Casey Hudson wants to hear fan's ideas on a new mass effect game
#451
Posté 20 septembre 2012 - 08:37
While leaving the galaxy you can pick up survivors from all the worlds you visit (i.e. your companions), you can help them save more of their races or concentrate on your needs.
A bit like Battlestar Galactica just with less religion and space angels.
#452
Posté 20 septembre 2012 - 08:47
Like a much more refined version of dragon age origins.
#453
Posté 20 septembre 2012 - 08:48
#454
Posté 20 septembre 2012 - 08:55
#455
Posté 20 septembre 2012 - 09:06
According to the decisions the companions should change, everyone will get companions but the companions will depend on the decisions they make.
The gaming should be the same, shooting, puzzle, rpg, information, decisions. the posibilities for fall in love with the companions should be large, like on ME2, the drama, the fight between your companions it would be the soul of the game, a open world is not needed but if is planned skyrim is a good example how to make it, but instead of being just one big map can be many, the old republic got something very special there... But the most important no magic, technology, the characters must be alive, not a superhero, unbeatable. must face their decisions, their mistakes,,, the good and the bad.... I believe with this the game will success, about history 1000 years is enough time to got all ME3 characters dead, but with some prologue about them, also enough time to bring diversity to the universe according to the ending choosen by the player... time travel... not an option but interesting.
#456
Posté 20 septembre 2012 - 09:08
#457
Posté 20 septembre 2012 - 09:32
EatChildren wrote...
Ansea wrote...
Hello,
It has been often said that players didn't know what they want. Correct, but I do think I know what I do not want
I don't want :
- a MMO Game
- a FPS Game
- a RTS Game
- a part of the solo game connected to multi-player
- a pre-quel or a spin-off during ME1, ME2 or ME3
- too much auto-dialog
I would appreciate if:
- it's a sequel
- Bioware keep the same gameplay for fight as in ME3
- Bioware keep the same customization for main Character
- we can see the impact of our choices from previous ME. For example, Tuchanka would be different regarding to your choices about the genophage.
- the Destroy / Control / Synthesis Endings would be a basis to start the new ME as there were differents origins in Dragon Age: Origins. In the prologue the game would lead the player to nearly same global situation as in DAO. For example if you ended with Destroy ending you play the rescue mission to recover Shepard. Then Galaxy is rebuilding until a potential new threat is detected. For the Synthesis Ending, Galaxy is rebuilding but something goes wrong with Synthesis (maybe a virus attack) forcing organics to give up their synthetic part and synthetics to disappear. This virus has been created by a potential new threat. Etc...
- we have the choice to have the main character connected somehow to Shepard (Nephew, Granddaughter, etc...) as a reward for people who play the first trilogy or a brand new character (For people who never play ME)
- there would be a lot of various situations/missions as it was in Leviathan (Investigation / Exploration / Fight with special objectives, etc...)
- it would be more immersive. Do not incitate a player to explore the whole level in order to collect various bonus/upgrades while this level is being invaded by numerous enemies or is collapsing. Give us an actual feeling of rush, that we should flee quickly otherwise there would be tragic consequences.
- the new threat should be suggested and shouldn't appear before the very end. For example, I think Sovereign shouldn't have been seen by some many people at the end of the first opus. That would have been better to explain why nobody really believe Shepard.
- we have the feeling we could explore the galaxy with our crew.
See, most of all this would be glorious, but is a bit unreasonable to expect. It ignores the unfortunate limitations of a finite budget and staff, and restrictions of a development schedule. I mean, it would be brilliant to have a game that takes into account galactic/civilization/species altering variables, but they're simply too numerous and drastic to realistically expect in any significant way. In order to accomplish something like this, on the scale of what Mass Effect the trilogy offers, you'd be basically looking at a game with the widest scope of alternate variables and content ever, and by a large margine. It's in the realm of "imaginary super game" scenario, which is always fun to dream about (we all do it), but it's just not logistical or reasonable to expect as a reality.
I would admit that would be perfect but I am not sure that would cost that much. For the different starts it's exactly the same as for Dragon Age: Origins. Player starts from point A, B or C but they all reach point D. They have already done it.
About aftermath of our choices, that could be a few lines in the codex or in the dialogue of some NPC. Let's say that you have to visit a Krogan and your Shepard betrayed them on ME3. The NPC could mention the fate of Tuchanka, or no diplomatic dialogue would be available because the Krogan nurse a grudge against you/your faction. They could be more ambitious of course if they have more ressources (Time/People/Money, etc...) and the same scene could be played on Tuchanka which could be either the ruins shown in ME3 or a new city in building phase with Krogan babies in the streets
Moreover with the idea of facing a new threat, your character would be probably sent to new unknown systems which could be logical as that would be the first time organics have enough time to explore/develop their civilizations until such a point. Sending the main character in those new "brand" zones will lower the amount of work/ressources required to take into account previous choices.
#458
Posté 20 septembre 2012 - 10:55
Multiplayer, very much please, GTFO of Single Player.
Yes, I'm looking at you, "Galaxy at War" son of a b... bad byte or something...
I don't want to be forced to multiplayer to get a decent Single player experience, thank you very much.
#459
Posté 20 septembre 2012 - 11:23
#460
Posté 20 septembre 2012 - 11:46
An RTS.
A point and click adventure game set pre-ME1.
A much smaller scale RPG; like DA2, but it has to be good.
#461
Posté 20 septembre 2012 - 12:05
Malanek999 wrote...
I think there are a lot of unresolved questions about what happens next in the destroy ending. I actually think the state of the galaxy then is a lot more interesting than it was at any stage during ME1-3.
So new story based on destroy ending set about 30 years after ME3 based loosely on trying to restabilise the galaxy, recolonise worlds and rebuild the relays. There is nothing wrong with doing another 3rd pperson shooter/rpg hybrid. There are very few games in this genre out there, me is somewhat unique. New character for the player. It would be great to be able to play as aliens, not sure whether the voice acting would prohibit that or not.
Edit. I don't want a prequel, would be very disapointed with that. Not too keen on an mmo either although I would probably give it a go.
I like the concept but I believe there would be a benefit in moving the story forward several centuries.
First, yes, picking up the destroy ending could be interesting, but it could be assumed implicitly, not explicitly. Several centuries later the Relays have been rebuilt. The galactic structure is being reconnected. But, right after the Reaper war there was unity of the different species. Centuries later, the memory of that unity is fading away. New conflicts are rising. Maybe there is even a new, unknown threat lurking in the background. Going back to the narrative roots of Mass Effect 1, in a way.
This could be the setting, one or two centuries after ME3. I think the story could still focus on a new human Spectre, or focus instead on a more Privateer/Serenity Han Soloish type of character, where you could balance your actions between being friendly to the Alliance, or become more of a mercenary.
In my opinion - and considering ME4 will likely be launched on the next cycle of consoles - this should be a new series, without save-game integration with the past games. A new start. The story should also not be related to the original trilogy (no Reapers, no mention of the Catalyst or the Crucible) but it should connect intelligently with the back story. For example, allowing you to meet some of the past characters - the Asari live for many centuries, therefore you could meet Liara or Samara along the way (not necessarily as squadmates); I don't know the age span of the Krogans or Turians, so that would have to be checked.
Also, I agree, it should be a 3rd person RPG/action, with great emphasis on exploration. And, imo, as I said before, a space-sim element would be very cool.
Anyway, these are just a few thoughts.
#462
Posté 20 septembre 2012 - 12:56
Build on the gameplay of ME3 , with the exploration of ME1 and quality of side missions of ME2 (LoTSB, Overlord, and the loyalty missions were soo good), improved character interaction.
NO AUTO DIAGLOGUE - This is the main problem I had with ME3, some scenes would've been so much better if you could've interacted, first one that pops to mind is drunk Tali, that could've been great, hell - if she was your LI, you should've got drunk with her, that would've been funny.
(emergency induction port.... that's a straw Tali - made me lol)
To me, trying to play as another character would just seem like some half-arsed Shep, but if it was following the squadmates while shep was dead/under house arrest I could stomach that. Or a prequel in the sense of the first contact war/Rachni/morning war, but as we know how they all pan out thanks to the codex, you couldn't really do much with the story... still possible though.
I've spent 100s of hours being my Shep, and would genuinely appreciate to keep my decisions and relationships that I've spent so much time building, it just woudn't be the same without my bro Garrus and my dear Tali.
I imagine this would be difficult as Shep only surivevs the DESTROY ending, unless you allow a non-shep to replace control/synthesis dead-Shep in ME4 (but I imagine this would annoy those who want to believe control/synthesis was 'right'), and not to mention that the game will probably be next gen.
As to where you'd go with a sequel, I'm unsure, as there's dlc to expand the ME3 story, but I honestly think that anything set post ME3 without Shep would just feel wrong, almost as bad as a Halo4 would be without dear ol' 117.
Just my initial thoughts
#463
Posté 20 septembre 2012 - 01:00
#464
Posté 20 septembre 2012 - 02:08
#465
Posté 20 septembre 2012 - 02:27
Novate wrote...
Talvaris wrote...
Okay I am getting tired of this anti-synthesis Bull****. Okay sorry ME 1 Moment. Still synthesis still could be explored after the game because while it says they all try to work towards the future. What is to say that there is not life out there that was not affected by Synthesis or maybe some enemy that was older then the Reapers that had wait to strike. An remember Synthesis did not change people to all be nice and peaceful. Just a smaller chance of it happening but not impossible so please if you like Control or Destroy good for you but stop all this bashing on the Synthesis ending.
How can there be Political conflict with Synthesis or Moral Gray Ground with Synthesis.
Think about it, Synthesis makes everyone pretty much the same, we have all the knowledge and life span and technological advancement of every race that the Reapers has taken.
It doesn't make good stories without conflict. Sure there can be an invasion of another galaxy or threat, but with all that knowledge and power, we can sneeze and they will be destroyed.
But with Control or Destroy, you still have racial conflict, Political conflict, and people aren't working toward an common goal.
With Control, Shepard is the hidden guardian, story can easily say that Shepard suddenly disappeared
with destroy, everyone is busy rebuilding their own civilizations so conflict can still occur, past sins can still resurface.
Synthesis is like the final stage of evolution, where no one is conflicting with one another, there is no longer individuality its literally the God Mode. How can you make a game with God Mode on.
First let me laugh at you calling God Mode on the Synthesis ending but saying Control has a future. I'm sorry but in this you are calling the kettle black. Control does the same thing but instead of giving people the new DNA. Sheperad becomes a watch dog making sure that everyone in the galaxy is safe and if a war was to start you can bet he would come back with the reapers at his command and just eliminate those making war. Synthesis has a possiblity for a sequal in that while all races may share in the knowledge they are still indviduals and not a hive mind as everyone seems to think. So it is possible that something could happen to cause a war or something else to happen. Second where do you get that just because we gain all this knowledge that we would be able to wipe out a future invasion or attack. Did you ever hear Edi in the end saying nothing can stop us or we can not be harm anymore. No for the simple fact that it is still possible that even with the knowledge given a race could exist that is more advance then the reapers or any culture they harvested. An while it does say its the final stage of eveolution that does not mean that we stop learning or trying to better ourselves. An please stop thinking of synthesis as a hive mind it isn't. All that is done is a way for us to share knowledge or call on it more easier then we do. It does not erase the individual at all. An in the end stop trying to think the ending of synthesis was God Mode. None of the endings were they still leave room for future stories. The only difference being on what you pick at the end. Oh and sorry for the late post but being in college I don't have the chance to post a lot.
#466
Posté 20 septembre 2012 - 02:30
DanNormandy wrote...
Mass Effect 3 Remake, with Karpyshin and Weekes leading the script.
This, retcon ME3 space hitler and the entire mess.
#467
Posté 20 septembre 2012 - 02:45
GriM_AoD wrote...
First I've heard of this.
Build on the gameplay of ME3 , with the exploration of ME1 and quality of side missions of ME2 (LoTSB, Overlord, and the loyalty missions were soo good), improved character interaction.
NO AUTO DIAGLOGUE - This is the main problem I had with ME3, some scenes would've been so much better if you could've interacted, first one that pops to mind is drunk Tali, that could've been great, hell - if she was your LI, you should've got drunk with her, that would've been funny.
(emergency induction port.... that's a straw Tali - made me lol)
To me, trying to play as another character would just seem like some half-arsed Shep, but if it was following the squadmates while shep was dead/under house arrest I could stomach that. Or a prequel in the sense of the first contact war/Rachni/morning war, but as we know how they all pan out thanks to the codex, you couldn't really do much with the story... still possible though.
I've spent 100s of hours being my Shep, and would genuinely appreciate to keep my decisions and relationships that I've spent so much time building, it just woudn't be the same without my bro Garrus and my dear Tali.
I imagine this would be difficult as Shep only surivevs the DESTROY ending, unless you allow a non-shep to replace control/synthesis dead-Shep in ME4 (but I imagine this would annoy those who want to believe control/synthesis was 'right'), and not to mention that the game will probably be next gen.
As to where you'd go with a sequel, I'm unsure, as there's dlc to expand the ME3 story, but I honestly think that anything set post ME3 without Shep would just feel wrong, almost as bad as a Halo4 would be without dear ol' 117.
Just my initial thoughts
THIS SO MUCH!
#468
Posté 20 septembre 2012 - 02:45
This would give the game originality and give Casey and his team freedom to do what they wish in a way that will not and I repeat will not disappoint.
Create an easy class system with the shooting system you already have.
Give Custom to the outfits of the team players. Also keep the Team to just six companions the most. This will help save time on budgeting. Make only two characters kill able. Like from Mass effect 1. If you make a sequel allow only two new characters to fill those spots in the next game.
If I was Bioware and especially if I'm working on an EA budget which is pretty crap after we've seen Me 3. I would come up with a story system that gives player choice to the character, but raps up all the major decision in the game before the final complict of the old game.
Basically start at the beginning of the blimp. Branch out from the blimp and make sure Towards the end of the game everything is wrapped up by the time it hits the end. If bioware started treating their story system like this. The games would have replay ability, but at the same time let Bioware have their artistic integrity. Bioware would also have to announce in their marketing from here on in on how the game's arc system works and explain to the fans so not to cause a riot how it works effectively.
Bioware when you write your stories. Think Blimp shape from here on in and you'll fly again. At the end of the game if you have your main character make any major decisions and you want to transfer those characters over to the next game. As long as you use a Blimp writing system. You'll succeed with flying colors.
#469
Posté 20 septembre 2012 - 02:45
Vilegrim wrote...
DanNormandy wrote...
Mass Effect 3 Remake, with Karpyshin and Weekes leading the script.
This, retcon ME3 space hitler and the entire mess.
Hmmm... Okay, I'm going to assume once more that Mass Effect 4 will be launched during the next cycle of consoles. In this case, "Mass Effect 4" could instead become "The Mass Effect Trilogy", a full technological remake of ME1+2+3, with more advanced graphics and gameplay, improved (and wider) environments, and a completely revised plot, especially regarding the final chapter with a new (surprising, mega-satisfying) conclusion of the saga.
And this could actually be very profitable. I'm guessing we would all buy it, no matter what people say...
#470
Posté 20 septembre 2012 - 02:55
#471
Posté 20 septembre 2012 - 02:59
#472
Posté 20 septembre 2012 - 03:20
Talvaris wrote...
(snipped)
First let me laugh at you calling God Mode on the Synthesis ending but saying Control has a future. I'm sorry but in this you are calling the kettle black. Control does the same thing but instead of giving people the new DNA. Sheperad becomes a watch dog making sure that everyone in the galaxy is safe and if a war was to start you can bet he would come back with the reapers at his command and just eliminate those making war. Synthesis has a possiblity for a sequal in that while all races may share in the knowledge they are still indviduals and not a hive mind as everyone seems to think. So it is possible that something could happen to cause a war or something else to happen. Second where do you get that just because we gain all this knowledge that we would be able to wipe out a future invasion or attack. Did you ever hear Edi in the end saying nothing can stop us or we can not be harm anymore. No for the simple fact that it is still possible that even with the knowledge given a race could exist that is more advance then the reapers or any culture they harvested. An while it does say its the final stage of eveolution that does not mean that we stop learning or trying to better ourselves. An please stop thinking of synthesis as a hive mind it isn't. All that is done is a way for us to share knowledge or call on it more easier then we do. It does not erase the individual at all. An in the end stop trying to think the ending of synthesis was God Mode. None of the endings were they still leave room for future stories. The only difference being on what you pick at the end. Oh and sorry for the late post but being in college I don't have the chance to post a lot.
As for the synthesis, you're wrong. Firstly, If you choose it, your Shepard plays the role of God in that he/she forces every living being in the galaxy to partially become a machine (or rather a Reaper). And Shepard has no right to do that; not without the consent of the others. I'm sure there are many people who would rather die fighting than become the very evil they wanted to destroy. But they have no chance to object to this. Even the Geth chose to oppose the idea. You can certainly remember the conflict between the Geth and the Heretics in ME2. The Heretics were a faction which wanted the Reapers to give them their future (= improve and augment their inteligence by the reaper code). But the rest of the Geth disapproved; they wanted to find their own future -- through gradual evolution.
Secondly, synthesis is clearly portrayed as the final stage of evolution. The word final means that one can't improve oneself any further. If there is no evolution, there is no conflict. Even Freddy the Husk and Nyota the Banshee are friendly. Additionally, it's extremely unlikely that there's a race more powerful than the Reapers. The Leviathans were the first harvested civilization, perhaps the most powerful one of all cycles. And what remains of them is in hiding; frightened, and no longer able to come out and really challenge their enemy.
By the way, this discussion is more suited for ME3 spoilers forum...
#473
Posté 20 septembre 2012 - 03:20
Set during the twilight of the Prothean Empire, but you control a Human character. We already know that the Protheans were visiting Earth and studying our ancestors, they could have been abducting small groups of Humans to run tests on them to see whether they are fit to be uplifted like the Salarians did with the Krogan. It would be hard to make work but it has the advantage of being set during the time of the Prothean Empire, a period which we know little about, so the writers would be able to have a Human protagonist but set the story in a 'new' and very different Galaxy which we know next to nothing of.
Modifié par dan155, 20 septembre 2012 - 03:22 .
#474
Posté 20 septembre 2012 - 03:24
1) To release an epilogue DLC which sets up a "canon" ending (obviously the only ending where Shepard is supposed to survive), and to continue from here. Eventually this epilogue would contain a reunion with your crew that many people want but most importantly it would clearly explain what happened to all the races of the galaxy, how they managed to rebuild everything etc. The goal is mainly to clear things up and pave the way for ME4. (of course this won't happen but one can dream)
2) Or making a brand new IP, still in the Mass Effect universe, with no mention whatsoever of the reapers, Shepard, the crew or any plot of the previous games. From here the writers would be free to go anywhere.
Otherwise that means either a prequel - which doesn't seem very appealing to me, or making Shepard come back from the dead if choosing synthesis/control, or a brand new character but this still requires to choose 1 ending as canon, and personally I won't buy it if Shepard is gone for good.
Modifié par Gewehr_fr, 20 septembre 2012 - 03:24 .
#475
Posté 20 septembre 2012 - 03:40
Gewehr_fr wrote...
To me the best way to keep the series going would be:
1) To release an epilogue DLC which sets up a "canon" ending (obviously the only ending where Shepard is supposed to survive), and to continue from here. Eventually this epilogue would contain a reunion with your crew that many people want but most importantly it would clearly explain what happened to all the races of the galaxy, how they managed to rebuild everything etc. The goal is mainly to clear things up and pave the way for ME4. (of course this won't happen but one can dream)
2) Or making a brand new IP, still in the Mass Effect universe, with no mention whatsoever of the reapers, Shepard, the crew or any plot of the previous games. From here the writers would be free to go anywhere.
Otherwise that means either a prequel - which doesn't seem very appealing to me, or making Shepard come back from the dead if choosing synthesis/control, or a brand new character but this still requires to choose 1 ending as canon, and personally I won't buy it if Shepard is gone for good.
I'm with 2.) Reboot. Bioware seems pretty against giving the fans what they truly want and that is numero uno!





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