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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#4576
Gan Katsuragi

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This is stuff that my friends and I would like in Mass Effect 4 multiplayer. Thank you Bioware, you guys struck gold when you made Mass Effect and years later even better with solid co-op multiplayer in Mass Effect 3 and we are eagerly awaiting your next godsend.

 

1. I would love for full appearance customization for all species, not just skin tone. Facial appearance like in campaign. Maybe chose from different voices as well... maybe.

 

2/3 kinda tie in together

2. Customization of armor like in campaign (melee, health, shield, speed, power increase/decrease) and combining different armor pieces for different effects for all races.

 

3. Armor has differnent effects and bonuses and maybe some small disadvantages as well. Make them upgradeable like weapons as

well.

 

4. Increase the level cap to 30-60 and increase the ability points.

 

5. Be able to fight not just the Reapers, Cerberus, Geth, and Collectors, but Blue Suns, Eclypse, and Blood Pack and get the option to fight the merc groups at once.

 

6. Possibly make the Prothean a playble race, and for a joke make the Hanar and Elcor playable.

 

7. Make Male and Female variants of each race. Asari are fine, but every other race out there only has male playable characters except for Humans, Quarians which all it's male versions are just god awful, Turians which finally got one female to play as in it's final expansion

 

8. Enable heavy melee to knock Geth Bomber away... annoying little things.

 

9. Enable counter system for instakills (countering enemy instakills) for example... kinda BS for a krogan to NOT fighting back a banshee grabing him... I REPEAT A KROGAN NOT FIGHTING BACK

 

10. Don't let evading remove barriers from biotics... kinda broken.

 

11. ENABLE EVERY CLASS OF EVERYRACE TO DODGE OR ATLEAST SIDE STEP *cough* *cough* *KROGAN* errrrrhum *TURIAN*... Except the Geth Juggernaut... he's fine he doesn't need to dodge... or run... or move... just stand there and be awesome.

 

12. Perhaps a Tower Defense game mode.

 

13. Don't let the AI know your exact location ALL the time

 

14. Weapons should be passively better for specific classes and races, you shouldn't have to put a skill point in that perk for it's boost in effectiveness unless it's a later ability to drastically improve it for the class, the Soldier should be the hands down best with weaonry no matter what weapon and get a two to three times better perfotmance with it since they have no tech or biotics and heavily rely on ammo.

 

15. Give the option to chose which power weapon you use and get ammo for (Avalanche, Hydra, Cobra, Arc Projector, Blackstar, Grenade Launcher, Firestorm, Blackstorm, M920 CAIN, Collector Beam, Ladon, Sync Laser and more)

 

These are more that my friends have told me and I agree in most cases.

 

15. Different wave settings for possibly setting up endless survival to see how long you can last, rewards vary.

 

16. The ability to pick a class with any species, NOT class and race as one, except in some cases such as N7 only humans, Justicar and Commandos only Asari, Battlemasters only Krogan, STG only Salarian, etc.

 

17. More accessable maps with more to do on there with the environment, more access points, larger areas, not let the area feel like your in a box.

 

18. Make areas in the maps where the sniper rfile is more useful where as in ME3 areas got too close quarters for it to be useful.

 

19. BOSS WAVES :3

 

20.KEEP THE MICROTRANSACTION systerm. What needs to change in it is when you max out a character appearance or weapon or whatever you get, it won't appear again. I can see them letting you upgrade a specific item only as long as you have it and have to pay extra... quite a bit extra for the upgrade which I would be content with, but not buy a specifc weapon or item outright for a high pricetag. They should include random EXP bonuses not limited to a specifc class, but should give you the option to dump it in a class of your choising, and each class that is maxed out lowers the chances of it popping up again.

 

 

 

As for story related content I would like the dark matter/energy to return as a main focus as it was mentioned in Mass Effect 2 when recruiting Tali.

 

Gameplay wise just keep it similar to how ME3 played, very smooth and well thought out.

 

Bring back awesome planet exploration like in Mass Effect 1, perhaps the MAKO can make a return. I don't care what anyone says I LOVE the MAKO.

 

Either way the game will be great, but maybe someday you guys will make a game about the First Contact War and maybe a game focusing on Shepards very early years and leading into his/her or joining the N7 program and training leading to the beginning of Mass Effect 1, just imagine a Mass Effect where it can lead into any of Shepards pre determined backgrounds and histories, you choose which story arc to go down by either chosing Spacer, Colonist, or Earther... ohhhhhh the possibilities.

 

If I knew when and where the timeline is set for ME4 I would be able to spew out more ideas *sigh*

 


  • Abraham_uk aime ceci

#4577
Abraham_uk

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Here is an interesting video.

I would love more Mass Effect.

 

I'm hoping to see more planetside exploration and interaction with spacial bodies such as asteroids, stars, pulsars, black holes and nebulas.

Going round planets, moons and the space in between to just to learn about the universe would be so cool.

Get Neil Degrasse Tyson to handle the astronomy aspects of lore.

To actually see a nebulae close up and send probes just to learn about it.

Go down the alien worlds and interact with npcs. Have multiple hub worlds and visit and explore different cultures loosely based on real world cultures.

 

I feel that going across the galaxy and not only exploring but studying different phenomena and astronomical objects could be interesting. There aren't many Edutainment games out there these days.

 

 

Ultimately, I really hope Bioware realises that there is a lot of love for Mass Effect franchise.

The demand is still very much there. There are people like me whose appreciation goes through the roof.

 

So here is an interesting video that was sent to Beyond.

 

 

 

Keep up the good work. :wizard:

 

 

 

Oh. If Neil Degrasse Tyson is the voice actor who reads out all of the codex entries that would be fantastic!


  • Azmahoony aime ceci

#4578
laudable11

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Please support multiplayer. I expect you to support multiplayer long-term this time. I'm playing multiplayer right now and it's sloppy.
  • Abraham_uk aime ceci

#4579
President of Boom

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Oh. If Neil Degrasse Tyson is the voice actor who reads out all of the codex entries that would be fantastic!

I don't know about you, but the amount of greatness in his voice coupled with ME related things would kill me almost instantaneously.  Seriously. It would. I almost died just thinking about it.  :o

 

But seriously, dweeby joking aside, yes, I agree.


  • Abraham_uk aime ceci

#4580
Sion1138

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I must disagree here. I see how a custom name would be important in an old school, text-based RPG, but in a game like this your custom name means absolutely nothing. It only appears in the title of your save files and possibly (although I haven't really noticed it anywhere else) in the insignificant bits of supplemental text in the game proper. Personally, I'd rather my character's friends referred to him/her by his/her (default) first name like normal people. But then again, I've never placed much importance on custom names so it could be just me.

 

 

Doesn't matter. It appears in your head. And that's significant.

 

It provides a sense of ownership over the character.

 

It's an illusion of course but so is choice.

 

Most dialogue choices don't change anything, don't mean anything but I bet you wouldn't do without them.


  • Heimdall et PMC65 aiment ceci

#4581
NM_Che56

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ME3 MP saw a nice return to the idea of environmental hazards.  It would be nice if that were in the next game in single player mode; much like how it was in ME1. 

 

The only problem was that there was nothing you could really do to protect yourself.  If you were on a planet with extreme heat, you just had to watch your meter and not stray too far from your Mako.  In ME3 MP, if the acid rain fell in Ghost then you had to high tail it to shelter and watch your sheilds/barriers.  Wouldn't it be nice if you could prepare for these hazards and protect yourself and companions?

 

Since the next game seems to be incorporating the theme of exploration, it's only appropriate that players have to prepare according to the planets atmosphere and conditions.  Players should have to learn about planets (you know, actually READ the blurbs about them), determine if they have the correct gear, vehicle, etc. and if they don't, then the player needs to either save up credits to buy the gear OR scavange for it. 

 

And it shouldn't just be going to a planet and pressing "X" or "A".  You should have to do a little research. Make exploration meaningful. You should have to talk to various NPCs, gather some information.  You need to unlock information, if you will.  Once you've unlocked information, then you can see a run down of the planets features (e.g., hazards, recommended means of traversal, topography, etc).  This information should be available either by scanning the planet in question OR by having your character consult either their Omni-Tool, ship's computer, or codex.  This would also be nice for implementing a second screen experience (i.e., using your iPad to read up on everything you've unlocked"). You could buy, salvage or craft probes or components that, when launched, will provide you with that information after some time has passed. The more time you let pass or the more probes you send out, the more information you get (and fewer nasty surprises).  And given that we're talking about gearing up and upgrading stuff, there should be some nice crafting happening with armor and vehicles as a result of this.

 

Little touches like this will give the game a depth that has been missing, I think.

 

So, in summary:

 

Exploration should be something you earn and you should be given multiple ways to earn it.  Take on missions for cred to pay (the 'easy way') for information, gear, etc. or you could explore, talk to people, unlock information (the longer, but more fulfilling way) by finding datapads, etc.


  • laudable11 et Gan Katsuragi aiment ceci

#4582
Gan Katsuragi

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ME3 MP saw a nice return to the idea of environmental hazards. It would be nice if that were in the next game in single player mode; much like how it was in ME1.

The only problem was that there was nothing you could really do to protect yourself. If you were on a planet with extreme heat, you just had to watch your meter and not stray too far from your Mako. In ME3 MP, if the acid rain fell in Ghost then you had to high tail it to shelter and watch your sheilds/barriers. Wouldn't it be nice if you could prepare for these hazards and protect yourself and companions?

Since the next game seems to be incorporating the theme of exploration, it's only appropriate that players have to prepare according to the planets atmosphere and conditions. Players should have to learn about planets (you know, actually READ the blurbs about them), determine if they have the correct gear, vehicle, etc. and if they don't, then the player needs to either save up credits to buy the gear OR scavange for it.

And it shouldn't just be going to a planet and pressing "X" or "A". You should have to do a little research. Make exploration meaningful. You should have to talk to various NPCs, gather some information. You need to unlock information, if you will. Once you've unlocked information, then you can see a run down of the planets features (e.g., hazards, recommended means of traversal, topography, etc). This information should be available either by scanning the planet in question OR by having your character consult either their Omni-Tool, ship's computer, or codex. This would also be nice for implementing a second screen experience (i.e., using your iPad to read up on everything you've unlocked"). You could buy, salvage or craft probes or components that, when launched, will provide you with that information after some time has passed. The more time you let pass or the more probes you send out, the more information you get (and fewer nasty surprises). And given that we're talking about gearing up and upgrading stuff, there should be some nice crafting happening with armor and vehicles as a result of this.

Little touches like this will give the game a depth that has been missing, I think.

So, in summary:

Exploration should be something you earn and you should be given multiple ways to earn it. Take on missions for cred to pay (the 'easy way') for information, gear, etc. or you could explore, talk to people, unlock information (the longer, but more fulfilling way) by finding datapads, etc.

I LOVE YOUR BRAIN...JUST AWESOME
  • NM_Che56 aime ceci

#4583
GeneralBacon339

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I love the Space Opra thing!  I love action, love story, love epic.  Mass Effect was perfect, except the last 10 minutes of ME3.

 

My suggestion:

 

If you have to kill off our character that we've all created a strong emotional attachment to. 

 

Make it optional!   A consequence based on our choices!   Like the ending of mass effect 2!  Shepard could die.  OR.  Shepard could live. 

 

If you make it a choice your collective a**s are covered!  And both groups of players are happy! 

 

All and All i loved the depth and story of the game.  I am a HUGE Sci-Fi fan and hope Bioware KEEPS making Space Opras!

 

(Word was they were making the next mass effect a sequel!  Far into the future and would referance the Shepard events as historical points.)

 

I read once that bioware wasn't going to call the next mass effect game Mass Effect.

 

WTF?

 

Mass Effect:  The definition:

The mass effect is the result of running an electrical current through element zero to alter the mass of an object.  A positive charge increases the mass while a negative charge decreases the mass.  Thus.  Unless they stop using element zero all together.  It has to be called Mass Effect.

 

Its like not calling the next halo game Halo O_o


  • Abraham_uk aime ceci

#4584
canpara

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I hope the next installment of Mass Effect will have a renewed focus on some of the 'discovery' elements of the first Mass Effect game.  I loved finding old ruins and artifacts, battle sites, fossils (like the kakliosaur) and so on.  Reading in the Galactic Codex about the stories and the details that envelop them underlines their importance in the overall context of the game while providing depth to the universe that one is charged to explore.  This is a fun and engrossing activity.

 

Being a resident of Edmonton, I love to discover old historic sites on the Canadian Prairies, whether they are the ruins and depressions of old fur trade forts such as Fort des Isles (on an island in the North Saskatchewan River) or the Old Bow Fort (near the Morley reserve near Cochrane), the monuments and markers of significant battle sites (such as the Cyrpess Hills Massacre near Fort Walsh or even the Trails of 1885 in Alberta and Saskatchewan), old Amerindian trails while hiking in the Canadian Rockies or really cool interpretive centres like Fort Edmonton or Batoche.  Not only do I gain an appreciation for the history of the region that I am exploring, but I also share in a sense of belonging.  I believe the original Mass Effect trilogy left a similar impression after the hours spent completing assignments and exploring the universe.

 

If the Mass Effect next game is set during or after the events of Mass Effect 3, I think it would be pretty neat to revisit the ruins of the Normandy SR-1 along with commemorative monument that your Shepard had placed, should you have chosen to do so in your playthrough of Mass Effect 2.   Of course, that is just one idea among countless others, but it would be an excellent example of the "nods for fans of original trilogy" that Aaryn Flynn was referring to earlier this year at E3. 


  • Abraham_uk aime ceci

#4585
Abraham_uk

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I hope the next installment of Mass Effect will have a renewed focus on some of the 'discovery' elements of the first Mass Effect game.  I loved finding old ruins and artifacts, battle sites, fossils (like the kakliosaur) and so on.  Reading in the Galactic Codex about the stories and the details that envelop them underlines their importance in the overall context of the game while providing depth to the universe that one is charged to explore.  This is a fun and engrossing activity.

 

Being a resident of Edmonton, I love to discover old historic sites on the Canadian Prairies, whether they are the ruins and depressions of old fur trade forts such as Fort des Isles (on an island in the North Saskatchewan River) or the Old Bow Fort (near the Morley reserve near Cochrane), the monuments and markers of significant battle sites (such as the Cyrpess Hills Massacre near Fort Walsh or even the Trails of 1885 in Alberta and Saskatchewan), old Amerindian trails while hiking in the Canadian Rockies or really cool interpretive centres like Fort Edmonton or Batoche.  Not only do I gain an appreciation for the history of the region that I am exploring, but I also share in a sense of belonging.  I believe the original Mass Effect trilogy left a similar impression after the hours spent completing assignments and exploring the universe.

 

If the Mass Effect next game is set during or after the events of Mass Effect 3, I think it would be pretty neat to revisit the ruins of the Normandy SR-1 along with commemorative monument that your Shepard had placed, should you have chosen to do so in your playthrough of Mass Effect 2.   Of course, that is just one idea among countless others, but it would be an excellent example of the "nods for fans of original trilogy" that Aaryn Flynn was referring to earlier this year at E3. 

 

 

I would like probes from Mass Effect 2 back, but with a different purpose.

You send out probes to collect data on planets, asteroids, black holes, stars, pulsars, nebulae etc.

You can land on certain planets and explore them in the same way you can in Mass Effect 1.

 

 

Do you need a codex to spell out a story for you?

Wouldn't it be cool to see the ruins of a an old fort?

You see skeletons and evidence of struggles.

You see ancient weapons.

You see impact holes.

You see the remains of a catapult.

From this you piece together the story of a siege battle that took place.

If you investigate hard enough, you'll find out who was fighting who, what the battle was about and who won.

 

No records of this event. No codex entry. No squadmates giving you their thoughts.

Just your own deduction piecing together the story.

 

Now imagine planets littered with historical events, where all the details are left completely to your deduction and imagination.

The operative rule being "show don't tell".


  • Treskalterion aime ceci

#4586
Treskalterion

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I love the Space Opra thing!  I love action, love story, love epic.  Mass Effect was perfect, except the last 10 minutes of ME3.

 

My suggestion:

 

If you have to kill off our character that we've all created a strong emotional attachment to. 

 

Make it optional!   A consequence based on our choices!   Like the ending of mass effect 2!  Shepard could die.  OR.  Shepard could live. 

 

If you make it a choice your collective a**s are covered!  And both groups of players are happy! 

 

All and All i loved the depth and story of the game.  I am a HUGE Sci-Fi fan and hope Bioware KEEPS making Space Opras!

 

(Word was they were making the next mass effect a sequel!  Far into the future and would referance the Shepard events as historical points.)

 

I read once that bioware wasn't going to call the next mass effect game Mass Effect.

 

WTF?

 

Mass Effect:  The definition:

The mass effect is the result of running an electrical current through element zero to alter the mass of an object.  A positive charge increases the mass while a negative charge decreases the mass.  Thus.  Unless they stop using element zero all together.  It has to be called Mass Effect.

 

Its like not calling the next halo game Halo O_o

As far as i know it will be called Mass effect, but it won't have a number (like 4) in it, but some kind of subtitle.

 

About the character: Shepard can actually survive  via the red ending or if you want by the blue one (in a way).


  • Abraham_uk aime ceci

#4587
RawThunderHustle

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N7 classes for ME4.



#4588
Dubozz

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I hope we will have a good lead writer next time. 



#4589
Hederick2001

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I am not sure if this has been address and as there is almost 190 posts on the subject I am not going to attempt to read through all of them.  That being said here goes.

 

 

I am a huge fan of this franchise.  I replay all 3 games at least once of every couple months.  My biggest desire is that you incorporate our choice from the first 3 games in to the 4th.  Now I am not saying choices like we saved Kal Reeger and now he leads the Quarian people, ( Yes I know he dies defending a Turian Com Array) but more like the choice that Shepard made that effected the entire galaxy.  Lets say you decied to save the geth and let the Quarians die.  I would like to see that in Mass Effect 4.  I'll give another example, my favorite ending is when Shepard takes over the Reapers.  I want to see that.  I want to fly around the Galaxy and see reapers repairing or protecting things.  I understand this might be hard to do but when you started this series that was the idea behind it.

 

I also love the multi player.  Please keep this feature.



#4590
Farangbaa

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I'll accept the young Queen only if she's a romance option :P

 

People are always going on about how we need more diversity in BioWare games; well apart from Legion (ME 2 version) and Justice (DA:A version), I haven't seen any companions that break the mold of "human-like". I mean you could take all of your other alien squad mates from ME 1 - 3 and replace them with a human and their characters would be exactly the same. All of their outlooks and perspectives are direct human anologues; mostly comprised of daddy issues; those aren't aliens, that's a human wearing a rubber suit.

 

I agree, but you're not going to solve this by adding species that simply can't be helpful unless very specific conditions are met (Hanar/Elcor). I can see the Rachni stuff working, but I'd prefer they come up with a new race.

 

After all, there should be plenty in the current cycle MEU. Barla Vonn speaks of dozens of different species in the wards. I don't remember seeing dozens. (don't give me that crap that he was just using a figure of speech. We're talking about a space accountant here. He's not going to mess up with numbers)



#4591
themikefest

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More hub worlds in the next ME game

 

I was disappointed that there wasn't more hub worlds in ME3. After rescuing the female Krogan, Sur'Kesh could've been used for purchasing andor selling items. And it would've been nice to have Thessia as a hub world until the end of the Geth/Quarian war. You could've had one on Tuchanka after dealing with the genophage


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#4592
Vortex13

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I'll accept the young Queen only if she's a romance option :P

 

Making love to a (technically) asexual space bug…. eh whatever floats your boat. Though I would equate the situation to a person rubbing their junk all over an anthill or bee hive.  :D

 

I agree, but you're not going to solve this by adding species that simply can't be helpful unless very specific conditions are met (Hanar/Elcor). I can see the Rachni stuff working, but I'd prefer they come up with a new race.

 

After all, there should be plenty in the current cycle MEU. Barla Vonn speaks of dozens of different species in the wards. I don't remember seeing dozens. (don't give me that crap that he was just using a figure of speech. We're talking about a space accountant here. He's not going to mess up with numbers)

 

 

 

As far as combat roles go, I will consent that Hanar are not a likely candidate, though I am still convinced that an Elcor would be perfectly fine; after all we have a Geth Juggernaut in MP that walks incredibly slowly, is unable to use cover, and speaks in a monotone. As a non combat companion or advisor I can see a Hanar working; maybe a well connected Hanar with access to a network of Drell assassins?

 

Regarding new races, I don't have a problem with it, unless all of the new races are just humanoids, with a slightly tweaked aspect of human culture, and some unique facial feature (i.e. multiple eyes, no nose, forehead ridges etc.)

 

The Rachni are a great example of a 'diverse' companion because they not only have an alien outlook/culture, but also because they look nothing like us. Putting players in a position where they are confronted with the alien, and being able to see how said aliens conduct themselves would be a great way to get players out of their comfort zones and experience the "Stranger in a Strange Land" theme that BioWare wants to present.

 

It would also be nice to see that non-humanoid alien life can function in the galaxy. If you look at previous ME games, being a humanoid is almost an unofficial perquisite to join the 'Successful/Influential/Powerful/Acknowledged' Club (Minus the Reapers/Leviathans).

 

Why are there so few Elcor and Hanar shopkeepers?

 

Why does the Elcor and Volus diplomats have to share an office, but humanity is granted their own, separate space, despite both the Elcor and Volus being in the council far longer then humans?

 

Why does no one consider the advantages of the Elcor and/or Rachni ground troops in the War; Elcor can carry enormous weapons into combat and take considerable punishment before falling, and the Rachni can breed combat capable soldiers in a matter of weeks, soldiers that are more then capable of tearing tanks apart with their bare claws?



#4593
Alien Fodder

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Only one thing... I know it's been mentioned a couple of times in this thread but I'll never say it enough: Mass Effect needs FULL body motion capture. Not just facial but full body as well. With the level of cinematic quality that those games have been providing us, it is sometimes embarrassing to see the poor animations that plague some of the characters (especially Shepard and the other humans).

 

Bioware should really take a close look at what Rockstar, Ubisoft and especially Naughty Dog have been doing in that department. The most recent example that comes to my mind is from The Last of Us:

 

 

That is the level of quality animation we should see in the next ME game.


  • Abraham_uk aime ceci

#4594
Heimdall

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Only one thing... I know it's been mentioned a couple of times in this thread but I'll never say it enough: Mass Effect needs FULL body motion capture. Not just facial but full body as well. With the level of cinematic quality that those games have been providing us, it is sometimes embarrassing to see the poor animations that plague some of the characters (especially Shepard and the other humans).

 

Bioware should really take a close look at what Rockstar, Ubisoft and especially Naughty Dog have been doing in that department. The most recent example that comes to my mind is from The Last of Us:

 

*snip*

 

That is the level of quality animation we should see in the next ME game.

You do realize that facial motion capture is impossible with the variable face of the protagonist right?


  • Ahriman aime ceci

#4595
Hederick2001

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I know this is stupid to put out there but I would like to ensure that this title is released on PC as well as your other Next Gen consoles.  There is a huge fan base that plays this series entirely on PC alone and have purchased all the DLC and such for Mass Effect series and then to have to be told hey go and spend 400 dollars on a Console so you can play our next game is the flat out wrong thing to do to your player base.  I for one will not continue the series unless it is released on PC.



#4596
Wayning_Star

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yeah, had to comment that it doesn't really matter on the computer needed option with VG's.  I'm of the opinion that many games are becoming/will be console only, as many won't invest in the needed equipment. The prices for top of the line computer goodies is getting kind of prohibitive. This appears to be the 'sting' of marketing and popular opinion... From what I've seen of consoles and their video qualities, my old beater computer puts them to shame.  $400 is too much for the console, even the new " One " (and only ;), that has other "computeristic" qualities. (multimedia stuff like my old Packard bell 486 did. )



#4597
Abraham_uk

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How interesting.

 

Check out this survey.

 



#4598
Guardian Angel

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Well we want the Quarian s  and the Krogan s back because they are the most popular races and  because Mordrin give his life to save the Krogan s and now we want to see if they are in peace or they started a war and the Quarian s because they are one of the most intresting,smartes and beautiful races

P.S.:Don t disappoint your fans


  • Abraham_uk aime ceci

#4599
Steffeomanno

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What is this nonsense?!

 

This is a MASS EFFECT game! Not a multiplayer shooter!

 

Bioware is good at creating RPG's and create good stories! Not make a damn crappy call of duty multiplayer game. Ever seen how SWtOR turned out? It was good, but people mainly played it for the story. Bioware should NOT focus on providing a good Multiplayer game, you Multiplayer fans get out of here, now!

I'm not gonna sit down here and have another good RPG game ruined because of some casual gamers that have no idea how to make a good game, demand to re-create and make Mass Effect 4 an arcade multiplayer like Borderlands 2.

What happened when the Elder Scrolls fans wanted a Multiplayer game? They got a damn MMoRPG that sucked! When all they wanted was a co-op.

 

I will literally not have Mass Effect 4 ruined because of some crappy ideas that people want implemented into the game. Playable Hanar? Really? What the ****?!

Bioware has a certain amount of budget to create this game with and you guys want a ****** Hanar? ****ing ****!

 

WHAT THIS GAME NEEDS

 

Is variation! Something new, that has not been done before. Think of it like this, in the trilogy before; you conquered reapers. Shepard literally "destroyed" the reapers. What does it mean? Well, isn't the universe supposed to be done? Like, all evil has been conquered and everyone can live happily ever after? Personally for me, I thought the game was done and didn't plan on buying the new game; however...

 After seeing this **** that the fans come up with, I'm gonna take stand and speak from a more professional perspective in order help these guys on the right track.

 

As mentioned before, Bioware should not spend time on making playable Hanar's n **** because fans demand it. Bioware is here to make money and sell, just because some fans demand some crap, doesn't mean they'll like it when it's released. Just look at Halo: Reach and Elder Scrolls: Online. Of course, Bioware is also here to provide a good game along with it. Though, perhaps the fans will change their minds and realize it was not such a good idea? With their suggestions.

Well, talking about good ideas, here's a good idea.

 

The Mass Effect Trilogy was overall the best Sci-fi RPG I have ever played, I grew up with Mass Effect. Just seeing the cover brings back good and bad memories, for the better, of course.

 

 

What I think that the next game should have could be more interesting dialogues while in battle, a good example was the dialogue shoot-out scene on the Citadel DLC when you were surrounded, and all your friends and comrades were saying these really entertaining lines that actually immersed the player into the game even more. This really touched me because usually you do not get to see all these characters interact with each other on such a intense level. 

 

I'd love to see missions on Mass Effect 4 where you can team up with not only two squadmates, but with more as in the Citadel DLC to provide that "intense" feeling in the missions. Especially if you could somehow go and scan different planets for random side missions, perhaps missions which requires a certain amount of squad members in order to pull it off; or a certain level requirement. Note, that I said level requirement, not level restriction. What I mean is that you see for instance a mission, say you need to be level 20 but you're 10. You can still go there, you get a hell'uva exp and stuff, but it's way more dangerous and risky.

 

Another thing that could be interesting is to get a broader view if you could travel to different parts of a city "by foot". For instance in the Citadel, you took an elevator to get around or a cab, but what if you actually could walk by foot and explore different parts of the map and enjoy the scenery? Because truthfully, I really love the game but an idea that can help is if the player could walk around the citadel (for instance) and just explore this vast world of Mass Effect. I mean, all RPG fans are suckers for exploration. Of course, I'm not asking to remove the cab and etc, as sometimes it's just nice to get to places quick. But, when it comes to a really good game and thus a huge universe as Mass Effect, don't you think you should provide that feeling when you control you character?

 

Besides the exploration, I agree with some people on this topic that it would be really cool to bring back that "being a Spectre investigating stuff "CIA style" you know, like in Mass Effect?

 

Perhaps the character could have a little bit more depth? This is something I'd remain neutral on, but back on Mass Effect, the whole point of this char was to ”Roleplay” and make up dislikes and likes on your own. But, then I realized Mass Effect is more of a Interactive conversation game-ish thingy where you can choose on some parts on what to say. This is where the depth comes in, the Roleplay element would slightly be dulled down, but if the Character had its own personality, taste for things, dislikes; likes etc...

Then, it would also provide an interesting scene that the player can watch and see what they can make out of. Perhaps, a character progression system? What I mean is that depending on what you say, or what others say or what others see you do, you could for instance influence their personalities and they'd perhaps change with you, or against you. As in Dragon age, Hardened Alistar, Soft Morgan for instance. Not only that, but even so that the player can affect how their character change.

 

When it comes to armors, they should be a little more customizable and ”unique” like, unique as in equipment that is specifically designed for the character and no one else. More patterns, perhaps edit patterns to the extent where you can choose where you want them? Unlockable patterns in-game?

 

Story wise, Bioware...

Just do your thing, I've never been disappointed on your creations when it comes to stories, except for the ending but; I can understand. No war ends with sun shine and rainbows, which makes the ending also an art, arts are not simply meant to influence positivity, but also negativity.


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#4600
Abraham_uk

Abraham_uk
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I agree with what you're saying.

 

Greater focus on story, storytelling, exploration and characters.

I liked multiplayer, but I agree the resources could be better used to further develop the single player campaign.

More dialogue options.

More customisable options.

 

Nice points. Sadly those good points are probably going to be ignored due to an ANGRY TONE OF VOICE!!!! Sorry. I imagined Peter Capaldi shouting your entire post two centimetres from my face.

 

I know some people are going to call me out as a hypocrite, but if you could be a little more respectful towards Bioware then it would be a lot more palatable. True you do offer the carrot as well as the stick, but the first few paragraphs have such an angry tone.

 

Trust me when the first words are "What is this nonsense?!" the developers are not going to read any further.

 

The feedback is spot on. Hopefully other forum members will be able to get past much of the delivery and digest what you actually have to say.


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