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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#4851
CmdrStJean

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After much consideration, I would like to offer my own input here, for what little it will do to change the course of affairs regarding ME4's development.  Although I, like many others, felt severely let down after the conclusion of the initial Mass Effect trilogy, I must say the original (non-extended cut) ending has grown on me over the years.  Not because I like it, not because it's good, but because it was obviously what was intended all along and as bleak and unedifying as the conclusion might have been it was, at the least, a conclusion.  Furthermore, the unadulterated and unedited conclusion of Commander Shepard's journey actually presents us with a fairly good opportunity to tell a new story - one that is fully removed from the past but inexorably altered by it.

 

In my view, and excluding the ramifications of synthesis (as I despise them), it would be not at all a bad idea to set the next installment of Mass Effect many centuries into the future.  The story would unfold in a post-Citadel, post-Reaper galaxy; a galaxy that was left in ruins following the events of ME3.  With the Mass Relays destroyed and supplies of food, fuel and consumables limited, millions die - former centers of civilization from Palaven to Sur'Kesh and Earth are reduced to little more than legends in living memory.  The Yahg, spared the ravages of the war, are marauding across the galaxy occupying abandoned worlds and terrorizing small pockets of civilized society into submission.  Within this maelstrom, the protagonist (human or alien) is placed in command of a prototype vessel that is capable of traveling between star clusters without the relays.  Perhaps it uses similar technology on a smaller scale, the details are not relevant.  In any case this ship is able to go back into the areas that had long been abandoned, encountering the Yahg and the permanently changed remnants of galactic society.  You might run across Salarians who have adopted human customs, or Turians who have, by necessity, reverted to a preindustrial state.  With every remnant population heretofore isolated and allowed to develop on its own, the possibilities for variation are endless.

 

At any rate, your small ship and crew might serve a purpose in uniting (regionally) a variety of disparate and potentially hostile factions into a kind of unified resistance to the Yahg's expansionism.  The ship's new "hyperdrive" once proven to be successful could be replicated elsewhere and the rudiments of a New Order could arise from the ashes of the old.  The Yahg, I should note, would not be some uber-villain bent on galactic subjugation.  In fact I'd consider the scope of this story to be relatively limited - forced mainly on the formation of a regional coalition against a regionally hostile antagonist.  To me, I think the primary thrust of the plot would be more exploration, uncovering the fate of the old long forgotten centers of Civilization and filling in the gaps as to what happened at (and after) the Battle of Earth.  Consider that, without the relays it would be quite impossible for the isolated pockets of life to know what had happened to their counterparts or exactly how the war had ended.  This would allow for (at least) the original destroy/control endings to be hand-waved away (again, excluding what was posited in the extended cut). 

 

Well, that's my thoughts on the subject anyway.  I could ramble on but I might as well keep things short and sweet at this point.  I don't know what Bioware has planned but I hope they at least put some thought into what they're doing.  And further that they do their best not to compound the mistakes that have already been made.  Time will tell I suppose.



#4852
Kurt M.

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I know it's a lot to ask, but...mod support and a Creation Kit. Please :(


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#4853
Nitrocuban

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Mod support for an EA game? Ain't gonna happen. Ever.

But a kit with customizable powers, melee, dodge etc (maybe as reward for doing all challenges?) based on a point system (the more powerfull the more points a power costs) would be really great.

 

And in SP something similar after finishing New Game + on Insanity.



#4854
Kurt M.

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Mod support for an EA game? Ain't gonna happen. Ever.

But a kit with customizable powers, melee, dodge etc (maybe as reward for doing all challenges?) based on a point system (the more powerfull the more points a power costs) would be really great.

 

And in SP something similar after finishing New Game + on Insanity.

 

Dragon Age has it. Dragon Age II also has it.

 

Wonder if people ever bother to inform themselves before talking.



#4855
Vazgen

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Dragon Age has it. Dragon Age II also has it.

 

Wonder if people ever bother to inform themselves before talking.

Don't think they can release something like that for Frostbite engine. It is exclusively EA property and Bioware simply uses it. Unless EA gives them a green light (which they probably won't) they can't release it.



#4856
Kurt M.

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Don't think they can release something like that for Frostbite engine. It is exclusively EA property and Bioware simply uses it. Unless EA gives them a green light (which they probably won't) they can't release it.

 

Don't know about that. I guess Inquisition will give us some idea about that matter. We'll see how it goes.

 

 

 

EDIT: And it'll probably go bad: http://www.examiner....-says-developer

 

Thanks, Frostbite, EA and all the rest.



#4857
Vazgen

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Don't know about that. I guess Inquisition will give us some idea about that matter. We'll see how it goes.

7e7551a4f77ecac1a3a06a9d762b1f3539451111


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#4858
Catastrophy

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The game will need elevator muzak!


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#4859
qaskew24

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I came in late for all MEG, Like in 2012. They are going to do what they want. because they believe cry or not you will buy. So WTF............... I think they still have alot of use on the MEG. Couple of more DLC for ME2.  These guys out here have alot of Ideas. Should listen to them , The best companies stay with what is hot. Don't alienate your fanbase buy doing something that you think bright colors and poor story line will provide. Me2 was your hallmark. don't push people away. don't live to regret this move. I just hear angry fans that you still did not satify from the ME3 ending. They fill ignored. Well Good Luck. 



#4860
Fozze

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In ME 3's multiplayer we got introduced to weapons such as the Omni-bow and biotic abilities such as the whips. Expand the Omni arsenal and add more kinds of biotics, adding the whips to singleplayer and allowing a melee biotic build would be legendary.

 

Keep up the good work! Love ya'll.



#4861
GalacticWolf5

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Exploring Akuze is something I've always wanted to do ever since I started playing Mass Effect. I hope we get to do that in the Next Mass Effect.



#4862
clst

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For the next mass effect >> begin by taking the best element of each games :

- exploration from the first ( that they say they will do it )

- a ship like the normandy we could customize as mass effect 2 ( buy  shield , weapon , power up the ship  ect ) recruit people for it   ect ect

- the combat from the third one


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#4863
Seishoujyo

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Exploring Akuze is something I've always wanted to do ever since I started playing Mass Effect. I hope we get to do that in the Next Mass Effect.

 

What's the point if you don't play Shepard ?


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#4864
GalacticWolf5

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What's the point if you don't play Shepard ?

 

You don't need to be Shepard to explore Akuze...



#4865
clst

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What's the point if you don't play Shepard ?

you don't play shepart in the next mass effect the event will take  place long time after the end or long time before they say it . and when mass effect 3 come out that it was the end of shepart arc . you don't play mass effect only for shepart , for the univers , for the other caracters , for many thing people like



#4866
Acute

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The thing I want most off the top of my head is a relatively minor issue (aside from the obvious, no more deus ex machina, and have our choices make a difference this time around), and that thing is musculature types in character creation. Many rpgs and mmos have this, and while normally I don't mind those that don't have the option, I've noticed that female Shepard is very very thin, specifically her arms.

 

This may sound silly but it was the most infuriating thing to me to have to look at femShep's stick thin arms. In some scenes, in her casual wear especially, they look like they're going to snap in half whenever she puts weight on them. Someone who's punching krogan in the face and toting around heavy guns all day shouldn't look like a desk jocky. I'd just like the option to buff her up a bit to reflect the character's lifestyle.

 

I've wondered if this look was because of restrictions of the skeletal/rigging system Bioware uses, but that doesn't explain why manshep gets to have beefy arms and femshep is so frail.


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#4867
Element Zero

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It took three games for MaleShep to be suitably beefed-up, in my opinion. FemShep's arms certainly did seem to get thinner. At the very least, they never got bigger.

I'd love to see a body creator like you mentioned above. At the very least, I'd like to see unique character models for the next game. This is one thing DAI got right. They did 6 different body models, if I'm not mistaken. (I've not seen a male elf or either dwarf on my own screen). Males and females had different animations. Sadly, they all defaulted to the same slouchy, defeated look during cut-scenes, but it's a start.

I honestly didn't feel I got a "next-gen" experience out of DAI. I have been similarly disappointed by a few other titles this year. That won't be acceptable with the next ME. The character creator needs to finally be up to par. BioWare needs to figure out how to design hair that doesn't look like a plastic helmet. The game needs to look and play smoother than any we've yet, as of now, played.

I want a great story, and I want lots of it. Don't dilute the story with large, empty expanses and filler content, as DAI did. Learn from the mistakes you made in the past, and have a plan for the future of the series beyond this game. (I don't know if this next crew will be featured in more than one game. I hope that's the plan, but that's neither here nor there.) Don't make it up as you go. It leads to inconsistencies and missed potential, as it did I the first trilogy.

I'm not sure why I'm typing this here, really. Casey has moved on, and this was never an official thread, was it? Oh, well. My wishes are scattered all over, in numerous threads, in this particular subforum.
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#4868
goishen

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Well, even if they include a body creator like in SR series of games, FemShep'll (or rather, who ever the next hero is, I know it isn't Shepard) never have the body or neither Hanz nor Franz   At that character's strongest, she looks a tad stronger, but not by much.  Of course, I'm a guy.  This is prolly me looking at my own arms and then looking at Arnold Shawzen(how in the hell ever you spell it) arms.

 

Of course, then again...   Do women really care about that?  It would seem to me that most women care about brains over brawn.  In that case, I think, the punching of a krogan seems really hinky.  At least I would think.



#4869
Acute

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It's a nitpicky realism issue for me. I am a lady, and though I can't speak for all ladies I think it's reasonable to expect our space soldiers to have some muscle mass, just as real women soldiers and athletes do. I'm not asking for an over the top body builder physique, just a bod that reflects carrying heavy weapons around and you know, doing all that action hero stuff the character does.

 

(Hopefully so any future versions of boxing or doing push ups with Vega won't look so hilarious)


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#4870
LostInReverie19

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I just desperately want the ability to play as different species this time around. 



#4871
Outrider42

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I love Mass Effect a great deal, but there are some things that need to be addressed for the next game. Mainly, more effort needs to be placed into the pc version.

 

Controller support on pc. It is ludicrous to say "working as intended" and stop the conversation cold. That was a shockingly rude thing to say to your fans asking for this very common feature in ME3. It is about giving your fans options, which is simple common courtesy. As more and more people bring their pc's into the living room, like me, it makes no sense to ignore this anymore. I'm not buying a ps4 or xbox 1, so pc will be my only platform for this generation. No controller support will mean no purchase from me. I love Mass Effect, but enough to try using a mouse on my couch.

 

Mod support. It doesn't make much sense to have a pc game without mod support. Frostbite 3 is irrelevant, make it happen. It makes even less sense to say that the game on pc should be mouse only, and then in the same breath expect people to not have mod support like a console. You can't have it both ways! Otherwise, there is no reason to buy the pc version, especially since it will probably use Origin. This is why you make people angry. Give people options. More options almost always is better. Just like dialog options and player choice are a hallmark of Mass Effect gameplay, the game itself deserves as many options as possible.

Great mod support can extend the life of the game in ways you cannot even imagine, and the users do all the work of supplying the content themselves! Skyrim is still very popular, and that is largely due to the dedicated modding community. You can still find people writing articles about the latest Skyrim mods. That game sold 6 million copies on pc alone, and pc sales were a big part of its overall success. Even multiplayer games like Pay Day 2 allow for texture mods, and that game also had great success on pc.

 

Speaking of which, give the pc version actual options for graphics this time. Some people have laptops. Some people have monster rigs. You need to be able to accommodate them all, and the generational leap makes this gap much larger than ever. Having a single option for resolution wont cut it. You almost certainly alienate one of those groups if that's all you do.

 

Release the game on Steam as well. Swallow your pride and place the game in the largest pc marketplace in the world. Ignoring Steam is like ignoring the console market leader ps4. Don't assume people will come to Origin for this game. It will sell better on Steam, and you know it. How long did it take for ME3 to pass ME1 in sales on pc? Or has it even done so yet? I imagine that this is in EA's hands, but they need to be convinced by whatever it takes to not be Origin exclusive. I don't even care if the game still requires Origin running, it still needs to be available on Steam.

 

Mass Effect is a series that can do extremely well on pc. It just needs the proper support. Games like Skyrim prove it can be done, and done quite profitably.


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#4872
LisuPL

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It still bothers me why EA hasn't made a balanced deal with Valve to use Steam for EA games and not have so high fees to pay for having this possibility...

 

EA should finally get over it and convice our Holy Emperor GabeN to give them better prices for his "services"!



#4873
CroGamer002

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Because EA wants to keep Origin alive.

 

And they'll keep holding off their major titles off Steam until Origin get's big enough stable community and stable sales from significant enough of 3rd party developers.



#4874
Vazgen

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According to this Origin integration results in better funding of a project from EA.



#4875
goishen

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Personally, I think they saw Titanfall numbers drop, although I can't give any specifics on the numbers, and said, "Ehhh, ya know what?  We better rethink this and go a different path."

 

I played Titanfall for free that weekend.   It's good, but I can't even see myself spending $20 on it.  There is no single player game.  You're forced into playing with other people.  If you suck, you'll have to rely on luck to get your achievements or to advance the story.   It just blows.