[rant]
Agree to some point, but...
...You people still dont get it? MP was way too successful to be ditched out. Afterall, in ME3 it was just a test, not a full-blown Multiplayer experience.
[rant]
Agree to some point, but...
...You people still dont get it? MP was way too successful to be ditched out. Afterall, in ME3 it was just a test, not a full-blown Multiplayer experience.
I agree with what you're saying.
Greater focus on story, storytelling, exploration and characters.
I liked multiplayer, but I agree the resources could be better used to further develop the single player campaign.
More dialogue options.
More customisable options.
Nice points. Sadly those good points are probably going to be ignored due to an ANGRY TONE OF VOICE!!!! Sorry. I imagined Peter Capaldi shouting your entire post two centimetres from my face.
I know some people are going to call me out as a hypocrite, but if you could be a little more respectful towards Bioware then it would be a lot more palatable. True you do offer the carrot as well as the stick, but the first few paragraphs have such an angry tone.
Trust me when the first words are "What is this nonsense?!" the developers are not going to read any further.
The feedback is spot on. Hopefully other forum members will be able to get past much of the delivery and digest what you actually have to say.
Imagine reading it with AngryJoe's voice and you'll love it. Cuz, that's the way I read it, lmao xD
Sticking to the subject---
I'd rather call it being real than respectful. I respect Bioware, but at the same time I am being real towards them. Because that's what they need, real facts and legitimate opinions rather than ideas from "fans" that have no idea what they're talking about. However, the first part was more directed to the posts on this thread, because some had really bad suggestions. Not meaning to bash anyone, but I'm simply being honest. The way I see Mass Effect to have a huge impact, on their new game would be this really touching, emotional yet dramatic at the same time as how they pulled it off in Mass Effect 3, because that stuff really got to me. I get goosebumps every time at the start of the game when Earth is invaded. This is the stuff that Bioware is insanely good at, to immerse the player into the game and make them feel every moment, every second. Of course, I'm not saying to literally repeat that. What I mean is that Bioware really pulled it off with the Citadel DLC, Omega DLC and the interactions between the characters at that time. Especially the really huge missions such as Quarian, Thessia, Earth missions. Without any doubt, I know that Bioware will make Mass Effect 4 real good. However, I'm just trying to do a bit of a devil's advocate and ensure that the fans are pulled towards the right direction and focus on tasks that are important, rather than small things that do not make that much of importance.
Agree to some point, but...
...You people still dont get it? MP was way too successful to be ditched out. Afterall, in ME3 it was just a test, not a full-blown Multiplayer experience.
I understand that, MP was really good. I have to agree but honestly, what would you want from a Mass Effect game? That they focus on the Multiplayer or the Singleplayer? Perhaps both as in ME3, but I am just coming with the thought for you, what if they never put time into the Multiplayer and merely spent those hours on the Singleplayer? I think they'd make a lot more progress, be able to use that money to spend it on adding more "final touches" to the game.
What is this nonsense?!
This is a MASS EFFECT game! Not a multiplayer shooter!
Bioware is good at creating RPG's and create good stories! Not make a damn crappy call of duty multiplayer game. Ever seen how SWtOR turned out? It was good, but people mainly played it for the story. Bioware should NOT focus on providing a good Multiplayer game, you Multiplayer fans get out of here, now!
I'm not gonna sit down here and have another good RPG game ruined because of some casual gamers that have no idea how to make a good game, demand to re-create and make Mass Effect 4 an arcade multiplayer like Borderlands 2.
What happened when the Elder Scrolls fans wanted a Multiplayer game? They got a damn MMoRPG that sucked! When all they wanted was a co-op.
I will literally not have Mass Effect 4 ruined because of some crappy ideas that people want implemented into the game. Playable Hanar? Really? What the ****?!
Bioware has a certain amount of budget to create this game with and you guys want a ****** Hanar? ****ing ****!
WHAT THIS GAME NEEDS
Is variation! Something new, that has not been done before. Think of it like this, in the trilogy before; you conquered reapers. Shepard literally "destroyed" the reapers. What does it mean? Well, isn't the universe supposed to be done? Like, all evil has been conquered and everyone can live happily ever after? Personally for me, I thought the game was done and didn't plan on buying the new game; however...
After seeing this **** that the fans come up with, I'm gonna take stand and speak from a more professional perspective in order help these guys on the right track.
As mentioned before, Bioware should not spend time on making playable Hanar's n **** because fans demand it. Bioware is here to make money and sell, just because some fans demand some crap, doesn't mean they'll like it when it's released. Just look at Halo: Reach and Elder Scrolls: Online. Of course, Bioware is also here to provide a good game along with it. Though, perhaps the fans will change their minds and realize it was not such a good idea? With their suggestions.
Well, talking about good ideas, here's a good idea.
The Mass Effect Trilogy was overall the best Sci-fi RPG I have ever played, I grew up with Mass Effect. Just seeing the cover brings back good and bad memories, for the better, of course.
What I think that the next game should have could be more interesting dialogues while in battle, a good example was the dialogue shoot-out scene on the Citadel DLC when you were surrounded, and all your friends and comrades were saying these really entertaining lines that actually immersed the player into the game even more. This really touched me because usually you do not get to see all these characters interact with each other on such a intense level.
I'd love to see missions on Mass Effect 4 where you can team up with not only two squadmates, but with more as in the Citadel DLC to provide that "intense" feeling in the missions. Especially if you could somehow go and scan different planets for random side missions, perhaps missions which requires a certain amount of squad members in order to pull it off; or a certain level requirement. Note, that I said level requirement, not level restriction. What I mean is that you see for instance a mission, say you need to be level 20 but you're 10. You can still go there, you get a hell'uva exp and stuff, but it's way more dangerous and risky.
Another thing that could be interesting is to get a broader view if you could travel to different parts of a city "by foot". For instance in the Citadel, you took an elevator to get around or a cab, but what if you actually could walk by foot and explore different parts of the map and enjoy the scenery? Because truthfully, I really love the game but an idea that can help is if the player could walk around the citadel (for instance) and just explore this vast world of Mass Effect. I mean, all RPG fans are suckers for exploration. Of course, I'm not asking to remove the cab and etc, as sometimes it's just nice to get to places quick. But, when it comes to a really good game and thus a huge universe as Mass Effect, don't you think you should provide that feeling when you control you character?
Besides the exploration, I agree with some people on this topic that it would be really cool to bring back that "being a Spectre investigating stuff "CIA style" you know, like in Mass Effect?
Perhaps the character could have a little bit more depth? This is something I'd remain neutral on, but back on Mass Effect, the whole point of this char was to ”Roleplay” and make up dislikes and likes on your own. But, then I realized Mass Effect is more of a Interactive conversation game-ish thingy where you can choose on some parts on what to say. This is where the depth comes in, the Roleplay element would slightly be dulled down, but if the Character had its own personality, taste for things, dislikes; likes etc...
Then, it would also provide an interesting scene that the player can watch and see what they can make out of. Perhaps, a character progression system? What I mean is that depending on what you say, or what others say or what others see you do, you could for instance influence their personalities and they'd perhaps change with you, or against you. As in Dragon age, Hardened Alistar, Soft Morgan for instance. Not only that, but even so that the player can affect how their character change.
When it comes to armors, they should be a little more customizable and ”unique” like, unique as in equipment that is specifically designed for the character and no one else. More patterns, perhaps edit patterns to the extent where you can choose where you want them? Unlockable patterns in-game?
Story wise, Bioware...
Just do your thing, I've never been disappointed on your creations when it comes to stories, except for the ending but; I can understand. No war ends with sun shine and rainbows, which makes the ending also an art, arts are not simply meant to influence positivity, but also negativity.
Agree to some point, but...
...You people still dont get it? MP was way too successful to be ditched out. Afterall, in ME3 it was just a test, not a full-blown Multiplayer experience.
[rant]
If they would come out and say that there is no MP planned for ME4, I would be 110% okay with that. But I would really like them to stick with the Co-Op MP.
Hello. Since this is the 185th page I won't take up your time with pointless smalltalk and just get to it. ![]()
Story:
Prequels tend to suck. Unless you can come up with something crazy you don't have that much to go on really. First contact war could work and prothean v reaper war (or a previous cycle) would be fun to see but personally I would prefer an exodus-type storyline. A side effect of the crucible could be some kind of cosmic radiation that makes the galaxy uninhabitable (or whatever sciency mumbo-jumbo floats your boat) and a fleet of ships from all the spacefaring races would have to abandon the galaxy and go to a new one (although not pegasus. God I am tired of the pegasus galaxy). The game would then be about finding your place in this galaxy that (to make things interesting) would already be filled with people who have their own conflicts with both themselves and eachother aswell as AIs or whathaveyou. Lots of moral ambiguity and hard choices as the player (who with this setup could belong the any of the previously established races) has to find the right balance between fighting for a place in the galaxy and respecting the natives, taking part in their conflicts and picking sides. Throw in som cerberus/reaper remnants and internal struggles between the former council races and you have plenty of story for atleast one game if not a new trilogy. And you have alot of room for different endings.
Combat:
The combat itself in Mass effect 3 was very solid and responsive. Bravo. However diplomacy was kinda overruled by making your enemies overly evil. Reapers want to kill your entire species. Cerberus are controlled by the reapers. So are the geth, atleast when you are fighting them. Sure have one super evil enemy faction who enjoy stroking kittens and saying "i've been expecting you" (not having a ominous villain certainly didn't pay off in da2), but make fighting the rest a choice the player makes.
Gameplay:
If you do go ahead with this exodus storyline with a brand new galaxy exploration could be part of the gameplay. Finding minerals and potential colony planets, capturing mining outposts could all be part of the story, measuring the strength of the fleeing species to influence the story in subtle and not so subtle ways. It also brings back grinding and makes it part of the story.
PS: you could allow people to import their shepard and then kill him off (if he survived me3). That would really get us pissed at whatever badguy we were facing if he killed old sheppy.
PPS: don't call the fleet "the fleet". This is already battlestar-galacticy enough as it is.
PPPS: Do multiplayer if you want to, but have it unlock cool gear or something atleast don't make it vital if you want a good ending *throws an angry glare at the mass effect 3 case on his shelf*
I agree with him but I've also given up fighting for attention to be spent on single player content and less on multiplayer. I've been forced to accept that no one builds games games that I can enjoy on my own anymore. Single player games are dying breed.
tbh I think that's a huge exaggeration, they are still lots of SP games out there.
tbh I think that's a huge exaggeration, they are still lots of SP games out there.
But most have multi player features and as more and more time goes by more and more time will be devoted to multi player recourses and less to single player. As I said Single player games are a dying breed, there are still some great single player games out there but by the end of PS4/XBox zone generation most if not all games will have some form of multi player and there will be more games like Titanfall where developers won't even bother with solo campaign at all.
Not all SP are going to be AAA titles and when games are developed they are only given enough to develop what they need in each game MP only takes away from SP if its added late in the development cycle.
I'd love to have language options, like my copy of Mass Effect 3.
I could play the game in English, French, German and Italian.
It was awesome hearing the different takes on the same characters.
When constructing the ending, don't seclude yourself in a room with the lead writer and decide upon it there. Include the other writers and other devs with common sense.
Just to clarify to those saying that the MP is not needed, that it's resources should have gone to the single-player, etc. :
What most people believe is that, for example, Bioware is given a budget of 100 million $ to make Mass Effect 3. Then the team splits the resources to 60 million $ for single player and 40 million $ for multi player.
This is simply not true. As multiple game devs around the web have explained (even Bioware devs), it goes more like this. Bioware is given a budget of 100 million $ to make Mass Effect 3. Then, they decide they can throw in a multiplayer component which could generate potential revenue and increase the longevity of the game. Bioware asks for an extra 40 million $ to make this new mode. Bioware would never have gotten that money if they weren't making multiplayer, because it adds more appeal to the game because it adds more variety and income. Putting that money into the single-player is not justified because it wouldn't make the game a more complete and varied. Most gamers would rather have more options to explore than having one extremely polished and detailed game. That is the sad reality because most gamers never even finish the games. The money isn't justified going into more single-player content when what we get is already enough for multiple playthroughs.
Long story short, the quality of the single player does not depend on new content like multiplayer added to the game, they are independant of each other. Resources from the budget are not diverted to multi-player, they are added. As such, everyone can enjoy the game they want, whether it's for the single-player experience or the multi-player LAN parties, without thinking about lost potential
Now for actual suggestions: I enjoyed the multi-player of Mass Effect 3 . I'd like to see the concept expanded upon and make a full out co-op campaign, with dialogue, decisions, everything we love about the single-player. I'd be tough, but it would be a cool concept if done right. Imagine something like the Suicide Mission from ME2 with your buddies, coordinating tactics, decisions, etc ![]()
Just to clarify to those saying that the MP is not needed, that it's resources should have gone to the single-player, etc. :
What most people believe is that, for example, Bioware is given a budget of 100 million $ to make Mass Effect 3. Then the team splits the resources to 60 million $ for single player and 40 million $ for multi player.
This is simply not true. As multiple game devs around the web have explained (even Bioware devs), it goes more like this. Bioware is given a budget of 100 million $ to make Mass Effect 3. Then, they decide they can throw in a multiplayer component which could generate potential revenue and increase the longevity of the game. Bioware asks for an extra 40 million $ to make this new mode. Bioware would never have gotten that money if they weren't making multiplayer, because it adds more appeal to the game because it adds more variety and income. Putting that money into the single-player is not justified because it wouldn't make the game a more complete and varied. Most gamers would rather have more options to explore than having one extremely polished and detailed game. That is the sad reality because most gamers never even finish the games. The money isn't justified going into more single-player content when what we get is already enough for multiple playthroughs.
Long story short, the quality of the single player does not depend on new content like multiplayer added to the game, they are independant of each other. Resources from the budget are not diverted to multi-player, they are added. As such, everyone can enjoy the game they want, whether it's for the single-player experience or the multi-player LAN parties, without thinking about lost potential
Now for actual suggestions: I enjoyed the multi-player of Mass Effect 3 . I'd like to see the concept expanded upon and make a full out co-op campaign, with dialogue, decisions, everything we love about the single-player. I'd be tough, but it would be a cool concept if done right. Imagine something like the Suicide Mission from ME2 with your buddies, coordinating tactics, decisions, etc
^This, 1000x this.
They should try making a single player game that won't leave have the base furious with them before trying to put MP in.
They should try making a single player game that won't leave have the base furious with them before trying to put MP in.
SP & MP have different teams working on them at the same time.
A note on story:
Keep to your word and don't bring the Reapers in any way shape or form. I don't really mind the cosmic threat route, but the antagonist needs to have a face, preferably one with understandable (If not agreeable) motivations and intelligent plans. Pawns like Saren don't make up for the lack of a truly engaging nemesis with a plan.
They should try making a single player game that won't leave have the base furious with them before trying to put MP in.
SP & MP have different teams working on them at the same time.
This. Besides, what would QA, gameplay and designers have to do with a badly executed story? That's the writing teams fault. MP development had no effect on SP development (Montreal helped greatly with the MP portion). The only thing it did add was the 3 month delay we got, which benefited the game as a whole.
A note on story:
Keep to your word and don't bring the Reapers in any way shape or form. I don't really mind the cosmic threat route, but the antagonist needs to have a face, preferably one with understandable (If not agreeable) motivations and intelligent plans. Pawns like Saren don't make up for the lack of a truly engaging nemesis with a plan.
Booo I want to ride my new Reaper boooo.
Hi everyone, this is my first post on the Bioware Forum so please be gentle.
Since I just took the survey, I thought it could be a good idea to rewrite here what I want in the next Mass Effect, here we go:
These are some things I’d like to see in the next Mass Effect
One button to rule them all
I don’t like this system : one button to activate/talk/jump/cover/roll/run. I think Bioware chose a simple gameplay to ease the game for concole players but as a PC player I’d like to see something a litle bit more complex. At least one button to cover/crouch and an other one to run/activate/roll. Jumps are kinda lame in ME3. You should delete them or improve them :being able to jump anytime and the danger of falling from high places (that means no invisible walls)
Children and women first !
Correct me if I’m wrong but through the whole trilogy, there is only one human child, one turian female and one krogan female. I was disapointed not to see any turian children, batarian females or children among the refugees in the Citadel. Adding diversity would greatly improve the immersion in the universe.
The blue pill or the red pill ?
I think you should change the morality system. The problem with the paragon/renegade thing is that it forces the player to stick to one type of choice. If the player wants to unlock every paragon dialogue, he has to keep choosing paragon even if it doens’t seems logical sometimes. In ME1 I didn’t have enought renegade (intimidation) points to taunt Saren so I had to restart a new game and stick to renegade everytime. In ME2 I let Morinth kill Samara and, in the collector base, I didn’t escort my crew back to the Normandy. I didn’t want to make theese choices but I had to because I needed renegade points. My point is : once the player choose to be paragon or renegade, the other choices are no-brainer. It kinda destroys the importance and the difficulty of choosing.
Morality could be replace by a reputation system. ME3 added an overall reputation but I would love to see reputation per faction/species as well (similar to Fallout NewVegas or X3 Terran Conflict). Reputation could unlock unique dialogues, missions or shops, a high reputation with one faction lead to a low rep with an other one if they are enemies.
I’d like to see time-limited choices too (similar to Alpha Protocol & TellTale’s games) not choosing is a choice by itself
Who are you ?
A lot of people wants to play different types of aliens but I’d rather have only one playable race. Shepard is human and this is a major part of the plot. In ME1, (s)he is the first human Spectre and has to show to the whole galaxy what humanity can do. In ME2, Cerberus, a pro human organization, resurects her/him, Cerberus wouldn’t save Shepard if s/he was an alien. The reapers were building a human reaper, not a volus one. In ME3, Shepard unites the galaxy to fight the reapers and to save Earth. This is the main goal, the final battle is for Earth, not Thessia nor Palaven. Most RPGs which allow the player to choose a race don’t use it in the story (or maybe during the first mission/tutorial) This is just a way to barely change some skills and perks. Worst of all : sometimes the playable character doesn’t have voice acting (DA Origin, The Elder Scrolls).
I dont mind playing an alien but dont let me choose my race because I want my character to be fully integrated to the story.
Like a BOSS !
One last point : I’d like to see more boss fights. And I mean real bosses with paterns and flaws like the human reaper larva and the reaper on Rannoch. I’m tired of fighting the same old Atlas/YMIR at the end of a mission. Those are just normal enemies with a lot of health.
I’m sorry if this text isn’t perfect and sounds a little weird, english isn’t my mother language. Although I did my best. Thanks for asking us what we want !!
No time-limited choices please.
I'd rather never see another "mass effect" game again. Nothing will rekindle the me3 fires like a move that screams "now that you've gotten over it, give us more money!"
No time-limited choices please.
You mean paragon/renegade interrupts? I actually liked those a lot. Having a bit more time to press the appropriate button would be nice, though. I can't tell you how many times I've set the controller down to grab something just to be ambushed by an interrupt option a few seconds later. Oftentimes, due to cutscenes, boss fights, and limited saves, reloading is not an option--at that point you just have to let it go, tell yourself "I guess I don't get to slap Udina across the eyeballs." and move on.
You mean paragon/renegade interrupts? I actually liked those a lot. Having a bit more time to press the appropriate button would be nice, though. I can't tell you how many times I've set the controller down to grab something just to be ambushed by an interrupt option a few seconds later. Oftentimes, due to cutscenes, boss fights, and limited saves, reloading is not an option--at that point you just have to let it go, tell yourself "I guess I don't get to slap Udina across the eyeballs." and move on.
Sorry, I'm actually okayish with interrupts. Most of the time, they just affect flow and tone (with some exceptions).
I'm talking more about choices that can more substantially change things.
Go nuts. Mass Effect was about the Milky Way Galaxy. The races in there, the reapers, its conflicts, stories, exploring it. Go to another galaxy. Maybe Andromeda? The presence of eezo there and the mass effect technology would be the tie-in.
I Agree, Maybe meet more humans. In a different galaxy