They need to utilise TressFX.
Casey Hudson wants to hear fan's ideas on a new mass effect game
#4876
Posté 09 janvier 2015 - 12:39
- Element Zero aime ceci
#4877
Posté 09 janvier 2015 - 10:11
#4878
Posté 09 janvier 2015 - 11:33
#4879
Posté 09 janvier 2015 - 11:48
They need to utilise TressFX.
Yeah, it baffles me that they are still content to roll out plastic-helmet hair with every game the make. For RPG games in which customizing an avatar is important, this is an embarrassing feature that feels more dated with every game. I hoped DAI, their first game developed with all the new tech, would see a break with this tradition. No such luck.
#4880
Posté 09 janvier 2015 - 07:11
This has been mentioned before.
What if the entire Mass Effect trilogy was a legend?
Hundreds of years later, no one is really sure whether or not Commander Shepard was real.
It is not clear whether or not the Reapers existed.
No clarification. Now we can have new adventures in the Mass Effect Universe.
For those who say the ME3 endings happened, good for you. They did.
For those who say the ME3 endings did not happen, good for you. They did not.
Because there is no clarification as to whether or not they did happen both viewpoints are equally valid.
Now lets tell a new story completely unrelated to the events of the trilogy.
- themageguy et Danimals847 aiment ceci
#4881
Posté 09 janvier 2015 - 08:02
This has been mentioned before.
What if the entire Mass Effect trilogy was a legend?
Hundreds of years later, no one is really sure whether or not Commander Shepard was real.
It is not clear whether or not the Reapers existed.
No clarification. Now we can have new adventures in the Mass Effect Universe.
For those who say the ME3 endings happened, good for you. They did.
For those who say the ME3 endings did not happen, good for you. They did not.
Because there is no clarification as to whether or not they did happen both viewpoints are equally valid.
Now lets tell a new story completely unrelated to the events of the trilogy.
A nice thought, but given the lifespans of asari and krogan, plus the effective immortality of synthetics like the Reapers, such a setting is impractical.
- chris2365 et TruthSerum aiment ceci
#4882
Posté 10 janvier 2015 - 05:38
I kind of imagined the "damaged Harbinger battle" as being akin to the intro stage bosses from the Mega Man X games. It would look big and dangerous but actually be "easy" compared to the rest of the game, while serving to officially put the last nail in the coffin of the reapers being the big bad.
#4883
Posté 10 janvier 2015 - 05:49
A nice thought, but given the lifespans of asari and krogan, plus the effective immortality of synthetics like the Reapers, such a setting is impractical.
Well, if we combine the "exodus" plot I hashed a few months ago which effectively cuts the galactic population by upwards of 90-95% and then allows several centuries to pass there would be maybe a few hundred or a few thousand very old sentient beings in existence to remember "the Shepard's" story. Who is to say any of them were first-hand accounts? Unless their names were "Liara", "Wrex" or "Grunt", chances are nobody who actually met Shepard would be alive half a millennium later. Maybe the player meets a 900 year-old krogan former mercenary who recalls a friend from when he was "just" 200 who heard a news vid about some human named Shepard stirring things up in that reaper war. You later hear from an asari matriarch who saved thousands of lives leading a caravan of starships to safety in a remote corner of the galaxy. She was planetside during the fall of Thessia but never came anywhere near Shepard.
I still like the idea that somehow a handful of your big decisions as Shepard could make waves in the next adventure. Maybe people remembering how the geth and quarians found peace (or didn't) near the end of the reaper war, or how the rachni were brought back into the good graces of galactic society due to the actions of some human (or not).
#4884
Posté 11 janvier 2015 - 01:04
Can't be a prequel. There will, guaranteed, be humans so any player has a species they automatically relate to. Which gives you only about 30 years between ME1 and the Contact War, during which nothing interesting happened. Contact war is out since humans would have very restricted ability to explore the galaxy and it would just be fighting Turians.
Can't happen at the same time as ME1-3, because then you're just some nobody who has no great impact on galactic events while the legendary Shepard runs around doing all the cool stuff.
That means it has to be afterward.
It also has to allow for tons of exploration.
My guess is the next ME is at least 100 years in the future, maybe more. They'll pick Destroy as their canon ending since the others would be too weird, and it takes however long it is for civilizations to rebuild themselves and mass relays. By that time, either someone has created an intergalactic relay system (tons of new exploration! new species! new hub!) or a faster FTL drive that makes manned FTL exploration of the Milky Way practical (tons of new exploration! possibly new species!). Either way we may discover new or former civilizations that nobody knew about because they were never part of the Reapers' relay network. Possible new Big Bad antagonists include the Leviathans (who probably want to rule the galaxy just like they did millions of years ago) or whatever is in a new galaxy. Most ME1-3 characters will be dead by then, but Grunt might appear, and Liara might still be around if she ever learned to stop telling EVERYONE that she's the Shadow Broker, or maybe we never get to see her but we deal with the SB and there are hints that it's still Liara.
- Abraham_uk aime ceci
#4885
Posté 11 janvier 2015 - 04:07
- laudable11, marcelo caldas et Abraham_uk aiment ceci
#4887
Posté 13 janvier 2015 - 04:39
I would definitely like to see an app that:
1) Allows you to read the codex and in game notes, letters, etc outside of the game (I'm looking at you, DA:I)
2) Serves as a second screen for you to bring up the map so you don't have to pause your game to set way points, fast travel, etc.
3) Allows you an alternative interface for changing armor, weapons, customizing your Mako
4) Do War Table stuff (DA:I reference, assuming that such an analogous system is used in NME). Seriously, let me do operations outside of the game. LOL
- laudable11, chris2365, Abraham_uk et 2 autres aiment ceci
#4888
Posté 13 janvier 2015 - 04:39
Hmm.
That makes me wonder where they're taking Shadow Realms.
Apparently, back to the drawing board. LOL
- TruthSerum aime ceci
#4889
Posté 14 janvier 2015 - 04:44
This recent article from the AV Club really speaks what sort of morality based decisions should be in ME:Next
Too often Paragon decisions felt like the right choice. Not morally speaking, but in the sense that they would usually harvest the most results and assets.
#4890
Posté 16 janvier 2015 - 07:12
I would definitely like to see an app that:
1) Allows you to read the codex and in game notes, letters, etc outside of the game (I'm looking at you, DA:I)
2) Serves as a second screen for you to bring up the map so you don't have to pause your game to set way points, fast travel, etc.
3) Allows you an alternative interface for changing armor, weapons, customizing your Mako
4) Do War Table stuff (DA:I reference, assuming that such an analogous system is used in NME). Seriously, let me do operations outside of the game. LOL
Definitely cool with this, as long as there isn't any in-game content that's locked and can only be completed by using said app (Assassin's Creed games strike me as recent examples...)
Also, if I might add my own two cents of recommendations for the next Mass Effect....
No more Cerberus. Please. They were cool and all back in ME2, but in ME3 they just got turned into generic villains and were being forced into contexts they were never supposed to be in. Look at the Mass Effect Foundation comics. Apparently, it seems that Cerberus has played a major role in certain galactic events and have affected our squad mates journey's and life changing events even prior to ME3.
No more than a passing mention on a piece of codex for Cerberus this time around. Give us some new grounds/organizations to examine/contemplate.
#4891
Posté 16 janvier 2015 - 11:56
The PC should be allowed to kill, control or side with Shadow Broker after the prologue and use her base as a war table from where they can launch infiltration (someone sees you and lives to tell about it = game over) , diplomatic (bribing) or rambostyle (ehm) operations to fund exploration (eezo is getting expensive folks)
Oh and the main plot progression should be gated by your name amongst and influence over eezo smugglers, pirates and slave traders...
- Abraham_uk aime ceci
#4892
Posté 17 janvier 2015 - 11:34
I have a few requests. Some may not be popular.
1. First and foremost, Bioware, if you develop this game with a PC release in mind, for the love of god, please take our platform serious. Take advantage of our superior hardware on our version of the game. Give us controls designed for the M+KB. Many Console owners also own decent PCs and would rather play the game on the PC if we've got a game built with us in mind. Give us high res textures, high poly count meshes, lighting and sound that makes our hardware break a sweat for a change.
2. Let's have less companions. Focus the story around a tighter, smaller group of people rather than having two or three of each class. Spend the money your saving on employing voice actors for the extra 'cast' on dialogue for the smaller cast we have. Make the companions more real, more interesting, more developed. Give them clearer strengths and weaknesses so that there's a reason to pick or not pick them for a particular mission.
3. Give us multiple ways to complete missions and give us companions specific to those ways. Using ME3 as an example, there are several missions involving the repairing or hacking or shutting down of an enemy asset, such as a communications hub or AA guns. Yet it doesn't matter who you bring, anyone can shut them down. How about being able to complete the mission without shutting the communications down? Doing so might make it easier but it's not the only way to do it. With that in mind you then limit it to an Engineer as the only class that can shut it down so if you don't bring one along, you can still complete the mission; it'll just be a little harder to do so. An action-shooter-RPG doesn't need to be linear.
4. As part of the above, let's have a proper romance that is developed more organically over the game rather than a series of missions that lead to involvement. Don't be bloody cynical about it either. Be mature about this and by this I don't mean let's have sex scenes in the game (not that I'm opposed to them, that's a design choice), rather I mean in terms of the story rather than having it in to pander to teenage hormones. If there's a romance option in ME4, tell a love story. Going back to No.2, if you have a smaller group it allows for a tighter story which allows for a more interesting romance. And for heaven's sake, have the game recognise that you're in a relationship with someone after your 'romance' them rather than how Inquisition drops the whole thing as if it was a one-night stand.
5. Don't fcuk the ending up this time. This especially goes to the heart of not being cynical about the romance you include. There was no need for the ending in ME3 to have the same result on your chosen relationship. One of the problems with the ME3 ending was that the three, largely identical choices, were all clichéd; or rather, the same cliché which as a result showed a real cynicism and utter contempt towards our romance choice. Give us an ending that appeals to the romantics amongst us, not just the cynics.
6. Making a big game for the sake of it then filling it with lots of fetch quests and calling that content is not what gamers want. The size of the area is less important than what we have to do in the areas we have to explore. Please give us interesting stuff to do.
- Ajensis et Milana aiment ceci
#4893
Posté 18 janvier 2015 - 02:11
Take on board the idea of the Indoctrination theory, it was extremely fun and fascinating. Utilize the idea correctly and then you will easily be able to canonize 1 ending to make the next game much easier to develop.
I'd give anything for there to be a sequel with my shep and Liara..
#4894
Posté 18 janvier 2015 - 07:08
Some things i would like to see:
1) I would like ME1 style debriefings back. Ones that occur at the end of main missions. Everybody gets together and discusses what happened and possible ways forward from that point. I would like to see it done a bit better than in ME1, but I think it's a real chance for the npc's to shine.
Give them some banter, some ideas, some banter with each other during these meetings. It brings a sense of Team to the picture, and provides an opportunity for more characterization.
2) I'd like our ship to feel more cozy and lived in.
3) Minigames. I like mini games, too. I really like how they did the games in AC4. They had period specific games; they flashed a little pop up with the rules..and you just played the board games. The npc's would even talk smack occasionally. lol!
I mean, after battling everything in the world, it's nice to have the option to go to some cool azz hub, grab a drink and play a game against some smack talking Batarian.
I would love that. (it does not have to be all Armax Arena. it can be just a simple game.)
4) Music outside of the main soundtrack. I really enjoyed the Bard in DAI. After that mission with the wardens, I went to the tavern and the bard started with the song, "oh, grey wardens..what have you done.." it got to me a little bit, I confess.
Heck, I could see some wonderful Asari songstress singing beautiful, haunting melodies. Kinda how I imagine one of the Asari consort apprentices job would be...to soothe the soul thru music.
Or even some karaoke with a more than slightly snookered Elcor singing, " *rousing chorus ensues*" (then in a drawn out dead pan Elcor voice), "Hit me with your best shot. Fire awaaaay." ![]()
5) No more distant cam convo's. It's cold and, well, distant. It's very Dr. Spock:

When what I want, what I need is more "Captain Kirk-y":

...but yeah. Get in my face, BW.
Well, there's my 2 cents. Although, I don't think they really pay attn to any of this stuff in the thread, tbh. But hey worth a try.
- MrSavage87, NM_Che56 et Cknarf aiment ceci
#4895
Posté 19 janvier 2015 - 03:57
"The Mass Effect universe is vast, and Casey and our teams have plans for another full game. “Where to go next?” with such a project has been a question a lot of us have been asking, and we’d all love to hear your ideas."
So there it is, a public invitation to voice what we as fans want for the next Mass effect game. As it's a new game there are no restrictions to what can happen, it could be any time frame, Prothean's against the Reapers or decades after the reaper conflict and beyond. Seeing as there are planned future story dlc's for mass effect 3 id say we can rule out anything to do with Shepard and the characters we know at the moment thoguh.
So what do you want? I think something to do with the Prothean time but playing as the races that were enslaved and taken over by the Protheans, so Javik and his race are the bas guys.
But that's just me, what about you lot?
as great as this sounds. goin back in time of the series would be the worst thing to ever do with mass effect.
Going forward would be the idle thing. As Going back in time would just be off as we have heard everything about the past and then
the story of shepard following into it. Going forward is the best idea here. Moving on from prothen's. collectors, shepard. I wish not shepard but thats just me. Move forward give us someone even more badarse then shepard. Give us a killer universal threat. WOOT
#4896
Posté 19 janvier 2015 - 05:47
I really think that the galaxy map will have DA:I War Table stuff going on (E.g., talk to NPC or read something -> unlocks new area to explore in the galaxy/planet; choice on how to tackle operation determines if you get some cool loot or just some consolation prize like "influence").
Also, if we are going to be a "stranger in a strange land" then our ship will have to "feel" like home. So I agree with point #2 from rapscallioness.
#4897
Posté 20 janvier 2015 - 08:06
Take on board the idea of the Indoctrination theory, it was extremely fun and fascinating. Utilize the idea correctly and then you will easily be able to canonize 1 ending to make the next game much easier to develop.
I'd give anything for there to be a sequel with my shep and Liara..
The only Canon those endings should have is one that fires them, and the person that wrote them, as far away from ME4 as it can.
- Tonymac aime ceci
#4898
Posté 21 janvier 2015 - 02:59
This is so weird to me that this thread is still active and Casey has been gone from Bioware for so long.
I wonder what Casey is doing these days..
- Tonymac aime ceci
#4899
Posté 23 janvier 2015 - 06:06
I can only see a few ways for ME:N to go given what we know, which is that there are humans, new technologies, new locations, and new races. One way is post-ME3. Another, so much less likely that it hardly merits mention, is alternate universe. Somewhere in between, but leaning toward "never going to happen", is the idea that humans discovered an alien analogue to the Mass Relays and have been leading expeditions in complete secrecy from the Council races. There are almost certainly other possibilities I haven't considered, and they're almost certainly just as far-fetched. The most obvious conclusion is that ME:N is set post-ME3. That means the events of ME3 have to be considered.
One way to do that is to canonize a single ending, which faces the issue of trivializing player choice in the original trilogy even more than the ending itself did. Destroy was grim, but simple and workable. Control opens more possibilities for expansionism and advancement should Shepard have exploited the Reapers rather than simply sending them away, but opens a lot of questions about if they still exist and what role they play, and makes deus ex machina a problem. Synthesis has all the problems control has, along with uncertain repercussions (are organics networked now? augmented?), homogenizes the galaxy to an uncomfortable degree for a space opera, and had no mechanism to occur in the first place.
The other possibility is a sort of origin questionnaire, like the sequels had for players who didn't import saves. It solves the issue of trivializing choice, but would require more work and still need to overcome the consequences listed above. It seems most likely that destroy will be canonized, but perhaps tempered with new information. I'm sure there would be significant player backlash if the geth were confirmed extinct, and that aspect of destroy never made much sense in the first place.
Now on to suggestions/speculation:
- Please, for the love of eezo, don't give the protagonist a race option. It makes sense in sandbox games, but I can't imagine any implementation that would benefit the Mass Effect series.
- Consider a non-military protagonist. Obviously this could have serious implications on the storyline, so it may not be possible. All the same, Shepard was a maverick--spectre status made her more free than any mercenary could be. Her military rank was all but incidental to the story, and an engaging game could just as easily be designed around a freelancer. Development updates so far have indicated the PC has at least some tie to N7, but it doesn't have to be current.
- A cozy ship. Someone mentioned this a few pages ago, and it sounds awesome. Normandy was home, but it was also pretty spartan, even in the rec areas.
- Emphasis on post-Reaper War recovery. Depending on how Bioware tackles the ME3 ending's transition into history, the Citadel and mass relays could have been pretty heavily impacted. We know Reapers targeted comm buoys, large-scale communications would take time to repair. Galactic travel will require either drastic FTL improvements or an intact mass relay network, which might require either the repair of damaged relays or the construction of entirely new ones (imagine the politics--local systems funding their own relays, restricting access, tolling, etc). It seems unlikely that the galaxy could come out of the war without a significantly improved understanding of advanced mass effect technology, or even advances in alternative fields.
- Assuming Catalyst isn't ignored entirely (which would be dandy), maybe follow through on his cryptic response to Shepard's question about the Crucible's designers: "You would not know them, and there is not enough time to explain." If this was addressed already, I missed it. It's possible it was erroneously referring to the leviathans, or simply not describing an ancient, extinct race because of time constraints, but it also opens the possibility of intervention by advanced aliens who may still exist.
#4900
Posté 23 janvier 2015 - 07:17
I'm okay with the Destroy Ending being canon.
I'll view Control, Synthesis and Reject as alternate endings.
That's fine with me.
I loved all the endings and I do love alternate endings.
But as stated above destroy is the decision that makes the most sense.





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