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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#5176
GalacticWolf5

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Control and Synthesis both allow the Reapers to live.

 

And? Do I need to remind you that it was the Catalyst who ordered the Reapers to harvest civilizations? In Control, the Catalyst is gone. Shepard becomes the new Reaper master consciousness. In Synthesis, the Catalyst has no reason to start the cycles again because it's purpose has been fulfilled.

 

And really, you expect the Catalyst,-an eons old AI that has been committing xenocide for the majority of its existence like clockwork,-to be upfront and honest about those two options?

 

Why would it not? The Crucible choices all offer a solution (tho some are temporary) to the Catalyst's purpose. And why would it be honest about Destroy, but not about Control and Synthesis? The Catalyst is not lying about anything.

 

Control basically makes Shepard the Catalyst. I'm paraphrasing, but the Catalyst says: "You will die. You will be reborn with the same values and morals, but without organic emotions."

 

Shepard becomes immortal, without any company. Eventually, he'll live to see organics continue making mistakes after his friends are long dead and who's to say he doesn't decide to step in and basically become a benevolent, immortal tyrant, or just become the Catalyst 2.0?

 

The Catalyst is destroyed, Shepard replaces it. Shepard can do whatever he wants with the Reapers.

 

I actually think that maybe at some point in time, Shepard could start feeling apathy towards the civilizations of the Milky Way and he would leave them.

 

Synthesis basically Reaperises every organic in the galaxy capable of calculus, but nothing is said about what it does to the Reapers. They already are organic and synthetic hybrids. Basically, it makes the fighting stop...and it infers it doesn't do a damn thing to the Reapers, so this is basically Bad End, because it can be assumed the Reapers could still harvest everyone at some point.

 

Why would they harvest everyone again? Give me one reason.

 

Their purpose has been fulfilled. Organic/Synthetic peace has been achieved.

 

Destroy suffers from the same uncertainty as to the trustworthiness of the Catalyst and proves it outright lied, because Shepard survives firing the Crucible in this ending, taking the post credit shot of Shepard breathing into account.

 

Uhm, who ever said it lied? You think it lied. For all we know, it could have assumed Shepard would die. Plus, Shepad only survives in the High EMS Destroy, he dies if you have Low or Medium EMS. I wouldn't call that lying.

 

And the Stargazers?

 

It never states what became of all the races. Even for the destroy ending. It's the same during the refuse ending as well.

 

The Stargazer scene is different if you choose Refuse. Stargazer is a woman in this one and the dialogues are different. She explains that the past cycle (our cycle) was harvested but we gave them enough info to get rid of the Reaper threat.

 

Hence, to my mind, Destroy is the one ending that doesn't play into the Catalyst's hands. It has the most negative consequences, but it doesn't directly destroy Shepard the way Control and Synthesis do, which both disintegrate them, to start with.

 

Again, Shepard only survives in High EMS Destroy. Also, only Shepard's corporeal form is dissolved in Control, his mind becomes the new Reaper master consciousness.

 

How does Control play into the Catalyst's hands? Because the Reapers are still there? Wow, great argument. The Reapers are only tools, without the Catalyst they wouldn't do the harverst cycles.

 

And insofar as the casualties, Garrus, EDI, Javik and Anderson all in their own ways back the Destroy ending, whereas who backs Control and Synthesis? TIM and Saren, and they were both compromised by the Reapers while they were advocating.

 

TIM was indoctrinated. The Reapers were manipulating him to make us fail so that they could harvest us. They made him believe he could control the Reapers, but he couldn't because they already controlled him. Shepard can, as proved in the Control ending.

 

Saren was indoctrinated. The Reapers also manipulated him to open the Citadel Relay (which failed) and guess what happened? They took full control of his body and tried to kill Shepard. Clearly, they were not really achieving Synthesis (probably because they can't achieve it that way).

 

 



#5177
The13Inquisitor

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@GalacticWolf5:

 

What part of: 'Let's get back to the main point of this topic and not have this whole tired argument again for the umpteenth time,' did you miss when you went and dissected my post?

 

I went and stated my reasoning, that wasn't to start an argument.

 

I'm not interested in debating those blighted endings, I'm here to move on.

 

Though I will say that they do need addressing in the next game.


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#5178
GalacticWolf5

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@The13Inquisitor

Oh I didn't miss it, I just didn't want to let you leave like that. I had to correct you on some stuff. Otherwise people will start spreading false info, which there are already enough.

#5179
The13Inquisitor

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Not dignifying that.

 

So, given how exploration is supposed to be a Big Thing in the next game, what are the odds we'll see more fauna than Varren, Pyjaks, Thresher Maws, Space Cows and whatever the hell those crabs on Virmire were?

 

I don't count the Pterasaurs on Aite, or the sea creatures on the Leviathan's planet because those were just background and unelaborated on lore wise.



#5180
Pavan

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Hahaha those sea crabs that I crushed with the Mako


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#5181
The13Inquisitor

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I'll admit, there're a lot fewer Pyjaks on Tuchanka after my Shepard passed through. 



#5182
Tonymac

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Hahaha those sea crabs that I crushed with the Mako

The issue is that they just were in the way too much.  If you tried to avoid them you had to slow to a crawl - which set you up for an ambush by those Geth rockets and Armatures.  

 

I was afraid that it would be like the Pyjacks in ME1 - if you run them over you get renegade points.  Luckily those crab things didn't give any points.



#5183
BROOKHIGHLAND

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A online Mmo bridging me3 to me4 in a expanding sandbox universe and a prequel to ME1 with a Mmo bridging the two together

#5184
ShadowCat333

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Hi, I'm not sure if this has already been brought up or not yet, but I had a thought on a new Mass Effect game. I was thinking something along the lines of being able to choose your own class and race and making a free roam game. There are so many places to explore and so many cool aliens, it would be awesome to play as one of them. Maybe have it where you select a species you want to be and each one comes with it's own storyline. I've played games like that and I find them pretty fun. Especially ones where you can play all available storylines and they all come together at the middle/end of the game. Just a thought.



#5185
Silvair

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I'd like to go back to exploring the universe again as well :) I'm kinda worn on the "Must become the savior" plot.

 

I want to be able to play as a Quarian or Turian or whatever the new races are, and just.....explore :)

 

 

And can we see Batarians with the longer necks like in their original codex pic?  Maybe a subspecies/variation of the race, like how there's reptilian and fleshy salarians, and black and white humans?



#5186
Oldren Shepard

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I'd like to go back to exploring the universe again as well :) I'm kinda worn on the "Must become the savior" plot.

 

I want to be able to play as a Quarian or Turian or whatever the new races are, and just.....explore :)

 

 

And can we see Batarians with the longer necks like in their original codex pic?  Maybe a subspecies/variation of the race, like how there's reptilian and fleshy salarians, and black and white humans?

I'm with you on the varieties of the same race as white asari.



#5187
Tonymac

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I'm with you on the varieties of the same race as white asari.

 

Now there is one I never thought of....



#5188
SuperEngineer

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Another RPG trilogy with a rich story please.



#5189
Silvair

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Another RPG trilogy with a rich story please.

I still wish they hadn't blown it with Sonic Chronicles.  They had a real chance to do an epic trilogy with 20 years of history to work with.  Instead they phoned it in, (I don't know the real reason why they made copies of the comic characters instead of just using the comic characters) and the resulting backlash got the comic wiped and rebooted.



#5190
Sgt.Adam93

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The Normandy having been re-commissioned after the war as a floating museum complete with exhibits, a VI tour-guide and either kinetic barriers or acrylic windows protecting the parts of the ship that people are not supposed to touch. 



#5191
geezer117

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There are hundreds of ways BW could execute a storyline; the trick is to have a great storyline from the start. Any story that continues the galaxy after ME3 has an insurmountable flaw, regardless of the ME3 ending chosen as its starting point. If Synthesis, the galaxy is so idyllic and Kumbyah that there is little opportunity for meaningful conflict. The conflict won't be big enough to care about.

 

If Destroy, the other races will eventually create advanced synthetics to bring back the chaos. That seems like just another Geth war. If the story is instead about renewed conflicts between races after the reapers are destroyed, why bother with any of it. Just start a new space opera. 

 

But if Control, the other races continue to advance and conflicts can arise, while Shepard controls the reapers somewhere else. Unfortunately, the Shepard mind, which is a human mind, has absolute power over the reapers, and since absolute power corrupts absolutely, Shepard will sooner or later become a tyrannical master of the other races. And the other races will again have to unite to destroy the reapers. Seems like a variation of the original trilogy. Why bother?

 

So, in my opinion, a post ME story can't be just a continuation of the ME story. It has to be a new story. Which may be why Andromeda is rumored to be the location. 

 

Personally, I prefer a prequel. Players already have familiarity with the races, and an emotional investment in them. There are many options for previous conflicts and wars hinted at in the trilogy. 



#5192
The13Inquisitor

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There are hundreds of ways BW could execute a storyline; the trick is to have a great storyline from the start. Any story that continues the galaxy after ME3 has an insurmountable flaw, regardless of the ME3 ending chosen as its starting point. If Synthesis, the galaxy is so idyllic and Kumbyah that there is little opportunity for meaningful conflict. The conflict won't be big enough to care about.

 

If Destroy, the other races will eventually create advanced synthetics to bring back the chaos. That seems like just another Geth war. If the story is instead about renewed conflicts between races after the reapers are destroyed, why bother with any of it. Just start a new space opera. 

 

But if Control, the other races continue to advance and conflicts can arise, while Shepard controls the reapers somewhere else. Unfortunately, the Shepard mind, which is a human mind, has absolute power over the reapers, and since absolute power corrupts absolutely, Shepard will sooner or later become a tyrannical master of the other races. And the other races will again have to unite to destroy the reapers. Seems like a variation of the original trilogy. Why bother?

 

So, in my opinion, a post ME story can't be just a continuation of the ME story. It has to be a new story. Which may be why Andromeda is rumored to be the location. 

 

Personally, I prefer a prequel. Players already have familiarity with the races, and an emotional investment in them. There are many options for previous conflicts and wars hinted at in the trilogy. 

 

 

Probably the best argument for a change of locale I've heard, but it still leaves the glaring lore issues.

 

It'd be equally as easy to just do an AU or something and just set that can of worms aside.



#5193
Torgette

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There are hundreds of ways BW could execute a storyline; the trick is to have a great storyline from the start. Any story that continues the galaxy after ME3 has an insurmountable flaw, regardless of the ME3 ending chosen as its starting point. If Synthesis, the galaxy is so idyllic and Kumbyah that there is little opportunity for meaningful conflict. The conflict won't be big enough to care about.

If Destroy, the other races will eventually create advanced synthetics to bring back the chaos. That seems like just another Geth war. If the story is instead about renewed conflicts between races after the reapers are destroyed, why bother with any of it. Just start a new space opera.

But if Control, the other races continue to advance and conflicts can arise, while Shepard controls the reapers somewhere else. Unfortunately, the Shepard mind, which is a human mind, has absolute power over the reapers, and since absolute power corrupts absolutely, Shepard will sooner or later become a tyrannical master of the other races. And the other races will again have to unite to destroy the reapers. Seems like a variation of the original trilogy. Why bother?

So, in my opinion, a post ME story can't be just a continuation of the ME story. It has to be a new story. Which may be why Andromeda is rumored to be the location.

Personally, I prefer a prequel. Players already have familiarity with the races, and an emotional investment in them. There are many options for previous conflicts and wars hinted at in the trilogy.


I think Andromeda could work for any of the endings really - all 3 have potential conflict issues (besides the others, what prevents synthetics from still outpacing hybrids?), and moving on to a new galaxy would prevent story congestion. Also I don't think it's really canonizing an ending if the game being made is more of a spinoff where the old galaxy gets cut off, doing a destroy-based setup for Andromeda means nothing to our choices really.

#5194
The13Inquisitor

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Okay, let's hold up here a second:

 

Do you know how large a galaxy is?

 

Do you remember the part of the Codex in the original three games that said the active Relay Network spanned less than 1% of the galaxy?

 

I don't take offence at the idea of moving to a new galaxy in and of itself.

 

The Endings aren't the issue here.

 

It's just that within established canon, the move to a new galaxy is both unnecessary, because there's still 99% of the Milky Way to explore and prohibitively impractical due to the distances involved and logistics like food, fuel and discharge points, not to mention points like navigation.

 

Sci-fi that goes extra-galactic can be done,-Stargate, for instance,-but the tech involved is stupid powerful and stupid advanced.

 

You can just as easily turn the Crucible into a generic doom-laser and write the choices off as a hallucination of a dying mind.

 

In the aftermath, with so much infrastructure destroyed, exploration would be necessary to find resources to repair the damage.

And you'd start scouring local space,-all 100,000 lightyears in diameter of it,- before you went to the monumental challenge of going to an entirely separate galaxy. 


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#5195
Drone223

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It's just that within established canon, the move to a new galaxy is both unnecessary, because there's still 99% of the Milky Way to explore and prohibitively impractical due to the distances involved and logistics like food, fuel and discharge points, not to mention points like navigation.

 

Let's not forget they won't have the means to properly defend themselves should they encounter a hostile species.


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#5196
Ambivalent

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We need more grey choices. 

 

Paragon should sometimes backfire, Renegade should sometimes lead to good things etc.

 

Just like Fallout New Vegas. In NV no one was 100% right or wrong.

 

Just like Quarrians vs Geth or Genophage and Krogans.

 

ME series had that potential. That's why i'm asking for more anyway.

 

Oh and yeah, it is relevant : Do not let "I wanted butterflies, rainbows and unicorns in ME3 ending :(" people ruin (y)our series.


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#5197
Torgette

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Let's not forget they won't have the means to properly defend themselves should they encounter a hostile species.


Which would be interesting, imo.

#5198
The13Inquisitor

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Which would be interesting, imo.

 

If that one survey leak is to be believed, it did happen as well.



#5199
themikefest

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 Renegade should sometimes lead to good things etc.

These could be good things for renegade

 

If a squadmate says something stupid, the player can beat the crap out of that squadmate or at least get in their face and use some very harsh dialogue. This can apply to crewmembers as well

 

A squadmate lack of action that leads to the player choosing to kick that squadmate off the roster and/or  off the ship


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#5200
birefringent

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I would like Armor Tinting for the entire squad in ME:Next. Something similar to what they did in Dragon Age Inquisition.


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