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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#426
DarthSliver

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Gemini1179 wrote...

Call it "Mass Effect: Spectre". Human, Salarian and Asari are your starting race options. Each has an 'Act One' on their respective homeworlds. After they prove themselves, they are taken to the Council for Spectre testing and training.

Make it incredibly RPG'ish. Have different quest lines based on your species. Have the overarching plot be a bit more sneaky and have your character put in less of a spotlight. Start with a small 2-person ship and as you progress and gain allies, you get bigger ships.

Different companions for each race with a few of the same ones running through each Species Arc.


^^^ This ^^^

#427
hellcat420

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it should be the council builds shepard a new ship and tells him to go explore darkspace and see if any threat remains(or if there are any new threats out there) while they work on rebuilding. if the whole reaper reasoning for wiping out advanced life is true there has to be at least a few robot armies out there in the universe chomping at the bit to wipe out organic life.

Modifié par hellcat420, 19 septembre 2012 - 11:22 .


#428
Daniel_N7

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Sci-fi RPG with space-sim component (Privateer style) and a strong emphasis on world exploration. A sequel that takes place several centuries after the events of ME3. And I would like the new character to meet Liara somewhere in the course of the story - the Asari live for many centuries remember? Yep, meeting an older Liara would be cool.

#429
TheRealJayDee

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10110001110100 wrote...

 Image IPB


Okay, I'm sold on this...! Image IPB

#430
Terror_K

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What's the point, they won't listen to what really needs to be sorted. Mass Effect is essentially dead.

#431
No Liberty

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Lets rediscover the universe we fell in love with. Somewhat of a fresh slate, a new way to explore the galaxy. I for one loved ME1 because of the sense of the unknown, the hidden danger. The last two games felt different than the first, and I feel like going back to ME1's thematic style would be a good choice. New allies, new threats we don't understand, etc.

#432
Malanek

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I think there are a lot of unresolved questions about what happens next in the destroy ending. I actually think the state of the galaxy then is a lot more interesting than it was at any stage during ME1-3.

So new story based on destroy ending set about 30 years after ME3 based loosely on trying to restabilise the galaxy, recolonise worlds and rebuild the relays. There is nothing wrong with doing another 3rd pperson shooter/rpg hybrid. There are very few games in this genre out there, me is somewhat unique. New character for the player. It would be great to be able to play as aliens, not sure whether the voice acting would prohibit that or not.

Edit. I don't want a prequel, would be very disapointed with that. Not too keen on an mmo either although I would probably give it a go.

Modifié par Malanek999, 20 septembre 2012 - 01:44 .


#433
Seifer006

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Terror_K wrote...

What's the point, they won't listen to what really needs to be sorted. Mass Effect is essentially dead.


I wouldn't say its dead......yet

Casey Hudson did leave and so this maybe (IMO) a good thing. He's overseeing the next ME project (since he's working on his own new project) so IMO this could be good.

just what's next for the franchise is the big question? Prequels - Sequels?

I like to see Rachni Wars & Krogan Rebellions together as one Awesome Trilogy

#434
Grosfat

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I want shepard!!!

#435
Disassemble

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I would like to see a game in the mass effect universe that dealt with more of the grimier parts of the galaxy.

Consider this, mostly we saw the Citadel, Ilium, pretty places. Most everywhere was clean and shiny.

We saw a few places like Tuchanka and Omega, which were dirty and far more interesting.

We know that galactic criminals exist. Why not let us play one? You smuggle red sand, avoid Spectres and Justicars. Recruit vorcha and krogan mercenaries, or turians on the run from the hierarchy, join forces with batarians against the encroachment of humanity, get into shady financial dealings with volus, perhaps help a corrupt hanar priest steal from the donations to preserve some enkindler artifacts, you name it.

(Okay, I want GTA in space)

But also I would like to see more of a focus on the races that were not as explored in the trilogy. I want to play as a hanar or and elcor. I want a volus pal with me. Maybe there are vorcha scientists? Or friendly and cuddly yagh? Probably not, but if not, why not? These species were interesting because they seemed a lot more different than the rest of the aliens in Mass Effect.

And I want GTA in space. Really want to jack somebody's spaceship.

Maybe even fly around a bit, get some good space combat going...just a little...kinda...

And a better ending.

#436
Mello

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Ansea wrote...

Hello,

It has been often said that players didn't know what they want. Correct, but I do think I know what I do not want ;)

I don't want :
- a MMO Game
- a FPS Game
- a RTS Game
- a part of the solo game connected to multi-player
- a pre-quel or a spin-off during ME1, ME2 or ME3
- too much auto-dialog

I would appreciate if:
- it's a sequel
- Bioware keep the same gameplay for fight as in ME3
- Bioware keep the same customization for main Character
- we can see the impact of our choices from previous ME. For example, Tuchanka would be different regarding to your choices about the genophage.
- the Destroy / Control / Synthesis Endings would be a basis to start the new ME as there were differents origins in Dragon Age: Origins. In the prologue the game would lead the player to nearly same global situation as in DAO. For example if you ended with Destroy ending you play the rescue mission to recover Shepard. Then Galaxy is rebuilding until a potential new threat is detected. For the Synthesis Ending, Galaxy is rebuilding but something goes wrong with Synthesis (maybe a virus attack) forcing organics to give up their synthetic part and synthetics to disappear. This virus has been created by a potential new threat. Etc...
- we have the choice to have the main character connected somehow to Shepard (Nephew, Granddaughter, etc...) as a reward for people who play the first trilogy or a brand new character (For people who never play ME)
- there would be a lot of various situations/missions as it was in Leviathan (Investigation / Exploration / Fight with special objectives, etc...)
- it would be more immersive. Do not incitate a player to explore the whole level in order to collect various bonus/upgrades while this level is being invaded by numerous enemies or is collapsing. Give us an actual feeling of rush, that we should flee quickly otherwise there would be tragic consequences.
- the new threat should be suggested and shouldn't appear before the very end. For example, I think Sovereign shouldn't have been seen by some many people at the end of the first opus. That would have been better to explain why nobody really believe Shepard.
- we have the feeling we could explore the galaxy with our crew.

This. 

#437
Mello

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Grosfat wrote...

I want shepard!!!

TTTHHIIISSS :crying:

#438
MeredithvL

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Well, I don't know if this had been said, but... if Mass Effect 4 is a sequel, the Leviathan DLC sure opened its way for a new enemy. I won't say more because of possible spoilers, but if you played it you know what I mean.

#439
bombspy

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Disassemble wrote...

I would like to see a game in the mass effect universe that dealt with more of the grimier parts of the galaxy.

Consider this, mostly we saw the Citadel, Ilium, pretty places. Most everywhere was clean and shiny.

We saw a few places like Tuchanka and Omega, which were dirty and far more interesting.

We know that galactic criminals exist. Why not let us play one? You smuggle red sand, avoid Spectres and Justicars. Recruit vorcha and krogan mercenaries, or turians on the run from the hierarchy, join forces with batarians against the encroachment of humanity, get into shady financial dealings with volus, perhaps help a corrupt hanar priest steal from the donations to preserve some enkindler artifacts, you name it.

(Okay, I want GTA in space)

But also I would like to see more of a focus on the races that were not as explored in the trilogy. I want to play as a hanar or and elcor. I want a volus pal with me. Maybe there are vorcha scientists? Or friendly and cuddly yagh? Probably not, but if not, why not? These species were interesting because they seemed a lot more different than the rest of the aliens in Mass Effect.

And I want GTA in space. Really want to jack somebody's spaceship.

Maybe even fly around a bit, get some good space combat going...just a little...kinda...

And a better ending.

Playing as mercenary or pirate. Sounds quite interesting. But without some good story it won't be a proper Mass Effect. Being the richest mercenary isn't a good goal imo but if they find a proper reason for a storyline (SW 1313?) it could work.

To see grimier parts of the galaxy it would be enough to play as a N7 recruit. This way it would probably be easier to find a storyline.

#440
EatChildren

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Ansea wrote...

Hello,

It has been often said that players didn't know what they want. Correct, but I do think I know what I do not want ;)

I don't want :
- a MMO Game
- a FPS Game
- a RTS Game
- a part of the solo game connected to multi-player
- a pre-quel or a spin-off during ME1, ME2 or ME3
- too much auto-dialog

I would appreciate if:
- it's a sequel
- Bioware keep the same gameplay for fight as in ME3
- Bioware keep the same customization for main Character
- we can see the impact of our choices from previous ME. For example, Tuchanka would be different regarding to your choices about the genophage.
- the Destroy / Control / Synthesis Endings would be a basis to start the new ME as there were differents origins in Dragon Age: Origins. In the prologue the game would lead the player to nearly same global situation as in DAO. For example if you ended with Destroy ending you play the rescue mission to recover Shepard. Then Galaxy is rebuilding until a potential new threat is detected. For the Synthesis Ending, Galaxy is rebuilding but something goes wrong with Synthesis (maybe a virus attack) forcing organics to give up their synthetic part and synthetics to disappear. This virus has been created by a potential new threat. Etc...
- we have the choice to have the main character connected somehow to Shepard (Nephew, Granddaughter, etc...) as a reward for people who play the first trilogy or a brand new character (For people who never play ME)
- there would be a lot of various situations/missions as it was in Leviathan (Investigation / Exploration / Fight with special objectives, etc...)
- it would be more immersive. Do not incitate a player to explore the whole level in order to collect various bonus/upgrades while this level is being invaded by numerous enemies or is collapsing. Give us an actual feeling of rush, that we should flee quickly otherwise there would be tragic consequences.
- the new threat should be suggested and shouldn't appear before the very end. For example, I think Sovereign shouldn't have been seen by some many people at the end of the first opus. That would have been better to explain why nobody really believe Shepard.
- we have the feeling we could explore the galaxy with our crew.


See, most of all this would be glorious, but is a bit unreasonable to expect. It ignores the unfortunate limitations of a finite budget and staff, and restrictions of a development schedule. I mean, it would be brilliant to have a game that takes into account galactic/civilization/species altering variables, but they're simply too numerous and drastic to realistically expect in any significant way. In order to accomplish something like this, on the scale of what Mass Effect the trilogy offers, you'd be basically looking at a game with the widest scope of alternate variables and content ever, and by a large margine. It's in the realm of "imaginary super game" scenario, which is always fun to dream about (we all do it), but it's just not logistical or reasonable to expect as a reality.

#441
OMGsideboob

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Agent Zoot wrote...
Since nothing eles was said more about Cerberus and the Illusive Man (maybe in later ME3 DLC, I dunno), a story about the Illusive Man's history and rise of Cerberus, how it was found and/or if he killed the real leader and took over... and how he got them creapy eyes!


http://masseffect.wi...fect:_Evolution

I believe you are thinking of this...

#442
ZeCollectorDestroya

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100% supported, but I still would like Shepard and Co to be back.

#443
OMGsideboob

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Unfortunately, it'll only be what EA allows it to be. EA wants MONEY and whatever makes the most MONEY is what will probably happen...

I'm guessing Bioware is getting their reprieve with the Dragon Age series because there's not much money in that, just a reliable fanbase who likes it... Just like the people who buy Madden every year... Except Madden quadruples DA's sales even though it gets worse year by year...

Customer satisfaction isnt on EA's radar. If it was, I'd have my NFL2K back... Friggin Madden lol

#444
Liyros

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I would prefer not to have a prequel. Metagaming knowledge and such. I don't think I'd like regressing in the timeline after all of that we had achieved as players.

What I can recommend is the setting being set a some point after the end of ME3. However long enough for some new crisis of sorts to start being annoying. Like those Leviathan thingies being arrogantly stupid or the races being lame and fighting each other again. Or a combination of that could happen based on precedence.

Hmm. I should add that my favorite game as far as atmosphere was the first, ME1. Yes, a part of it was simply that everything was so new. But I think what I liked the most was how much more..organic? the environment felt. I felt like I could actually explore (like the Citadel or driving the Mako outside on alien planets) and less closed like in later installments.

#445
Big I

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I would like to the next Mass Effect to be set after the trilogy. Not before, not during, after.

#446
EvilTreeEntertainment

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MMO where one person is shepard equivalent, and the other players in the team take the place of other squadmates - but only for story purposes. All players in same battlefield at the same time, but if not, then NPCs take their place.
Each player can have a shepard equivalent, but when in the team, act as just squadmates. They can take turns as shepard equivalent, when doing their story arc rather than helping someone else's. Regardless, they're all still included in each other's story arc.
Can pic race, gender(if applicable), appearance, from a small lit of starting armour and weapons that's given to each class.
Can be set before or after the original trilogy - or both, each player can choose.
Either way, you import the ME3 savegame for whatever elements - if chose before ME1-3, then Shepard's origins are taken into account - if chose after ME1-3, then Shepard's actions are taken into account - failing this, then it just uses default history/influences.

Free to play would be nice, but we can't have everything, now can we? :P

#447
Grizzly46

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If I could throw something new into the mix: I would like to see a remake of especially ME1 to begin with.

But, for a new game in the universe? No. First of all, no matter what ending we'll have, it is a downer in some sense, m'kay?

That means that a prequel will feel pointless, since we 'know' what will happen - Shepard has his chat with starkid, makes a choice and something else happens. Not fun to play towards that.

A sequel is tough from a technical standpoint - first of all, ME3 doesn't save any variables (even if that could be fixed now with a patch), but more importantly, each choice changes the universe in so many different ways its not really technically feasible to do. To use a canon ending is a major no-no too. I always chose Destroy, but what if the canon is Synthesis? Using a canon ending would simply be a buzzkill for everyone who didn't follow the canon.

The only option would be an inquel or spin-off, with a new protagonist during the reaper war, and making sure the game ends well before Shepard makes his final move.

#448
KevTheGamer

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Personally I don't see how Mass Effect will work without Shepard. That's just my opinion and I would love to see Bioware prove me wrong. Mass Effect has always been about Shepard's fight with the Reapers. No more Shepard and no more Reapers will be odd even if we get a game about Garrus or something

#449
Ossirian

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3rd Person Cover Shooter Sandbox MMO /w Staged Story Content updated regularly
Control Ending, Shep-Reapers only exist to prevent a galactic extinction event or serve as galactic boogeymen. Everyone is left to rebuild and move forward.
Story focused not on galactic events but how your character lives through galactic events

Most importantly: Story Content Free to Play, Open World not so much

#450
Icinix

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Mass Effect : Privateer / Freelancer / Elite etc etc.

..or Mass Effect : 4X

Either way that should happily keep me occupied for many hundreds of hours.