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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#526
Dark Delta 06

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N17 wrote...

1) More RPG flavor while using some ideas from their own multiplayer.
-Choose your race
-Choose which powers you want (now that there are a ton of them with new ones to come)
-Being able to train in new powers while adding more xp points to use via training station (Pinnacle Station)
-Change your appearance mid game
-Change color of each individual armor peice
-Possible skins for your armor (Blue Suns, N7, Alliance, ect..)

2) Bigger, more open, less linear levels (so tell your level designers to discontinue their lack of effort)
-Especially side missions.
-Sometimes a barren wasteland is just what we need.
-Variety of weather with unsuspected events (Sandstorms, Blizzards, Thresher Maws, ect..)

3) Vehicles, because they add that change of pace that is needed.
-Whole variety of vehicles and ships
-Customizable parts for vehicles and ships
-Make vehicles move realistically (while playing Overlord I felt my Hammerhead came out of a disney game)

4) Scrap the Scanning the planets for minerals mini-game
-instead add them to the side missions to mine via (example- drone)
-or stealing an enemies cache.


Tottally Agree with You 100%, Although:

1- I agree with more RPG elements but withouth losing that action fps/rpg genre that just feels so right  on Mass Effect

2- Bioware is from EA... EA owns DICE soo = EA owns  battlefield....
Ask some help from the guys at DICE to create a better multiplayer..

I don´t get the developers -  it´s our style - excuse for the multiplayer, make something Player vs Player on the next Mass Effect game, while also keeping the cooperative to  keep your style and entretain the kids here that want to play the same cooperative missions over and over again...

#527
Kataphrut94

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Listen to your fans, but don't bend over backwards to please them. Don't just refine the existing mechanics, add new things. Experiment and be creative.

Also, space conbat. Fully playable space combat. No rail-shooters, no galaxy map overview, just three-dimensional space combat. Not a one-off gimmick either, make it a core part of the game - like the Mako was in ME1, but not crap. Space combat games need to make a comeback and Mass Effect is the perfect series to do it.

#528
Trauma3x

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After years of whatever ending you chose minus synthesis it is discovered Harbinger had escaped the events of the crucible....he reaches out to the yahg improving them vastly through reaper up grades. Habinger begins to strike at Shepard family and directly at his or her li making them into some sort of the Reaper general hybrid by the end you chose either sacrifice your love interest or have a final fight between Shep normandy harbinger

#529
Neptin

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Keep the ME3 style gameplay, allow my saved game to have sort of impact, and have it centered around a nonhuman species.

#530
vlight

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RyuGuitarFreak wrote...

Go nuts. Mass Effect was about the Milky Way Galaxy. The races in there, the reapers, its conflicts, stories, exploring it. Go to another galaxy. Maybe Andromeda? The presence of eezo there and the mass effect technology would be the tie-in.

This

#531
Hanako Ikezawa

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vlight wrote...

RyuGuitarFreak wrote...

Go nuts. Mass Effect was about the Milky Way Galaxy. The races in there, the reapers, its conflicts, stories, exploring it. Go to another galaxy. Maybe Andromeda? The presence of eezo there and the mass effect technology would be the tie-in.

This

We still have about 99% of the Milky Way to explore though.

#532
Dubozz

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 First and foremost: Fix ME3 endings with DLCs, War assets, make them happend. Destroy as canon make sense. End Shepards story in a proper way (not some ****ing rubble scene). Ok, now we ready to buy new ME product.

1. Hire good lead writer. We play Bioware games because of the story and characters.
2. No prequels
3. To create something new we should go fast forward about 500 years, or it will be all the same.
4. Take your time. (And i mean it)
5. ME3 scale is huge, new me game should match it.(or it will be another Kirkwall)
7. Do not abandon the concept of Suicide Mission.
8.??????
9.PROFIT

And yeah, read this post plz.

Modifié par Dubozz, 21 septembre 2012 - 11:36 .


#533
fainmaca

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Honestly, I think the thing the franchise needs the most is for Bioware to try and do ME3 again.

As it stands, ME3 leaves the universe too bleak, too dark. Any future presented in a sequel is either oppressed by the dominance of Synthesis (you can disney it up all you like, its still eradicating two ways of life, two forms of existence, to allow another one to take their place. As I recall, the Brotherhood of Mutants had a similar philosophy of getting rid of the lesser levels of life to make way for their own. Even more sinister, Hitler had similar ideas about promoting the Aryan race over all others.) or threatened by the 'inevitability' of Synthetics wiping out organics. As is, this franchise built up on the premise of self-determination and defying the odds is brought low by concepts we are railroaded into accepting as inevitable, unavoidable. This flies totally in the face of the idea that we are in control of this story, a covenant concluded between developer and consumer when the import and paragon/renegade systems were first proposed and implemented. A sequel cannot work with these ideas still in place.

As for prequels and inquels, their potential is reduced by the endings, as no matter the effort that goes into them, they all will ultimately lead to those depressing endings anyway. Very few of us want to feel that we wasted our effort, and that's all the current endings give us. The franchise has no sense of accomplishment left to it, retroactively draining that sense away from other games in its own timeline.

An MMO or RTS could work, set before and during the Reaper War respectively, but you'd ultimately be tightening the knot that attaches your neck to the millstone that is ME3. If you commit to further installments to the franchise that rely upon ME3 or cement its canonicity, all you will do is drag the franchise further through the mud.

The fact is that you could do an ME3 remake, and many of us would probably get it. We want to see the ME franchise end on a high note. We want to see the triumph of this saga as a trailblazer for player input in interactive media. A satisfying ending to Shepard's arc would probably convince us to keep buying ME and Bioware games for the next dozen years or so.

You could release this as the 'alternate version', or something. Not an improved version, just a different one. An alternate choice for us, the players. Those who like the current version can keep that as canon. Those of us who need a different conclusion to our story will have this other version. And you know what? Some of us will play both, maybe even getting just as much enjoyment out of one or the other. I'd feel a lot happier about the Crucible plot being an option rather than the only thing I'm permitted to do, I'd probably take a few different Shepards through that plot again to have a different experience to the new storyline. It'd increase the replayability tenfold for me, at least.

It'd take time, money and effort, but it'd be the best way to do justice to your own story, Bioware. It'd be a huge gesture to your fanbase. It'd be a sign of maturity as content creators. But above all of that, you are in a rare position. You have something that I think every creator of an artistic product should cherish- a second chance that your market is all too happy to give you. Not many creators would get a second chance at producing something, but you have a fanbase who would lap it up.

I don't hate Casey for what he did to the story, nor do I resent Mac, Mike, or anybody else involved in the creative direction of this latest offering. They have proved their talents in other games. They simply tried to do something here that fell flat on its face. The fact that they've received such flak over it shows that people care about the story they created. Anybody who wasn't a fan would have just turned and walked away. we care about the story, about the franchise, and a lot of that is down to the work these people have put in before now. I'd trust them to have another go, this time with the knowledge that we aren't investing money in the franchise to have some philosophical statement about inevitability and futility dropped in our laps in the last act.

Everybody makes mistakes, that's why everybody deserves a second chance. Bioware have a fanbase who are willing to extend this second chance. They should take a hold of it with both hands.

If not, I honestly don't see the franchise as remaining viable beyond one more game. To continue with such decay in the franchise's core structure will lead to its collapse. If you won't change the core Shepard arc into a more satisfying journey and outcome, then let the saga die in peace.

Modifié par fainmaca, 21 septembre 2012 - 11:53 .


#534
shodiswe

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In the end their own inspiration is important, you can't create something great out of what someone else wants unless it interests you, it's nearly impossible. Also, peer review of ideas and work, it might not seem fun when other people got opinions on your work or your vision, but if a few people might have issues with it then it's likely a lot of other people might have issues with it aswell and maybe it needs rethinking and some finetuning to make it work.

That said, I would say that it might be a good idea too look at what worked and what people like in the Mass effect series and what might be best to avoid if possible. People have very differnt preference but there are a few things that are very popular and other things that are equaly impopular.
The story and the story that the player makes out of it is what's important I would say.

For example im pretty sure very few people here would want to see the Catalyst or have a repeat of that character. Or a Hordemode ending with minimal storytelling and emotional impact. Player Agency is also very important.
Also if the player is working to put forces in motion for the end game it is important that the player feels that they achived that goal. It's part of the story and as imporant in gettign a feeling of achivement as actualy killign the reapers or defeating them in some way.
If you spend three games trying to unite the galaxy and make them fight the reapers then you want them to go all in and do just that. You will want to see it aswell or at the very least get some refences but the more you get the more satisfactory it will seem.

I think it would be interesting to play a character that isn't great at the beginnning of the story but who becommes great (in whatever way) through the choices and input of the player.

Maybe a C-sec officer that at the strat of the game gets sent to investigate something or maybe it's a standard patrol on the citadel and then suddenly something happens and you get suspended and put on an extended leave while beign investigated.
From there on you can take a few different paths that eventaly leads you back to this whole mess and put's you in the eye of the storm where you have to make a choice, probably several along the way.

Maybe you start workign for a big company or a mercenary group or some smugglers and it turns out that they all had something to do with this mess that caused your problems to begin with, you just didn't know it until you stumble on some evidence of the conspiracy.

#535
shedevil3001

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i hope we get more missions like the suicide mission in me2, that was probably my favourite part from all 3 games so far, chosing your squad, who holds the line and who escorts the team, with bad consequences if you made the wrong choices of whom you picked, it really made it feel more worthwhile, and it gave it replayability, also i would like to see loyalty missions with the squad in the next game, as well as more choices not just 2 or 3, a variety of outcomes and endings, to give the game more replayability, and lastly assign different keys for different actions please, because run/cover/revive all using the same key was a pain, i died more times than i would have if they had different keys :( (just my 2 cents worth)

#536
CARL_DF90

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@ shedevil3001

I hear ya'. That's the one thing that keeps me coming back to ME2, and what was horribly absent from ME3: the Suicide Mission scenario. That would have been PERFECT for Priority: Earth in ME3. Choosing where your forces go what they do and who they fight. A perfectly wasted opportunity Bioware. An incredibly foolish mistake.

#537
bombspy

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Lakeshow1986 wrote...

No prequels because we all know how it's going to end. Halo Reach is different because you don't have this galaxy altering/synthesis crap that ME3 got littered with in the end.

I don't see any difference here. The end of Halo 3 was also quite crappy, but it didn't stop anyone from playing the Prequel.

Anyway you can't make a sequel without canonise the endings of ME3 and this will lead to a even bigger sh*tstorm than the ending of ME3 itself...


CARL_DF90 wrote... 
I hear ya'. That's the one thing that keeps me coming back to ME2, and what was horribly absent from ME3: the Suicide Mission scenario. That would have been PERFECT for Priority: Earth in ME3. Choosing where your forces go what they do and who they fight. A perfectly wasted opportunity Bioware. An incredibly foolish mistake.

This. The mechanics of the suicide mission were great. Not using them for ME3 was a grave mistake.

Modifié par bombspy, 21 septembre 2012 - 01:50 .


#538
RebelTitan428

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bombspy wrote...

Lakeshow1986 wrote...

No prequels because we all know how it's going to end. Halo Reach is different because you don't have this galaxy altering/synthesis crap that ME3 got littered with in the end.

I don't see any difference here. The end of Halo 3 was also quite crappy, but it didn't stop anyone from playing the Prequel.



halo 3 wasnt an rpg, where choices "mattered"
it was a straight shooter, like call of duty, made for fans that play to see things expode.

any more mass effect games will be nothing more than "jumping the shark" and a lame attempt at making more money.
Like hollywood, Bioware is intellectually bankrupt, they have no more original ideas, so they milk the ones they have for all their worth.
Until they get to the point they are at, where the core fanbase that made bioware what they are have moved on.

Modifié par RebelTitan428, 21 septembre 2012 - 01:54 .


#539
bombspy

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RebelTitan428 wrote...

bombspy wrote...

Lakeshow1986 wrote...

No prequels because we all know how it's going to end. Halo Reach is different because you don't have this galaxy altering/synthesis crap that ME3 got littered with in the end.

I don't see any difference here. The end of Halo 3 was also quite crappy, but it didn't stop anyone from playing the Prequel.



halo 3 wasnt an rpg, where choices "mattered"
it was a straight shooter, like call of duty, made for fans that play to see things expode.

Don't be so dismissive. The only reason I bought a Xbox 360 was because I wanted to know how the story of Halo 2 continued. It might not be a rpg but it tells a great story!

#540
Clayless

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More stories set during the War.

#541
Ghouldaddy

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I would like a better email system in the single player game, Having avatars or Faction Symbols would be cool. Also more information regarding the Multi-player characters that get promoted.

#542
CRYPTIC HELL

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Here my idea for the starting of mass effect 4 
100 years after the reaper war, the earth counciler tells the allience admiral that reports are coming in that the joint race science facility was attacked by an unknowen race outside of are galaxy the counciler tells the admiral what I need is a spectra canididte. The admiral replies lt. Sheppard who is the grandkid of commander shepperd. Earth counciler says the war hero of the reaper war bring the lt. To the planet dagroon. Dagroon is the planet were the council is set up temporary while the new citidal was getting finished in space above the planet & dagroon had the biggest fleet in the galaxy due to all the starship manafactoring plant.

#543
Jayce

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A prequel. Something featuring maybe young Anderson, Aria and Wrex.

*Sigh* But I suppose well probably end up with Battlefield 2183.

#544
fainmaca

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I don't see any difference here. The end of Halo 3 was also quite crappy, but it didn't stop anyone from playing the Prequel.



Did Halo end with us giving in to the Gravemind's logic, accepting that we couldn't fix what the studio decided was the central statement of the game? Did Halo make an about turn and abandon its central mechanic in the last five minutes? Did Halo leave us with a sense of hopelessness an ineffectiveness? No. Halo 3, while not the strongest ending ever, leaves the player with a sense of satisfaction that the bad guys had been defeated on our terms, not theirs, that the Galaxy was truly left a better place for our input. We achieved what the game's conclusion comes to be, even if it is a single pathway.

And you know what? If we hadn't seen MC alive post-credits, that would have been just as okay as him living. His sacrifice would have been for something meaningful, achieving what was his central goal in his narrative. Living or dying, his ending in Halo 3 is acceptable, and leaves the in-game universe in such a way that anything building up to that state remains fun to play in. Mass effect fails at that. Most sane people don't want to engage in trying to save a Galaxy that's already doomed by some holo-brat's inane 'logic'.

#545
anonymous137

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Post-ME3 continue with destroy, Those crying foul, they did the same thing with shepard's death. More exploration, non-linear story closer to DA:O in style and scope, but with ME-style dialogue. Be able to choose a race as well, I'm thinking you'd choose between drell/asari/human/turian/salarian/krogan and have seperate backgrounds with a few unique missions for all. Perhaps deal with the Leviathans as the new enemy? Something new since the reapers are gone.

#546
Dubozz

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CARL_DF90 wrote...

@ shedevil3001

I hear ya'. That's the one thing that keeps me coming back to ME2, and what was horribly absent from ME3: the Suicide Mission scenario. That would have been PERFECT for Priority: Earth in ME3. Choosing where your forces go what they do and who they fight. A perfectly wasted opportunity Bioware. An incredibly foolish mistake.

Couldn't have put it better myself.

#547
Forbry

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Story- and character wise... just surprise me!
Gameplay- and other wise... keep it like ME3 (or even better, like ME2)!
In this case, "ME4" will be an instant buy for me!

#548
ebevan91

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Can we have a game where we're the "bad guys"? Not reapers of course, but some kind of other kind of group. Not Cerberus either.

#549
shedevil3001

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if the game is around the same era as me3, maybe we could have missions that let us help rebuild the galaxy, not just all fight/kill missions or go fetch missions, but definatley missions that have different outcomes, and more choices would be a definate buy for me, as i mostly play games with replayability, me2 was perfect for that, me3 not so much, also more missions to help and get to know our squad, these are people whom were working with and should feel like we could trust with out lives, me3 lacked that kind of interaction, though the romances were well done, but theres more to a li than just getting them into bed, we should beable to get to know them by helping them with personal stuff, the combat style in me3 would be a welcomed return for a new mass effect game, but the key bindings need to be seriously reworked, dont use keys for about 3 to 5 things its annoying, more exploration of other worlds is also a good idea, and seeing how our choices affect the world/people around us is also another good thing to consider, and hopefully this time a female will get the same amout of romance options as a male protagonist, not less, 1 more thing is a boss fight at the end, me3 lacked that which was dissapointing :(

#550
CARL_DF90

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I had an idea a while back about HOW to continue forward story-wise after ME3 ended, as detailed in the thread below.

http://social.biowar...3/index/8477569

@ Dubozz

Thanks a lot bro'!