a superior idea for the next mass effect over others Image IPB

I have a million ideas that I think could improve the game RPG wise, dialogue wise, and gameplay wise. But I'm sure everyone else has the same mindset.

#411
Darkin30

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Dmthoth wrote...

Shepard again? -> Destory Ending is cannon :)
No more Shepard? -> It's not Mass Effect anymore! :(


This.
Would be like a James Bond movie without James Bond, completely useless

#412
DTakes

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Darkin30 wrote...

Dmthoth wrote...

Shepard again? -> Destory Ending is cannon :)
No more Shepard? -> It's not Mass Effect anymore! :(


This.
Would be like a James Bond movie without James Bond, completely useless


I think they should eventually get rid of Shepard. It would get too boring to play the same character over and over again. It has to evolve somehow.

Modifié par DTakes, 19 septembre 2012 - 09:55 .


#413
sumSOTY

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 As long as its not a sequel I don't care. I just REALLY want them to make it more realistic with the shields/military armor, people actually capable of shooting like they aren't ****faced with parkinson's, and the choice of your class playing a roll besides your abilities (change in cutscenes, only certain actions can be done by your class, etc.)

Oh, and BRING BACK THE MAKO. Vehicles in general would be cool. Maybe make the world more open rather than just "walk along this path that guides your right to your objective without any choice with how you approach it."

Modifié par sumSOTY, 19 septembre 2012 - 10:00 .


#414
Kreid

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Canonize an ending.
Jump a few hundred years into the future.
New story and characters.
Frostbite 2.

#415
DTakes

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sumSOTY wrote...

 As long as its not a sequel I don't care. I just REALLY want them to make it more realistic with the shields/military armor, people actually capable of shooting like they aren't ****faced with parkinson's, and the choice of your class playing a roll besides your abilities (change in cutscenes, only certain actions can be done by your class, etc.)

Oh, and BRING BACK THE MAKO. Vehicles in general would be cool. Maybe make the world more open rather than just "walk along this path that guides your right to your objective without any choice with how you approach it."


Really? I hated that friggin' Mako. If they are going to bring it back they need to make some serious changes.

#416
bombspy

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Creid-X wrote...

Canonize an ending.
Jump a few hundred years into the future.
New story and characters.
Frostbite 2.

By canonizing the endings Bioware would just produce more rage in big parts of the community. It would not work and Casey Hudson don't want to do this anyway. Jumping a few hundred years to the future will make the game completly unrelated to the original series. Then it's better to put a spin-off in the time frame of ME1-3, so you would have at least a real connection between the games.


DTakes wrote...  Really? I hated that friggin' Mako. If they are going to bring it back they need to make some serious changes.

Like designing proper maps and implement working driving physics?

Modifié par bombspy, 19 septembre 2012 - 10:19 .


#417
mauro2222

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Make sure that your ego doesn't **** up the story.

Kisses.

#418
Kreid

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bombspy wrote...

Creid-X wrote...

Canonize an ending.
Jump a few hundred years into the future.
New story and characters.
Frostbite 2.

By canonizing the endings Bioware would just produce more rage in big parts of the community. It would not work and Casey Hudson don't want to do this anyway. Jumping a few hundred years to the future will make the game completly unrelated to the original series. Then it's better to put a spin-off in the time frame of ME1-3, so you would have at least a real connection between the games.

I understand your viewpoint and respect it but I'm not interested in prequels of stories happening during the timeframe of the original trilogy, it's just pointless IMO.

Canonizing an ending wouldn't upset people as much as you think, does it detract player agency? Absolutely, but with the poor reception of the current endings I doubt people would ultimately care that much if it allows BioWare to further explore the future of the Galaxy. Jumping a few hundred years is actually a great idea, it's a comfortable period of time to introduce believable new factions, characters and conflicts to form the foundation of future games in the series, besides, characters like Liara and Wrex (if alive) would still be around.

Modifié par Creid-X, 19 septembre 2012 - 10:29 .


#419
Momiji.mii

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I'd love to see a prequel! Preferably with a PC that isn't part of the military. The first years after the mass relays opened up for commercial spacetravel, with companies racing to get the best astroids/planets to mine for resources would be an excellent time to explore, with possiblity to visit as of yet for players unseen worlds like Kahje and the Batarian homeworld. In the previous thread when I discussed this I mentioned playing as a mercenary as a good way to part from the military aspect of Mass Effect, and I still think that this would be a good idea.

#420
Overlander

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First off, to the members posting only to heap abuse: Seek attention elsewhere. It's a big forum, plenty of places where you can vent. Plenty more support, too. Your complaints have been noted; move on.

As to the request posited: Tough one. Sequel would be tough to pull, considering the multitude of endings, as well as the resolution to the extinction cycle story arc, a.k.a. the primary conflict point of the trilogy. Not much to build off of from there. Prequel's touchy as well; aside from The Godfather, Part II (the movie, not the game), can't say I've seen a decent prequel storyline. Excellent premises, but they tend to fall flat in execution, as most of the dramatic tension is absent. We know where the story threads lead already; we've seen it. Sidestory's not much good, either, for similar reasons as the prequel. Most sidestories, especially compared to Shepard's epic, would seem irrelevant, relegated to a peripheral novelty.

My suggestion? If you're going to run with a new Mass Effect game, it would have to be a completely different approach. I'm not simply talking about a new gameplay style or mechanics; those tend to build around the story itself, at least with quality games. I'm also not talking about new settings and characters, or a drastically removed timeframe, as then you're not dealing with the Mass Effect universe that's been set up, which, I gather, is the entire point to making another Mass Effect game.

One of the things that I thought when I picked up the first ME was, upon reading the introductory story setup text, was that the nature of element zero and its effects would be explored a bit, and that somewhere down the line, there would be some indication that, while the overt effects of element zero (I refuse to call it "eezo") manipulation are known well enough, that there was a more subtle nature to it, and that the widescale use of it held a greater power, or a hidden danger, well beyond the ken of the so-called "advanced races". I thought a storyline taking that angle would be intriguing if handled right.

While I'm not complaining about the story we received, I always thought that there was a goodish amount of substance missed by not examining an aspect of the universe created that ubiquitous, yet so terribly underwrought. If I were going for a storyline for another Mass Effect game, that's the tact I'd follow.

#421
prog_bassist

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Here's my suggestion. Don't make one, and if you do, please don't be involved.

#422
SaharaDrac

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sumSOTY wrote...

SaharaDrac wrote...

So, he wants to hear our ideas.  I have an idea I think is pretty great, that I've been talking about since ME2.  Are we just supposed to post it here on this thread?  Is there a more official way to contact, or a submission form? 


I doubt it. If there was, it would be totally abused and flooded with fan spam and ideas.

Your not the only one who thinks he has a superior idea for the next mass effect over others Image IPB

I have a million ideas that I think could improve the game RPG wise, dialogue wise, and gameplay wise. But I'm sure everyone else has the same mindset.



Thank you for your evaluation of my ego, however, I just want to know if this is the best place to submit ideas or not. 

#423
sheppard7

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No official Bioware person said this and everyone jumps. Nice troll job.

#424
Ansea

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Hello,

It has been often said that players didn't know what they want. Correct, but I do think I know what I do not want ;)

I don't want :
- a MMO Game
- a FPS Game
- a RTS Game
- a part of the solo game connected to multi-player
- a pre-quel or a spin-off during ME1, ME2 or ME3
- too much auto-dialog

I would appreciate if:
- it's a sequel
- Bioware keep the same gameplay for fight as in ME3
- Bioware keep the same customization for main Character
- we can see the impact of our choices from previous ME. For example, Tuchanka would be different regarding to your choices about the genophage.
- the Destroy / Control / Synthesis Endings would be a basis to start the new ME as there were differents origins in Dragon Age: Origins. In the prologue the game would lead the player to nearly same global situation as in DAO. For example if you ended with Destroy ending you play the rescue mission to recover Shepard. Then Galaxy is rebuilding until a potential new threat is detected. For the Synthesis Ending, Galaxy is rebuilding but something goes wrong with Synthesis (maybe a virus attack) forcing organics to give up their synthetic part and synthetics to disappear. This virus has been created by a potential new threat. Etc...
- we have the choice to have the main character connected somehow to Shepard (Nephew, Granddaughter, etc...) as a reward for people who play the first trilogy or a brand new character (For people who never play ME)
- there would be a lot of various situations/missions as it was in Leviathan (Investigation / Exploration / Fight with special objectives, etc...)
- it would be more immersive. Do not incitate a player to explore the whole level in order to collect various bonus/upgrades while this level is being invaded by numerous enemies or is collapsing. Give us an actual feeling of rush, that we should flee quickly otherwise there would be tragic consequences.
- the new threat should be suggested and shouldn't appear before the very end. For example, I think Sovereign shouldn't have been seen by some many people at the end of the first opus. That would have been better to explain why nobody really believe Shepard.
- we have the feeling we could explore the galaxy with our crew.

Modifié par Ansea, 19 septembre 2012 - 11:16 .


#425
ROTORGAMES82

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Sci-Fi RPG