This 100%Tazzmission wrote...
heres my opinion. forget fans opinions and do your own thing really
i say this because no matter what fans say they will never be happy
Casey Hudson wants to hear fan's ideas on a new mass effect game
#876
Posté 29 septembre 2012 - 08:35
#877
Posté 29 septembre 2012 - 08:37
Phategod1 wrote...
This 100%Tazzmission wrote...
heres my opinion. forget fans opinions and do your own thing really
i say this because no matter what fans say they will never be happy
Didn`t they just do that?
#878
Posté 29 septembre 2012 - 09:16
#879
Posté 29 septembre 2012 - 02:50
#880
Posté 29 septembre 2012 - 02:56
Modifié par Killer3000ad, 29 septembre 2012 - 02:57 .
#881
Posté 29 septembre 2012 - 03:29
Killer3000ad wrote...
Here's some advice, don't even think of making ME4 as a prequel or set in parallel events, cause we all know the journey will be pointless when we know how the endings are gonna turn out. You really want to make ME4 Casey? Fix ME3's endings first. No, the EC doesn't fix anything just adds more crap on the already crappy current endings.
To be perfectly honest if they want to really make massive amount of money that is exactly what they need to do. That would be mind blowing and be a massive success.
However DA3 was just announced they are moving to Frostebite 2.0 platform. Chances are the next Mass Effect game will also be moving to that platform as well.
At the end of the day it is about getting the biggest bang for your buck. I think starting off from scratch is a big risk. I would not advise starting off from scratch. Take the more popular characters you have develop it forward.
Personally.... I have NO interest in pre-quels at all. Why would I be interested in playing something that's outcome has already been decided? BORING! This is why I never buy games that are in the past, no interest in the past it has already been decided.
What makes things interesting and exciting is the future, the unknown, the undiscovered. Keep it fresh!
Modifié par PhoenixAeon, 29 septembre 2012 - 03:31 .
#882
Posté 29 septembre 2012 - 06:30
I take cheques.
#883
Posté 30 septembre 2012 - 12:17
PhoenixAeon wrote...
Killer3000ad wrote...
Here's some advice, don't even think of making ME4 as a prequel or set in parallel events, cause we all know the journey will be pointless when we know how the endings are gonna turn out. You really want to make ME4 Casey? Fix ME3's endings first. No, the EC doesn't fix anything just adds more crap on the already crappy current endings.
To be perfectly honest if they want to really make massive amount of money that is exactly what they need to do. That would be mind blowing and be a massive success.
However DA3 was just announced they are moving to Frostebite 2.0 platform. Chances are the next Mass Effect game will also be moving to that platform as well.
At the end of the day it is about getting the biggest bang for your buck. I think starting off from scratch is a big risk. I would not advise starting off from scratch. Take the more popular characters you have develop it forward.
Personally.... I have NO interest in pre-quels at all. Why would I be interested in playing something that's outcome has already been decided? BORING! This is why I never buy games that are in the past, no interest in the past it has already been decided.
What makes things interesting and exciting is the future, the unknown, the undiscovered. Keep it fresh!
Name one bad video game prequel.
#884
Posté 30 septembre 2012 - 12:23
Usuall gameplay could easily devolve in a quickevent or a cutscene and the complete game would look more cinematic.
Modifié par Nuranin, 30 septembre 2012 - 12:23 .
#885
Posté 30 septembre 2012 - 12:33
I wouldn't mind having a storyline that takes place around the time that humanity discovered the cache on Mars. Maybe have a war between the UNAS and other nations over the tech that ends with the founding of the Systems Alliance.
#886
Posté 30 septembre 2012 - 12:37
#887
Posté 30 septembre 2012 - 12:50
squee365 wrote...
PhoenixAeon wrote...
Killer3000ad wrote...
Here's some advice, don't even think of making ME4 as a prequel or set in parallel events, cause we all know the journey will be pointless when we know how the endings are gonna turn out. You really want to make ME4 Casey? Fix ME3's endings first. No, the EC doesn't fix anything just adds more crap on the already crappy current endings.
To be perfectly honest if they want to really make massive amount of money that is exactly what they need to do. That would be mind blowing and be a massive success.
However DA3 was just announced they are moving to Frostebite 2.0 platform. Chances are the next Mass Effect game will also be moving to that platform as well.
At the end of the day it is about getting the biggest bang for your buck. I think starting off from scratch is a big risk. I would not advise starting off from scratch. Take the more popular characters you have develop it forward.
Personally.... I have NO interest in pre-quels at all. Why would I be interested in playing something that's outcome has already been decided? BORING! This is why I never buy games that are in the past, no interest in the past it has already been decided.
What makes things interesting and exciting is the future, the unknown, the undiscovered. Keep it fresh!
Name one bad video game prequel.
It depends what you mean by bad. Also as a new gamer (played quite a bit of video games as a young teenager and then stopped for some years until now at age 25), Mass Effect has really helped me see video games in the same light as novels or movies.
I am sure BW can make a fun action intense prequel - but the question is, will it garner the same emotional intensity and attraction as the original series. I think in general people want to move forward. What makes ME so great is how there is so much uncertainty about the future of the universe but you will be the major character developping it. Do people want to play a prequel knowing in the end all of the reaper tech (basically everything advanced) will be destroyed, or you will all become robo-mutuants if you choosed symthesis or a reaper United Nations force will be there no matter what.
You wouldnt prefer to see a ME4 where Shepard rises from the rubble? Or his crew so effected by Shepards actions, try and continue to rebuilding/saving of the universe the way Shepard would have wanted it? To see how the galaxy and the crew hold it together without Shepard there to tie everyone together? I personally would prefer that.
#888
Posté 30 septembre 2012 - 12:54
WolfForce99 wrote...
I would like to see male Asari in ME4. I know that if perants want to have a baby boy and not a girl they can tell the doc and the doc will make sure that it is a boy. So way cant the Asari do the same thing?
P.S. I would also like deeper character romances.
Asari are mono-gender, all female. A male asari is genetically impossible, and useless, because they don't reprodue sexually, but by reading their mate's nervous system to randomize their own genetic data.
#889
Posté 30 septembre 2012 - 01:53
#890
Posté 30 septembre 2012 - 02:14
The first thing you would have to deal with is the issue of choice. Obviously, you can't have multiple people making dialogue choices, and having to deal with all the possible dialogue would be, quite frankly, a huge ****. But there are a few ways around all this. One, give each character paragon and renegade options in conversations. Player one might be trying to talk down some criminal, trying to be a real paragon, but then player 2, say a turian gets the renegade prompt and shoots him in the face instead. Down the line, the two players will probably argue who was right, with player one really digging into player two later when the criminals brother comes to get revenge or something. "If only yu weren't such a dick, this wouldn't have happened, etc.) This is where action could afect dialogue as well.
Another situation I'm thinking about is branching paths. Think of the Zaeed loyalty mission. A paragon player will run off to save the people in the factory, but without the help of player two, they won't save them all. A renegade player will run after the Blue Suns leader, be might not be able to take him down without player one's help. This way each character can create their own identities without the issue of dialogue. Each player has their own Paragon/Renegade score, and each one can shape the story either through prompts or choosing different paths. (There are obviously other ways to make this work, but these are just my own examples.)In my head, if there are two renegade players, at the end there may be a slow-mo final duel between them like Marauder Shields and Shep at the end, but that's just a fantasy of mine.
Player two should be able to select between a little more fleshed out roster from the current multiplayer. They only really need to have a couple tens of generic lines which can be used for responding to prompt choices and such. "It had to be done," and the like.
But still, there has to be a focus on story, and so the Campaign should still be able to be played solo, and not online. That's just you and a squad, and if you elect to do it co-op, you lose the squad in favor of another human controlled player. This being said, I'm not sure split-screen is possible, as the two different sounds for each person would be annoying, with override and such. (See Borderlands for why this wouldn't be possible in Mass Effect. It doesn't matter so much in BL, because it isn't plot heavy. In ME, you need to hear everything.)
And just one last little tidbit, maybe add a few more little mini-games on your ship. Player two has to be able to do more than just planet scan while player one is talking to everyone.
#891
Posté 30 septembre 2012 - 04:59
Oh, and don't give me another robotic dog.
#892
Posté 30 septembre 2012 - 05:32
No. if bioware wants to continue something after the ending involving indoctrination, and personally dislike IT, make it a DLC. That would be better then a full fledge sequal just for that.liggy002 wrote...
What I want is a direct of continuation of Mass Effect 3. Shepard wakes up from destroy in London having resisted his indoctrination attempt. He takes the fight to the Reapers and has an ultimate showdown with Harbinger who verbally taunts him.
I would prefer if it was some time in the future with a new guy and a new crew and new story with some references/cameos to the old.
#893
Posté 30 septembre 2012 - 05:33
I would LOVE another robotic dog, if the story played it more like a pet like DA:O or DAII.EchoDust wrote...
Pick up where you left off in ME3. Use my Save Game data in a more interesting way. Develop the Keepers story.
Oh, and don't give me another robotic dog.
#894
Posté 30 septembre 2012 - 05:42
Modifié par harbinger of war, 30 septembre 2012 - 05:43 .
#895
Posté 30 septembre 2012 - 05:47
#896
Posté 30 septembre 2012 - 06:03
#897
Posté 30 septembre 2012 - 06:11
#898
Posté 30 septembre 2012 - 06:33
The story-line would begin a little bit like Dragon Age: Origins in which you picked your race and class. From then on, you would start near the end of Mass Effect 3. This would set the stage for emotional moments that might fuel character developement later on in the story and see the specific reactions of whichever race you had originally chosen.
The selling point of my idea is what comes after the war with the Reapers. For this it would be preferable to use prior save data to create different scenarios but, I know that it is probably unlikely. The character would then see the after effects of the war. Resources would be limited, alliances would be broken, and opportunistic forces would have their chance to take over.
During gameplay the player would have free reign to be such an opportunistic force, seizing power and authority over the anarchy ensuing to create a tyrannical government over all races.
For Paragon players, they would strive to create a more perfect democracy than before, free from bias and hatred towards other races. A major obstacle would be the welcoming of the Geth to become part of that community. (Or they could be dead. Depends on if prior choices are involved.)
I also believe since it has been largely absent in the series, a "Paragade" playstyle should be offered, in which the player may combine the two. They could wipe out a few races so long as it didn't interfere with relations with others or perhaps even encourage the races to care for themselves and govern themselves as independent systems.
In any way that the player has chosen to play, the ultimate goal is to either unite, dominate, or isolate the systems, whilst neogiating with or eliminating the forces that vie for power. As a little bit of subplot, you could investigate a little bit about the events prior from the eyes of a character whom only heard of Shepard and his/her exploits, possibly even running into their former squaddies. (Also, wouldn't mind if they worked back in the whole dark energy plot as another reason for the civilizations to be conquered or united in as fast amount of time as possible)
In short and with bullet points:
- A storyline occuring near the end of Mass Effect 3 and concluding a few years afterwards.
- Player choice of race.
- Diplomacy Mechanics, involving neogiation and strategization to achieve player goals of war/peace/isolation.
- Paragon/Renegade system that also rewards Paragades.
- Plot centering around ruling, uniting, or encouraging independence amongst races.
- Sub-plot involving exploration of Shepard's past and squadmates.
- (Wishful thinking of Dark Energy plot explained in some way... Possible reason for Paragade decisions)
#899
Posté 30 septembre 2012 - 06:34
Modifié par Z3R0D3A7H, 30 septembre 2012 - 07:08 .
#900
Posté 30 septembre 2012 - 07:43
Modifié par Aiden_Cora, 30 septembre 2012 - 07:50 .





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