> I like the idea of heavy customizing of equipment and gear, maybe vehicles too. Maybe missions require finding and customizing important items?
> Strong RPG with alot of endings is great, however, not like that way ME3 ended (I was very numb with the
game after intense playing over 4 days; I woke up the
next morning remembering the ending with great disappointment. The Extended Cut softened the blow, but I felt more specific consequences could have been shown or more choices made available.)
> Other little things like more dialogue is great, more like how it was done in ME2. Didn't like being unable to interact more with the crew in ME3.
>I'm all
for a Dragon Age:Origins type of character availability and, if possible, multiple story beginnings.
>Below are 2 possible (and long-winded) synopsis
for 1 prequel and 1 sequel. Sorry! i'm just dying
for another ME
game, and had these in mind
1. Like Dragon Age:Origins
for a prequel.
Possible story: During Krogan Rebellion, a Slave within the Batarian homeworld escapes. The Slave also happens to steal a device that contain data about a massive Batarian invasion of citadel space, and they have been holding secret talks with some of the Krogan clans to unite their
forces
for this invasion. With a lot of negotiations, blackmail, sneaking, theft, fights, etc, the slave escapes on a stolen ship. Something goes wrong, however, and the Slave and the crew struggle to keep things together, on top of having the Batarians hot on their heels. They were saved by a non-military ship, and sent their stolen ship off in another direction
for the Batarians to chase after.
Short after, the Captain of the ship realizes the serious implications of a Batarian/Krogan union and the high chances of it succeeding, and flies them directly to the citadel to report to the Council. The Council (as usual) can do nothing, because they're tied down by the Krogan Rebellions, and they wanted to stick very closely to the peace pact they made with the Batarians. Also, all council Spectres are already busy with the war.
Because of the Slave's
former position, he/she knows best at how the Batarians work, and still has some contacts to glean more in
formation, the Council
forms a infiltration & sabotage group with the Slave to quietly destroy the Batarians' war ef
forts. If they were caught, the Council will deny knowing them.
And thus begins another trilogy somehow
I think character choice can include a human slave, just that you cannot see many humans walking around. Any humans you see were either
former slaves, kidnapped
for experiments, or there's just something 'special' about them. Perhaps the Council tells the human Slave that they will help him/her settle back on earth after he/she stops the Batarians.
....
2. Sequel - Again, like Dragon Age:Origins
How ME3 ended will affect what is available/not available in ME4 (e.g. geths and AIs, Reapers). So, Pros and Cons. (well, except
for the 'refuse to make a choice' ending - they will just have to pick one of the 3 other endings).
Story: Many years after the Reaper invasion, the races of the galaxy are still trying to rebuild civilizations. While old wounds have healed, and there is some measure of peace, there are still bad things happening, like people taking advantage of the disaster, small groups of people
form dangerous cult-like communities, some people still hold very deep hatred against Reapers (especially when they are still alive with the 'Control' or 'Synthesis' ending).
A strange phenomenon begins taking place in the galaxy, involving Dark Energy - Portals/Wormholes/black holes to another galaxy/dimension/parallel universe are appearing everywhere. The worst Holes are eating away stars, and more and more and opening up. Also, If they exist, Sovereign-class Reapers are being destroyed one by one, no one knows how.
It will be revealed that a race who are made up of Dark Matter are drawing massive energies from other galaxies to sustain their own collapsing galaxies. It was the First Races and, after them, the Reapers who have been ensuring no Holes could appear, and part of their preventive measures included the Mass Relays across the galaxy.
To combat this new threat is physically impossible because the Dark Matter Creatures are like ghosts once they enter the Milky Way, without a solid substance (like Dark Matter in this galaxy). The only way to do it, as they discover, is to have people, with a significantly higher amount of Dark Matter within them, to be bioengineered/'enhanced' with Reaper Tech and Dark Matter Tech salavged. And then send them out to fight and close Holes, as well as help prepare to cross over and take the fight to the Dark Matter Creatures...
With 'Destroy' Ending, it's harder to get Reaper tech, and no available AIs to help with computing, etc. But Races are all tougher against the new threat.
With 'Control' ending, it's difficult to fuse people with reaper tech, because the Reapers and Reaper tech still respond to the Shepard Overmind, who has its own logic on how to handle the new crisis. Sometimes it's good logic, sometimes is ruthlessly cold and calculative.
With the 'Synthesis' Ending, further bioengineering is not as difficult, but now all races have inherited certain weaknesses to the strong Dark Matter Radiation.
All throughout, the aftermath fractures caused by the Reaper wars hinder progress in unexpected ways.