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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#4476
nevar00

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Those can be done with a sequel set after the trilogy and it should at least have one or two references to the trilogy e.g. Normandy becomes a museum.

 

I'd be fine with that.  Ideally I'd be perfectly fine with it set in any time period, perferably the future, just kept ambiguous enough that it doesn't canonize decisions from the previous games.  No Rachni/Geth/genophage mention for example.  Doubt it'll happen though, they'll probably just make destroy canon.



#4477
Drone223

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I'd be fine with that.  Ideally I'd be perfectly fine with it set in any time period, perferably the future, just kept ambiguous enough that it doesn't canonize decisions from the previous games.  No Rachni/Geth/genophage mention for example.  Doubt it'll happen though, they'll probably just make destroy canon.

I wouldn't mind making destroy canon if the story turns out to be good, since they'll need something to work with, but yeah no need to mention the genophage and the geth if it's a sequel.

#4478
Propelled Rage

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I'd like to see the main character being in doubt about his surroundings & timeline. Kind like Source Code, but obviously with his body intact & not that story. Maybe the protagonist is amnesiac or whatever.


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#4479
Abraham_uk

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The next Mass Effect game could be set long after the trilogy.

 

Commander Shepard could just be a "Robin Hood" or "King Arthur" type legend.

No one knows if Commander Shepard really existed.

No one knows if the Reapers really existed.

 

This explains that ending where Buzz Aldrin is talking to that child.

There will be a bunch of codex entries you can pick up with different versions of Commander Shepard's story.

 

 

Then the game can be about something else entirely.


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#4480
shingara

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And a game about something else entirely should never have the title mass effect.


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#4481
Drone223

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And a game about something else entirely should never have the title mass effect.

The game can be what ever it wants also as long as set in the ME galaxy/universe then it'll have "Mass Effect" in it.


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#4482
Iakus

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The next Mass Effect game could be set long after the trilogy.

 

Commander Shepard could just be a "Robin Hood" or "King Arthur" type legend.

No one knows if Commander Shepard really existed.

No one knows if the Reapers really existed.

 

This explains that ending where Buzz Aldrin is talking to that child.

There will be a bunch of codex entries you can pick up with different versions of Commander Shepard's story.

 

 

Then the game can be about something else entirely.

 

Gonna be really hard to do when there are Reapers still hanging around :whistle:



#4483
chrome4

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Here are my 2 cents. There should be a mass effect game where you can pick your race which i think is going to happen in Mass effect 4 if ME 3 multiplayer is any indication. The worlds that are visitable should be all the home worlds. Your squad should have a single member from each specie(except for the non humanoid hanar or elcor) who wont show up if you come from that specie. The plot would be a bit more down to earth compared to Mass effect 1 to 3. The plot could be you and your team are the best of the best with your job being to hunt down any threat to galactic safety and you will eventually discover that several of the more important threats are all connected to a mysterious group. As for the reapers i am pretty sure bioware is going to make up some excuse since whats the point of making a sequel if the reapers are protecting everything


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#4484
shingara

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The game can be what ever it wants also as long as set in the ME galaxy/universe then it'll have "Mass Effect" in it.

 

 

 Of course it can for you, the sun shines out of there rear for you. But we arnt all like you thank god.



#4485
Drone223

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 Of course it can for you, the sun shines out of there rear for you. But we arnt all like you thank god.

Didn't mean to give you the wrong idea, the game can be about anything it wants (exploration, C-sec etc.) as long as it isn't set in another galaxy or an AU, and if an ending should be made canon it should be destroy.


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#4486
shingara

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Didn't mean to give you the wrong idea, the game can be about anything it wants (exploration, C-sec etc.) as long as it isn't set in another galaxy or an AU, and if an ending should be made canon it should be destroy.

 

 Thats not what i meant, another galaxy running around in space with aliens and ships, without the people that make the game it might aswell be buck rogers, star trek the mirror universe, farscape or some other sci fi they decided to create and simply stuck the mass effect sticker on it to make a loyal fanbase buy it.



#4487
Drone223

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Thats not what i meant, another galaxy running around in space with aliens and ships, without the people that make the game it might aswell be buck rogers, star trek the mirror universe, farscape or some other sci fi they decided to create and simply stuck the mass effect sticker on it to make a loyal fanbase buy it.

Oh I see, yeah if the next game in another galaxy they may as well start a new IP (if that is what your syaying then I agree), the milky way is a huge place and there is plenty of areas to explore.
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#4488
Propelled Rage

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I'd be nice if we were able to switch the squadmates on the fly. I'd like to be put in situations where I need to get perspective from different squadmates to gauge what course of action my character should take. Maybe selecting a particular squadmate at a specific point in quest or exploring the world could give the character some insight which is not present in the initial description of the mission. And you as a player need to keep your eyes open for these moments.

 

That is if there are squadmates  <_<



#4489
guigaccess

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Changing squadmates at any time would ruin the immersion. It's not like they can teleport to where you are. That work on many RPG, but ME rely completely on immersion, so I think it wouldn't be a good move.

 

 

 

What I want the most:

 

- Toggle helmets on/off like in ME1. And helmets, not breather masks.

 

- Like in ME1, I would love to actually explore the worlds instead of landing exactly where I should be from the go.

 

- Keep the random lines from ME3 with squadmates talking about missions you went through and other members. That helped that group feel organic a lot.

 

- Since I started everything as an Infiltrator, I really miss Decryption. I understand making it a regular ability makes you more free to chose your team, but still it help on the characterization.

 

- Get rid of Incinerate and Cryo blast. Whenever I use them I feel like my team has magic powers instead of using technology + telekinesis

 

- But above anything else: A VOLUS AS A SQUADMATE!!!

Seriously, guys, we need a volus in our team! They are just... perfect!

 

An elcor would be great as well, but hard to implement. Their slow attacks could be easily fixed if they attacked with automatic weapons mounted on their shoulders, the problem would be their walking/running speed... maybe wheels?


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#4490
Vortex13

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An Elcor would be able to keep pace with the player just fine. Just because we haven't seen them run doesn't mean they are incapable of it; we never see Shepard eat anything in the games either, does that mean that s/he doesn't eat?

 

Back mounted weapons are how the Elcor engage in ranged combat, but their melee attacks would be just as a Krogan's attacks would be; in fact they might even be stronger then Krogan's in melee combat. I mean an alien species evolved to live on planets with an average of 5 times the Earth's gravity, an alien species powerful enough to carry the equivalent of tank cannons on their backs should be more than capable of ripping a man in half should they so choose.

 

I would personally like to see an Elcor or Racni squad mate/companion/MP Kit. Put some of the 'alien' aliens in larger roles; explore the side of the galaxy that isn't readily identifiable, or relatable to human standards.



#4491
guigaccess

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^The Codex entry on the elcor say they move slowly as an evolutionary adaptation to the high gravity on dekuuna since a fall could be lethal in there. Seeing a species that evolved to move slowly after millennia in their homeworld, I think it would be weird if they could move fast if they wanted so. It's not like they started acting like that some years ago, it is something that is behind their whole evolutionary concept.

It would be cool, but weird.



#4492
Vortex13

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^The Codex entry on the elcor say they move slowly as an evolutionary adaptation to the high gravity on dekuuna since a fall could be lethal in there. Seeing a species that evolved to move slowly after millennia in their homeworld, I think it would be weird if they could move fast if they wanted so. It's not like they started acting like that some years ago, it is something that is behind their whole evolutionary concept.

It would be cool, but weird.

 

Elcor are quadrupeds, a form that would seem out of place on a high gravity world; one would expect to see small, squat aliens, something that was as close to the ground as possible, so as to avoid injury. The fact that Elcor are more akin to gorillas, or sloths in form implies that they needed to be higher off the ground; most likely to get to a food source; and therefore would need the extra muscles and bone density to function.

 

Also considering that the Elcor were tribal means that there had to have been a reason for their unification; most likely predators, or a dangerous environment. I find it hard to believe that Elcor are completely unable to put forth a burst of speed to avoid danger; they don't have shells to retreat into like a snail or turtle would, so logically they would need to have a means of escaping danger in the form of running.



#4493
Beregar

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Shepard's actions pretty much ended the reaper threat that had existed for millions of years and destroyed the mass relays. So if reapers are involved any setup involving them would not lead into a conclusive victory unless there are more hiding in the dark space. Similarly if the setting is near future it would have to center around close star systems to be reachable without mass relays. Different endings make it difficult to produce new games set after the events unless one of them becomes canonical which would greatly annoy many. Synthesis is probably the most troublesome.

 

It's obvious that humans will be involved so we can't go too back in the past. I guess there are options for first contact war with Turians but that would be boring as it would be human only campaign so I would rather see something else.

 

There's option for something that happens during the ME series by different protagonist. Something encompassed by a single game I guess. Personally I would like "reboot" for the ending where earth is truly lost, allied forces driven back and Shepard indoctrinated to be new Saren so we are forced to fight and kill him. It would help negate the influence of different endings for future games and sate my desire for species actually having to cooperate for victory in a huge space battle. Shepard just needs enough willpower to delay the reapers so fleets can flee or more handwaving.

 

If that fails I'd like to see a game about survivors of mass relay failure straddled in space and/or about struggles to rebuild the relays. Alternatively about science team searching solutions and ancient tech while pursued by reapers. Whatever it ends up being I'd hate it to be merely planetbound. More space battles!



#4494
Beregar

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On a related note since there have been some commentd about MMOs. If ther ever is a mass effect MMO keep the combat system that exists in single player games! Active combat instead of the horrible system that is for example SWTOR. Keep the realistic graphics too.

 

Also get rid off of leveled enemies, gear and zones. They are a horrible concept in MMOs and a waste of development resources that could be spent on more varied and interesting content. There's really no point for max level character to go to lower level zones so they are wastelands in a few months. Players can have levels which earn them new points and skills but decouple actual damage scaling and leveled enemies from it.

 

A husk is a husk regardless of if it gets shot by level 1 or level 10 player. It's just less of a threat to level 10 because they are likely to have a wider toolset and better gear at their disposal. I can't stress this enough. Do not make leveled zones and enemies. A zone should have a theme and zones should be rated by their difficulty (or parts of zones should be) but enemies should not scale significantly and neither should player power.

 

Finally whatever you do don't kill it with regular question mark quests and npcs that loiter in war zones. Each zone should serve a purpose. A war zone is a war zone! Not a spot for some random npc to loiter and collect ten rats. If you are dropped into one it's instant action time until you leave it. If you want something more light-weight go to a research or exploration zone. Light in combat but strong in lore and discovery. Want a save hub? Leave to space hub like the citadel or orbital station with merchants and bars for trading, crafting, researching, and socializing. Spice things up with events. A space anomaly detected? Yikes it's a stray reaper!

 

Mix GW2 style reknown hearts with cooperative event chains that tell the actual story. This is where GW2 fails. The zones fail to build a cohesive story and since there is no particular reason for high level players to go those areas other than farming the events that drop chests they are empty. Few of those "boss events" have any sort of significant build up phase and if they do it's never simultaneous or spread across the zone. They are random events instead of being a progressive chain of simultaneous events that progress the zone story (i.e. reaper invasion). Also there's no consequences in GW2. A zone never gets overrun by foes so there's no need to retake it. There are no shifting battle lines.



#4495
Luke Pearce

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This might not get liked by some people here but;

 

The micro-transaction system you had in place for ME3 Multiplayer was perfect. The Random Number Generator [RNG] system of unlocking weapons, characters, gear etc. works extremely well because it ensures people keep playing/paying for that ultra-rare they want so bad!

 

The RNG system works because it is like a form of gambling. People that spend money on packs might not get what they wanted and may feel cheated but there's always that idea that 'the next pack will have it' so I can understand why people bought them. I personally only bought 1 or 2 packs with leftover MS points but some people out there would have essentially bought their manifests.

 

The main bonus to this was that ALL MULTIPLAYER DLC WAS FREE! This is why this system worked! It ensured that you had the money to develop new content for the game at no cost to the players who put in the time and effort to max their manifests without purchasing packs. Thus not segregating the multiplayer community between those that had the DLC and those that didn't want to spend money for a couple of maps/characters/weapons etc.

 

So, for the next Mass Effect's inevitable multiplayer (which was surprisingly great by the way!) keep the RNG unlock system if it ensures that multiplayer DLC remains free. Some people here won't agree with me but I understand why it's there and accept it. Good job Bioware on fixing balancing issues continuously too, keep it up for the next Mass Effect. Maybe include a patch-notes section that you can access in-game to see the new changes.

 

Also, give us a 'shooting gallery' that we can test MP builds on that includes;

 

-A 'damage scoreboard' that tells us EXACTLY how much damage we are doing with our guns/powers.

-A timer system to measure DPS (useful for machine guns)

-Lets us choose an enemy to face (could be a hologram or something, enemy doesn't attack)

-Gives us options over whether the enemy is moving or the difficulty level the enemy is on.

-Scoreboard should show single-shot damage, DPS, Damage to health/armour/shield/barriers (individually), power damage, damage based on a number of factors (e.g. Geth Infiltrator cloaked, weilding Javelin and spec'd for sniper damage should all be calculated), location damage (e.g. headshots/bodyshots).

 

This would help in testing MP builds and might also assist in balancing too!

 

Sorry, this ended up going on longer that I expected but that's just a couple of my thoughts surrounding how Multiplayer should be tackled in the next Mass Effect.


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#4496
President of Boom

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I just have three simple requests:

 

First. No prequels.

 

Second. No retconning. The story is what it is . Stand by it. You do that and you have my admiration and support. It's one thing to be be aware of constructive criticism and be open to suggestions, it's a completely different thing to give in to whining and foaming at the mouth. 

 

Third, and most important. I want Liara's dad on my team. She could be like a cooler, much more loquacious Chakwas. The only downside to that is, I would have a really hard time progressing the story at all. My character would just hang out with her at the bar all day long. Worried, frantic teammate: "Sir/Ma'am, the Alliance is being decimated! The entire galaxy is crumbling. We have to do SOMETHING!" My character: "Not now, Wrex analogue. Can't you see I'm busy peeing my pants from listening to this woman's story." 



#4497
Ryriena

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Agree - there are numerous ways around it, one of which I'm sure BW will take.

I suspect that if they did canonise an ending then it would be Destroy. Wouldn't bother me as that was my ending of choice anyway, but yeah, I'm sure people who opted for the other endings would be thrilled. If they went with Synthesis for example, I suspect that my controller would go through the screen. Or out the window.


If they went with that ending, I would throw the whole Mass effect disc out the window. I wouldn't have minded a showing with destroying the reapers ending as canon.

#4498
Jon The Wizard

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How about another rifle like the M-99 Saber.  A slow-firing, heavy-hitting assault rifle with high accuracy.  Alternatively, a full-auto AR that doesn't suck.

 

Also, Asari in the doghouse for hoarding Prothean technology.  That stuff could've changed the course of the war, and the Asari were sitting on their hands, saying, "oh help us the Reapers are attacking Thessia by the way we're not going to jump right into fighting the Reapers," no one is going to trust the Asari.

 

Oh one more thing, encounters more like Mass Effect 2.  At least in that game you were fighting a lot more enemies.



#4499
SRNORMAND3

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This is a huge opportunity for bioware and I appreciate that your asking the fans for there input huge reason why I'm so involved with ME and bioware! Sorry just wanted to say that but as far as the game goes I think you should go into the future like at the end of me3 when there on that planet and the grandfather I'm assuming with his grand kid maybe little after show diffrent things you can rebuild the whole galaxy now cuse everything was destroyed including citadel! Briefly show how the made it through that difficult time then show how there's multiple galaxies now and being new aliens and would love to be able to free roam on more aliean planets and see new cities! Sorry get caught up in it I think that would be fabulous! Also I don't know how you would go about starting the initial story as far as the choices in me3 at end u had 3 choices but I would start new game with distruction choice no matter what people chose I don't know! Whatever you do don't go backwards that is the biggest tragic decision that could be made! Move forward. Show protheans in the future u know something u can make up anything u have a clean slate choose wisely bioware beware consumers are still salty about me3. I'm not as mad as I was but your def on probational period. Haha

#4500
Spaceman123

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some ideas for the New Mass effect

 

Mass effect Beyond The Horizon( mass effect with more RPG elements) : Choose betwen human,Asari,Turian,quarian,volus,Krogan,salarian and maybe raloi, And Each with thier own Special Costmazibility options (some more then others),maybe Galaxy wide Openworld( you can explore what you want), so you may have to Buy your own Ship/shuttle and maybe make some money with side missons (maybe Meet some old friends of sheperd). The Game Set place After ME3 (Control or Destroy ending) when a new Conlfict may Begin.

 

Bioware can you plz make it like that ?


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