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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#4526
Legenlorn

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Let me see:

 

1) New places to explore - big worlds/maps with a way to shape our surroundings. Uncover stuff, build things, gather resources. All that done in a way that the player can see the effects of his decisions.

 

2) A ship of our own we can customise in all sorts of ways and one we can actually battle with. (the Frostbite 3 engine should be able to give us that right?)

 

3) Less FPS type game and more that of a RPG with choices that matter. Also, I would like to be able to do stuff with more cunning, fines instead of shooting everything around. Have the character use some brains. Have him solve mysteries. We should be able to weaken our enemies even before we battle them (say destroy their weapons supply, sabotage their ships). Give some persuade options. bartering skills. Give us skill tries that let us gain something out of fights. (Engineering skill, Biology, cybernetics) We should be able to hack stuff making situations more advantageous for us. This is but a small sample of what could be in a RPG game

 

4) Customisation of our armour and weapons - not just buying the upgrades but letting us research them based on what we find exploring the new worlds.

 

5) A live world, filled with civilizations we can interact with; existing  crime ( crime hubs, pirates, smugglers); conflicts between races that we can experience (like a grand space battle or peace talks we can be part of); merchants traversing the stars from planet to planet (mercenary missions to be taken up)

 

6) Memorable character with well done romances (imo Bioware has this covered)

 

7)The return of vehicles like the mako (for frequent use not like the missions in ME3)

 

8) A story that lets you feel like a tension, adrenalin, rewarding. Let me do stuff with a bang. Like hold of an "army" of enemies with just my faithful team. (I liked the DLC where Shepard had to fight an uneven battle alone against a whole human military base - think it was Arrival). When I will be rescuing someone I want to crash into the place with my transport pod guns blazing. Stuff like that.

 

9) An economy system would be appreciated. One that would also react to what we do. Say we find a deposit of rare ore or fuel and the price should go down a little bit right? We find lost technology and make it public. After a while we should see that technology implemented into daily use.

 

That is all I could think of for now. Seeing as BioWare is already halfway into production with ME4 (as they had the playable version on Christmas), I don't see them implementing too many of our ideas unless they are in the game already. But maybe some small changes will get considered. 



#4527
Rogen80

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For me, I'd love to see a new story, but with a few references to the choices made in the Trilogy.

 

For instance, if your Shepard romanced Tali and lived, there would be made mention of their house on Rannoch. Something like this would allow the new game to take a fresh direction, yet give closure to Shepard's story. 



#4528
Deathscythehell01

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make all saved data transfer over from mass effect 1-3 into masseffect 4 so the history of shepard and what he/she did will be in mass effect 4 and will change what happens in mass effect 4 a good example is did you save the krogan or did you not cure them did you side with tali or not the little things that made mass effect 3 stand out 



#4529
Neptin

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Competitive Multiplayer

 

Expanded playable mutliplayer options would be nice but the big draw for me was team based combat vs the AI.  The player vs player aspect such as Call of Duty seems to bring about the scum of the earth. Mass Effect 3's multiplayer really captured the teamwork aspect of multiplayer combat, people were engaged working as a team rather than trying to knife the ******* who squatted on them after knifing them two minutes into the match. I hope they utilize the strengths of Mass Effect 3's Multiplayer rather than trying to clone COD or Titan.

I agree. I would love CO-OP story based missions as well.


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#4530
nickkcin11

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1.) I would enjoy more missions that utilize all the squadmates. To clarify that amazingly vague request, I'm referring to missions like Virmire, Mars and the Suicide Mission (not simply having more squadmates travel with you) where all the squadmates are contributing to some capacity. These three missions in particular have always been the most immersive, epic and urgent simply because you realize the situation calls for the combined talents of all the uniquely skilled people you have following you. And there's not that lingering feeling that most of you squad is sitting on the Normandy doing nothing while you and 2 others get nearly killed numerous times. 

 

2.) As numerous people above me have stated, don't try to create an enemy that is as catastrophic and lethal as the Reapers. That's a venture that will likely fail, and if it did succeed, it would cheapen the original trilogy. Instead, craft a more intricate conflict that is character focused. The series' strong suit has always been the relationships the player develops with the in game characters after discovering their motivations and personalities. Part of the reason Mass Effect 3's ending was so widely hated was because character we had all grown to care about received no closure. As frustrating as it was, that's a testament to the great writing that created these characters. Don't think that you have to come up with some complex and innovative narrative. Characters with depth, fulfilling interactions with said characters, and a rich setting can make even the most basic narrative seem fresh and new. 

 

3.) This is a pet peeve; Bioware, please return weapon holstering. It increases immersion so much and it prevents the game from being locked into a view that may be ideal for combat (the closer, over-the-shoulder view), but terrible for admiring vistas or just walking around. 

 

4.) Lastly, since I've seen many suggestions for multiplayer, I feel inclined to offer a counter opinion. I'm wholeheartedly against the inclusion of multiplayer because I think it will necessarily detract from the singleplayer campaign (by taking valuable time and resources away from making it more polished and extensive). 



#4531
Heimdall

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More than one more playable race I don't see happening. They have to voice act a whole lot more. Having only humans was a lot of work already.

I'm fine with that though, I'll take the extensive voice overs and one race instead of more races and a lot less voice acting.

Tell that to the DAI devs and their two voices per gender option.

 

They could restrict it to humans, asari, and turians, only the latter sounds unique, but that may be fixable with some sort of filter without the need to rerecord lines.



#4532
Drone223

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Shepard should return, there are still things for him to finish. Atleast in a dlc for ME3 if not in a new game.

Dev's said no more work with Shepard, Citadel DLC was the last content for Shepard.



#4533
Xilizhra

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PLEASE PLEASE PLEASE let this be an AU. I beg you, Bioware, don't drag the original ME universe into this again; it's a finished story, love or hate the ending.



#4534
Drone223

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PLEASE PLEASE PLEASE let this be an AU. I beg you, Bioware, don't drag the original ME universe into this again; it's a finished story, love or hate the ending.

AU will practically be the same as making a new franchise.



#4535
Xilizhra

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AU will practically be the same as making a new franchise.

I'm cool with that, to be honest. There are things I'd have liked to see changed about the story of ME3... but not only are some of them personal and not things I'd wish to see forced on other people (but also small enough that, while important to me, sequels are unlikely to cover them), I honestly feel that this universe should rest now.


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#4536
RiskMe

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-Mass effect 4 Theories-

1st theory:
A scouting or research vessel tasked from the council to explore a new galaxy or at the very least the boundaries of a new galaxy. The main theme for this theory is Mainly to see what's out there and for new resource possibilities.

2nd theory:
A fleet of refugee ships try to escape the conflict of the reapers going out into dark space an eventually discovering a new galaxy. The main theme for this theory is surviving in a new galaxy not knowing what to prepare for or how to survive long enough for colonization or help with the reapers.

Last & 3rd theory:
One of the governments in the Milky Way or even the council needs a way of fighting the reapers in case the crucible fails. Since they are desperate they develop an experimental way of traveling long distances. Untested and short on time they send either a group of specialists on a single vessel or a fleet of ships with specialists on them to another galaxy. The main theme for this theory is since the new ability to travel is untested and time is of the essence they send the specialists all equipped to survive if they can't make it back to the milky way galaxy. Once the new means of travel is used they are send to a far away galaxy with no hope of returning stuck with limited options they must find a way to survive, find a way home and if possible find answers or help in destroying the reapers.

Understanding my theories:
First off I'd like to say that my 1st theory is not really to say a theory, but mainly a possible situation. Okay, so lets discuss my 1st theory in detail and why I think they probably won't go with this theory. Well because they would have to explain how the reaper threat ended and by doing so would really make it a hit and miss decision by bioware and by either making different groups of people mad by not considering all endings or how Shepard would or wouldn't be alive and the list goes on. It really comes down to the fact they would have to give the player choices they may not like and right from the get go lose a good amount of their fan base.

"But I do like to point out something they would address regardless of my theories. Is that either way if the reapers are dealt with or if they are still a problem. Resources would eventually be a problem with the Milky Way Galaxy this is because of two reasons, first one the cycles of the reapers allowed many new civilizations time to build anew. Given the timeframe is 50,000 years apart for every cycle this allows the old civilization to give some if to say barely any new technology to the new civilization while at the same time allowing the galaxy to restore its natural resources within the timeframe of the new civilization taking over. Second reason, is if the reapers come to an end so does the cycles which provides a few new problems rebuilding what was lost, expanding new & current races all over the galaxy, and these problems alone would eventually dwindle the resources of the galaxy."

"On a side note if you haven't noticed by now that bioware uses books, comics, and especially and I mean this one is big and small to big conversations within the games. Because of what I just mentioned most of the problems within the trilogy was already known to us before we played the game or the games sequels."

What Mordin referenced was any civilization which he was talking about the Krogans but can be implied for what I am saying now. Is without limitations no growth and no growth means civilization stagnates or worse collapses on itself. Which would be the very thing happening with the resource problem the galaxy would be limited and if they can no longer produce or refine resources they would die out or turn on themselves. Which means they would have to go out of their galaxy to find more resources to survive. Another thing I'd like to point out is what EDI said in mass effect 3 how she is trying to determine if it's possible to go to another galaxy which brings up speculation as to why would she randomly think that hint hint wink wink and mention it. Another point is in the Cerberus news daily, there was a ship that managed to make it to our galaxy. But was empty at first until people discovered that the race of people that made the ship survived by making themselves virtual within a virtual world. Where did they come from? Better yet did the council actually get information on how to travel past the Milky Way or even what lies at other galaxies from these beings? Lastly one more point is the leviathans we don't actually know if that's what there called.
Its just assumed because of the nicknamed they were given which was the leviathan of dis. It's never really explained even more so why did they stay in the Milky Way is it because their limited on supply of food? Or do they know more about other galaxies and now since the reapers are gone in our galaxy why don't the leviathans leave. Is there a greater threat that they know of, if you ask me the leviathans will play a role somehow some way in the next mass effect.

Anyways, back to my other two theories the 2nd and 3rd theory allows bioware to avoid the the mistake of saying this is how mass effect 3 impacts mass effect 4 or even the choices in mass effect trilogy. My 2nd and 3rd theories would take place during the reaper war. So this scenario is also more of a likelihood seeing that the war is still going to happen with or without Shepards involvement.

-Last Minute Cool Things-
1) I would personally like anyone's theories including the three theories I just mentioned that allows us to see things from a crew perspective from one vessel to a fleet of vessels.
This would be cool also because it would allow bioware to do what they do in dragon age. In dragon age with your followers you can switch to them now I know this is about combat in that game. But in mass effect it would be cool to switch between the crew and let them make choices that affects the whole ship and it's crew.
For example, you can start off as a rookie taking orders and making choices that affects the crew in a big or small way. While at the same time switching to like the captain that has to make big decisions on a whim that affects everyone. Stuff like that would be cool.

2) The same old enemy is a tad boring but exciting. For instance in the mass effect trilogy you might have had one big enemy to face like Saren or the collectors but in the end we always knew that the reapers were always gonna be the enemy and in most cases affected the overall shadowing of the game. To subverting the rachni to go to war, to making Saren and the Geth attempt to open the citadel to dark space, to making the collectors target human worlds. Then finally fighting them, which was cool and all but..... I can see why building up the hate of an enemy is a powerful thing and overcoming that enemy is even greater. But having one enemy that we always know of and will eventually fight is outright boring at times. So I hope in the next mass effect it's not just one enemy but multiple threats that equally are terrifying. Also, not so abundantly obvious like here is the enemy and for the rest of the game it's that same enemy that we eventually have to take care of. But in all respect props still go to bioware for the reapers is a great foreshadowing enemy but since we are starting over with no Shepard perhaps we can also get some crazy and evil enemies too. Here's hoping and all.

3) Lastly I would like a realistic crew or vessel not one that has fuel depot around the corner that they can refuel at or some world that the crew knows they can get supplies from. But earn that supplies in mining or discovering new worlds and even new races of people to trade with to get those supplies. Because this would bring up some cool challenges that the crew would face. For example should we trade guns for food but then knowing that guns would drastically change those people's way of living. Aka krogans being uplifted changed them but in the short term destroyed their society and stumped their growth. But without food half of the crew will die before you can find another opportunity for a food source decisions decisions. Another example would be trading star charts for more star charts allowing further explorations. All of what I mention allows bioware the chance to introduce tons of new races, bigger affecting deceisions, and overall puzzling situations that the player would love to have.

Thank you all for reading my theories let me know what you guys think about what I have said.

#4537
Iakus

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AU will practically be the same as making a new franchise.

Except not.  Since it would still have asari, turians, krogan, eezo, biotics, mass relays, mass effect fields, the Council, kinetic barriers, C-Sec, Spectres, the Systems Alliance, etc.



#4538
Drone223

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I'm cool with that, to be honest. There are things I'd have liked to see changed about the story of ME3... but not only are some of them personal and not things I'd wish to see forced on other people (but also small enough that, while important to me, sequels are unlikely to cover them), I honestly feel that this universe should rest now.

If people want to see more of the universe, then Bioware will make another game they won't stop making more stories in the ME series if enough people are interested in it, there have also only been three games released (excluding the app games) a reboot wouldn't be profitable.

 

Except not.  Since it would still have asari, turians, krogan, eezo, biotics, mass relays, mass effect fields, the Council, kinetic barriers, C-Sec, Spectres, the Systems Alliance, etc.

Except the genophage, geth, mass relay origin's and prothean extinction arc's will have to be resolved yet again and I doubt people are interested in resolving the exact same plot's just after they've already been resolved. Not to mention only three ME games have been released, its too early for a reboot.



#4539
Gkonone

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Tell that to the DAI devs and their two voices per gender option.

 

They could restrict it to humans, asari, and turians, only the latter sounds unique, but that may be fixable with some sort of filter without the need to rerecord lines.

I don't know what DAI is, is that a Dragon Age game? Does that game have the extensive dialogue that ME has?



#4540
Malanek

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I don't know what DAI is, is that a Dragon Age game? Does that game have the extensive dialogue that ME has?

Yes, however the 4 different playable species are a bit closer together in what they sound like and their manner of speech. I still think something should be done for this in ME4 though.



#4541
Malanek

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"But I do like to point out something they would address regardless of my theories. Is that either way if the reapers are dealt with or if they are still a problem. Resources would eventually be a problem with the Milky Way Galaxy this is because of two reasons, first one the cycles of the reapers allowed many new civilizations time to build anew. Given the timeframe is 50,000 years apart for every cycle this allows the old civilization to give some if to say barely any new technology to the new civilization while at the same time allowing the galaxy to restore its natural resources within the timeframe of the new civilization taking over. Second reason, is if the reapers come to an end so does the cycles which provides a few new problems rebuilding what was lost, expanding new & current races all over the galaxy, and these problems alone would eventually dwindle the resources of the galaxy."

What resources and what time frame are you talking about? 1% of the galaxy has been explored and most of that is still abundantly rich with resources. The only real issue is how to get them as cheaply as possible, but shipping them in from another galaxy is NOT the answer to that. I'm afraid I don't agree with this at all.


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#4542
RiskMe

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What you say is true only 1% of the galaxy is explored. But that 1% is all we know and have discovered by the time mass effect 3 ends. Now keep this in mind, without the reapers to keep galactic civilization in check. They will continue to grow will beyond their own means of living. Also keep this in mind it's only been 50,000 an plus some years so if you double that or triple it. Then between mass population spread throughout the galaxy, newly discovered races along the way that gets added to fold, and then that 1% starts to add up. Before you know you it most of the galaxy has been explored and without reapers to keep civilization in check resources would start to thin out. Now you also got to add up your wars, disease, and rebuilding from those wars and from the reapers. While still expanding throughout the galaxy and adding new races and a good some of years to the mix. The resources one way or another will begin to be a problem with the Milky Way galaxy. Now you also say you can't see resources coming from another galaxy. Well I'd like to point out that while it does seem somewhat counterproductive we wouldn't know the technologies they would have. Traveling could be far superior to what we have seen, I mean going out on limb but teleporting resources, to even building mass relays in another galaxy. The potential is limitless so who knows but still I'd like that you responded to my post.

#4543
Heimdall

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What you say is true only 1% of the galaxy is explored. But that 1% is all we know and have discovered by the time mass effect 3 ends. Now keep this in mind, without the reapers to keep galactic civilization in check. They will continue to grow will beyond their own means of living. Also keep this in mind it's only been 50,000 an plus some years so if you double that or triple it. Then between mass population spread throughout the galaxy, newly discovered races along the way that gets added to fold, and then that 1% starts to add up. Before you know you it most of the galaxy has been explored and without reapers to keep civilization in check resources would start to thin out. Now you also got to add up your wars, disease, and rebuilding from those wars and from the reapers. While still expanding throughout the galaxy and adding new races and a good some of years to the mix. The resources one way or another will begin to be a problem with the Milky Way galaxy. Now you also say you can't see resources coming from another galaxy. Well I'd like to point out that while it does seem somewhat counterproductive we wouldn't know the technologies they would have. Traveling could be far superior to what we have seen, I mean going out on limb but teleporting resources, to even building mass relays in another galaxy. The potential is limitless so who knows but still I'd like that you responded to my post.

That would be such a huge leap in time that anything even remotely resembling the ME we know will have vanished.



#4544
RiskMe

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But isn't that the point of the new mass effect or mass effects.They are going beyond what we know but keeping things were familiar with. So I'd say the races, even some tech like the mass relays and mass effect technology will be there. Plus they are going beyond Shepard and some of things that made his story unique. So is it to far fetched to believe that they would do some of things I have been mentioning?

#4545
Deebo305

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Perfect start, Our hero gets trapped near a black hole and ends up frozen in time after being betrayed by his best friend. Seveeal hundred or thousand years in the future he wakes up after being saved by mercs who were gonna salvage his ship and finds out everything he knew is gone. The Council & Citadel are gone and he has to pick up the pieces and find a place for himself in this strange new galaxy

Instant classic and moneymaker, in no way related to any other sci-fi series I swear :P

Spoiler


#4546
DuskWanderer

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From a long-time player of the series, who bought ME1 when it came out...

 

 

1.) Immerse me in the "oddities" This is a sci-fi world with aliens, so, give me "aliens", not just people that look different. The asari were giant whores, but they were human-like, only Samara showed us something that is different with her Justicar code. The salarians were almost there with their strange science, but not a lot of time was spent on it. Same with the turians and their ideas of hierarchy.

 

2.) Less krogan and asari - Krogan are incredibly one note ("honor and violence!"), and honestly, they just felt like space orcs. And asari were space elves, they were very unoriginal, and shown too much. The other races barely got anything. Salarians, turians, and drell were more interesting.

 

3.) No forced friendships - How I as a player reacts shapes the people around me, and I'm okay with that. That's perfectly mine. But if I don't associate with one friend, or do things they don't like, don't turn around in the sequel and have that character be my best friend. You did this with Liara, and it was awful.

 

4.) Complex morality - Renegade Shepard in the third game was, for the most part, a jerk for the sake of being a jerk. Ruthless people are unafraid to kill if the ally won't stand down, but that's a last resort.

 

5.) Human-centric is not necessarily renegade - One thing that I found blantantly hypocritical was the way racism was treated in the ME world. Racist humans like Terra Firma and Cerberus were treated as "renegade" and bad folks. But when the asari have their "asari racial secret", it's treated as "oh, it's just the asari". Killing Joram Talid is seen as horribly renegade, but the guy is a crook and douchebag at best, you don't even get to arrest him. We have to be all supportive and talk about how wonderful the asari were with that racist woman with the maps in ME2. Give us some Gianna Parasini moments where we get to "make them squeal like schoolgirls."



#4547
Xilizhra

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5.) Human-centric is not necessarily renegade - One thing that I found blantantly hypocritical was the way racism was treated in the ME world. Racist humans like Terra Firma and Cerberus were treated as "renegade" and bad folks. But when the asari have their "asari racial secret", it's treated as "oh, it's just the asari". Killing Joram Talid is seen as horribly renegade, but the guy is a crook and douchebag at best, you don't even get to arrest him. We have to be all supportive and talk about how wonderful the asari were with that racist woman with the maps in ME2. Give us some Gianna Parasini moments where we get to "make them squeal like schoolgirls."

Firstly, yes it is; that's kind of how Renegade was designed. Second, I would request in return that we get to call people like Gianna and Joker out on their own racism.

 

Also, there never was an asari racial secret; there was an asari government conspiracy.



#4548
SwobyJ

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Renegade - Sides with familiar, identifiable, close relations, or simply oneself.
 
As far as ME1-3 is considered, Renegade IS 'human-centric'. Sure, this could change in future games.
 
That's not to say that Paragon doesn't pay attention to humanity. Shepard himself is a human-attentive character, no matter what we do. But anthropocentrism itself (at any cost, like joining Cerberus or destroying any potential of the Reapers or the Council) is the point.

 

The Crucible choice however, does expand things somewhat into the whole 'Alliance-led Earth Crucible fleet', which does always include some aliens. Heck, ME3 itself puts the whole 'galactic community' (organic-centric usually) versus the Reapers, with Cerberus (Reaper-lite) and the Reapers being the Other, on the grander scale. Thus, Destroy with enough EMS is actually still a pretty open message - just not as open as Control or Synthesis.

 

 

 

Shepard can agree with Terra Firma, and can stand against Cerberus in ME1 only because they attacked Alliance people.

 

Shepard can agree with Cerberus, and stand against synthetics in ME2 only because they attacked humans.

 

Shepard can agree with organics (as a rule instead of rationale) and stand against Reapers only because they attacked this cycles' sapients.

 

There's kinda a pattern here, if you can tell. Shepard increasingly 'ascends' in attitude towards, well, the universe really. But Renegade slows this ascension while opening unique paths (some Renegade choices ARE needed for the best looking Peace outcomes like Cure/RannochPeace/Synthesis), while Paragon accelerates this ascension while closing unique paths (Cure without keeping the data for Eve isn't quite as positive sounding).

 

 

To rephrase:

 

A ME2 Shepard can't agree with Terra Firma anymore, sure. But they can now work with Cerberus. And start to work with Synthetics.

 

A ME3 Shepard can't agree with Cerberus anymore, sure. But they can now work with Synthetics. And start (well, a bit) to work with Reapers. If you wish.

 

The test is how far you'll go in each particular game. Yeah, human racists and supremacists become 'outdated', and even human-centrists start to.. but you still make your choice on where you'll stand. Conservative, liberal, progressive, or isolationist. Not necessarily talking strictly USA political terms here, btw, but more general philosophical approaches.



#4549
Barquiel

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Most things I'd love to see were already mentioned (and it's probably too late anyway^^). My greatest wish would be playable aliens, I really want to play as an asari (and visit thessia when it's not in ruins/a warzone). I hope humans are less special in the next games. If we were the only race in the galaxy, fair enough, but in a multi-raced adventure like Mass Effect, it would be nice for someone else to hold the trump card occasionally. I have no clue what I'd like the next plot to be, but I think the next game should focus on a small-scale conflict which would allow us to explore the universe on a deeper more relatable level. I'm not in favor of canonizing anything, i'd rather have an AU or midquel then if a sequel is not possible.



#4550
Xilizhra

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There's kinda a pattern here, if you can tell. Shepard increasingly 'ascends' in attitude towards, well, the universe really. But Renegade slows this ascension while opening unique paths (some Renegade choices ARE needed for the best looking Peace outcomes like Cure/RannochPeace/Synthesis), while Paragon accelerates this ascension while closing unique paths (Cure without keeping the data for Eve isn't quite as positive sounding).

No they aren't. Keeping Eve's data is a Paragon choice, rewriting the geth can still lead to peace on Rannoch, and Synthesis... what Renegade choices are needed for that?