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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#551
knapert

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Well, I for one would actually love to see a right out sequel to me3, but only if they manage to write a really good story such as previous one have been. Im definately still outraged about the ending of the ME3, even after the extended cut, and really feel that they ruined much of my experience with ME. And frankly it would be good to have another go at giving my Shepard a worthy end to the story, and having it reflect my choices over the last three games, as this ending did not.

If not that, then i agree with what many people have said about a fast forward into the future, and to not include shepard in the story in any way.


Regardless of time and space and what the story ends up being, i would really like to see:

-More dialogue, and more players choices for every dialogue
-To let my choices have a greater impact on the story.
-Scrap the "exploration" with the space ship as it has been in the last games, and rather let us control the ship from an inside point of view
-Non-linear game, let us explore the world freely. I absolutely loved the citadel in ME3, and wanted soo badly to explore every inch of it, and to be able to fly a smaller ship freely to explore the other "arms" of the citadel aswell. Such a ship would be awesome to have available at all times, also while on different planets, and on missions.
-Good voice actors, as you've always had. But I can Really do without Seth Green
-Graphics and sound (ME3 was really good imo)
-Good PC port. Console is not an option for me when it comes to ME, or any kind of shooter, even though ME isnt primarely a shooter.
-Other than that, keep true to the ME universe, and what these games are. Cept for that screw up you did at the very END there, ME has been a masterpiece


What not to do:
-Prequel
-MMO
-Let EA force you into releasing the game pre maturely

#552
Jackal13th

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maby i am wrong but i was told that mass effect will not go past me3 will go back just not past the me3 ending so till i am told by someone i don't think it will be made past me3 .

#553
CaIIisto

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Romancing was a lot more simplified this time around. That being said, some of the dialogue, and scenes, were very sweet. It was just a shame that you didn't have to work a little harder for it. I was quite surprised when I figured out that I'd locked myself in with Traynor at the first opportunity.

In terms of the era/setting - don't really see why it can't pick up directly after ME3 - surely there's a huge amount of scope for storylines - civilization as we know it was on the brink of extinction! Sure, dependent on your choice, it may have been prevented, but even if it were then the Reapers had done plenty of damage already.

I think you need to have one more game in the current era. I hate movies/books etc that just end abruptly with everything left to the viewer/reader's own imagination.

Re the comments about the lack of a 'Suicide Run' - I completely agree. I don't really understand why that kind of mission couldn't have been done for Priority: Earth.

I loved the vast majority of ME3 - one area that I would agree it suffered was the time afforded to socialize/familiarize yourself with other characters. With ME3 bringing an end to the Reaper storyline, I can appreciate that things needed to be pushed along fairly rapidly, but in any new game, I'd want the ability to interact with the other characters onboard the ship a bit more. ME2 was fine, so anything like that would be great. Anything more and that would be even better. :)

#554
bombspy

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fainmaca wrote...

I don't see any difference here. The end of Halo 3 was also quite crappy, but it didn't stop anyone from playing the Prequel.



Did Halo end with us giving in to the Gravemind's logic, accepting that we couldn't fix what the studio decided was the central statement of the game? Did Halo make an about turn and abandon its central mechanic in the last five minutes? Did Halo leave us with a sense of hopelessness an ineffectiveness? No. Halo 3, while not the strongest ending ever, leaves the player with a sense of satisfaction that the bad guys had been defeated on our terms, not theirs, that the Galaxy was truly left a better place for our input. We achieved what the game's conclusion comes to be, even if it is a single pathway.

So it's a bad thing you can't always have it your way? The whole galaxy is at war, billions dead and you expect a simple "Here is the kill-switch for the reapers. It'll reward you additionally with beer and strippers" ending?`
Imo it's a good decision putting Shepard in a situation where he/she is not the one taking action. It makes the end more interesting than some Hollywood action movie ending with everyone happy afterwards.

And you know what? If we hadn't seen MC alive post-credits, that would have been just as okay as him living. His sacrifice would have been for something meaningful, achieving what was his central goal in his narrative. Living or dying, his ending in Halo 3 is acceptable, and leaves the in-game universe in such a way that anything building up to that state remains fun to play in. Mass effect fails at that. Most sane people don't want to engage in trying to save a Galaxy that's already doomed by some holo-brat's inane 'logic'.

We don't know anything about a possible storyline of a prequel but you say it's not worth it.
It's like saying to George Lucas "I didn't like the ending ROTJ, don't even trying making episode I-III. They'll suck anyway! I don't want to watch them because I'll always think of the crappy ending of the whole story arc!"
Okay it's your right to say that, but I don't want to miss AOTC and ROTS anymore. They are both great and we wouldn't have them if Goerge Lucas had listen to every critism of his past movies.

#555
Coronis Shepard

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 Your own Cerberus!
Part 1:
I think it would be great if you started as -not shepard- on earth after the reapers have been defeated. You were a high rank cop, when the reapers attacked you went into hiding (backstory is not that important). Now you are trying to rebuild your life, while alliance soldiers are searching for remaining, indoctrinated reaper agents. They should be dead (that is what happens when reapers lose control over an indoctrinated person) but something or someone else has taken control of them (hello cerberus/ illusive man). 
                -Strating the game on earth will also solve another problem: Were the relays really destroyed, or was it "                   a  dream"?    Bioware will not have to answer this question, because while you were on earth,                                       they might have  been rebuilt.

Part 2:

Tensions between the species are growing once again. Partly because of the lack of ressources, partly because of the indoctrinated high ranked agents following an unknown agenda. You, the protagonist, will use your ressources (from the alliance police) and friends to build an organisation somewhere between the spectres and cerberus, with the goal to reunite the galaxy (paragon) or take control over it (renegade). Gathering credits/ other ressources, recruiting employees and sending them on missions will be your priority once you leave earth. You will need to uncover the mistery behind the unknown force controlling the indoctrinated (either to release them or to take control yourself).
Of course you will also have your own squad which you can take on missions you consider interesting or especially important (your agents might fail).

Part 3:
You will encounter various characters from mass effect 1-3 allong the way, you may even be able to recruit them, depending on their personality and the path you have chosen for your organisation. (including shepard ?!)

Result:

A mix between an rpg-action and a strategy game set in the mass effect universe. Lots of "space" for choices and consequences affecting all of the weakened galaxy.
Oh and please: Space battles (wouldn't it be great to take an rts approach to them if you choose not to join the mission or to see them through the windows of a ship when you join the fight directly?)!
This game/ setting would provide lots of opportunities o rebuild the me universe.

Please tell me what you think about part 1, 2 and 3. 

#556
Errationatus

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"Open world" FPS/third personer, a'la Skyrim/Fallout 3, across multiple planets.

We play as Anderson/Saren, through the First Contact War (pre-indoctrinated Saren, anyone?), meeting Kahlee Sanders, an actual badass Kai Leng, a young Benezia, Wrex, Aria and Saren's scapegoating of Anderson.

Game ends with Anderson licking his wounds and getting a new recruit for the N7 program he heads, while we see Saren coming across an enormous ship floating in space, which suddenly powers up and speaks to him.

Fade to black, epic music.

There can be such a thing as a good prequel, if done with verve and care.

Modifié par JakeMacDon, 21 septembre 2012 - 07:30 .


#557
Morty Smith

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JakeMacDon wrote...

"Open world" FPS/third personer, a'la Skyrim/Fallout 3, across multiple planets.

We play as Anderson/Saren, through the First Contact War (pre-indoctrinated Saren, anyone?), meeting Kahlee Sanders, an actual badass Kai Leng, a young Benezia, Wrex, Aria and Saren's scapegoating of Anderson.

Game ends with Anderson licking his wounds and getting a new recruit for the N7 program he heads, while we see Saren coming across an enormous ship floating in space, which suddenly powers up and speaks to him.

Fade to black, epic music.

There can be such a thing as a good prequel, if done with verve and care.


Just go and read the first book for ****´s sake.

Modifié par Kroitz, 21 septembre 2012 - 07:50 .


#558
NedPepper

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Kroitz wrote...

JakeMacDon wrote...

"Open world" FPS/third personer, a'la Skyrim/Fallout 3, across multiple planets.

We play as Anderson/Saren, through the First Contact War (pre-indoctrinated Saren, anyone?), meeting Kahlee Sanders, an actual badass Kai Leng, a young Benezia, Wrex, Aria and Saren's scapegoating of Anderson.

Game ends with Anderson licking his wounds and getting a new recruit for the N7 program he heads, while we see Saren coming across an enormous ship floating in space, which suddenly powers up and speaks to him.

Fade to black, epic music.

There can be such a thing as a good prequel, if done with verve and care.


Just go and read the first book for ****´s sake.


This^.  The story has been told.  It may not have been in a game form, but it was released and I don't want to play a game where I know pretty much the whole plot.  No, no, no.  No prequels.  A lot of you have no idea that Anderson's story HAS BEEN TOLD.  All of it.  No more Anderson.  Let the poor guy rest in peace.  He died a soldier's death doing what he believed in.  The arc is over.

Go FORWARD.

#559
Dark_Caduceus

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Get editors. Stop destroying the series. Apply some thought before adding in retarded concepts. Don't lie to the fanbase for more effective marketing.

Done.

#560
Fredvdp

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Take your time. A delayed game is eventually good. A bad game is bad forever.

#561
JohannRSA

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Why not a post first contact war setting.
You play the leader of a start up Merc team.
Your starting members are all ex-Alliance (Maybe some former earth based military soldiers as well, later you could hire mercs from other races). Pick the Missions you want to do. Some would give you bonuses from the faction giving you the mission(weapons & gear unique to that faction) others may close off missions from the faction you attacked.

It would be funny to see the reactions of the other races seeing Humans for the first time (Never mind them being armed to the teeth and shooting at them :) )

The main sub plot could be doing missions for the Alliance covertly to help protect human interests in the galaxy.

#562
fainmaca

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bombspy wrote...
So it's a bad thing you can't always have it your way? The whole galaxy is at war, billions dead and you expect a simple "Here is the kill-switch for the reapers. It'll reward you additionally with beer and strippers" ending?`
Imo it's a good decision putting Shepard in a situation where he/she is not the one taking action. It makes the end more interesting than some Hollywood action movie ending with everyone happy afterwards.


No... look at what I wrote. I'm saying that for you to produce any more material for a franchise, it has to be a franchise where the players can see a viable and intact future for the universe, regardless of whether the hero survives or not, regardless of how you defeat the bad guys. You have to be able to say 'my actions will matter', not that 'synthetics will come along and undo everything anyway' or 'I'm going about things wrong, what we need is for everyone to become cyborgs'. That is what the ME3 ending tells us. It produces a universe that is too damaged for there to be any satisfaction in improving in any kind of prequel.

Going back to your comparison to Halo, regardless the fact that Noble team were fated to die from the start, their sacrifice on Reach matters to the lore, and continues to matter even after Halo 3. Its not wiped away by pseudo-philosophy inserted to prop up some kind of half-idea. Playing through that story still has weight even after you've completed the other Halo games. After playing ME3, any kind of pre-Crucible events will be robbed of weight, robbed of a sense of achievement. Its like building a lego house in front of a moving bulldozer. You can see how pointless it is while doing it.

I'm not even going to start on you approving of removal of player agency in a game whose main feature was player agency.

Why does everyone interpret my wish for a better ending to mean fairies and rainbows? I want a serious ending, I just want it to be a good one, memorable for the satisfaction it provides rather than the frustration.

We don't know anything about a possible storyline of a prequel but you say it's not worth it.
It's like saying to George Lucas "I didn't like the ending ROTJ, don't even trying making episode I-III. They'll suck anyway! I don't want to watch them because I'll always think of the crappy ending of the whole story arc!"
Okay it's your right to say that, but I don't want to miss AOTC and ROTS anymore. They are both great and we wouldn't have them if Goerge Lucas had listen to every critism of his past movies.

Once again, you seem to have missed my point. My issue isn't with the execution of the endings. My issue is with what they actively do to the in-game universe itself. They take away hope, replacing it with doom and gloom 'we must synthesize or everyone is going to die!' bullcrap. Hope must be present in a series for any game to be enjoyable. Hope that, somehow, you will find a way to triumph, even if it costs you your life. Hope that, someday, your people's way of life will be restored to what it was. Reach had hope. Hope that the covenant would be defeated . Star Wars has hope. No matter what Sith Lord you face, be it Malak, Bane or Sidious, Light will find a way. Me has no hope in its ending. No matter what anybody does, be it now, during the Rachni Wars, during the Morning War or even right before Priority:Earth, Shepard will face down with the leader of the Reapers and fail. he'll either accept the Reaper logic as his own and force everyone else to as well, or everyone will die as the Starbrat throws a hissy fit. In the only other option, the only information we are given is that everyone is doomed as synthetics will wipe us all out.

Once again, none of the ending scenarios you quote as the basis for permitting prequels actively damage their own mythos. they leave it intact for contributions both before and after.

As it is, ME3 leaves the mythos as a dead and shrivelled husk.

#563
ENorman94

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Continue making awesome characters and the new game will be awesome by default!

#564
Sundance31us

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JakeMacDon wrote...

"Open world" FPS/third personer, a'la Skyrim/Fallout 3...

If I want this I play Skyrim or Fallout 3 and usually not for long because the perspective gives me a headache and the characters lack personality.

When I play a BW game I want to see my character, enjoy the story and not play a Bethesda rip-off.

#565
SnakeEyes

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Fredvdp wrote...

Take your time. A delayed game is eventually good. A bad game is bad forever.

You say that, but "Duke Nukem Forever"... :unsure:

#566
JohannRSA

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Kurt-Niisan2 wrote...

Fredvdp wrote...

Take your time. A delayed game is eventually good. A bad game is bad forever.

You say that, but "Duke Nukem Forever"... :unsure:


The horror :sick:. Waited 12years for the chance to smeer a turd on the wall in HD lol.

#567
reapersnake666

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the origins of cerberus and the alliance the early years:devil:

Modifié par reapersnake666, 21 septembre 2012 - 10:47 .


#568
comrade8472

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any thing that you Decide Casey.

you did well with ME1 and 2 and well most of 3.

So I say surprise us. do it your way.
anything goes.
no boundries.
Even having a cross over universe with Doctor Who. Daleks vs Reapers? :)
ok well you get the picture? I think.

oh have Fun. please try to enjoy making it.
And have a Great Day.

#569
GuyIncognito

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"Wing Commander / Mass Effect" Hybrid

Why a Space Combat RPG?
- Origin Systems the publisher of Wing Commander was bought out by Electronic Arts in 1992 its not like its difficult to re-use the concept without having to pay royalties.
- Starhawk's reviews seem to prove that a vehicular combat game is viable format.

Timeline is flexible and can be placed anywhere as a sub-segment of ME history before the ME trilogy, running concurrent with the ME trilogy (which I might add would be an excellent way to import save data), or run completely in a post ME3 world.
- Rachni Wars
- First Contact War
- Reaper Invasion
- new unidentified threat

Player takes the role of a pilot aboard the SSV Hawking, a Human strike Carrier. The player gets to choose the sex of the pilot and choose the character's call sign. Player input for a callsign will probably range from expected things like Joker or Shepard, to things like such as "Warden, Champion, Revan, Ravager" to the absurd like "Titmouse or Broba Fett."

Single Player campaign can facilitate both Third Person Shooter elements already established in the ME trilogy, and incorporate a new vehicular combat system (if you can pull off a chase scene in Lair of the Shadowbroker, I'm sure it's not a stretch to imagine that a similar fully fledged combat system can be made). Incorporate the F-31 Trident, or any variety of Turian, Quarian, Geth fighter craft and space craft.

Multiplayer could absorb the whole multiplayer system as it currently exists in ME3 and have it run as its own form of TPS multiplayer. Ship to Ship multiplayer would be cooperative working in the same vein as the 11 Wave format which currently exists in TPS multiplayer albiet a few minor differences:

[Third Person] () Ship to Ship
[Dying / Dead] () Disabled / Dead
[Stun] () Disrupted (loss of flight control)
[Storm] () Afterburner
[Revive] () Deploy Repair Drone
[Right Click & Hold] () Zoom to cockpit Mode

Example of Character Powers which parallel well to ship upgrades.
- Barrier
- Tactical Cloak
- Assault
- Proximity Mine
- Decoy
- Carnage
- Overload
- Concussive Shot (Disruptor Shot)

Examples of Item Use & Mods which parallel well to ship combat
- Shield Recharge
- Medi-Gel / Omni-Gel
- Ammo Recharge
- Rockets (Disruptor Torpedos)

Modifié par GuyIncognito, 21 septembre 2012 - 11:10 .


#570
M920CAIN

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They should first finish making a game before going to make a new game, but that's me.

#571
Guest_EntropicAngel_*

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MASS EFFECT NOIR

Seriously, we need this.

#572
atheelogos

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The next game should take place after the Reaper war. I really want to see what effect the endings of ME3 have on the galaxy.

#573
CaIIisto

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atheelogos wrote...

The next game should take place after the Reaper war. I really want to see what effect the endings of ME3 have on the galaxy.


I agree. I don't want the copout of setting it hundreds of years later, or worse still, a prequal.

#574
Errationatus

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Well, I got told.

I forgot how many "trendsetters" and "professional game critics/masters" there were on this board.  

How about this then:

Mass Effect IV:  Tales of The Terminus

It's three hundred and ninety-four million years later, thus making a stinky stoopid prequel impossible. Masters of Literature and storytelling/game creation everywhere are satisfied.

You start as Garrus Vakarian, freed from cryogenic stasis because you were condemned for not consuming like a mindless assclown and not reading a fvcking book.  You heard a rumour that Shepard survived the Reaper War, but has vanished into the lawless and now devastated Terminus Systems, still damaged because the maids were the first to be harvested and everyone knows people in the Terminus are lazy.  

Yay!  A quest!  First you get to customize Garrus with the scars of your choice.  That's it.  Oh, and he might get a hat if you buy the CE.  A pointy exclusive turian hat.

For a third of the game you play as Garrus - hatless or otherwise, and then you get shot or something and you end up being picked up by Shadow Broker agents and taken to Liara's new hideout, where the game switches to playing as her, then you do the next third of the game as Liara uncovering clues.  It's not really Liara, it's just one of her Shadow Clones, lying liars who lie about lying who just might be Ardat-Yakshi, because PLOT TWIST.

In the end, to shut the Talibators up, you play as Queen Zorah the First of Imperial Rannoch, who, because she never matured and was a slave to Sheppy Mojo has become immortal because of her ETERNAL LOVE, and drops everything to go find Shepard because he never finished her house or improbably knocked her up with some hideous hybrid they just Photoshop into the background anyway.  Taking her hilariously inept geth buddy ZeppoFullOfSoul 311 - hilariously trapped in a female geth body being hilariously off-colour exploring gender while hilariously commenting on Tali's hilariously improbably larger hilarious breasts and DEM HIPS.  The devs give her five toes because SPACE MAGIC.

In the end, it turns out Zaeed, driven mad by years of imbibing gun polish, which, formaldehyde-like has preserved him -  has stolen Shepard's INDOCTRINATED corpse and created an army of SuperShep Robot Zombies that are bent on conquering the galaxy until they remember they only want to bang Tali, ok?

Then the game ends with an hour long cutscene of Tali's wedding to Kal'Reegar because RETCON and the geth discover that they can cry because they be full o' soul.

DLC replaces Tali with Miranda, whose breasts are now settled by several races displaced by the Reapers and her giant rearend is a controversial new Krogan colony that has forsaken combat for origami.  

Alternately, the next game is set up like The Saboteur, where you climb up and down the Citadel blowing stuff up for no particular reason.  Tali stands in a corner and just jiggles the entire time.

Or it's Garrus Vakarian: Sniper Elite, where you spend the game shooting Krogan and battling your way to finally snipe SpaceHeetler, the evil fascist Reaper.

Even better, it's Grand Theft Citadel, where you play as Commander Bailey, being all gritty and rife with clever social satire while wearing your pants around your ankles and running down passerby because it too is clever social satire in some manner.

Steve Blum voices every character in all the above games by himself.  Except for the role of EDI, voiced by Tricia Helfer, who is actually voiced by Richard Dean Anderson.

Buy them, play them, whine about them forever.

#575
Enhanced

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MMO