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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#4801
wiyazzie

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they should add a similar squad mechanic similar to star wars the clone wars because in combat they were very helpful and it added a little bit of strategy on how you want to take on these guys, charging in guns a blazen, or having them give cover fire while you and the other get close and personal with them but in the summary you can fight the enemies you like to.



#4802
Stronglav

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And female syborg romancible please.


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#4803
InWeirdPeril

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I completely understand the attachment to all the squadmates and friends of Shepard, but I never quite understood why so many are gonna miss Shepard. In ME1 and ME2 he's merely the player avatar. The only characterization he has is the history with the aliens and human friends that you give him. In ME3 the writers decided to make him a real character but he pretty much became a Mary Sue. Everyone is like "I don't know how you can do it, you are so amazing Shepard" and then because he fails one mission (thessia) he starts crying almost. What a self-centered dick, man.

 

I doubt that the majority (me included) has anything against a new protagonist.

Many just want to know what happened afterwards with Shepard. And possibly the LI because that was lacking in the case of her survival.

That is what many want to be included in the new game. Not playing again as Shepard. I for one saw Shepard always as my 2nd favorite character in the series. Starting from the first game. Tastes are different.

 

What boggles my mind though is the ignorance and selfishness of certain people almost praying (or making constant fun of the topic) that that wont happen even though it would take NOTHING away from them. My personal definition of ignorance and selfishness. It would just add something for those that want a little bit more closure (it could be even optional). Most People who want the addition don't go walking around hoping/wishing/etc. that people who are happy with it get screwed over.

 

Not saying that you act that way, mind you.


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#4804
goishen

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My thoughts and suggestions?  

 

  • Keep the military out of it.  Sure.  You can have them be in the military, just don't have them saluting and saying, "Yes, sir!" all the time.  This is one of the reasons why I think ME2 was so popular.  If we wanted CoD or BF, we would be playing CoD or BF.
  • Make this far from Shepard's timeline.  If you don't, you're gonna be hearing about Shepard forever.  (Hell, you still might, but you'll be hearing about it less)
  • My solution?  Make it 200 years past when Shepard lived, have the Reapers either fall apart (from disuse) or be blown apart, have several pieces land on a pirate colony and then have them replicate themselves using whatever trash metal they can find there, seeing as how all parts of the Reapers are alive.  That wasn't too much of a run on sentence, right?  Only this time, have them replicate themselves in a smaller/humanoid form.
  • Expand the citadel slowly.  First game, huge.  I mean, it honestly takes me 2-3 hours of running around doing quests on the citadel when I first get there.  Second?  Small.  Third, big.  You kind'a did start off expanding it slowly, then you just kind'a dumped the whole thing in our laps.  I have no problem with it being huge.  If you started out slowly.  Like maybe just a wing (about the size of one or two of the levels in ME2) at a time.  Let us get used to small chunks.

 

 

That's about all I can think of.   I have a recurring theme that keeps on playing out in my head of a trader/merchant who gets blackmailed into going down to a planet by someone in the military/council.  But then I think of how bad that sounds.  Still, it doesn't stop me, for some reason.  

 

You guys are right on with your writing, everything.  This actually is groundbreaking work you're doing.  Groundbreaking in the world of video games and groundbreaking in the world of literature.   EDIT :  Hey, think I just came up with a new acronym.  VGL.  Video Game Literature.  If not, well, at least I tried, right?


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#4805
VikingDream

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How about a Krogan specter fighting to united the galaxy to fight off an army of angry thresher maws, but really there are like 10 billion or so life supporting planets in the milkyway you can just about do anything you want as long as the story is interesting and dynamic in a living universe.

 

I would like too see how the universe rebuilt itself after the ending of ME3 some suffered some pretty horrific losses and planets ect were wiped out, life always finds a way so it would be nice to touch on that in any game set later in the ME universe.

 

Also be nice to find out what was going on with dark matter and halstroms sun just close off any plot holes left over from the first 3 games and then build a new hero(s) and a new story not sure you need a new big bad enemy to threaten every race the races them selves will cause enough drama in rebuilding and infighting to keep any specters busy lol.        


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#4806
Felps Cross

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Dont know about what to expect now that Casey is out, but my suggestion is to not get dragged by the market and go to full multiplayer style, this may not be good for the universe in its actual state.

Just a suggestion, anyway.
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#4807
Felps Cross

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I completely understand the attachment to all the squadmates and friends of Shepard, but I never quite understood why so many are gonna miss Shepard. In ME1 and ME2 he's merely the player avatar. The only characterization he has is the history with the aliens and human friends that you give him. In ME3 the writers decided to make him a real character but he pretty much became a Mary Sue. Everyone is like "I don't know how you can do it, you are so amazing Shepard" and then because he fails one mission (thessia) he starts crying almost. What a self-centered dick, man.

 

Nice point, but that's exactly the point. By having all our character put into him/her, Shepard became exactly what we wanted to be if we were to live in the ME universe. That's why we will miss him/her, we have a connection with this individual.

 

'bout Thessia: The fall of Thessia was inevitable, he/she only got pissed by losing the vital data to Cerberus, wich is a human organization that helped him before, seems to want the human progression and still, can't see what's really happening and acts against the mission, thanks to indoctrination. If it were me, I would be really pissed about it. And thank god we got pissed about it, if it hasnt happened, maybe the Crucible could never be used like it was in the end.

 

Even though, I see your perspective. And its a nice one. 



#4808
Iakus

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I completely understand the attachment to all the squadmates and friends of Shepard, but I never quite understood why so many are gonna miss Shepard. In ME1 and ME2 he's merely the player avatar. The only characterization he has is the history with the aliens and human friends that you give him. In ME3 the writers decided to make him a real character but he pretty much became a Mary Sue. Everyone is like "I don't know how you can do it, you are so amazing Shepard" and then because he fails one mission (thessia) he starts crying almost. What a self-centered dick, man.

I felt he was more my character in ME1 and ME2, even if he was a bit of a brick, I could establish his motives for myself.  In ME3 he was a more 'developed" character, uthe wasn't my character.  He was getting upset over the wrong stuff, saying things unbidden I would not have him express.  I had little input into his development.  Which was really sad for a role-playing game.

 

As for SHepard the character, I was ready to move on from him even before ME3 was released.  But what I hate is how his story ended. 


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#4809
Cknarf

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I've always wanted to explore the wards of the citadel.  Like, really explore them.


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#4810
birefringent

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#4811
Paridave

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I suspect it will be a "big" single game rather then a series because I don't believe anyone at Bioware wants to work on ME for the rest of their lives.

 

The fact that the Relays were not obliterated "just damaged" portends a game taking place after ME3.

 

I do not doubt that there will be closure - in fact closure is imperative.  While some here are satisfied with the ME3 ending, their numbers are small compared to the vast numbers of players who hated it.  Those players will need to be convinced to come back to the fold.  A fan base of a couple hundred thousand, even a million, is not large enough to keep a series a alive; for that to happen it needs to grow.  The easiest way to do that is to satisfy those disenfranchised players with some form of closure.  Why?  Because they are a built in PR machine.  They are the reason ME2 sold more games then ME1.  They are also the reason sales of ME3 plummeted after it's initial release.  They are the reason ME2 sold more games then ME3, which was not supposed to happen.

 

Because EA and Bioware want to make money the majority of players will win out.  It is all about the buckos going in the bank.



#4812
Who Knows

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I want to be able to play as a turian, quarian or drell.



#4813
Danimals847

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My thoughts and suggestions?  

  • .My solution?  Make it 200 years past when Shepard lived, have the Reapers either fall apart (from disuse) or be blown apart, have several pieces land on a pirate colony and then have them replicate themselves using whatever trash metal they can find there, seeing as how all parts of the Reapers are alive.  That wasn't too much of a run on sentence, right?  Only this time, have them replicate themselves in a smaller/humanoid form.

 

You realize many of the reapers, at least the Sovereign-class capital ships, are millions, if not billions of years old, right? They go and take 50,000 year naps then come back to play "kill the everything" then go back to bed to rest up for the next cycle. Two hundred years to them would be less than to them than a single heartbeat for a human.



#4814
Iakus

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You realize many of the reapers, at least the Sovereign-class capital ships, are millions, if not billions of years old, right? They go and take 50,000 year naps then come back to play "kill the everything" then go back to bed to rest up for the next cycle. Two hundred years to them would be less than to them than a single heartbeat for a human.

Heck a fair number of asari and (maybe) krogan would still be kicking around.



#4815
goishen

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I suspect it will be a "big" single game rather then a series because I don't believe anyone at Bioware wants to work on ME for the rest of their lives.

 

The fact that the Relays were not obliterated "just damaged" portends a game taking place after ME3.

 

I do not doubt that there will be closure - in fact closure is imperative.  While some here are satisfied with the ME3 ending, their numbers are small compared to the vast numbers of players who hated it.  Those players will need to be convinced to come back to the fold.  A fan base of a couple hundred thousand, even a million, is not large enough to keep a series a alive; for that to happen it needs to grow.  The easiest way to do that is to satisfy those disenfranchised players with some form of closure.  Why?  Because they are a built in PR machine.  They are the reason ME2 sold more games then ME1.  They are also the reason sales of ME3 plummeted after it's initial release.  They are the reason ME2 sold more games then ME3, which was not supposed to happen.

 

Because EA and Bioware want to make money the majority of players will win out.  It is all about the buckos going in the bank.

 

Right, just like the writers of Dexter came up with a new ending after it released as well?  *shakes head*  No, the way it ended, even before the EC was fine.  Shepard needs a fork, 'cause he's done.

 

Do I hope that I see a couple'a the old characters?  Kind'a.  I'm kind'a a mixed bag on this one.  Would be good to see them, catch up.  Would also be kind'a bad to see them and see what they're like without Shepard.



#4816
Sgt.Adam93

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For a post-reaper war galaxy,(let's face it your going to have to go there eventually) the difficulty would be in establishing a sense of continuity and legacy. It would probably have to take place several years after the events of ME3, enough time for the galaxy to at least partially rebuild itself and potentially for some new characters to come of age, yet not so long that the galaxy does not still bear the scars. After the war, there would have been major geopolitical shifts with the massive amounts of destruction and losses of life: governments and militaries either destroyed or in disarray, entire colonies and large portions of habitable space left deserted or isolated either destroyed by the reapers, evacuated to escape them or abandoned by the military to regroup. The Terminus Systems and Attican Traverse will have expanded and Council  and "civilized" space shrunk as the Council races and other civilized races withdraw to their home worlds to rebuild and attempt to re-establish order, leaving criminals, mercenaries and independents more room to maneuver. Several schisms could develop among some of the races over the debate of "cooperation versus domination" in the wake of such great social upheaval, like the Krogan following the Genophage cure, the Asari after their society's and military's failure to defend their home planet and humanity after having it's initial requests for help ignored following the invasion of Earth (I can imagine Cerberus will probably have to continue to be a fixture in this new galaxy, albeit under new management and back underground).

 

Mechanically, It seems to me the way to go would be a combination of gameplay mechanics from ME2 and ME3. From ME3 would be the weapon and armor customization and the combat acrobatics mechanics. From ME2 would be the having to actually explore the galaxy and scan planets for resources and missions and the hacking/bypassing mini-games which added that little extra layer of depth and difficulty, having some missions with a ground vehicle for a change of pace and having multiple hub worlds that you can visit instead of having only one (which at least for me, gets tedious and stale very fast). That is just my opinion.

 

     



#4817
chem light

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I'm sure someone has said this in the previous 193 pages, but just in case no one has...

 

I think it would be nice if a player 2 could take control of one of my NPC squad members.  Split screen on the same console would be okay, but over XBOX Live would be even better. I personally don't like split screens and will play over LIVE with people even if we are in the same location.

 

 


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#4818
goishen

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For a post-reaper war galaxy,(let's face it your going to have to go there eventually) the difficulty would be in establishing a sense of continuity and legacy. It would probably have to take place several years after the events of ME3, enough time for the galaxy to at least partially rebuild itself and potentially for some new characters to come of age, yet not so long that the galaxy does not still bear the scars. After the war, there would have been major geopolitical shifts with the massive amounts of destruction and losses of life: governments and militaries either destroyed or in disarray, entire colonies and large portions of habitable space left deserted or isolated either destroyed by the reapers, evacuated to escape them or abandoned by the military to regroup. The Terminus Systems and Attican Traverse will have expanded and Council  and "civilized" space shrunk as the Council races and other civilized races withdraw to their home worlds to rebuild and attempt to re-establish order, leaving criminals, mercenaries and independents more room to maneuver. Several schisms could develop among some of the races over the debate of "cooperation versus domination" in the wake of such great social upheaval, like the Krogan following the Genophage cure, the Asari after their society's and military's failure to defend their home planet and humanity after having it's initial requests for help ignored following the invasion of Earth (I can imagine Cerberus will probably have to continue to be a fixture in this new galaxy, albeit under new management and back underground).

 

Mechanically, It seems to me the way to go would be a combination of gameplay mechanics from ME2 and ME3. From ME3 would be the weapon and armor customization and the combat acrobatics mechanics. From ME2 would be the having to actually explore the galaxy and scan planets for resources and missions and the hacking/bypassing mini-games which added that little extra layer of depth and difficulty, having some missions with a ground vehicle for a change of pace and having multiple hub worlds that you can visit instead of having only one (which at least for me, gets tedious and stale very fast). That is just my opinion.

 

 

See, but I see it in a completely different way.  Like Shepard said to Legion, (paraphrasing here) "When groups of are spread apart, when they come back together they don't always see eye to eye."  This spells civil war to me.  Well, what did the reapers do?  Caused them to develop in isolation.

 

Thessia would become a world full of commandos and ardat-yakshi.  Krogan would prolly become the dominant force in the galaxy.  Turians would prolly become guerrilla fighters, instead of cold warriors primarily because they no longer have the upper hand in the galaxy.  Geth would prolly remain unchanged seeing as how they just went through several wars.  Same with the Quarians.  Or alternatively, they could team up and fight the rogue geth/quarian alliance against them.  That would be a stretch though.  Salarians are easy, because they have so scientific minds.   One group finds one way, another finds another way to do exactly the same thing...   Fight.

 

Hanar?  Blasto would kill everything.  'Cause he's a bad mofo.

 

 

EDIT :  Oh, and also forgot to address your second paragraph.   I think what we're gonna be seeing in ME:N is return to much more of a return to ME1 style of game play.  Call this a hunch, too.  With the return of the Mako?  I can almost guarantee it.



#4819
Danimals847

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Just throwing this out there, but when you complete ME3 you are kicked back to right before the assault on the Cerberus base. Common knowledge, right? Well what that means is that all actions taken and choices made after that point are not part of your saved record, which means that there is no canon ending. For all we know, Bioware could pull a total 180 and say everything from there on was a sort of "what-if" scenario. The intro mission to ME:N could see you playing as Shepard in the final mission of ME3 to establish a canon, then fast-forward a few centuries and start playing as your chosen main character.


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#4820
Tonymac

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Just throwing this out there, but when you complete ME3 you are kicked back to right before the assault on the Cerberus base. Common knowledge, right? Well what that means is that all actions taken and choices made after that point are not part of your saved record, which means that there is no canon ending. For all we know, Bioware could pull a total 180 and say everything from there on was a sort of "what-if" scenario. The intro mission to ME:N could see you playing as Shepard in the final mission of ME3 to establish a canon, then fast-forward a few centuries and start playing as your chosen main character.

 

I could deal with that.  No dogfart and all, do it right, let Shep and LI hold hands and cut the lights.  ME4 Shows their memorial.



#4821
Vazgen

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Just throwing this out there, but when you complete ME3 you are kicked back to right before the assault on the Cerberus base. Common knowledge, right? Well what that means is that all actions taken and choices made after that point are not part of your saved record, which means that there is no canon ending. For all we know, Bioware could pull a total 180 and say everything from there on was a sort of "what-if" scenario. The intro mission to ME:N could see you playing as Shepard in the final mission of ME3 to establish a canon, then fast-forward a few centuries and start playing as your chosen main character.

Just... no. I'd rather have Fallout 3 style beginning with the protagonist as a child 



#4822
Danimals847

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Just... no. I'd rather have Fallout 3 style beginning with the protagonist as a child 

 

Haha I didn't say it was a good idea or that I wanted it to happen, just that it could happen since there is no saved "Complete" record for any campaign - the last choices you make are pre-Cerberus base assault. I've said before I hope the next game either 1) takes place concurrently with Shepard's adventure, where you would meet people and hear news broadcasts, etc. reflecting the choices you made as Shepard or 2) a few centuries later, again with possible references, memorials, etc. to the choices Shepard made. Either way, if/when we see the post-ME3 galaxy, I think it would be neat if the exact fate is left intentionally ambiguous, thus intentionally avoiding an official "canon" ending of ME3.

 

So this idea just popped into my head: would anybody here be particularly for or against the ME:N intro mission culminating in a battle against a severely damaged Harbinger? I imagine it as crashed and not mobile, but still able to move its arms and fire its cannons. Maybe it would even be found hiding in a giant subterranean cavern, thus making an aerial or orbital strike impossible.



#4823
Vazgen

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Haha I didn't say it was a good idea or that I wanted it to happen, just that it could happen since there is no saved "Complete" record for any campaign - the last choices you make are pre-Cerberus base assault. I've said before I hope the next game either 1) takes place concurrently with Shepard's adventure, where you would meet people and hear news broadcasts, etc. reflecting the choices you made as Shepard or 2) a few centuries later, again with possible references, memorials, etc. to the choices Shepard made. Either way, if/when we see the post-ME3 galaxy, I think it would be neat if the exact fate is left intentionally ambiguous, thus intentionally avoiding an official "canon" ending of ME3.

 

So this idea just popped into my head: would anybody here be particularly for or against the ME:N intro mission culminating in a battle against a severely damaged Harbinger? I imagine it as crashed and not mobile, but still able to move its arms and fire its cannons. Maybe it would even be found hiding in a giant subterranean cavern, thus making an aerial or orbital strike impossible.

I'm against it. Let the Reapers rest in their graves. They don't need to be brought in ME:Next aside from some vague references. Same with Shepard and his squadmates. I hope ME:Next will have a much smaller-scale story, more personal, like vendetta



#4824
SSHOLDON

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mass effect origins would be amazing, playing as what ever race you  wanted to learning more about there back story's.


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#4825
prosthetic soul

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Sorry, no Shep, no Buy


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