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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#4626
Iakus

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 I Agree, Maybe meet more humans. In a different galaxy

What is this?  Stargate?


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#4627
emaughan

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What is this?  Stargate?

 

No, This is advanced antimatter drive installed.



#4628
goingreallycommando

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I know it's late to suggest but how about this?

It's some time past ME 3. We find ourselves in a lab and come to realize we have no memory of how we got there. Testing begins on us and we panic and break out. We were created very much like grunt was. We can be another Shepherd clone or simply have his genes implanted into us some other way. We have the skill set to break out because of the genetic training. You can write it so that any government or the council could see the value in recreating Shepherds, and the player starts as one of the products, but you are special because you have memories of the original Shepherd, whether the genes were implanted or the player was cloned. The writers can have a lot of fun with this aspect as it can be used to reaffirm whatever the writer wants the canon to be, and can add more details to the story we all know and love. Once we go down far enough in the timeline, because of the technological revelations of leviathan, the council can have forgotten about the dangers of A I and secretly started creating reaper type tech again. It doesn't have to be giant creatures, they can be human sized with extraordinary biotic power and speed. They can still be devastating enough to take out armadas. We can have a corrupt council wanting to use this power, but the player, having the memories of the past realizes this is the road to death and must find a way to stop it. Plus the player has the skill set to do it. You can team up with elites from the different races with cerberus type of organizations of their own. Having the team break up and the player play as different leads in the party on their own personal missions would add variety and a potential co-op aspect for multiplayer can exist. Have different party members find the common goal much like ME 1 but having the player play as the different members would add much more substance.

#4629
Vortex13

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No, This is advanced antimatter drive installed.

 

While I am not vehemently opposed to the ME setting exploring new locations outside the Milky Way, I would recommend that any such actions are very limited and have a substantial build up before its reveal. 

 

The Stargate reference is not unwarranted, jumping to a new location, in a new galaxy, in each new episode lessened the impact of traveling across such vast distances "I just jumped 3 quarters across the universe like i was crossing the street.", as well as making each of the new locations seem smaller "Look its that one galaxy with the desert planet! Next episode we are going to that one galaxy with the water world!"



#4630
Enigmatick

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Paragon/Renegade needs to go.

 

Armors need to be more ME1 like, thermal clips need to go or function differently.



#4631
iggy4566

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Wait I heard this was a side story? 



#4632
DanishViking

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Wait I heard this was a side story? 

uum we really dont know yet :X



#4633
Flamingdropbear

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Haven't read all 185 pages before hand so forgive any repeats (but I'm sure the extra data points help).

 

Exploration

Both exploring new (or radically changed) lands as well as cultures, and not just by being told them, but by being able to play them. If a culture we visit is hugely matriarchal make it more difficult for male characters, if a world has a heavy gravity field, make out characters move slower and tire quicker. Also make sure we arn't just in oddly shaped, decorative corridors which leads me too...

 

Different ways to the same goal.

Look to games like Deus Ex or Shadow run Returns at how you can break into a enemy held area and eliminate the enemy, you can sneak, skill, speak your way through as well as just going in shooting. This can make more use of the classes, making them more than just different ways to kill the enemy.

 

Option that make sense

Why where the only options to kill or release the rachi queen, why not just leave her there for the council to  decide, why is killing a enemy solider in a interrupt renegade, while killing him 3o seconds later in combat fine? Why is being wholly Paragon or Renegade rewarded when a lot of the decisions are arbitrary or dumb.

 

Story and scale

Don't try and top the scale of ME3's saving all sentient space faring life otherwise the games will suffer from power creep, the the player character shooting reapers out the sky with their spit, while DA2 failed in it's execution the personal story idea was sound.

 

Had more but the heat is melting my brain, but ideally I'd like the freedom to explore from ME1, the mission structure and epic final mission from ME2, and the mechanics (combat, inventory and skills) from ME3, and from other games, the freedom to explore from no man's sky, the ability to play your own way from Deus Ex,



#4634
Samahl na Revas

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Sell me on the multi-player. I am not liking the rumors, I am hearing so far.



#4635
Dukemon

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I want witches  and vampires in space. 


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#4636
Revan Reborn

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-Vast open world littered with activities and distractions.

-Space exploration where the player can pilot ships like the Normandy (not the minigame from previous ME games).

-Seamless integration from space-to-planet and vice versa (No Man's Sky) with atmospheric flight and landing.

-Cooperative multiplayer built around BioWare story and exploring the galaxy (Star Wars: The Old Republic) rather than just copying Firefight from Halo and Horde from Gears of War.

-In-depth crafting providing a large variety of gear to make.

-Destructible and a more interactive environment with more parkour elements in traversal.

-Finishing moves (similar to VATS in Fallout, kill moves in Skyrim, etc.) to give more of a cinematic and epic tone to finishing battles.

-More impactful and believable relationships where my choices (not necessarily dialogue) impact approval.

 

These are just a few ideas that I believe could really improve and expand upon what is capable of Mass Effect. Lets strive to make Mass Effect the quintessential sci-fi experience we all want it to be.


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#4637
Khemikael

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No offense but some of these are bad ideas. Open world; seamless take-off and landing, crafting. Are we talking about Mass Effect or Starmade ?

 

 

No time-limited choices please.

Why not? Bioware always said Mass Effect is about choices but let's face it: it wasn't as important as we've been told. Time limited choices can change that. I want the game to push the player, I want to feel the urge and the pressure in a dilemma because choices grant you freedom but it also can be a burden. Just like Flamingdropbear said a few post ahead, in ME1 I there should have been an option where you let the concil decide the fate of the Racnis. Adding a timer (7-8 seconds) could easily make the choices more important (or at least they will seem to be more important) The player will obviously ask himself: "what should I choose?" but he will also have to ask "should I choose ?"



#4638
Teddie Sage

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I'd rather have the Mako to be entirely optional or 100% customizable. I hated the explorations from Mass Effect 1 for the strict reason everything was so unbalanced when you encountered turrets and enemies. Playing on Hardcore and Insanity mode was a pain in the ass when exploring on higher levels, same as the asteroid from the DLC where there were tons of turrets. Those really made me mad. I tried to explore those places on lower difficulties but the turrets were always unbalanced. Anyways, I'd rather have the Mako optional or 100% customizable like I said, adding the armours, the shields we want and the types of guns and bombs it could use. If it's possible, I'd also rather have an option to scan planets like we did in Mass Effect 3, making everything much faster and not a tedious chore.



#4639
10K

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I want the next ME to actually feel like a finished product, you know like ME1 and 2 felt like. Where there was so little auto-dialogue and a middle option, you know the sometimes witty one; the one that didn't have Shepard choose a side. I would also like if the tiny things were kept in mind. Example: ME2 attention to the liveliness of character's eyes. You know what I'm talking about BW. You discussed this in one of the ME2 trailers, I remember. We didn't have that in ME3. Most of the time characters looked dead in the face; Oh and what happen to the TEARS!! Guess you thought nobody would notice. But guess what I NOTICED. Also I want the gun I'm actively using to be present inside the cutscene. ME2 had a bit of the same problem but atleast when Shepard was using a class of gun he was trained in he used the one the player had equipped, instead of always using the default.

 

Here's one last idea, bring back the end boss. Seriously, I saw the concept of the Illusive Man that players would've fought. But instead we get a dialogue battle then chose the color of our ending. I get that this was suppose to be art and you did an amazing job with the colors, I loved the blue especially, but can you revert back to the traditional way of doing things. If you can't, or just won't, could you interpret your art more comprehensively for the layman like myself. Thank You.   :)   



#4640
Drone223

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^Don't know about you but I'm pretty sure ME3 was a finished product when it was released like ME1/2.



#4641
Revan Reborn

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No offense but some of these are bad ideas. Open world; seamless take-off and landing, crafting. Are we talking about Mass Effect or Starmade ?

How is an open world, atmospheric flight with seamless and dynamic game play, and crafting bad?

 

For one, with the mako returning, it's almost assured there will be an open world. Secondly, how many times have we seen the Normandy take off, land, dock, and cruise throughout the Mass Effect trilogy? I'm sure many would rather actually fly themselves, rather than watch the same cut scene over and over. Crafting has always been a major element in other BioWare games and would make sense in Mass Effect. I don't see how these potential features are "bad ideas" at all. Why do you actually play Mass Effect?



#4642
dorktainian

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Open World?  MMO?  Who knows which way Bioware are going to jump next?  Shepard flying around in a reaper?  Everything in Mass Effect 2 + 3 being a dream (or nightmare) battle in shepards mind?  Maybe Shep him (or her) self being a dream?  

 

MMO might be a good idea.  It would not need to be subscription, just do a Guild Wars 2, or release it in parts over a prolonged period.  Lets all take back the galaxy shall we?  Destiny Style, a little at a time.

 

Who knows?  There are a lot of possibilities.


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#4643
NM_Che56

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Multiple planetside vehicle options!



#4644
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^Don't know about you but I'm pretty sure ME3 was a finished product when it was released like ME1/2.

I didn't say it wasn't a finished product, I said it didn't feel like one. True ME3 technically is a finished product, being that it was published and sold. But just because it was sent to stores doesn't mean it wasn't lacking and felt unfinished and, or unpolished. But that's my opinion anyway. To you ME3 may have been a flawless piece of art like the Devs intended it to be.



#4645
Drone223

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I didn't say it wasn't a finished product, I said it didn't feel like one. True ME3 technically is a finished product, being that it was published and sold. But just because it was sent to stores doesn't mean it wasn't lacking and felt unfinished and, or unpolished. But that's my opinion anyway. To you ME3 may have been a flawless piece of art like the Devs intended it to be.

I never said ME3 was flawless (don't put words in my mouth), I was just pointing out that it was finished product when it was shipped.

#4646
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I never said ME3 was flawless (don't put words in my mouth), I was just pointing out that it was finished product when it was shipped.

And here again you don't even read the entire statement, I am not putting words in your mouth. I wrote May Have. I didn't say that's how you felt, I have no idea how you feel about this crappy game.



#4647
MstrJedi Kyle

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Can we get some ship customization? That would be pretty super.


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#4648
SilJeff

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Wait I heard this was a side story?


What you heard was a journalist speculating. Not confirmed information by Bioware

#4649
RedIntifada

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Many of the things I want from ME are already being implemented by DA:I:

-I want to be able to switch to playing companions. The fact that aliens have distinct voices and builds may make it impossible to offer multiple PC races so this is why it is extra important that I can play my companions.

- I want a non-binary morality system so decisions can be more complex etc. 

 

-I want to be able to make meaningful choices without having to wait till the third game (i.e. I shouldn't have been forced to destroy the genophage cure in ME1), and for these choices to have diverging exclusive content.

- I want those choices to be tough and not feel like we can just save everyone through completing extra side quests (i.e. Geth and Quarian)

- Female and Male builds on the various alien races. It was not ok that pretty much all the aliens in ME were blokes except the Asari.



#4650
Bitech

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Please give the protagonist an ACTUAL first name!!! "Commander" doesn't count as a first name.

 

http://forum.bioware.../#entry17035904