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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#4726
PwrdOff

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An idea that I think would be a great fun but perhaps be too complicated to implement is to have a selection of 3-5 protagonists, each with a separate storyline that intersects those of the others periodically.  The characters that you didn't choose will then develop into either allies or enemies of your hero depending on the choices you make, so that the grand narrative that can be seen through a variety of different perspectives.  Of course, there needs to be some care taken to ensure that these storylines don't end up all playing out basically the same.



#4727
XCopperCrowX

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In the beginning of all Mass Effect games, we're issued a bit of a questionnaire to help create a backstory to our characters.  Just an idea, but what if we had different starting points in the galaxy based on our backstories?  Sure, our characters would eventually make their way to the same set plot, but coming from different areas, with a few unique quests and side quests that lead us to the converging plot.



#4728
StrawHatMoose

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An idea that I think would be a great fun but perhaps be too complicated to implement is to have a selection of 3-5 protagonists, each with a separate storyline that intersects those of the others periodically.  The characters that you didn't choose will then develop into either allies or enemies of your hero depending on the choices you make, so that the grand narrative that can be seen through a variety of different perspectives.  Of course, there needs to be some care taken to ensure that these storylines don't end up all playing out basically the same.


Great idea, multiple characters from different locations would emphasise the scale of the story and the effects of the actions of various character as the story progresses. Reminds me of game of thrones.

#4729
Brickyracer8655

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I would like there to be a timer for some of the paragon / renegade choices. If you've ever played "Alpha Protocol" then you are familiar with the mechanics.

Having to make a choice before the timer runs out adds a sense of urgency. My first time playing ME1, it took some time for me to decide between Kaidan or Ashley on Virmire. In Commander Shepard's reality, there isn't time to ponder big decisions - Shep has to act quickly. It's not necessary, but I think it adds a bit of realism.



#4730
Vazgen

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I would like there to be a timer for some of the paragon / renegade choices. If you've ever played "Alpha Protocol" then you are familiar with the mechanics.

Having to make a choice before the timer runs out adds a sense of urgency. My first time playing ME1, it took some time for me to decide between Kaidan or Ashley on Virmire. In Commander Shepard's reality, there isn't time to ponder big decisions - Shep has to act quickly. It's not necessary, but I think it adds a bit of realism.

I'm not familiar with that system. You suggest to add timer to the time spend on a dialogue wheel? What will happen if it runs out but I haven't picked an option yet?



#4731
Iakus

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I'm not familiar with that system. You suggest to add timer to the time spend on a dialogue wheel? What will happen if it runs out but I haven't picked an option yet?

In alpha protocol, it would just go with whatever option is highlighted by default.

 

The Walking Dead and A Wolf Among us has a similar system, but with an option to say nothing as well.  


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#4732
Brickyracer8655

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I'm not familiar with that system. You suggest to add timer to the time spend on a dialogue wheel? What will happen if it runs out but I haven't picked an option yet?

 

Hi, It would be somewhat similar to ME2 & ME3 where you have a paragon/renegade option and you only have a couple of seconds to act on it, or it goes to default setting. Having the timer worked well for Alpha Protocol; After playing it I thought it would fit ME in certain instances. In ME1, they could have put a timer on choosing the VS, and if you let it run out then it would default to either Ashley for male Shep, or Kaidan for femShep.

 

BTW: If you like RPG's you should give Alpha Protocol a try. It got negative reviews because the combat is buggy & graphics are not that good, but it's still fun to play. I was attracted to the concept of a spy rpg because it was different from all the others out there. If you are a ME "Jack" fan, she is the voice actor for one of the main characters in AP.
 



#4733
Vazgen

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Hi, It would be somewhat similar to ME2 & ME3 where you have a paragon/renegade option and you only have a couple of seconds to act on it, or it goes to default setting. Having the timer worked well for Alpha Protocol; After playing it I thought it would fit ME in certain instances. In ME1, they could have put a timer on choosing the VS, and if you let it run out then it would default to either Ashley for male Shep, or Kaidan for femShep.

 

BTW: If you like RPG's you should give Alpha Protocol a try. It got negative reviews because the combat is buggy & graphics are not that good, but it's still fun to play. I was attracted to the concept of a spy rpg because it was different from all the others out there. If you are a ME "Jack" fan, she is the voice actor for one of the main characters in AP.
 

That sounds interesting. I don't think all options should be like that, but at some key moments, like choosing VS, it can work. :)

I don't like buggy games, unless they come from Bethesda :D Your description is tempting though, especially Jack's part...


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#4734
Brickyracer8655

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That sounds interesting. I don't think all options should be like that, but at some key moments, like choosing VS, it can work. :)

I don't like buggy games, unless they come from Bethesda :D Your description is tempting though, especially Jack's part...

 

Definitely not all options, maybe just some of the big decisions (VS, Rachni Queen, Save/Don't save Council).

 

The critics didn't like AP, but a lot of the user reviews were positive for AP. Personally, I found nothing buggy enough to ruin the game for me. In fact, it's one of the video games I have played more than twice, and for an RPG it's not that long. You could finish it in a weekend.



#4735
Farangbaa

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Bioware, PLEASE PLEASE include some kind of face capture via the Kinect or PS4 camera so that we can use our own faces (or the faces of our friends, spouses, etc.) in the game.  That would truly make the character ours, as I had to rely on Faces of Mass Effect to come up with different looks (the face creator in ME1 was horribly difficult to use btw).  I was thinking of going through another playthrough with my first Fem Shep with my wife's face...  unfortunately it's pretty hard to do.


Only if NPC's get a built in beauty/ugly detector, and act accordingly.

In the beginning of all Mass Effect games, we're issued a bit of a questionnaire to help create a backstory to our characters.  Just an idea, but what if we had different starting points in the galaxy based on our backstories?  Sure, our characters would eventually make their way to the same set plot, but coming from different areas, with a few unique quests and side quests that lead us to the converging plot.


I like the questionaire.. better than picking an origin.

I would like there to be a timer for some of the paragon / renegade choices. If you've ever played "Alpha Protocol" then you are familiar with the mechanics.
Having to make a choice before the timer runs out adds a sense of urgency. My first time playing ME1, it took some time for me to decide between Kaidan or Ashley on Virmire. In Commander Shepard's reality, there isn't time to ponder big decisions - Shep has to act quickly. It's not necessary, but I think it adds a bit of realism.


Yes.

Being too slow in the VS decision leading to two deaths... Oh I can already taste the salty tears of the BSN! :D
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#4736
themikefest

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When playing as an engineer, have the ability to set up turrets like the Cerberus engineers

 

 have the ability to activated an omni-shield like the shadow broker

 

have jet packs in the armor like the Cerberus troopers in ME3


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#4737
Nitrocuban

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have jet packs in the armor like the Cerberus troopers in ME3

A more vertical gamplay including high jumps would be nice indeed.

But if BW includes something like this it sure will be for all classes not just for one or it wouldn't be worth the dev time

Engineers have jetpacks, Biotics get "Biotic Superjump", soldiers have combat exoskeleton armor etc. Could be skill tree option competting with "get 9000  more shields and health" ...



#4738
ForgottenWarrior

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A more vertical gamplay including high jumps would be nice indeed.
But if BW includes something like this it sure will be for all classes not just for one or it wouldn't be worth the dev time
Engineers have jetpacks, Biotics get "Biotic Superjump", soldiers have combat exoskeleton armor etc. Could be skill tree option competting with "get 9000  more shields and health" ...

Also, level design has to be changed as well. And that is very expensive, which is why they will not include any kind of a vertical gameplay.

#4739
Vazgen

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Also, level design has to be changed as well. And that is very expensive, which is why they will not include any kind of a vertical gameplay.

They added more vertical elements in ME3 - the ladders and the ability to capture higher positions like in From Ashes DLC. If they improve on that, it can be a big plus. To allow multiple routes through the mission, with some being class-locked, like Engineers hacking doors, Infiltrators sneaking past the enemy... 


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#4740
Tonymac

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I would like there to be a timer for some of the paragon / renegade choices. If you've ever played "Alpha Protocol" then you are familiar with the mechanics.

Having to make a choice before the timer runs out adds a sense of urgency. My first time playing ME1, it took some time for me to decide between Kaidan or Ashley on Virmire. In Commander Shepard's reality, there isn't time to ponder big decisions - Shep has to act quickly. It's not necessary, but I think it adds a bit of realism.

 

I see where you are coming from.

 

I remember playing ME2 LOTSB, with Liara as my LI.  There is an interrupt (Paragon) that is so fast I did the entire fight again just to get that interrupt.  I guess I was all EMO in the moment that I missed it the first time as I was looking at her, not the corner of my screen.

 

Well played, Bioware!



#4741
StrawHatMoose

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Yes.Being too slow in the VS decision leading to two deaths... Oh I can already taste the salty tears of the BSN! :D


Oh god please bioware. Make another Kaiden and Ashley just so I can have them both die. Two very boring and unlikeable characters imo.

#4742
Nitrocuban

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The good thing about moving from one engine to another is: they'll have to start from scratch anyway and can easily include new gameplay mechanics.

ME4 in Frostbite will look, feel and play different than ME3 for sure, hopefully the change is a good one.



#4743
StrawHatMoose

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The good thing about moving from one engine to another is: they'll have to start from scratch anyway and can easily include new gameplay mechanics.
ME4 in Frostbite will look, feel and play different than ME3 for sure, hopefully the change is a good one.


Powers being able to destroy the environment in a spectacular fashion. Can't wait. Imagine singularity sucking up the debris creating by a grenade and creating a whirling hurricane of destruction.
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#4744
Danimals847

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Powers being able to destroy the environment in a spectacular fashion. Can't wait. Imagine singularity sucking up the debris creating by a grenade and creating a whirling hurricane of destruction.

Or Shockwave blowing holes in walls, or being able to use Pull/Throw to send objects flying at enemies... yes, much fun.

 

How about kinetic barrier shields behaving the way the lore says they should? Weapons like the Collector Sniper Rifle or Prothean Particle Rifle should be unaffected by shields/barriers, as should all melee attacks. Plus, anything that pierces through a target wasn't stopped by the shield, so the damage should be applied accordingly.



#4745
Nitrocuban

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Isn't Frostbite particularly good at dynamic environments and destructable objects and stuff?

Ripping apart the map with biotics would be awesome.


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#4746
BigStank704

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I'll be honest with you, from a fan who has always loved the games coming out of bio-ware and EA. I have stuck to my guns with Madden, Bio-Shock, Mass Effect and Dragon age for a long time. I was supremely let down by the ending of M.E 3 as was almost the entire community. Not that I expect anyone to ever take my suggestion seriously. A shame I didnt know about this forum sooner. But I think a legitimate ending, or beginning would have simply been as follows.

 

 

I think the best solution and ending and VERY EPIC atleast in my eyes, would be for the company  to start the new mass effect as you playing as the child of shepard with whom ever you had the prior games relationship with. What this does is giving a very "real" ending to the prior trilogy and allows you to really dig in and give the ending that I know the developers wanted instead of a sloppy last minute fix (which is exactly how it feels like it was put together. A last minute "oh crap we need to launch it"). Allowing you to drag all the time spent, effort put in, not to mention the loyal people who paid for the dlc, and incorperate it into the "new" series. Or at the very least have the child of shepard and whomever be on the council or a main position role somehow (preferably the first) so that the story passes on and they are able to tell you what really happend to finish off what happend and give a more quality and detailed version of what happend allowing the franchise to move on. That in itself would not only please fans, but be really awesome, because It would open you up as a company to endless possibilities as a game, and open up things so not only you are NOT starting from scratch but able to stay loyal to old fans and appealing to new ones that have not played to go BACK and play them and picking up the DLC for each.

 

 

Just my thoughts.



#4747
iggy4566

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Now that Hudson is gone can we actually have a story that don't end like a Gainax anime? 


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#4748
Drone223

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Now that Hudson is gone can we actually have a story that don't end like a Gainax anime?

You do realize that he was one of the key people who made the series exist in the first place right (as indicated in the final hours app).
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#4749
Farangbaa

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Powers being able to destroy the environment in a spectacular fashion. Can't wait. Imagine singularity sucking up the debris creating by a grenade and creating a whirling hurricane of destruction.


Like ME1 you mean? :P
 

I'll be honest with you, from a fan who has always loved the games coming out of bio-ware and EA. I have stuck to my guns with Madden, Bio-Shock, Mass Effect and Dragon age for a long time. I was supremely let down by the ending of M.E 3 as was almost the entire community. Not that I expect anyone to ever take my suggestion seriously. A shame I didnt know about this forum sooner. But I think a legitimate ending, or beginning would have simply been as follows.
 
 
I think the best solution and ending and VERY EPIC atleast in my eyes, would be for the company  to start the new mass effect as you playing as the child of shepard with whom ever you had the prior games relationship with. What this does is giving a very "real" ending to the prior trilogy and allows you to really dig in and give the ending that I know the developers wanted instead of a sloppy last minute fix (which is exactly how it feels like it was put together. A last minute "oh crap we need to launch it"). Allowing you to drag all the time spent, effort put in, not to mention the loyal people who paid for the dlc, and incorperate it into the "new" series. Or at the very least have the child of shepard and whomever be on the council or a main position role somehow (preferably the first) so that the story passes on and they are able to tell you what really happend to finish off what happend and give a more quality and detailed version of what happend allowing the franchise to move on. That in itself would not only please fans, but be really awesome, because It would open you up as a company to endless possibilities as a game, and open up things so not only you are NOT starting from scratch but able to stay loyal to old fans and appealing to new ones that have not played to go BACK and play them and picking up the DLC for each.
 
 
Just my thoughts.


What you saw is what really happened. Deal with it.

p.s.

and_zia_makes_three_by_huggybear742-d719


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#4750
Iakus

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You do realize that he was one of the key people who made the series exist in the first place right (as indicated in the final hours app).

Given that after that ending (including EC), I wished I never heard of "Mass Effect", that really doesn't help.