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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#676
DDNM

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New Mass Effect game? Please don't let Casey and Mac touch it.

Oh yeah, and hopefully you could do away with that silly system that you have with Origin? I pre ordered the N7 Collector's Edition and when I installed the game, it still had to download a good chunk of the game files through Origin. Can't even play single player when the freak*ng servers go down

Modifié par DDNM, 24 septembre 2012 - 01:50 .


#677
Nordlycht

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I think a new MASS EFFECT adventure should be a "deeper" expercience
than what we had with ME1-3. The original trilogy was super-epic but also
kind of superficial. I don't mean that in a BAD way, it wouldn't have been
feasible to include this awesome epicness and scope with the same
amout of in-depth backstory/character development. So I was totally okay
with having kind of "flat" story elements that in the end despite being a bit
bland composed something terrific.

After a "galaxy-wide war vs. loftcraftian monster machines" I reckon you BW
would be very hard pressed to create a new or continuing story with an even
BIGGER scope. So I think it would be best to NOT even try that.

Don't try to be MORE epic, MORE michael bay, but shift your efforts towards
a slightly different way of telling a story. I think a well told personal story can
be much more powerful than all the superficial KABOOMs and convoluted
TIM and Starchild plots.

I mean there is a reason why the romance subplots (well, actually not even
subplots) of ME are just as important to many as the main plot
---> emotional investment.

I'd be totally game for playing a ME game to rescue "only" one planet, or one
ship or maybe only one single person if it is done well, if that planet/ship/person
is important to me.

I understand the necessity of remaining "mainstreamy" and I don't mean you
should go all Paul Thomas Anderson on us. Just go Christopher Nolan! You
can have epic moments, an interesting scope, suspense and action and all
that but still focus on a much smaller story than "reaperz is gonna eat us all!"

Regarding prequel/sequel: I strongly feel the need to see the "old gang" again,
mainly the original ME1 characters (Liara, Garrus, Tali and... well okay Wrex) but
a the same time I still don't see a good way to do a SEQUEL to ME1-3 because
story-wise you have written yourselves into a deep dark hole (if you don't want
to canonize any of the three/four ME3 endings). So I think a PREQUEL remains
a viable option.

I btw totally disagree with the notion that playing a ME4 that takes place before
the Reaper War and the ME3 ending(s) is moot. If it's a well written, self-contained,
more personal/character driven story with its own highlights, twists and climax I
think it's pretty dumb to disregard all those merits beause one is still butthurt
about ME3 (and no, I didn't like the ME3 endings either - but what the hell).
Not wanting to fight for the lives of others in a prequel because they MIGHT get
killed in the Reaper War (or MIGHT get synthesized) - am I the only one who
finds this stupid?

With a prequel we could have our new main character meet many ME1-3
characters before Shep ever did! We could witness young Tali embark on her
Pilgrimage, the original (shy) Liara doin' some digging on Therum, run into Garrus
who's getting annoyed by C-Sec bureaucracy and so on. Of course these
encounters must not interfere with the "upcoming" events of ME1-3 but the don't
have to. Let them be cameos, side-quests. It would retain a BIG part of the original
Mass Effect experience while presenting a whole different storyline (maybe with a
bit of Reaper-foreshadowing...?) ---- (but I'd also be on board if you ultimately
canonize on of the ME3 edings...) ------

What I DO NOT want ME to become is more RPG'ish than ME1. I absolutely
do not care about The Witcher or Dragon Age or even TES because it's
toooo much number-crunching, tooo much menu-clicking, tooo much
"RPG-mechanics over presentation". I very much LIKE the streamlined way
of ME. I know it makes ME more of an "action game with RPG elements" but
I wouldn't have it any other way. I need my main character to have voice acting!
I need cinematic cutscenes! I need an unobtrusive HUD. I need an "interactive
space-opera movie game thingy" and don't wan't to scour the Galaxy for grains
of magic space-spice to mix biotic potions.

ALSO - maybe don't do the "import your save-game" stuff again. In the past
huge expectations have been fueled which ultimately couldn't be matched.
It's FINE to drastically reduce this feature or even cut it out completely, I'd
rather have an awesome and enganging SELF-CONTAINED storyline than
a plot that is marred or develops in a disappointing way because of your need
to retain maximum flexibility for its continuation. This would i.e. enable you to
have main characters DIE if the protagonist chooses to do sh!tty things.
Putting CONSEQUENCES back into ME ;)

I'm not totally sure how I feel about playing a different race. For me a big part of
ME is about humanity and its place in the galactic community and getting to know
more an more about the other species from that very viewpoint. I'm not saying I
wouldn't find it cool to be an STG operative in ME4 but somehow.... somehow ...
well.... I'm not sure about that. It would need to be executed very well to work for me.

KEEP the visual style, the quality of the music and voice acting --- and the
blue lens flares! :)  

I wouldn't complain if ME4 would be a bit more "mature" than (especially)
ME3. Meaning no "EDI sexbots", breats growing bigger and bigger from game
to game, "Miaranda ass cam" and so on. It's strange that you on one hand feature
"(US) controversial" things like (male) homosexuality and topics like racism and
genocide and so forth in a mature way (thumbs up!) but on the other hand openly
cater to adolescents with huge space-****** and Ms. Chobot.

Also, having romances MEAN something would be nice. If you already can't or
won't go more explicit on the sexy stuff, it would at least be nice having relationships
seeping into the plot a little more prominently. ME doesn't really NEED the SEX I think
but I most.def. wouldn't complain about having THAT aspect also mature a bit (hell,
at least release a nipple DLC for Europe! We can handle it, I assure you! ;)

Pheww... okay, those are my two cents. Not really anything "specific" in here in
terms of plot or characters (I like to be surprised! :) but the things I DID mention
I feel quite strongly about.

cheers!

PS: didn't spellcheck this. also English isn't my native tongue.
please don't go grammar-natsi on me! :) thx!


Modifié par Nordlycht, 24 septembre 2012 - 04:39 .


#678
someone else

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Casey wants validation from the fan base that we support his further efforts...that is all this is about and neither he nor Walters will get it from me after the ME3 debacle.

PS - ME3 renders a prequel pointless, and a sequel impossible - is it a red, blue or green future you foresee, Mr. Hudson?

Modifié par someone else, 24 septembre 2012 - 01:57 .


#679
Nordlycht

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someone else wrote...
ME3 renders a prequel pointless


I never understood that logic.

#680
SuprA13

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DanNormandy wrote...

Mass Effect 3 Remake, with Karpyshin and Weekes leading the script.


This.

#681
hanoua

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For Omega DLC I really hope Aria became a squadmate

For the New Mass Effect game I think the best option is a sequel that take place after the destroy ending (its the most logical choice, the starkid told shepard that there will be war if he chose destroy, and if you chose Control, shepard is a synthetic god there is no war anymore, with Synthesis, everyone is green and dance together there is no war to fight and with refuse well... everyone is dead)

So you play as a new character, your probably an N7 soldier. You could be the new commander of the normandie SR2 maybe with joker as the pilot and fight this new treat and have a new team, something like they did with Star Trek, Kurt was the captain of the U.S.S Interprise like Shepard is with the Normandie SR2, then with Star Trek the next generation its the same ship but with a new captain and crew. you can meet with your Shepard, he doesn't fight in the army anymore and he/she live with his/her love interest or alone (depending on your save file from me3) and you could even fight with him for a mission. That way we can see shepard alive and his old crew without making thing too hard for bioware and have a new and fresh story in this universe. because there can't be Mass effect without Shepard and I want to know what happen to him after the destroy ending

#682
Display Name Owner

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I'd say - don't try to outdo the Reapers with some even bigger, older enemy. There's lots of interesting stuff that can be done with the rebuilding of Galactic civilisation after the Reaper war, and I'd like to deal with more characters on a human scale. Adversaries that are kind of 'understandable', just to be different. I suppose it all depends on if they do a canon ending. I would hope that they don't, but then they'd have 2 options. Make it so the game varies so much based on the ending choice, that you basically have 3 games in 1, or make the differences a bit more manageable, which then runs the risk of the ending choice not mattering at all. The former is preferable, but sadly unfeasible.

Anyway... I think the story should be a little less grand in scale. That is, you shouldn't be deciding the fate of entire civilisations any more. Not because I didn't like doing that in ME 1-3, just because I think a new story should be a bit more personal, if you know what I mean. Perhaps it could be set in the wake of the Reaper war, but decades (or even centuries) in the future, so that civilisation has stabilised again. It could involve some party (and no, not a resurrected Cerberus), trying to assume control of things using Reaper tech gathered after the war. The main character could be a Spectre?

I'm just thinking out loud here, I really don't know yet. But what I'd like to see most is a take on the ME society that's been completely changed since the Shepard days. Ultimately, I reckon they should take every opportunity to change things up (although I like the over-the-shoulder shooter combat, so stick with that).

#683
dueser76

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Sable Rhapsody wrote...

Honestly, I don't know. The endings of ME3 make it difficult to do a sequel series unless they toss the destroy/control/synthesis thing out the window and force a canon ending to ME3. And at that point, I think it'll be hard to argue for the storytelling of the series anymore.

I'd like to see a prequel, something before Shep turned up on the scene. Show me the heroes of the Rachni Wars, or maybe the Krogan Rebellions. Or maybe the First Contact War--that would actually be very interesting.


I agree with prequal.... I would like to see something with Saren & Nihlus

#684
SigmaN7

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I would love to see a new mass effect game and will give my full support to Casey and Mac.
Maybe a game set between me1 and me3, where you could be a bountyhunter or something and pick the race you would like for the character, take on jobs, whatever ...

#685
RebelTitan428

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new mass effect game....

call it Mass Effect 4: Intellectually bankrupt.

#686
Lemontree117

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good aspects:
ye you should change the focus.. and the character spezies at the final beginning should be free choiceable... put some things who remember other players on the good old times as "sheppard" Like a Planet who's well known (tuchanka, horizon. etc...) some more tanks or ships to fly would be awesome..

Let the Player decide the story > for explain: your a normal person in the galactic universe.. you can choose your own way:
1. Marine Soldier (main target > become a N7-Agent
2. Distributor (legal or illegal) (main target > become rich and buy what you like)
3. Criminal Pirate (main target > interrup the system to a totally disaster)
4. Bounty Hunter (main target > hunting bounties cuz in your childhood kills a underground mafia gangster in the terminus systems your family and you've sworn revenge) anyway :D

It would be great when the gameplay is like the movie "Sin City" > every character meets at the same time a bar/pub. And then every story of everybody is to finish (in the past life) and after all: every person's (you've played before) got a final enemy > at the first nobody likes each other but time after time the work together as good as they can.


Game-Play: They should be a lot of weapons like in the ME3 multiplayer. The loving scenes with the characters must be good or better then in ME3 because its one of the reasons when i bought ME2. One of the first games who knows that liberty in the gameplay is priority.

so.. there are only some ideas and aspects that i prefer anyway x)
my english is bad enough xD hope you understand what i would like to tellin u with that.
greets from GER x)

#687
LunaDarkness

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> I like the idea of heavy customizing of equipment and gear, maybe vehicles too. Maybe missions require finding and customizing important items?

> Strong RPG with alot of endings is great, however, not like that way ME3 ended (I was very numb with the game after intense playing over 4 days; I woke up the next morning remembering the ending with great disappointment. The Extended Cut softened the blow, but I felt more specific consequences could have been shown or more choices made available.)

> Other little things like more dialogue is great, more like how it was done in ME2. Didn't like being unable to interact more with the crew in ME3.

>I'm all for a Dragon Age:Origins type of character availability and, if possible, multiple story beginnings.

>Below are 2 possible (and long-winded) synopsis for 1 prequel and 1 sequel. Sorry! i'm just dying for another ME game, and had these in mind :P

1. Like Dragon Age:Origins for a prequel.
Possible story: During Krogan Rebellion, a Slave within the Batarian homeworld escapes. The Slave also happens to steal a device that contain data about a massive Batarian invasion of citadel space, and they have been holding secret talks with some of the Krogan clans to unite their forces for this invasion. With a lot of negotiations, blackmail, sneaking, theft, fights, etc, the slave escapes on a stolen ship. Something goes wrong, however, and the Slave and the crew struggle to keep things together, on top of having the Batarians hot on their heels. They were saved by a non-military ship, and sent their stolen ship off in another direction for the Batarians to chase after.

Short after, the Captain of the ship realizes the serious implications of a Batarian/Krogan union and the high chances of it succeeding, and flies them directly to the citadel to report to the Council. The Council (as usual) can do nothing, because they're tied down by the Krogan Rebellions, and they wanted to stick very closely to the peace pact they made with the Batarians. Also, all council Spectres are already busy with the war.

Because of the Slave's former position, he/she knows best at how the Batarians work, and still has some contacts to glean more information, the Council forms a infiltration & sabotage group with the Slave to quietly destroy the Batarians' war efforts. If they were caught, the Council will deny knowing them.

And thus begins another trilogy somehow :D

I think character choice can include a human slave, just that you cannot see many humans walking around. Any humans you see were either former slaves, kidnapped for experiments, or there's just something 'special' about them. Perhaps the Council tells the human Slave that they will help him/her settle back on earth after he/she stops the Batarians.

....
2. Sequel - Again, like Dragon Age:Origins :P

How ME3 ended will affect what is available/not available in ME4 (e.g. geths and AIs, Reapers). So, Pros and Cons. (well, except for the 'refuse to make a choice' ending - they will just have to pick one of the 3 other endings).

Story: Many years after the Reaper invasion, the races of the galaxy are still trying to rebuild civilizations. While old wounds have healed, and there is some measure of peace, there are still bad things happening, like people taking advantage of the disaster, small groups of people form dangerous cult-like communities, some people still hold very deep hatred against Reapers (especially when they are still alive with the 'Control' or 'Synthesis' ending).

A strange phenomenon begins taking place in the galaxy, involving Dark Energy - Portals/Wormholes/black holes to another galaxy/dimension/parallel universe are appearing everywhere. The worst Holes are eating away stars, and more and more and opening up. Also, If they exist, Sovereign-class Reapers are being destroyed one by one, no one knows how.

It will be revealed that a race who are made up of Dark Matter are drawing massive energies from other galaxies to sustain their own collapsing galaxies. It was the First Races and, after them, the Reapers who have been ensuring no Holes could appear, and part of their preventive measures included the Mass Relays across the galaxy.

To combat this new threat is physically impossible because the Dark Matter Creatures are like ghosts once they enter the Milky Way, without a solid substance (like Dark Matter in this galaxy). The only way to do it, as they discover, is to have people, with a significantly higher amount of Dark Matter within them, to be bioengineered/'enhanced' with Reaper Tech and Dark Matter Tech salavged. And then send them out to fight and close Holes, as well as help prepare to cross over and take the fight to the Dark Matter Creatures...

With 'Destroy' Ending, it's harder to get Reaper tech, and no available AIs to help with computing, etc. But Races are all tougher against the new threat.

With 'Control' ending, it's difficult to fuse people with reaper tech, because the Reapers and Reaper tech still respond to the Shepard Overmind, who has its own logic on how to handle the new crisis. Sometimes it's good logic, sometimes is ruthlessly cold and calculative.

With the 'Synthesis' Ending, further bioengineering is not as difficult, but now all races have inherited certain weaknesses to the strong Dark Matter Radiation.

All throughout, the aftermath fractures caused by the Reaper wars hinder progress in unexpected ways.

#688
Jensencool

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I haven't a direct idea at the moment. But I have ideas for the structure to let the new game and the game that came before this beeing perfect.

"Mass Effect 4" won't be a good idea for a new game. So it would be a new game, so you can say that it is a new serie independent from the Shepard Triology. He won't play any roles in the new game. Nobody would know a Shepard because it's a new serie, a new game, a new universe. But the gameplay (third person shooter) LIKE IN THE MASS EFFECT TRIOLOGY), the idea of space war, being in a spaceship, fighting in stations or planets LIKE IN THE MASS EFFECT TRIOLOGY, the kind of RPG LIKE IN THE MASS EFFECT TRIOLOGY, the species (new species) will be there. A new idea will be something intergalactic. In the Mass Effect Triology you are "only" in the galaxy. There must be more galaxies.

To the one who will ask me, why I wish a new game not a sequel of the Mass Effect Triology: I say that the Mass Effect Triology how it is, is the high point and perfect. The last battle was on the Earth against all Reapers with the Citadel. There couldn't be something higher than the Reapers, something bigger than the fight on Earth with the Citadel. And the prequel is only what happens. That's over. And a MMPORG or how it is called would destroy the princip of Mass Effect eben like Mass Effect being a Ego-Shooter.

And this kind of RPG, Third-Person Shooter, Action-Adventure, Story is something special. That's Bioware's Mass Effect and what will be a sequel in a genre of it, not a sequel of the story.

#689
Schprotznog

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I'm not interested in side stories happening during the reaper war (like Leviathan). I am interested in the world after the ME3 ending, but it would have to take into account my Shepard's choice. (Problem? Sorry, your own fault.)
Other than that, what I liked most about ME was the fantastic universe and it's people I got to discover in ME1. That's what I would like to see more of. More exploration, less "shoot all aliens! explosion!"
Also: Asari! :kissing:

#690
ObserverStatus

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-Canonize Refuse or Morinth ending

-Set the game 50,000 years after the war in post-human civilization

#691
Jon The Wizard

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Four words: Player Character Isn't Human. I don't want to play as a human, I AM one. This is why i take every opportunity to play as a non-human in every game ever. Make the player character...I'unno, a Vorcha. Yeah, super-intelligent Vorcha.

#692
Nordlycht

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Regarding playable species:
I think I already wrote this somewhere, but what the hell ---

I for one would prefer playing a human but I can see that there are many who disagree. This could however be easily done by BW because you'd still only need 2 sets of voice acting (male and female) and you could apply real time audio effects for different species.

A slight speed-up and pitch-shift for Salarians, a flanger-effect for Turians, maybe no (or a VERY subtle) effect for Asari - only Krogan would be difficult. But maybe Human, Asari, Salarian and Turian - male or female - is enough of a choice.

I think there already is a fair amount of real time audio effects processing done in ME2/3.

And all that with only two voice actors! Of course you'd need to record a lot more lines and since the story should reflect your race there would be several locations/missions/events that are exclusive for each race - but hey, that's an RPG, so I think that shouldn't be a deal breaker for BW.

THAT would be nice....

#693
Thalamask

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I could (and have in other threads) come up with many ideas. Studying game design is a bit of a hobby for me.
However, all I will put here is that this thread scares me. They've already indicated that there will be a Mass Effect 4 (of some description). This thread tells me that either:

a) they've been ordered by EA to deliver another ME game, but they've got no idea how the hell to recover from the disaster that was the ending, or where to take the IP next; or

B) they already know where they're taking the IP, and they're simply doing market research on the cheap. Not really interested in what you have to say, only in how many seem likely to accept what they're planning to push out. 

Seriously, BW-guys... go read up on this stuff, or watch Extra Credits or something, anything! You're making some really basic mistakes that you really, really shouldn't be falling for.

Modifié par Thalamask, 24 septembre 2012 - 05:29 .


#694
Aloren

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Sable Rhapsody wrote...
Honestly, I don't know. The endings of ME3 make it difficult to do a sequel series unless they toss the destroy/control/synthesis thing out the window and force a canon ending to ME3. And at that point, I think it'll be hard to argue for the storytelling of the series anymore.


Why not ? See it this way: if it's the continuation of Shepard's story, then Shepard has to be alive, thus destroy has to be canon, it's not even that forced, it's logical. That's no different than the ending of ME2.

#695
shedevil3001

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the most important thing imo to include in the next game is making our choices matter, and alternative endings with a huge difference, making the game have a greater impact on the galaxy and the people we interact with, so we can see exactly how it affects the world around us and those we help, or dont help, a crew we can have a proper connection with not just a romantic thing, like helping them with personal quests, missions like the suicide missions where chosing the right people and stuff has consequences, not forcing us to take specific squad members instead letting us chose, but making it have good/bad reactions depending whom we take with us, also having more control over our protagonist and their personality is essential, it helps us feel connected to our protag, another thing might be to have more interaction around our living quarters like in me2 where we could invite squadmates to our room and stuff that would be fun, and maybe on certain big missions we could take brief control of a squadmate like when we did with joker in me2, giving us another perspective for a short duration of the game

#696
sammysoso

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Have a dormant Relay link to a different galaxy, have an elite-multi-species team (military and scientists) go through in an advanced ship (possibly Normandy?) to explore that galaxy.

Gameplay is similar to ME1-3, but this time with a larger focus on exploration and investigation. Basically go back to the more Star Trek-vibe that the first game had rather than the Star Wars of ME2 and 3. Have the conflict not completely between hostile forces and yourself, but between groups on the crew debating how to deal with various dilemmas, both physical and moral.

This game could even be post-ME3: Because it exists in another galaxy with a small group of characters, the amount of changes you would have to incorporate based on the individual players' ending would be small, mainly slight alterations to the dialogue. Also, you could have Shepard back as the protagonist for the Destroy folks.

Additional ideas:
- Halo-esque FPS set in the First Contact War.
- Espionage thriller set on the Citadel in the Assassin's Creed style.
- Straight-up ME4: I have no idea how it could be done, but if Casey & Co. want to, I say go for it!

Modifié par sammysoso, 24 septembre 2012 - 06:08 .


#697
CRYPTIC HELL

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hanoua wrote...

For Omega DLC I really hope Aria became a squadmate

For the New Mass Effect game I think the best option is a sequel that take place after the destroy ending (its the most logical choice, the starkid told shepard that there will be war if he chose destroy, and if you chose Control, shepard is a synthetic god there is no war anymore, with Synthesis, everyone is green and dance together there is no war to fight and with refuse well... everyone is dead)

So you play as a new character, your probably an N7 soldier. You could be the new commander of the normandie SR2 maybe with joker as the pilot and fight this new treat and have a new team, something like they did with Star Trek, Kurt was the captain of the U.S.S Interprise like Shepard is with the Normandie SR2, then with Star Trek the next generation its the same ship but with a new captain and crew. you can meet with your Shepard, he doesn't fight in the army anymore and he/she live with his/her love interest or alone (depending on your save file from me3) and you could even fight with him for a mission. That way we can see shepard alive and his old crew without making thing too hard for bioware and have a new and fresh story in this universe. because there can't be Mass effect without Shepard and I want to know what happen to him after the destroy ending

I Agree

#698
CRYPTIC HELL

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isnudo wrote...

I'd say - don't try to outdo the Reapers with some even bigger, older enemy. There's lots of interesting stuff that can be done with the rebuilding of Galactic civilisation after the Reaper war, and I'd like to deal with more characters on a human scale. Adversaries that are kind of 'understandable', just to be different. I suppose it all depends on if they do a canon ending. I would hope that they don't, but then they'd have 2 options. Make it so the game varies so much based on the ending choice, that you basically have 3 games in 1, or make the differences a bit more manageable, which then runs the risk of the ending choice not mattering at all. The former is preferable, but sadly unfeasible.

Anyway... I think the story should be a little less grand in scale. That is, you shouldn't be deciding the fate of entire civilisations any more. Not because I didn't like doing that in ME 1-3, just because I think a new story should be a bit more personal, if you know what I mean. Perhaps it could be set in the wake of the Reaper war, but decades (or even centuries) in the future, so that civilisation has stabilised again. It could involve some party (and no, not a resurrected Cerberus), trying to assume control of things using Reaper tech gathered after the war. The main character could be a Spectre?

I'm just thinking out loud here, I really don't know yet. But what I'd like to see most is a take on the ME society that's been completely changed since the Shepard days. Ultimately, I reckon they should take every opportunity to change things up (although I like the over-the-shoulder shooter combat, so stick with that).

i agree with you on what the next game should be about

#699
TheAStarstrike

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Give me a real ending for ME3 then ask me about more games. Actually i would spend lots of money in quality games no matter the topic.

#700
Mars8309

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Love to tell Casey what the next Mass Effect game is. But how ME3 went down. Don't post any suggestions because they are not listening.