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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#4826
Pillemarisk

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Sorry, no Shep, no Buy

Personally, I never trusted the guy. Always went on and on about his "Reapers".

 

We have dismissed that claim.



#4827
dlux

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Casey Hudson wants to hear fan's ideas on a new mass effect game

Really? Are you sure he still want to hear our ideas?
 
:pinched:

#4828
Vazgen

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Really? Are you sure he still want to hear our ideas?
 
:pinched:

I think he would like to hear them. It won't influence the new Mass Effect though :P



#4829
Drone223

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Really? Are you sure he still want to hear our ideas?
  :pinched:

Listening to fans for idea's =/= they will use fan idea's.

#4830
MauroN7XO

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Guys, my guts say that this games gonna be something related to another galaxy. The galaxy map shown on E3 was just a proto but we all know much of it won't be discared and that galaxy wasn't the milky way, it even looks interdimensional... it doesn't has a realistic looking but a bit phantasy one... the pic might not even be on the Normandy CIC unfortunately for my dreams. I think that this game will resume in something related to the Milky threat that is the Reapers, the hero might be running to the next star looking for a way to stop them. I don't know, they told us that we would not have a Shep 2 right? But I saw a N7 on the pics... that ain't Shep 2? So they're lying or just confused. An N7 explorer? Kinda dull I think. Like the Alliance has only one kind of special trainees for every situation.



#4831
RIPRemusTheTurian

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For the remake:

  1. Reduce the morality requirements for big decisions. If I'm going to play through ME again, I'd have the most fun as a paragade.
  2. Mention Kai Leng in the game earlier, and either show the Starchild model in ME1 and ME2 or change it to the Virmire Survivor/Anderson/LI/Harbinger/whatever.
  3. Make it open to the mod community.
  4. Paragon/Renegade interrupts in ME1, though I know it's unlikely.
  5. Space hamster and fish in ME1.
  6. Weird idea, but considering how many matches some people have played maybe swap out the pasty-Anderson's assistant-white guy in Priority Earth with your most played character in the multiplayer, or make some reference to him/her during ME3.

Plus the DLC, new graphics, etc. stuff.



#4832
MauroN7XO

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For the remake:

  1. Reduce the morality requirements for big decisions. If I'm going to play through ME again, I'd have the most fun as a paragade.
  2. Mention Kai Leng in the game earlier, and either show the Starchild model in ME1 and ME2 or change it to the Virmire Survivor/Anderson/LI/Harbinger/whatever.
  3. Make it open to the mod community.
  4. Paragon/Renegade interrupts in ME1, though I know it's unlikely.
  5. Space hamster and fish in ME1.
  6. Weird idea, but considering how many matches some people have played maybe swap out the pasty-Anderson's assistant-white guy in Priority Earth with your most played character in the multiplayer, or make some reference to him/her during ME3.

Plus the DLC, new graphics, etc. stuff.

I think I'm going to open a discussion for this. I'm pretty sure that the gamer is more prone to be renegade or shifting from paragon to paragade in ME2 due the complexity of all char plots and violence...



#4833
birefringent

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Add some big epic creatures into Next Mass Effect, maybe some old, maybe some new ones :lol:

nme1_zps9a9b5d19.jpg

nme2_zpseffd53ef.jpg


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#4834
Sgt.Adam93

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Add more creatures to encounter.



#4835
DigitalMaster37

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Please make the game an open world game like DA:I, please.... pretty please!



#4836
LisuPL

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Please make the game an open world game like DA:I, please.... pretty please!

It will be open world as long as you land of particular planet/comet/moon ect.

 

Space will be open space within reasonable borders and planets and other hugs objects you land on will have more of an open-world feel than cramped rail-shooter feel like previous MEs.

 

Reason is simple - FrostBite 3 which is meant for vast areas - DA:I proves it.

 

Besides on the N7 Day they put emphasis on "exploration" even way too many times... so if this isn't a giveaway that this will be open world game, then what it?



#4837
Big Magnet

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Really? Are you sure he still want to hear our ideas?
 
:pinched:

I think Casey wants to take Control of our ideas, try to Synthesize them.... but in the end he'll Destroy them. 


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#4838
Cknarf

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I want a glorious afro option during character creation.



#4839
Cknarf

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Remember how you could pull out your guns while wandering the Citadel in the first game?  Yeah. That needs to come back.



#4840
Khemikael

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I want a glorious afro option during character creation.

With a comb stuck in it!



#4841
LisuPL

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With a comb stuck in it!

I'm white - and this will be my protagonist in MENext.

 

Shorty_zpsb39600a3.jpg


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#4842
Madcat 124

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Please make the game an open world game like DA:I, please.... pretty please!

Yeah, DAI was a pleasant surprise. I'm really hoping they take the open world aspect, as well as the crafting system, from that game

 

 

Slight Spoilers maybe below.

 

 

 

Also let us keep playing after the game ends.



#4843
Biotic Budah

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I would love to see the trilogy on Xbox One and PS4. Maybe go with an ending that the majority of fans would like? The Shadow Broker DLC on a next gen console would probably look pretty epic.

 

For the next game or ME4, I would say it would be a mistake to ignore the history of the game. I don't know what the DLC future holds for DAI but there were some rather compelling characters that should have merited a revisit at the very least other than a mention in passing from people that knew them. Don't do the same with ME4.



#4844
Cknarf

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I liked ME1s lack of loading screens.  Nothing breaks the immersion like 'helpful hints'.  Next ME needs more elevators.


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#4845
Drone223

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I would love to see the trilogy on Xbox One and PS4. Maybe go with an ending that the majority of fans would like? The Shadow Broker DLC on a next gen console would probably look pretty epic.

 

For the next game or ME4, I would say it would be a mistake to ignore the history of the game. I don't know what the DLC future holds for DAI but there were some rather compelling characters that should have merited a revisit at the very least other than a mention in passing from people that knew them. Don't do the same with ME4.

Not going to happen, Bioware have repeatedly said they're done with the endings.



#4846
OPM_Lunacy

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Listening to fans for idea's =/= they will use fan idea's.

 

That's one of the most accurate posts I've read today hahaha :D


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#4847
TruthSerum

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Don't hire the lead character designer from DAI because that particular "stylized" look was ugly.

Without having to go back and completely start over the first stage of the game give us the option to fix our characters overly big chin and gigantic forehead that had looked perfectly normal in the character creator screen.

Don't make it so I have to drive ten minutes in the Mako just to get to the action.

Keep the weight system because it makes you think strategically about your loadout to the tiniest detail.

Maybe a scenario in the game where you have to make decisions Kirk/Picard style from the bridge of your Normandy-like space ship.

Give me a big cool living space to customize and enjoy way earlier than the final dlc.

Make damn well sure that Turians, Asari and Krogans are in the game no matter what galaxy the game takes place in.

Don't break the mp by trying to fix what isn't broken. Keep everything like matchmaking and core gameplay the way it is. Simply add more map scenarios to go along with the current style of arena maps. Something like infiltrating a base or escaping an area alive would be interesting.

Don't rush the game simply to make a launch window. Take all the extra time you need to make sure the game is polished and it will pay off in the long run resulting in higher meta scores and better overall publicity for the game.

Most of all spend extra effort making sure new characters have depth and the new story is compelling.

#4848
Abraham_uk

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Hmm. Does Casey Hudson still want feedback for Mass Effect 4?

 

Casey Hudson: You know what? I'm really enjoying this fishing trip. No one to pester me. No internet abuse. Just me and mother nature.

Mass Effect Fan: But Casey. What about Mass Effect 4?

Casey Hudson: How did you teleport on my fishing boat?

Mass Effect Fan: I wouldn't use the word "teleport". I biotically charged into your boat. Anyway. Casey. I have hundreds of ideas for Mass Effect 4. Over the past two years my friends and I have compiled nearly 200 pages of feedback. Since you have lots of time on your hands, perhaps you could read our feedback.

Casey Hudson: You are aware that I left Bioware? Why don't you ask that guy who used to work on Halo?

Mass Effect Fan: Can you read our feedback anyway?

Casey Hudson: 200 pages? No!

Mass Effect Fan: No one listens to us. :crying:

Casey Hudson: Okay. I'll read the most recent page? Hang on! They want to put that guy in Mass Effect 4?

 

Shorty_zpsb39600a3.jpg

 

Casey Hudson: You guys must be having a laugh!

Mass Effect Fan: What about Truth Serum?

Casey Hudson: Lets see. Sounds good. Some very constructive feedback. Thing is, I'm no longer on the team. 

Mass Effect Fan: Thank you so much. You have no idea how awesome it is to hear you say this. I'll inform Truth Serum immediately! I'll then post the entire transcript of our conversation on the thread! :wizard:


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#4849
TruthSerum

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Hmm. Does Casey Hudson still want feedback for Mass Effect 4?

Casey Hudson: You know what? I'm really enjoying this fishing trip. No one to pester me. No internet abuse. Just me and mother nature.
Mass Effect Fan: But Casey. What about Mass Effect 4?
Casey Hudson: How did you teleport on my fishing boat?
Mass Effect Fan: I wouldn't use the word "teleport". I biotically charged into your boat. Anyway. Casey. I have hundreds of ideas for Mass Effect 4. Over the past two years my friends and I have compiled nearly 200 pages of feedback. Since you have lots of time on your hands, perhaps you could read our feedback.
Casey Hudson: You are aware that I left Bioware? Why don't you ask that guy who used to work on Halo?
Mass Effect Fan: Can you read our feedback anyway?
Casey Hudson: 200 pages? No!
Mass Effect Fan: No one listens to us. :crying:
Casey Hudson: Okay. I'll read the most recent page? Hang on! They want to put that guy in Mass Effect 4?

Shorty_zpsb39600a3.jpg

Casey Hudson: You guys must be having a laugh!
Mass Effect Fan: What about Truth Serum?
Casey Hudson: Lets see. Sounds good. Some very constructive feedback. Thing is, I'm no longer on the team.
Mass Effect Fan: Thank you so much. You have no idea how awesome it is to hear you say this. I'll inform Truth Serum immediately! I'll then post the entire transcript of our conversation on the thread! :wizard:


Yeah, yeah I know Hudson has been gone for a while but this thread is a sticky so I figured there is a higher chance that my brilliant and constructive post would be read by someone on the BW ME4 creative team.

There is always a method to my madness :-D
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#4850
Kaorimoch

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The problem with another Mass Effect game going on from ME3 is that you end up approaching infinite decision trees that affect this new game from the entire trilogy.  That leaves you with a pre-ME1 story (such as the First Contact War), someone having adventures in a far away galaxy or making some choices canon (such as the destroy ending) and going from there.

 

Mass Effect 4 - Goal is to start a new adventure with a new protaganist and make a clean break from Shepard.  Their story is finished for now, so stick with the destroy option as the canon choice.  Hide away the choices made in the original games (ie We know there is a Shepard but we don't know their gender, or who of their companions survived, or even their romance option).

 

Act 1 - We start with a brand new character during the final battle for earth at the ending of ME3.  Tossed into battle from the start, the new human character, 2nd in command on a battle cruiser where the captain has sustained fatal injuries leads the character to make decisions to keep the crew alive and keep the ship from falling apart.  Just as the battle turns and the ship sustains heavy damage, a beam comes from the Citadel destroying all the Reapers, however the ship is now adrift in space.  A nearby Quarian ship is about to blow from damage sustained so the player has to rescue the crew and does so successfully, meeting new crew mates in the process.  The character starts on rescue missions, gaining popularity for quick thinking and outreach efforts.

 

For the next few days / missions, the character makes choices on looking after their ship, crew and attending to distress signals and making decisions on relief efforts. At the end, Admiral Hackett re-establishes control and communication.  You are assigned to act as a liason giving you an opportunity to gather crew members and make contacts.  Efforts on repairing the mass effect gate begin while problems with dextro food supplies begin, other races start throwing their weight around and remnants of Cerberus attempt to sabotage the gate repair so that the aliens in the armada starve to death.

 

Shepard is found alive but spends the rest of the game in a coma.

 

Act 2 - The blame game begins, people are demanding attention for what they have suffered.  The Krogan demand an additional world for their support in the war.  Salarians start working on a new genophage.  The Asari try to restart a government with people dedicated to their cause without the input or consensus of other races causing diplomatic rows.  In the meanwhile, piracy is rampant and Aria becomes a strong player in finding profit amongst the chaos.  The player is led on a diplomatic course trying to cool tempers, or to push humanity forward while pirates and shadow operatives attempt to silence them due to their expanding influence on galactic events.  Then the Quarians start creating new geth causing the other races to almost start preparing for war with the Quarian's new geth creations.

 

Act 3 - Leviathan returns.  After the leviathan DLC from the original ME3, the original race that created the Reapers see the Quarians start to create new Geth and decide it is time to wipe out artificial life again.  They create new biological life forms that land on Rannoch and attempt to eradicate all life and the Quarians are again forced into space amongst grief and anguish at losing their planet again.  The game ends with the character stopping the life forms from leaving Rannoch via a planetwide grid of ships that have the power to destroy any object trying to leave the planet.  However, the player is left with the impression that this will only be a temporary solution.....


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