Casey Hudson wants to hear fan's ideas on a new mass effect game
#726
Posté 25 septembre 2012 - 11:09
What's left ? Some intrigue kind of plot involving Salarians ? Maybe the Geth will blow a fuse and go homocidal, just to validate the Catalyst's premise. No, I'm leaning towards either retcon the bajeezus out of ME3 or just call it quits and move on to a new franchise.
I wouldn't buy a prequel because it ends in the RGB fiasco. I probably won't buy a sequel either because I don't see how there's much of anything left after they decided reapers > everything else and reapers are everywhere. I'm going to laugh if it's Mass Effects turn to go into alternate dimensions and pull out some magical new villain race from there.
#727
Posté 25 septembre 2012 - 11:54
Fnork wrote...
You know, I was sort of interested in an ME4. But thinking about it, what angles are left to be pursued ? Since they decided the reapers numbers are immense not even the dormant mass relays are a believable way to introduce some new (villain) race. The reapers are everywhere, even at ftl. No one race could ever escape the reapers influence, no one race could ever advance to the point of being able to really fight them off.
What's left ? Some intrigue kind of plot involving Salarians ? Maybe the Geth will blow a fuse and go homocidal, just to validate the Catalyst's premise. No, I'm leaning towards either retcon the bajeezus out of ME3 or just call it quits and move on to a new franchise.
I wouldn't buy a prequel because it ends in the RGB fiasco. I probably won't buy a sequel either because I don't see how there's much of anything left after they decided reapers > everything else and reapers are everywhere. I'm going to laugh if it's Mass Effects turn to go into alternate dimensions and pull out some magical new villain race from there.
That's why I think that it should be a much smaller story in scale. The reaper trilogy was fine (I liked the idea behing the reapers and I also liked the ending of the saga), but this time around it should concentrate on something less gigantic and galaxy threatening... or if it does than it should be more of a mistery hunting thing, an investigation which does not truly effect the state of the galaxy (no possible genocides, political intriques). I'm kind of bored of being the "big goddamn hero". This story should be a more personal one.
Modifié par GimmeDaGun, 25 septembre 2012 - 11:55 .
#728
Posté 25 septembre 2012 - 12:00
#729
Posté 25 septembre 2012 - 03:04
Neizd wrote...
I GOT IT! I have idea! There was a quarian space ship in books that went in search of the new homeworld. The story could engage some new threat from beyond mass relays that they got back with them and some new pratagonist of every race from ME universe...it wouldn't be a sequel and not a prequel but it would engage a storyline that happens within the timeline of current ME, and still would give possibility to give writters a lot of field to develop nic storyline.
you mean where gillian grason was put on the ship for deep space exploration to get away from cerberus...that would be a nice idea. would get a chance to explore the quarian culture in more depth
#730
Posté 25 septembre 2012 - 03:11
Last point - PLEASE can we not have such a miserable depressing ending? There is a middle ground between cliched happy fairy endings and total bleakness. Whoever thought that up - please don't let them anywhere near the ME4 scripts!
#731
Posté 25 septembre 2012 - 04:04
#732
Posté 25 septembre 2012 - 04:12
#733
Posté 25 septembre 2012 - 04:20
#734
Posté 25 septembre 2012 - 04:22
-Make Destroy canon the other two endings are simply silly IMO
-Return of Shepard
-Rebuilding the galactic society and face new (and hopefully more conventional) threats
-Rpg elements and exploration back as key feature
-NO auto-dialogue
#735
Posté 25 septembre 2012 - 04:24
MassStorm wrote...
ME4 ideas???
-Make Destroy canon the other two endings are simply silly IMO
-Return of Shepard
-Rebuilding the galactic society and face new (and hopefully more conventional) threats
-Rpg elements and exploration back as key feature
-NO auto-dialogue
This please.
#736
Posté 25 septembre 2012 - 04:42
Also, no canon ending (of course)
#737
Posté 25 septembre 2012 - 04:47
.Acer wrote...
Also, no canon ending (of course)
Unless they are doing prequels or spin-off (in which i'm not interested at all) they will have to pick a canon ending for the saga to continue. The three endings are so different between each other that it is impossible (resource wise) to make a sequel which include all three endings. The problems and societies of each ending are so different to be mutually exclusive. For the sake of ME saga a canon ending should be decided IMO. Destroy in my opinion offer the best perspectives for the continuation of the ME universe.
#738
Posté 25 septembre 2012 - 04:52
MassStorm wrote...
.Acer wrote...
Also, no canon ending (of course)
Unless they are doing prequels or spin-off (in which i'm not interested at all) they will have to pick a canon ending for the saga to continue. The three endings are so different between each other that it is impossible (resource wise) to make a sequel which include all three endings. The problems and societies of each ending are so different to be mutually exclusive. For the sake of ME saga a canon ending should be decided IMO. Destroy in my opinion offer the best perspectives for the continuation of the ME universe.
I agree. Unless they go down the prequal or sidestory route, which I don't think they will, then a canon ending will have to be selected.
Destroy would appear to be the easiest to use. Let's face it, dependent on what choices you made earlier in the game then Destroy may have quite a minimal effect compared to the others.
#739
Posté 25 septembre 2012 - 05:17
MassStorm wrote...
ME4 ideas???
-Make Destroy canon the other two endings are simply silly IMO
-Return of Shepard
-Rebuilding the galactic society and face new (and hopefully more conventional) threats
-Rpg elements and exploration back as key feature
-NO auto-dialogue
this please! this is the only way to sell a new mass effect.
any other way and it wont sell. it just wont. no matter what the virals here will claim.
#740
Posté 25 septembre 2012 - 06:56
But if there would be another game the I'd like a continued story about Shepard and the other characters, It would feel wrong to replace him/her with some new protagonist.
Modifié par Pelle6666, 25 septembre 2012 - 07:26 .
#741
Posté 25 septembre 2012 - 07:46
#742
Posté 25 septembre 2012 - 07:50
The Reapers, at the end of ME3 have already killed how many? Including how many on Earth? How many of Shep's crew were lost to them directly or indirectly? I'm sure that he/she'd forego vengeance/justice in favour of turning the Reapers into pets/playthings....
Modifié par Bester76, 25 septembre 2012 - 07:51 .
#743
Posté 25 septembre 2012 - 08:24
So - Mass Effect 4?
Well my first thought was - sorry to say:
Casey go home (after I read they made him executive producer once more) and take your team along, please (after all, in my humble opinion, they butchered mass effect with ME3...because firstly its' ending is bull-crap and secondly it feels a little detached to me (I mean: we are building the crucible and we can't even visit the base where it is built? we do not have a fleet at our disposal, if we are the only hope of the entire galaxy...hell, we should have control at a galactic scale, because after all, all the allies in the reaper-war trust in Sheppard and not say in the systems alliance or other political organisations...but no, you still are more or less an ordinary errand boy) with us only seeing a very very very limited scope of the action (there are no really big battles (on land and in space), with the exception of retaking earth...(the geth/quarian fight does not count IMHO), there is no driving the mako (hell, driving that in a really big battle would have been awesome!) or piloting one of those gunships...hell this game could have been so much more
but after that I thought:
maybe, just maybe, he and his team have been scolded enough (also I would still love to present my case to them in person...they would never forget that, because I would not scream or preach, I would show them my over all concept for ME3 (I would work on that beforehand of course) and tell them what could have gone better)
so, after thinking this through, I like them trying "something new" (also it is not that new and they more or less gave the community the boot the last times they tried suggesting things (after dragon age II, before ME3 and mostly after ME3...indoctrination theory and all that) and ask us, so I am going to write some on that:
I. General things:
1. I would love a Sequel (Prequels can be done, too - but mostly I would prefer a Sequel)
2. Cross ME1, ME2 and Dragon Age: Origins (meaning: take RPG-Elements, take Origin-Stories (thus enabling us to play other races!), personal Quests (make them longer Quest-Chains!), romances and Gameplay and mix well...add a little flavor and spice (will add that) and let us have it)
3. Give us a bigger Ship
4. Land/Air-Vehicles (maybe even a little space-flight/fight?)
5. Maybe Travel to another Galaxy (must not be a big one like Andromeda, but maybe something like small/large Magellanic Cloud?)
6. More diverse Missions (like say defending something against enemy waves, escorting somebody etc. (the escorted person should be controllable like the companions))
7. More Hub-locations (all the major homeworlds or something)
8. more background stuff on companion characters and your own character
9. NO MULTIPLAYER (it is NO FRACKIN' CALL OF DUTY OR THE LIKE...not that I dislike those games (play them, too) but it should not be like them!)
10. more "classes" (or: no classes at all and us choosing our skills from different skill-trees and the more you go into one, the better bonus stuff you get?)
11. (might add more in later posts if I have more)
Some direct ideas:
a) Outbound Flight (hell everybody knowing Star Wars should know what I mean, but I will explain for non Star Wars fans: Outbound-Flight was a Project in Star Wars to reach another galaxy):
How could this be done?
- have the player play a major role in organizing the project at first (from protecting it against sabotage, to defending it against budget cuts, to recruiting your staff for the project and getting it build (getting materials, money, technology...maybe something prothean or reaper-tech?) -> this could be something like "act1" - or the first game in a new trilogy)
- have the project leave the galaxy after "act1"
- maybe have them crash/loose the hyper-drive or something in the other galaxy
- give us a small craft (the mothership would be our "outbound flight project"-ship) to explore the new galaxy in order to get us back "home"
- maybe discover a new threat in the process? -> "act2" (or second game?)
- solve the threat -> "act3"
meaning having the power of one (political, militarily etc.) and protecting the galaxy and maybe uncovering some conspiracy (cerberus like, but maybe not human but turian? or salarian? etc. and maybe in league with the batarians...maybe even the council is involved?)
c) being some kind of researcher chasing after some new/old (reaper, prothean) technology?
so, that's it for the moment (I am tired after a long day, so I might elaborate later on what I wrote, I just wanted to get my ideas out there)
greetings LAX
#744
Posté 25 septembre 2012 - 09:52
Mass Effect 3 already took the first steps towards being a koop game. I would like to see more of that in the next ME. I would like to see one or more next generation Mass Effects containing different stories, which take place at the same time and which can be partly played in koop missions.
Story: The start of the stories should be set about 100 years after the battle for earth. The time gap is large, so Shepard is history and the universe had time to change, but it isn’t too large, so some characters are still usable, like Grunt and Liara. I would like to see a standard ending of mass effect 3 to aid a pervasive story. I prefer the blue end, so the Reapers and Shepard can still be used as a story element. Similar to Dragon Age: Origins a player can start the solo campaign from different viewpoints. In contrast to DA:O the view point changes gameplay greatly. The different origins could be:
-A human soldier: The gameplay of this origin corresponds to mass effect. It’s a mixture of rpg elements and third person shooter. The story should follow a young officer, not a veteran like Shepard.
-A krogan mercenary: The krogans are too large for a third person shooter. However they can take a lot of damage and they heal on their own pretty quickly. So they’re perfect for a first person shooter way of the game. The weapons and armor stats improve the character.
-An asari commando:
Asari are powerful biotics, so they similar to mages. So they should be controlled like a mage in Dragon Age Origins, though a possible auto attack should use a weapon, not biotics. Of course in a koop game a player shouldn't be able to stop time. To provide a fluid flow of spells, a spell should be choosable, while another one is still happening. This story is crucial for the time gap since ME3, because I interpret the last scene of Shepard and Liara before the last attack as a very short and effective mating ritual. So the asari is the daughter of Shepard and the link to ME3, because she is searching for her –male or female– father.
-A drell assassin/ salarian S.T.G. agent/ quarian pilgrim: Of course the prototypes for this origin are stealth games like Splinter Cell, Deus Ex or Metal Gear Solid. In this case, I don’t know which origin would be the best. I prefer the quarian.
Each of the origins has got their own story, but each of the stories intersects the stories of other origins. In this case the user should be able to choose a counterpart between a NPC and a PC controlled by another gamer. And exactly this point would be the fun part of the game. Someone who likes first person shooter plays alongside of somebody who loves RPG. And both of them are happy!
Not every origin needs companions. Especially the stealth character is better alone.
When two or more stories intersect, the characters not necessarily need to see each other. Example: The Asari, the human and the krogan are pinned down in front of a closed door and have to hang on until the stealth character sneaks to a terminal to open the door. 2. Example: The asari uses her biotics to provide cover for the rushing krogan.
Of course to develop a game of this size is more expensive than usual. That’s why I suggest selling each origin in a single game for a full prize. If someone paid for one game, the other origins should be accessible to her/him for a fraction of the prize of one game via dlc.
Modifié par matvo, 26 septembre 2012 - 11:19 .
#745
Posté 25 septembre 2012 - 10:13
but i would not like to have so much different game mechanics in a single game (also not one playing out in a universe i love...hell, having something like that as an experiment with a new universe? - count me in and i'll buy it!)
secondly: different full stories (not just "origin"-stories) for every race/class?
=> Expensive!...also i would love to have origins that influence the main game more then in origins
greetings LAX
#746
Posté 25 septembre 2012 - 11:39
*three hours later, still laughing about it*
Nice try.
Redoing the third game would be nice. You know, one that actually follows the original plot where all the little bits of information are leading up to. Is not a shooter but is, in all sense an RPG with a shooter element. That would be nice. But that's my opinion.
Don't see how you can do another one that takes place after the third one, so it would either be before or during the events of one of the Mass Effects. Or, if you're feeling really "creative", take EDI's advice and place it in an alternate universe, as she describes in one of her conversations.
#747
Posté 26 septembre 2012 - 12:20
i IIVIIorpheus wrote...
Dr_Brilliant wrote...
"The Mass Effect universe is vast, and Casey and our teams have plans for another full game. “Where to go next?” with such a project has been a question a lot of us have been asking, and we’d all love to hear your ideas."
lol...Casey wants our ideas...lol. The irony of that statement is outstandingly hilarious.....
I had to laugh at that one myself
#748
Posté 26 septembre 2012 - 12:23
#749
Posté 26 septembre 2012 - 12:33
Modifié par Ninja Stan, 28 septembre 2012 - 05:04 .
#750
Posté 26 septembre 2012 - 01:21
That would make it easier for new players, too. And it would mean more freedom for the writers. The story could branch wildly.
Just a few things I'd like to ask:
Please let the ME 3 endings either not be important to the story, or just as a distant blurry shadow. I would like to not have to go through that flawed Catalyst stuff again (being one of the players for whom the EC turned a bad ending into a "but ending" - "it's still illogical but at least it's got closure but it's still illogical but at least it's got closure but ...")
I'm sure you'll plan the story out till the end this time ... thematic recurring threads and thematic unity to the end, that would be cool.





Retour en haut





