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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#626
stysiaq

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Canonise Destroy.

Set action a thousand years in the future, so long-living characters like Liara or Grunt get a cameo.

Don't make the protagonist human.

Don't make a save-the-galaxy plot. Smaller scale =/= weaker story. Take Planescape: Torment for example. It was all about the protagonist, he didn't need to save the world.

#627
Tonymac

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StarcloudSWG wrote...

 Why bother? He wasn't listening when we told him the ending and its presentation were among the worst storytelling disasters in gaming.


^  This

Seeing as the thread was not made by Casey Hudson, I doubt the validity anyhow. 

Even if it were, I have zero faith that they would listen - they surely did not for ME3.  They took a game that was part of an amazing story, then made it into a game 'for all crowds'.  You did not need a clue about ME1 or 2 to get into the swing of it.   They went for the largest audience and watered the rich story down to nothing to do it.  I suppose that when profits drive the gaming industry more than quality products, this is what happens.

As long as quality is second, I won't subscribe to any sort of further ME games.

#628
CRYPTIC HELL

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I agree with saabfan86 story plot

#629
Menagra

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Also I think I would say to Hudson to not get overwhelmed by the variables:Image IPB

Modifié par infraredman, 23 septembre 2012 - 12:03 .


#630
bombspy

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conditiondave wrote...

Granted, I realize a percentage of the fanbase would be upset that their Catalyst color selection ultimately didn't mean much, but aren't they basically cheesed off already? I mean, the next game will undoubtedly be released on the next console generation, so everyone will probably start off any new ME game in the same place by design, since it's entirely likely you won't be able to use any of your savegames anyway. It's just going to be a matter of how they explain it.

I wouldn't accept if they force me to play on the base of synthesis or control. I think those endings are c***. Maybe I would play the game by renting it at a video store, but I'm quite sure I wouldn't buy it.
I'm no market analyst but I don't think I'd be the only one thinking this way.

#631
noxpanda

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I would prefer the game avoiding shepard and the reapers as much as possible, its been fun but ive heard enough of both of those two now. Also avoid the focus being on spectres, done that one too. I would prefer the focus more to be on all the different species and their interactions. Maybe focus on the various merc groups?

Also no MMO pretty please. Keep it as an rpg, keep the multiplayer too, though develop it along a bit too! Id like to see slightly less combat, maybe more challenges in talking your way past people/through situations. Its gotten a little combat heavy for my liking and a lot of the fights just blend into one. The last mission on earth really brought that home to me, i was bored with fighting after killing the reaper with the cain, the rest just draaagged for me.
Also more conversation options, i hated just rene or para options for me3 and less intervals with the wheel giving me options, felt like id lost control of shep. Hell i launched up DA:O a while ago i was astounded at having like 6 options! I know its more expensive to do, but i feel it would bring back more of a feeling of role playing the character and would add more replayability.
Hmm lets see... i would also prefer not to have a human protagonist, dont mind what species, but would be nice to see things from another view.
Oh and no magical bi-wand like DA2. Have heterosexual, bisexual and homosexual options!

#632
Ossirian

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noxpanda wrote...

Also no MMO pretty please. Keep it as an rpg, keep the multiplayer too, though develop it along a bit too! Id like to see slightly less combat, maybe more challenges in talking your way past people/through situations. Its gotten a little combat heavy for my liking and a lot of the fights just blend into one. The last mission on earth really brought that home to me, i was bored with fighting after killing the reaper with the cain, the rest just draaagged for me.
Also more conversation options, i hated just rene or para options for me3 and less intervals with the wheel giving me options, felt like id lost control of shep. Hell i launched up DA:O a while ago i was astounded at having like 6 options! I know its more expensive to do, but i feel it would bring back more of a feeling of role playing the character and would add more replayability.
Hmm lets see... i would also prefer not to have a human protagonist, dont mind what species, but would be nice to see things from another view.
Oh and no magical bi-wand like DA2. Have heterosexual, bisexual and homosexual options!


The games are less RPG now than most new MMOs. I'm genuinely curious what the MMO hate is based on, the only requirements for an MMO are an online persistent world with a lot of people in it. The action bars, level grinding, endgame focus and such are quickly dying as genre standards. They are just the lazy way of doing an MMO. I feel like the MP is the perfect point to expand out into an MMO only now your shlub soldier is the one who gets to experience the dialogue and story.

I'm in agreement on expanding on dialogue but maybe pull back from voicing the player character, go old school Bioware and leave us mute.

As for canon endings I'm pretty sure the decisions we've made in the previous 3 games are done and gone by Bioware's own admission. Its way to many variables that they couldn't even manage for the third game. I've felt that control is the better ending for awhile not for its merits but for the story opportunities it leaves open. The Geth are still alive, the reapers are still alive, and the galaxy hasn't suffered some bs rewrite of all dna. Shep and the reapers can easily just slink off to the galactic core after a bit of reconstruction to only intervene in dire circumstances(galactic extinction) or serve as a possible dormant threat. The rest of the desicions would probably best be set to best possible outcome like Wrex living, no deaths during ME2 and so on but they would have to pick between Ash or Kaidan. If you don't like it well that was your Shepard in a *hand wave* parallel reality.



A post I made some months back on the subject:

As far as combat is concerned the current MP model is about as perfect as you could get. Extrapolate it out for open world engagement with more players and even pvp and you have the basic setup for an mmo right there. This is pretty much what Firefall is going for and I'm hoping Red 5 dip their toes into open world pvp in the beta at some point.

Character class design is pretty spot on aswell. I'd throw in a few more tweaks like splitting off weapon skills, grenade skills, and class abilities to level independently of each other. The idea being each weapon type has a skill associated with it; Marksman for sniper rifles, Adrenaline for ARs, Carnage for shottys. Leveling them up requires using that weapon and its skill to deal damage. Likewise for grenades, kill with them and you raise that skill. class abilities would level with your character like the way it is now. And don't make content dependent on level, if my character is under leveled but it has a mark 10 weapon I sent down from my main it should be able to handle slightly harder content. Beyond that some obvious power tweaks need to made in deference to pvp.

The theme park mmo design has to be avoided, what I gather from this thread and most other discussions I've seen is people really want to inhabit the ME universe. A sandbox design is the best fit here. Give us the whole galaxy to explore and exploit. Let us scan down resources, enemy incursions, and other players to attack. Let us mine out metals and dig out artifacts, and have to defend those operations against mobs and players alike.

Story is the minefield though, SWTOR fumbled a bit with the scope it tried to pull off and sop for MMOs these days is to throw a ton of content at you at the start in the hopes it takes awhile for you to get through it all. It never does and people always find themselves bored at endgame. Lean heavily on the sandbox aspect and make the story aspects more sparse with regular additions. Stagger the content more so it actually takes real time for us to experience the whole thing.

And divide up the story aspects. One of the ideas stuck in my head has been to divide the story between species story arcs and sort of faction/calling based story arcs. Some of the story content is species specific so all humans have a certain set of story missions, all turians have a different set, and so on. Then players choose a calling at character creation; military, civilian, or mercenary. Each of these has their own story arcs and if you feel like you don't like where your choice is going you can for instance resign your commission in the military and go join a merc band. Though you may have to accept the repercussions of such a choice as the military may not be eager to have you back afterward.

Throw in base building components the utilize dig sites, modify the swtor crafting and gear modding system to fit ME gear model and tie crafting research into the license system from ME1 and I think you might just have the perfect MMO, at least to me.


Modifié par Ossirian, 23 septembre 2012 - 12:29 .


#633
MajorKellyRisner

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Have a even large threat than just the Reapers, and have a larger galaxy, and more hub worlds, for a fourth game :3

#634
xsas7

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My suggestions?
it's simple - ME3 with...

- new galaxy
- new alien races (from new galaxy and Milky Way)
- more options for character customization (for squadmates too)
- more options for character editor
- more NPC (as LI and squadmates)
- human main protagonist (Shepard? or new character)
- save import (yes, I want new trilogy)
- cameo appearances of all ME characters (if they survived previous games)
- planetary exploration reintroduced (MAKO/Hammerhead or new vehicle)
- lives NPC (like in Assassin's Creed) e.g. in the Citadel (ME1)
- new starship with customization options
- more "suicide missions" (squadmates "co-op")
- more dialogs/conversations
- "little sandbox" (to possible still to play when we ended the game, e.g. make a sub-missions)

MMO?...NO! :P

#635
RobinShep92

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A game where you can customise your chatacter by race, affiliation age etc. that has an effect on storylines, characters' responses to you and other stuff like that.

So for example, you could play as:

Human (Alliance soldier, C-Sec Officer, N7 Special Operative) No Spectres as this game should be set pre-Shepard.
Turian (Spectre, solider, C-Sec etc)
Salarian (Spectre, STG etc)

You get the idea. It would be a massive game, but I've often wanted to just play a James Bond-style secret agent character in the Mass Effect universe; a Turian badass would be perfect! Or a special ops team sent to crush Cerberus operations around the time of ME1 would be pretty cool. There should be references to Shepard and his escapades, and using your save data, his/her appearance and decisions should have an effect on this new story.

Just my ideas anyway :)

#636
oldag07

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An "Ender's Shadow" type story would be pretty cool too. The game could be set at the same time as the Shepard story.

#637
Jackal13th

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Shadowwot wrote...

IsaacShep wrote...

No prequels, no MMO, no pure FPS/action/action-adventure game.

I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.

Plz Bioware!


I agree with the above poster.  I loved the gameplay in ME3 - continue to build on that for gameplay.

For story and what not, use completely new characters, maybe a new galaxy, change the focus from saving the universe to something - maybe make the new hero a Han Solo type character on the run from the Alliance or something.  Increased choice and consequence.

Avoid the Hero's Journey - I don't care if you include other aspects commonly found in stories, but BioWare have heavily relied on the Hero's Journey in almost all of their games.

Prequel's are a bad idea and never turn out as well as you hoped - just look at the Star Wars Prequel Trilogy, we know too much of what happened before for a prequel to be a compelling game.

My thoughts for now anyways.

  i agree  how about a asari  hero  !
 
 

#638
CRYPTIC HELL

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I agree with all of you that support a new mass effect game but one thing for sure is that there will be a me4

#639
H4RI

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Feel free to do be creative, except do not make it a prequel, instead continue the story as an RPG.

Modifié par H4RI, 23 septembre 2012 - 05:41 .


#640
marcelo caldas

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SilverMoonDragon wrote...

Gemini1179 wrote...

Call it "Mass Effect: Spectre". Human, Salarian and Asari are your starting race options. Each has an 'Act One' on their respective homeworlds. After they prove themselves, they are taken to the Council for Spectre testing and training.

Make it incredibly RPG'ish. Have different quest lines based on your species. Have the overarching plot be a bit more sneaky and have your character put in less of a spotlight. Start with a small 2-person ship and as you progress and gain allies, you get bigger ships.

Different companions for each race with a few of the same ones running through each Species Arc.


That doesn't sound too bad actually. If they insist on making another ME game (I don't have anything against the series, including ME3, it just feels...finished to me) I would like to play as another race, NOT human...that would make it interesting enough for me to buy it :P

I'd like playing the racni wars as a krogan warlord or the krogan rebelions, also going deep into batarin hegemony wold bee great




#641
marcelo caldas

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Play the Rachni wars as a krogan warlord or the krogan rebelions, maybe both with the same krogan since he could outlive it.
Also going deeper with the batarians hystory.

I would like to play more as shepard thou, maybe an expansion or a remake of ME3.
In ME3 we fought more cerberus than reapers, killed 3 destroyers and thats about it.

#642
Hollins

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Decide now if you want to make a standalone game or a trilogy. If you want to make a trilogy then decide on the major plot events, the decisions and your endings before you release the first game. Position yourselves so you can produce games 2 and 3 relatively quickly after the first. Take the time you need to make your first game great.

You could make an indivdual game that takes place in the ME world, but different in style or scope to the previous games. I think trying to make a GTA type game in the ME world could work well as a standalone game. I could see how a ME could work in one big city which you can freely explore like GTA. For example, the story could see you as part of a secretive team investigating rumours of reaper tech or weapons in a postapocalyptic city where several major factions are on the brink of war. You could be undercover agent trying to infiltrate these organizations and discover who is the threat while making decisions which could spark a war between them.

I am amazed how many people want a prequel. How can you do a prequel with ME when the game is about choosing outcomes. A prequel determines the final outcome for you. I would make the game 100 - 500 years in the future with a new set of characters and a blank slate. If you decide to do a standalone game you could still do a trilogy later.

Modifié par Hollins, 23 septembre 2012 - 07:17 .


#643
Applepie_Svk

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Hudson and Walters, you have killed Mass Effect for many people around the world - I hope you like it and enjoy it, but stop wasting you and our time waiting for some friendly advise how to get out of this mess which you caused. Time for helpful advise already passed out few months ago, instead of listening you pick your way to the bottom of ocean together with Mass Effect.
Otherwise after so many lies, I actually cannot think about this prompt of yours as about nothing more then just about another trolling attempt which will ends in same way as all you pre-release ME3 empty words.

If BioWare ever wants to see this franchise fise from this bottom, then they should make a steps against so called artists and find someone who can keep eye on them, because that´s what exactly happened when you lose control over own foothold, ME3 reminds me exactly Matrix 2 and 3 which was total mess of contradictions.

#644
Ajensis

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SaabFAN86 wrote...

Here's my Idea for ME 4: 

Setting: 
Skyrocketing Crime-Rates in the aftermath of the Reaper-Invasion. Humanitarian catastrophies on almost every world. Pirates attacking desperately needed supply-convoys. Ressource-Conflicts. Syndicates and greedy Corporations trying to take advantage of the situation.

General Atmosphere: 
Post-Apocalyptic depression with hope on the horizon and rebuilding-efforts everywhere

Plot:
Player starts his/her journey on the homeworld of the chosen race. She/He is a member of the special forces (N7, STG, etc.) and is chosen as a candidate for the SPECTREs. The Player has to compete against other candidates and is then (After a final test, overseen by Garrus or another Member of the ME3-Team if they survived), together with new Spectres from other races, sworn into service.
Because of Budget-Cuts, the Player receives only a small rustbucket, which saw action in the Reaper-War and is only partially repaired (Optional: State of the Vessel depends on the Strength-Rating in ME3).
Throughout the adventure, the Player has the opportunity, to upgrade the ship, which in some places is litterally held together by duct-tape and prone to failure from which a few Side-Quests could arise.
The primary task for the new SPECTRE is to secure the rebuilding-effort in a sector of the galaxy, for which she/he has to travel to several worlds, negotiate (aggressive or non-aggressive^^) contracts for building-materials, food, medicine, water, fuel, etc.
While the player tries to secure the rebuilding-effort (Visually represented by 3 or 5 different "destruction-states", of the sectors Core-Planet, and 2 different "destruction-states" of 2 or 3 important worlds, which the player visits often), she/he discovers a conspiracy by corporations and crime-cartels, who try to take over planets by violence and other means to get maximum profit from the current situation.


I like this idea! I don't think BioWare should try and surpass the Reapers with an even larger threat - a more personal story would be most welcome. I particularly like that in your idea, the protagonist is sent off to just a corner of the galaxy to make a difference. He/she would be just one among a dozen or so Spectres who helped rebuild after the Reaper War - and this would indeed allow them to throw in our favourite characters as cameos :) nothing that changes the plot in any way (or, at most, a minor change), but enough to tie it together in a believable way. And for those who chose Destroy, some in-game news about Shepard being somewhere doing something (I don't think we should actually run into him/her, probably too much work as well, but just a news story or two).
When I'd still only read half of your post, I already thought to myself that an organised enemy could gradually be uncovered as you progress. I think the suspense curve would need something like that - and then you go ahead and mention a "conspiracy by corporations and crime cartels" yourself :P great minds and all that, eh? ;) so yeah, I of course favour that part of your idea as well. I just want to emphasise again that (in my opinion) it shouldn't be some major enemy, just an organisation of ruthless criminals who wants to take advantage of the galactic chaos. For a rookie Spectre it should still prove an adequate challenge.

Using your proposed idea and with a handful of unique characters (allies and enemies alike), this has the potential of being a great game :) the only roadblock would be the difficulty in implementing the different endings of Mass Effect 3, but I'm sure they can be overcome... somehow. Maybe something about the Crucible having a few minor flaws from being built in such a rush, opening up to streamlining the setting across Destroy/Control/Synthesis choices. I don't know. But the idea I've quoted has sufficient potential to make an effort in this direction! I, too, would prefer a sequel over a prequel.

#645
CaIIisto

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Canonize the 'destroy' ending and NOT curing the genophage - Set it post ME3 and let the Krogans find out - then let the fun ensue.

In a galaxy that's just been almost completely decimated, surely there's scope for plenty of stories as things look to be rebuilt from the ground up. Homewords shattered, militaries devastated, the Citadel in ruins, the Council in pieces, etc.

#646
BerzerkGene

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Hmm...well If you do a sequel, that will break any story logic you still retain.
If you do a prequel it will have the same problem as dlc, it all means nothing.
A concurrent story miiight work if its good enough, but odds are you have killed Mass Effect.
Let it die, or give it to someone who can fix it.

Modifié par BerzerkGene, 23 septembre 2012 - 10:40 .


#647
7Nemesis

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- Make Destroy ending canon
- Get the team to find Shep alive on the Citadel's remains protected by a mass effect field
- In the meantime the mass relays are fixed to some extent and are back online
- Some Krogan warlord usurps Wrex's throne and starts a second rebellion
- The humans, turians, asari, salarians are weakened after the Reaper War and are threatened by the new krogan rebellion therefore are preparing to use a doomsday weapon (created after studying reaper corpses) on the krogan that would wipe them out
- Shep helps Wrex regain his throne after fighting the rebellious krogan and saves their entire race
- Shep retires with his/her LI on a planet of your choice
- Shep's story ends.

Of course there's plenty of room to insert more stuff regarding the leviathans, rachni, some new races etc.

#648
LilLino

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-Cannonise destroy ending

-10-20 years after the war, galaxy still recovering, slowly but steadily.

-Import changes a bit in the codex, (like if Shep is female, male, did he/she survive, what romance option he/she chose).
Also things like genophage cure, Krogans are cured -> Happy Krogans, Krogans not cured -> They're hostile towards council races.
If Geth were destroyed over rannoch, they don't get rebuilt whatsoever. If peace was made, Quarians are trying to restore the Geth. Quarians dead, you don't get a Quarian squadmate or meet any Quarians during your journey.
Rachni may get a cameo if needed.

-Completely new character, maybe let us play Alien races for a change, choosing the race would be superb, but that's off-the table imho.

-Focus on creating new amazing characters at which Bioware excels, could be a few Cameos from our favourites (Shepard included, if alive).

-Main story should include exploration, politics and a twist. Like in ME1 when we figure that our main enemy isn't Saren after all.

Modifié par LilLino, 23 septembre 2012 - 11:10 .


#649
LilLino

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Sorry, double post, delate please.

Modifié par LilLino, 23 septembre 2012 - 11:10 .


#650
Tennyochan

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xsas7 wrote...
- cameo appearances of all ME characters (if they survived previous games)

i would prefer only those that make sense/add to the plot, should appear. eg liara/Aria/asari whos lifespan is much longer than humans. And for those that dont appear in person i think we should see a legacy or a hint eg Mordin- a female krogan, or a bronzed sniper rifle on the citadel. A statue in the centre of the citadel/whereever. where if you take the time to look, you'll catch the reference and those new, wont miss a beat.

Only reason i say this is the downer of DA2's cameo. you see them and all, but your left with a very unwhelming, "hm thats it?! i want more blah blah blah". the ME cast should end there. New adventure please