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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#5101
AgentMrOrange

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You can forget about playing Shepard's child. What if Shepard didn't have a love interest? What if Shepard's love interest was of the same gender?

unless liara mind rape shepard


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#5102
GalacticWolf5

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unless liara mind rape shepard

 

Let's not get into that. First of all, that would be disgusting. Secondly, that would be forcing Liara down the players' throats once again. No thank you, I've had enough.


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#5103
dreamgazer

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unless liara mind rape shepard


Yet another little secret Liara kept in the events between ME1 and ME2, which is why she really felt faint after them mind-probings and why she worked so hard to retrieve her baby-daddy's body for Cerberus.
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#5104
chris2365

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Ok, so I finally got around to watching Interstellar, and I feel like the Next Mass Effect can take some cues from it. It was an incredible film! (Spoilers for the film may follow)

 

  • Make space an actual environment in the game. Whether it is through a spaceship you can drive, or having some levels take place in space. I just feel like space should be a more living part. Interstellar reemphasized this for me. It's just such a cool place! Why can't we explore space phenomena, discover what lies on the other side of the black hole? I just feel like space should just be more than something we see in a cutscene. We should be able to interact with it. And it would fit perfectly with Bioware's desire for exploration and letting the player satisfy their curiosities
  • It looks like the explorer pioneer aspect that Bioware is trying to go for fits in perfectly with what happened with Interstellar, so this direction gets my thumbs up
  • More diverse planets. Again, Bioware looks like they want to tackle this head on, so that's great.
  • The soundtrack. Good lord was it incredible! Again, adding a certain mystique and unknown element would be great for the exploration and pioneer themes. Like an Uncharted Worlds, but more intense and engaging.
  • To get an idea of what kind of soundtrack would work, in my opinion, as inspiration
  • This piece would work great for a first contact/what is going on?/what is that? type scenario. Just imagine this: You're in the Mako, roaming around, and all of a sudden you see this massive unknown spacecraft fly above you. Your crew radios in that it's an unknown race's mothership and it's going down, and you're pursuing it, just completely dumbstruck and having no idea what you'll find once you reach it: https://www.youtube....h?v=o_Ay_iDRAbc
  • This piece would work great during any intense sequence. Imagine this playing the first time you head through the ''New'' Mass Relay. The first pioneer to ever head through one. What a rush! https://www.youtube....h?v=m3zvVGJrTP8HjtIMQ9.jpg


#5105
ManleySteele

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What if technology has advanced to the point that same sex couples can have children?

 

What if technology has advanced to the point that asexual reproduction is possible?



#5106
AgentMrOrange

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Let's not get into that. First of all, that would be disgusting. Secondly, that would be forcing Liara down the players' throats once again. No thank you, I've had enough.

liara is only a few steps away from being a yandere as creepy obsessed she is with shepard I'm surprise she didn't start killing off potential LI. Which also reminds me I really don't want any more force relationships between the protagonist  and the squad If I'm rude to someone or do something that goes against what they believe they should remember and response appropriately. no more treating your squad like crap and having them worship you. I really don't want another cult squad  


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#5107
Iakus

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Ok, so I finally got around to watching Interstellar, and I feel like the Next Mass Effect can take some cues from it. It was an incredible film! (Spoilers for the film may follow)

 

  • Make space an actual environment in the game. Whether it is through a spaceship you can drive, or having some levels take place in space. I just feel like space should be a more living part. Interstellar reemphasized this for me. It's just such a cool place! Why can't we explore space phenomena, discover what lies on the other side of the black hole? I just feel like space should just be more than something we see in a cutscene. We should be able to interact with it. And it would fit perfectly with Bioware's desire for exploration and letting the player satisfy their curiosities
  • It looks like the explorer pioneer aspect that Bioware is trying to go for fits in perfectly with what happened with Interstellar, so this direction gets my thumbs up
  • More diverse planets. Again, Bioware looks like they want to tackle this head on, so that's great.
  • The soundtrack. Good lord was it incredible! Again, adding a certain mystique and unknown element would be great for the exploration and pioneer themes. Like an Uncharted Worlds, but more intense and engaging.
  • To get an idea of what kind of soundtrack would work, in my opinion, as inspiration
  • This piece would work great for a first contact/what is going on?/what is that? type scenario. Just imagine this: You're in the Mako, roaming around, and all of a sudden you see this massive unknown spacecraft fly above you. Your crew radios in that it's an unknown race's mothership and it's going down, and you're pursuing it, just completely dumbstruck and having no idea what you'll find once you reach it: https://www.youtube....h?v=o_Ay_iDRAbc
  • This piece would work great during any intense sequence. Imagine this playing the first time you head through the ''New'' Mass Relay. The first pioneer to ever head through one. What a rush! https://www.youtube....h?v=m3zvVGJrTP8

Well, Interstellar had plenty of really good effects, and is one of the few science fiction films to not have sound in space.  But the black hole stuff felt like a lot of space magic.

 

Also, Interstellar did fall prey to a standard science fiction trope (which Mass Effect also had):  The Single Biome Planet

 

But yes, the sound track was quite moving.


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#5108
chris2365

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Well, Interstellar had plenty of really good effects, and is one of the few science fiction films to not have sound in space.  But the black hole stuff felt like a lot of space magic.

 

Agreed on the effects. They were really well done, and with props when possible. As for the black hole stuff, it does get a bit stretchy there, but the concepts and ideas for stuff like the tesseract (area where he is flying with the bookshelves) and the time manipulation through dimensions are based off actual scientific theories we have at the moment. There was a renowned physicist who served as executive director for the film and there have been many documentaries as well as other scientists that have praised the film for it's accuracy.

 

Obviously it stretched it a bit towards the end, but at least it wasn't founded off space magic. More like space science-fiction.

 

Also, Interstellar did fall prey to a standard science fiction trope (which Mass Effect also had):  The Single Biome Planet

 

True enough. Though to be fair, they did only visit two planets the entire film, maybe three if you count the end scene.  I don't think the film would have benefited that much by including multiple biomes. It was a much better idea IMO to spend it on effects and props for space, which is where most of the movie takes place anyway  ;)

 

If you think about it, we spend a total of about 1/2 an hour where we're actually observing planetary scenery in Interstellar. In ME1, that's the time it took to clear out just two planets with the Mako. Makes much more sense for a video game to implement that sort of biome-changing rather than a movie.

 

But yes, the sound track was quite moving.

 

https://www.youtube....h?v=GhlU3ikw8sA

 

I still get goosebumps at this scene. First time I saw this, I actually begun to get teary-eyed (first and only time a movie has done this to me), and had a mental cheering session going on in my head saying ''Come on, Come on. Do it !!!''. 

 

Say what you will about Hans Zimmer. Some of his tracks are just ''Wow...''. 

 

Like I said, if ME Next's soundtrack could incorporate some more elements of Uncharted Worlds into it's overall musical score and make it more mystical, I think it would go a long way. Bring back the wonders of exploration and discovery. Space is the final frontier. Make us wonder what really is out there. I think Interstellar's soundtrack could be a solid template for ME Next's explorations segments. One of my favorite movie OSTs of all time.


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#5109
MichaelN7

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What I really liked about Mass Effect 3 from a gameplay perspective was how all six player classes were well-balanced enough to make them powerful (i.e. no 'BEST' class) but that they were all different enough to warrant different approaches to problems.
 
Example:  Room full of low-level enemies and a heavy mech.
 
as a Vanguard (bonus power: Flare)
 
Use Pull on a an enemy followed by Flare to blast them apart.  Charge into the middle of the group, Nova to push them back, shotgun (Incendiary Ammo activated) blast to closest enemy and then Charge again into the heavy mech, wash, rinse, repeat, win.
 
as a Sentinel (bonus power: Warp Ammo)
 
Activate Tech Armor, use Overload on the heavy mech to disable it's shields and possibly arc to other enemies.  Use Warp on heavy mech to detonate Overload and follow with Throw to detonate Warp.  Follow through with Cryo Blast to thin the crowd and use either (Warp Ammo activated) an assault rifle or shotgun to finish off remaining enemies.
 
Two different approaches that are both rewarding and challenging.

As you can see, Vanguard and Sentinel are my favorite classes.  With my Shepard, my "headcanon" was that he could use both classes.  (i.e. I would use a mild save editor to change my class when in the Normandy's med-bay if I wanted to use Tech Armor instead of Biotic Charge for a few missions, and vice versa).

It fit with my story because both of those classes are half-biotic/half-something else, and with all the implants Shepard has acquired, it made sense that he would not be limited to just one set of powers.

 

To put it in a gameplay perspective, my thought is this:

Why limit the player to just one class?

 

I saw my use of the save editor to switch between classes as Shepard using the med-bay to "alter" or "switch out" different implants which granted different abilities, i.e. the different powers between Vanguard and Sentinel.

 

What this would be in-game, is a part of the med-bay on the player's ship that would act as a more advanced "re-spec".  There would be the sum of credits like when you pick a different bonus power, but an additional cost like element zero or other raw materials depending on the class, (i.e. element zero and neural implants for biotics, schematics and rare metals for tech, components and weapon parts for combat) if you want to completely overhaul your class.

 

As for the "Shepard" concept, I'll miss my Shepard, for sure, but I understand that his story is finished.  I still think that Shepard should play a role in Mass Effect 4, but rather than a cameo, have a save-import feature, or something like the Keep for Dragon Age Inquisition, where you can detail the events of the Mass Effect Trilogy, and then import that "galaxy state" into Mass Effect 4, which would give the player different backgrounds from which to start from based on what Shepard did earlier.

 

A few ideas on that:

 

If Shepard cured the genophage and Wrex and Eve/Bakara are leading the krogan:

 

- the Krogan are prosperous and a mission involving the colonization of Sentinel III, the first official planet colonized under the new Krogan Dominion.  A test to see if the krogan can indeed integrate with galactic society.  You need to negotiate with those who oppose krogan expansion, and there's a krogan band that are still bloodthirsty and you can either fight them off, thus enabling the colonization to procede and beginning the great Krogan Redemption, or let them sabotage the colonization, painting the krogan's reputation as warmongers, unfit to live in the galaxy, thereby doing more damage to the krogan than Shepard could have done.

 

If Shepard cured the genophage but Wreav is leading the krogan alone:

 

- the galaxy is suffering a second Krogan Rebellion, and you have to infiltrate Tuchanka and reinstate a new genophage, the secret of which is on Sentinel III but communications have gone dark and now you must investigate.  After you get to the original Shroud tower, you meet Wreav, then you either persuade him to stand down with some "aggressive negotiations", or failing that, kick the snot out of him while telling him he's pathetic as the so-called 'leader' of the krogan.

 

Of course, this is assuming Mass Effect 4 takes place relatively soon after the end of Mass Effect 3, at least a decade or so.

The idea is that Shepard's choices DID have an effect on the galaxy beyond what we hear from the Stargazer.  Think of it as one GIANT playable epilogue, of which there would be several different ones based on what Shepard did during the trilogy.  It would take "and the Adventure continues..." to such lengths as have never been seen before.

 

After all, the Stargazer DID say that "some of the details have been lost to time".  What better way to fill in those details?

 


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#5110
saladinbob

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It's probably been said but as a PC Gamer, one of the big things for me would be mod support. Embrace the mod community, don't fight it. It'll add years to your game if you do.


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#5111
AgentMrOrange

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It's probably been said but as a PC Gamer, one of the big things for me would be mod support. Embrace the mod community, don't fight it. It'll add years to your game if you do.

then EA/Bioware would lose out on the money from crappy weapon packs and dlc

 

A bigger problem is the game engine 



#5112
Drone223

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liara is only a few steps away from being a yandere as creepy obsessed she is with shepard I'm surprise she didn't start killing off potential LI. Which also reminds me I really don't want any more force relationships between the protagonist  and the squad If I'm rude to someone or do something that goes against what they believe they should remember and response appropriately. no more treating your squad like crap and having them worship you. I really don't want another cult squad  

Add to that if the protagonist does something they don't approve of they should react accordingly. In ME3 for example if Shepard sides with the geth the crew's reaction is "OMG you let the geth kill the quarians." that's it. Its a underwhelming response to Shepards actions, a more believable response would be to confront Shepard about it and/or leave the Normandy altogether.



#5113
AgentMrOrange

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once you join the cult of space messiah 

you there for life

 

 

having a greater range of relationships with your companions and NPC would help a lot. instead of the standard friend or romance relationships it should also allow for companions and other NPC to hate the player depending on how the player acts and the choices they make 



#5114
The Arbiter

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I JUST WANT TALI'ZORAH'S FACE RENDERED IN DIRECT X 12 or any QUARIAN WITH VISIBLE FACE! Bioware you BOSH'TETS!


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#5115
neuhikari

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hi,

 

I'm writing here cause this topic was the closest to what I want to say. Well Bioware making a new game in the mass effect universe (aka mass effect 4). and I have just read a new article about it's story on gamestar (http://www.gamestar....ea-bioware.html). So about that it's going to Andromeda galaxy, I like the new story if the story is true. But I have some reservations about it. I'm extremly happy that it's not connected to shepard that much afere playing through the trilogy I felt exhausted not phisically rather mentally in version shepard needid to die...

 

So I'm happy that it's a new age etc...

But If she (for me it's gonna be a she...) only just an explorer in a new uncharted territory I'm scared it's not gonna be as much fun...

I mean it's gonna need a strong main story line...

So Only going from one dangerous uninhabitad planet that only habited by some kind of dangerous animals or plants I can get bored by running for my life all the time...

 

 

But what I have heard until now I liked it and I hope they will do something like a DA keep so We can transfer our saves to the new game so our past decision can affect our new game I mean in my last decision Shepard jumped to the light and It would be cool to see EDI's and Joker's offsprings :rolleyes:

And definitley get Seth Green to voice someone I love that guy... :wub:

 

What I loved in the games that I could choose the color of my armor  but this time I hope I can chose my ship's color (It's definitly gonna be orange) <3

 

Oh Yes I just remembered that It would be really great If we could see again how much our companion likes us or hates us, I missed that from DA:I very much...

 

If there will be an apropriate thread for this kinda things or something like that I will move my comment or if there is anything else I sure gonna tell :blush:



#5116
SofaJockey

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After the September 2012 call for ideas, what was included in this thread's output?  ;)

 

Mass Effect franchise should be rebooted from the ground . It can take place not only in Milky Way but in 1st nearest Galaxy, Andromeda .  :) New alien races, more advanced technology , new threat involved .

 

Go beyond the Milky Way galaxy, to another galaxy like the Andromeda Galaxy! There should be new modes of space travel discovered that allows mankind and other races to go beyond the Milky Way Galaxy!

The next trilogy should be a sequel trilogy, not a prequel trilogy, it would get messy making a prequel trilogy about a major conflict that has no impact on the galaxy when past events already mentioned in Mass Effect's timeline is so well established. The future is more interesting than the past in my opinion because I want to know where does mankind and the other races go from the defeat of the Reapers.

 

Hmm, a game taking place in a different galaxy like Andromeda (maybe with a character from our Milky Way who stranded there and wants to find a way home) may be not a bad idea after all. You would have a complete new galaxy to explore that is (and that's important!) completely uneffected by the happenings in ME 1 to 3. No reapers that are roaming the galaxy and no galaxy that has been affected by the possible "synthesis ending" (maybe except the hero himself). The creators of the game are completely free to chosse how many ties to the Milky Way they want to built into the game.

 

Going beyond the numbers:

Next Title:
Mass Effect - Andromeda

 

And these are just some ideas that are over 2 years old...


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#5117
The13Inquisitor

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At this point, I don't know what I could suggest that hasn't already been said, but the option of playing a race besides Human is something I'd love to see, given how well it worked in Dragon Age Origins.

 

Given what the rumour mill has spat out this week regarding a leaked marketing survey, one thing I hope is just obfuscation marketing division trolling is the series moving to the Andromeda galaxy.

 

It's completely unnecessary, given you could just as easily set the game in the Local Group or behind an unopened relay, because you only need to look at a picture of a star cluster to know that you could fit the entirety of the the star systems from Mass Effect 2 and 3 into just one of those formations and have less than one percent of the total stars within.

 

Space is stupidly big without talking about intergalactic travel. That is a topic only very rarely looked at by sci-fi and for good reason: The distances involved are hard to believe on their own, without talking about traversing them.

It also breaks down in the established lore of Mass Effect.

 

Overall, I liked the sound of a lot of things in this supposed leak, but please, can the Andromeda idea.


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#5118
M_Helder

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Here is an idea for you:

Strictly single-player, but a polished and lengthy gameplay experience with a coherent and engaging story, without any of the multiplayer or MMO-like enforced crap.
No fetch quests, no micro-transactions or unsatisfying endings.
Strong lead characters, choices that matter and a good bit of realism in all that's happening.
 

Stick to that and you should be rolling in "Game Of The Year", "People's Choice", "Masterpiece" awards.

 

To put it into comparison, let's just say... more Deus Ex, less Call Of Duty, aye?

 

But then again, what are the chances of that happening with EA in charge... Corporate is corporate.


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#5119
The Arbiter

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Here is an idea for you:
Strictly single-player, but a polished and lengthy gameplay experience with a coherent and engaging story, without any of the multiplayer or MMO-like enforced crap.
No fetch quests, no micro-transactions or unsatisfying endings.
Strong lead characters, choices that matter and a good bit of realism in all that's happening.
 
Stick to that and you should be rolling in "Game Of The Year", "People's Choice", "Masterpiece" awards.
 
To put it into comparison, let's just say... more Deus Ex, less Call Of Duty, aye?
 
But then again, what are the chances of that happening with EA in charge... Corporate is corporate.


I'm putting my bets on Deus Ex for GOTY ME is good...but not Deus Ex good

#5120
StealthGamer92

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I'm putting my bets on Deus Ex for GOTY ME is good...but not Deus Ex good

Mad Max will be GOTY, I mean it's been a very anticipated title since E3 2013(to a degree) plus it's gonna be hyped by E3 less than a month after Mad Max Fury Road! Oh wait, MENext will be 2016...well I can't think of any 2016 games unless there's a new SC(would easily beat the leak version of MENext) announced at E3. These are all my personal GOTY choices.(just too lazy to delete MM part)



#5121
liggy002

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My thoughts are that Harbinger should play a central role as one of the main antagonists in the new ME trilogy.  It was never substantially proven that he was annihilated in the original trilogy.  We only see him fly off... but no one really knows where.

 

I'm not saying Harby and the Reapers should be the only enemy... but only one of the antagonists.



#5122
echoness

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OK, how about a vortex shield like the one in Titanfall as a kind of biotic shield, which absorbs incoming bullets and shoot back to enemies?

 

Considering tactical balance, maybe releasing the vortex shield consumes player's own shield. When shield depletes player can no longer absorb bullets. The more shield player has, the more damage caused by firing back to enemies, like ME3 vanguard's nova ability (which is pretty cool, and the reason why I choose vanguard in my first playthrough). I'm thinking this could be a nice new skill for Adept, or a special skill tree for a biotic companion  :)



#5123
The13Inquisitor

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Here is an idea for you:

Strictly single-player, but a polished and lengthy gameplay experience with a coherent and engaging story, without any of the multiplayer or MMO-like enforced crap.
No fetch quests, no micro-transactions or unsatisfying endings.
Strong lead characters, choices that matter and a good bit of realism in all that's happening.
 

Stick to that and you should be rolling in "Game Of The Year", "People's Choice", "Masterpiece" awards.

 

To put it into comparison, let's just say... more Deus Ex, less Call Of Duty, aye?

 

But then again, what are the chances of that happening with EA in charge... Corporate is corporate.

 

Keep in mind multiplayer was handled by a separate team to the single player campaign.

 

I whole-heartedly agree with what you're saying, but at the same time, multiplayer added a lot of replayability to ME3. And if it's not going to take away from the single player, then go right ahead Bioware.

 

However, if I had to choose between a seventy two hour masterpiece single player campaign chock full of brilliant characters, epic scenery and meaty story and an alright single player with good multiplayer, I think I'd take the masterpiece singleplayer.


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#5124
SofaJockey

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I whole-heartedly agree with what you're saying, but at the same time, multiplayer added a lot of replayability to ME3. And if it's not going to take away from the single player, then go right ahead Bioware.

 

Exactly right, the formats are not mutually exclusive.



#5125
The13Inquisitor

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The thought just occurred to me and although it's probably been said, I think it bears repeating:

 

A lot of people were rather annoyed,-to put it mildly,-about Nyreen being introduced and then being killed off literally three missions later.

 

Apparently, people wanted to see her character arc go further.

 

I'd love it,-and I'm sure I'm not the only one who would,-if one of our squadmates was another female turian.

 

Then again, turians in general seem to be something of a fan favourite, so take that as you will.


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