Gemini1179 wrote...
Call it "Mass Effect: Spectre". Human, Salarian and Asari are your starting race options. Each has an 'Act One' on their respective homeworlds. After they prove themselves, they are taken to the Council for Spectre testing and training.
Make it incredibly RPG'ish. Have different quest lines based on your species. Have the overarching plot be a bit more sneaky and have your character put in less of a spotlight. Start with a small 2-person ship and as you progress and gain allies, you get bigger ships.
Different companions for each race with a few of the same ones running through each Species Arc.
^ This.
Gimme a ship-/weapon-/armor-tinker option and I'll be very happy.
If you don't want to implement a big skilltree, add a tinkertree for upgrades und such. Just give me (or us ^^) the feeling I (we) have something to do when not shooting everything that moves ...
Add NPCs that don't fight but have a real reason to recrut. Doc, Weaponspecialist whatever. Even better - don't let the player recrute all.
This may not seem like much, but it'll add a really big variaty in playthroughs without changing big things.





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