Casey Hudson wants to hear fan's ideas on a new mass effect game
#1001
Posté 03 octobre 2012 - 11:33
I feel the choices made in ME1, 2 and 3 should just be left alone. Start a brand new game, the whole Synthesis, Control etc would make a sequel ridiculously complicated!
I'm no writer but I think another trilogy set before ME1 could potentially work. I also think making it slightly more small-scale would benefit the trilogy. ME2 I believe was the best in the series because although it had an ultimate threat ( the collectors ) it loved how the story was character driven rather than all about a galaxy wide war.
I love the idea of starting as a different race with different origin stories like Dragon Age. I think starting a new series entirely in the mass effect universe is preferable for me.
#1002
Posté 03 octobre 2012 - 12:30
Basically the awesomeness of Borderlands 2 with a great Mass effect options/story.
#1003
Posté 03 octobre 2012 - 02:09
Not going to happen tho is it?
#1004
Posté 03 octobre 2012 - 02:13
I seriously hope not ( not that I don't think it's a bad idea ) I would be screwed if I wanted to playdorktainian wrote...
looking at Guild Wars 2 (which is just awesome btw) I would love to see an MMO like that. (non subscription - well thought out game) with an end game (reapers or similar) and the same level of customisable personal storylines and quests.
Not going to happen tho is it?
#1005
Posté 03 octobre 2012 - 02:21
You get to play as new classes and get some more backstory about Cerberus. How they where founded, who the General is and their missions. Maybe some drama and such.
#1006
Posté 03 octobre 2012 - 03:28
- a samller story can make everything more personal and an independent story would allow us to see the Mass Effect universe from a totally different perspektiv and would allow to transform it into a universe with not only one person (shepard) as center but many.
#1007
Posté 03 octobre 2012 - 03:32
The galaxy is huge and Shep is not the center of the universe, as I have said many times. Saying otherwise would be like saying Drizzt is the center of DD and everything is related to him.
Bring on the Krogan Rebellion and let us choose a turian, salarian, asari or krogan hero!
#1008
Posté 03 octobre 2012 - 03:37
Have a bit more on their politics, lives, etc. Don't just cater for the "shoot stuff" crowd, reward explorers.
Hacking/etc. Though I didn't mind it I know people maoned about these mini-games, so Instead of making this a requirement, why not go the Deus Ex path to bring the rpg feel back. One class can "lockpick" and can get in rooms/pc's the soldier can't. Soldier can carry all weapons. One can hack pc's and datapads, etc. Nothing that's required, but gives the game a little more RPG
#1009
Posté 03 octobre 2012 - 03:46
#1010
Posté 03 octobre 2012 - 05:10
Bring some mystery back to the series, ala Mass Effect 1, bring back planet exploration, Mass Effect 1 really felt like you were traversing the galaxy because of all the destinations.
Please, no more cover based corridor shooter, try to be unique, please, Mass Effect had so much potential but fell flat on it's face with the release of ME 3.
(And I'm not talking about the ending, that's the least of the games flaws.)
#1011
Posté 03 octobre 2012 - 06:04
My suggestions are as follows, you may of course take any/all or leave any/all (course I hope youll take more than you leave
I want it to follow the Events of the Trilogy.
I want to see the Hail Mary solution that was used in ME3 break down, for a problem to happen that unhinges the whole thing. basically There is Peace for a short time, but something goes wrong, something unforsceen such that regardless of the RBG solution chosen, a new threat rears its head due to an "unexpected Emergent property" (thats a cool concept IMO, emergent properties of the new intellegence, or its sudden removal from the galaxy) which is the result of changing how the reapers operate, or the fact that they dont even exist to stop it.
Chaos, infighting, mayham ensues due to the sudden unexpected outcome of the galaxy wide change made in ME3
And I think you should stick to the Milky Way for the MOST part, and EVENTUALLY expand that later as a part of an ongoing series. IMHO keeping it familiar, helps keep a player invested (though thats hard with how you left ME3, but not impossible) Build on that, then expand. Perhaps later on someone in another Galaxy will come over to the Milky way to see what happened? what went wrong?
Better Yet, not all the creators of the reapers vanished, but went to other Galaxies, and the Milky way was reduced to a cosmic experiment to solve a universe wide problem like Dark Energy? Im not saying more reapers, but another race on the outside looking in that now wants to hit the reset button? Mabye they are upset because they were so close, and now want to re-enslave humanity and finish what the reapers started in person. who knows. You could have alot of fun with that.
Especially if this advanced race managed to extend their lifespans some how, perhaps via technology and were forced into an Exodus, wandering the void on a generational ship, able to grow and develop in the new galaxy unhindered and eventually return to address the reaper issue/experiment/dooms day scenario prevention they set in place before the left.
I want for whatever we built up in the trilogy to be imported into the new game/trilogy/series, choices, aliences, assets, anything that was or wasnt a part of the universe we left to have an impact. Liara having Sheperds Kids, and they are now a part of the new story as one example among many. The normandy? Mothballed in a time of piece for the GB endings and needing to be resurected
I want Space combat. I want to have to breack blokades to do a Drop (and possibly fail, or drop in the wrong spot if not done right) but not one or two tributes. Space flight, space combat, more depth here instead of moving the normandy on the galaxy map (reaper chases in ME3 a small step in the right direction) So the ship now actively uses upgrades we give it in our combat scenarious.
I want exploration and side stories that flow with my current main story, not breaking off where I can go do 50 fetch quests in the middle of a war and then get back to it. (Star Wars added side quests in a way that was progressive and complimented the main story, well done, though the system as a whole is on rails....so stick with open world open exploration, dynamic areas that change instead of one off adventures and not having to go back)
Most importantly, I want "Exclusive Decision Making" Like the Ashely vs Kaiden Choice, Only more of that. Helping Planet A means that when you are done Planet B cant be helped, or it can be later but the scenario is now drastically different. I love the series, i really do, but when I first started ME1, I thought from the trailer that decisions would be either or, not and/or. Some content along the way should need to be locked out for a playthrough. Gives more wieght to the experience of decision making. I also want more than one way to skin my cat.....that is to say I can sneak in through a sewer pipe to rescue hostages, and they will have a better chance at living, or I can blast in raise an alarm, and the dude may have killed them by the time I arrive...etc
I liked the Scanning of Planets, AND the mako Missions. But they are a bit tedious, almost work. Great Ideas, need some Polish, mabye more points of interest.
Loved the Atlas concept, vehichles, turrets, very cool. More of that, great Addition. Atlas vs Atlas, Ground battles with Vehicles and/or on foot.
Dynamic Events.....Missions that blind side the player based on a number of variables, but no garuntee that they will show up at a specified point and time. Make the universe LIVE
No more EavesDrop Quests. You know how to fix that? have the NPC's get the main characters Attention some how, and if the player snubs them or ignrores them, The quest is gone. maybe it will come back, mabye it wont. Mabye, not doing anything makes it worse!, mabye doing something makes it worse!
Since You are also targeting the multiplayer audience, and i dont think thats going away, then bring in Co-op story. Not required. And I personally dont like it, but if you have to do it, do it well. Sharing the experience with a friend may appeal to some. but you know, i want a bit more than just a tag along who is an extra gun.
I really liked how Co-Op story was handled in SWTOR great system. Rolling for convo options made for some hilarious moments with my friends. But that can be hard if there are 2 players and only 1 story.
Oh, and Keep on the Action/RPG Front, with more emphasis on the RPG. ME1 was great, but I can understand wanting to up the combat Game. ME2, Much better Combat, but stripped out the RPG. ME3....Just Right. A tiny bit more RPG focus, and building on what youve done with Combat would be great. Seriously, Of all the things I might have griped about.....your Gameplay mechanics are not one of the things i complain about. its getting polished well. Jumping, climbing, sliding from cover to cover...yeah good stuff as long as it doesnt come at the expense of RPG customization and depth.
Oh! And I LOVED the idea of Xbox Kinect aupport. I had loads of fun speaking my lines, talking to the TV and looking like an ass. (got Lots of laughs) Can you find a way to bring voice recognizion to other platforms? A PC doesnt need a Kinect for Windows to do voice recognition, just a good headset with a mic and the software interface to support it.
Companions and Romance: Good customization on the weapons and skills in ME3 vs ME1. (some armor looked bad on companions in ME1) . Im ok with the plot Armor to control appearences, but maby more flexability with customizing a character wardrobe? Companion Casual attire like what we had with Shep would be cool. Heck, it could be a gift to the character to improve affection, necklaces that they actualy wear, pendants, watches, shoes. whatever. (lingere? Leather? LOL
Good Luck Hudson. You have an uphill battle, but I hope It turns out well for All of us.
Edit: added info, corrected some spelling for clarification, im lazy so not doing it all.
One more thing, Just Clone Shepard. If we can accept a genetic Miranda and her Sister, as well as Grunt being pieced together in a tank, Shepard can be brought back again....perhaps that is something discovered later....? Deals with the problem of people killing him in ME3 and requiring a canon ending to include him again.
Modifié par timedagar, 06 octobre 2012 - 06:37 .
#1012
Posté 03 octobre 2012 - 07:00
Plot; years after the ME3 events. Galaxy is still not recovered from the reaper invasion and destruction, many species and planets were doomed forever. main character is now a space pirate, aboarding merchant ships for credits and scavering destroyed warships and reapers all around the galaxy.
One of his travels, he founds a clue to a new possible invasion to the whole galaxy by a new menace. Probably the crucible beam not only affected the reapers, it also awakened or opened some "must be closed" doors.
More exploration freedom, more sandbox. Back to the first game aproach of landing unknown planets to recover objects from landed ships-proves, explore ancient civilizations or even fight local creatures. I loved that 70s-80s sci fi aproach.
Avoid the hero journey, be a space pirate-tyrant if you want. Different renegade aproach, not just being rude, but also being able to be ruthless to earn easily credits-objects with non ethical actions such as attack-aboard other ships, space pirate style If you are paragon of course you can help ships in trouble like the first game or join the alliance.
#1013
Posté 03 octobre 2012 - 08:52
#1014
Posté 03 octobre 2012 - 09:21
#1015
Posté 04 octobre 2012 - 05:09
For a new Mass Effect game, I would like to have several smaller games in one. Each game would be about the length of an ME game's main plot. Each one would focus on a squadmate from the original series. They would be linear games set in between the main trilogy events. Each would have it's own unique gameplay, drawing from various genres.
Ideas:
Garrus: cleaning up Omega. You shoot down baddies and order your squad around to take over territory, sort of a cross between a sniper game and a strategy game.
Thane: doing various assassinations. A stealth game where you sneak into areas and take out targets all stealthy-like, like Hitman or Assassin's Creed.
Jack: her story before she met Shepard, running around the galaxy trying to survive. An action game solely focused on biotic powers, different control combinations unleashing an array of biotics, something like The Force Unleashed.
Tali: leading an all-quarian squad. A more traditional ME game where you command NPCs and use combat and tech to complete objectives, your standard ME cover-based action with more hacking and other tech minigames.
Kasumi: breaking into various places and stealing stuff. Another stealth based game, but with more puzzles instead of shooting, something like Thief or the early Splinter Cell games.
James: doing what James does best. This would make a fairly good FPS, or just streamline the existing ME3 combat system.
Joker: flying spaceships in battle. Enough said.
Miranda: embarking on covert Cerberus missions with plenty of intrigue and betrayal. Focus on cinematic cutscenes and give it a real 007 feel.
Liara: ...anything really. Lots of room in her story for action, puzzles, strategy, whatever.
These are just ideas, but you get the gist. Since you'll never please everyone no matter what game you do, why not try everything? Give all the fans something to like, and try out new gameplay styles. You could release a few campaigns at launch, and then have more as DLC. Loyal fans will all buy it, new players will like it because it's more accessible than jumping into a trilogy, and you get more ideas to use in the future.
Just something to think about.
#1016
Posté 04 octobre 2012 - 06:08
Suppose we could also have a prequel with a younger Shepard.
Modifié par Pr3ying M4nt15 360, 04 octobre 2012 - 06:09 .
#1017
Posté 04 octobre 2012 - 06:12
DanNormandy wrote...
Mass Effect 3 Remake, with Karpyshin and Weekes leading the script.
Yeah this becuase I have no interest in any more ME games as of now after ME3
#1018
Posté 04 octobre 2012 - 08:48
Start off with new characters, the same universe and let it be some years 50-100? after the conclusion of ME3. Some characters could make cameos like Liara for example (if she is alive) and the events of Mass Effect Trilogy should be remembered and mentioned, but start a NEW STORY.
Please dont go down the stupid trend of these days with prequels just to have the Shepard character back into the game... dont do this.
You should be able to believe that you can make a new story with equally exciting characters, using the same universe, creating a new story. Dont ruin Mass Effect with prequel stuff.
#1019
Posté 04 octobre 2012 - 09:21
Yate wrote...
This might be weird, but...
For a new Mass Effect game, I would like to have several smaller games in one. Each game would be about the length of an ME game's main plot. Each one would focus on a squadmate from the original series. They would be linear games set in between the main trilogy events. Each would have it's own unique gameplay, drawing from various genres.
Ideas:
Garrus: cleaning up Omega. You shoot down baddies and order your squad around to take over territory, sort of a cross between a sniper game and a strategy game.
Thane: doing various assassinations. A stealth game where you sneak into areas and take out targets all stealthy-like, like Hitman or Assassin's Creed.
Jack: her story before she met Shepard, running around the galaxy trying to survive. An action game solely focused on biotic powers, different control combinations unleashing an array of biotics, something like The Force Unleashed.
Tali: leading an all-quarian squad. A more traditional ME game where you command NPCs and use combat and tech to complete objectives, your standard ME cover-based action with more hacking and other tech minigames.
Kasumi: breaking into various places and stealing stuff. Another stealth based game, but with more puzzles instead of shooting, something like Thief or the early Splinter Cell games.
James: doing what James does best. This would make a fairly good FPS, or just streamline the existing ME3 combat system.
Joker: flying spaceships in battle. Enough said.
Miranda: embarking on covert Cerberus missions with plenty of intrigue and betrayal. Focus on cinematic cutscenes and give it a real 007 feel.
Liara: ...anything really. Lots of room in her story for action, puzzles, strategy, whatever.
These are just ideas, but you get the gist. Since you'll never please everyone no matter what game you do, why not try everything? Give all the fans something to like, and try out new gameplay styles. You could release a few campaigns at launch, and then have more as DLC. Loyal fans will all buy it, new players will like it because it's more accessible than jumping into a trilogy, and you get more ideas to use in the future.
Just something to think about.
I approve this.
Ideas that I'd be drooling over:
Mass Effect - turn-based strategy: The pre-sales of the upcoming X-COM:Enemy Unknown prove that there is demand for a turn-based strategygame on the markets and I think ME-universe could offer an awesome surrounding for one. Combined with the RPG-elements Bioware is good at it could make the most awesomest game ever. I don't care if it's pre- or post-ending. Just put us in charge of an army or a special tasks group and give us resources to manage and command and tough choices to be made!
Mass Effect - we have balls sequel: Choose an ending to base the new game on and start a new story based on that ending. Show the impact that particular choice has had on the galaxy and what struggles the galaxy go through as it learns to live with the consequences of that particular choice. We could see familiar faces from the earlier games (cough, Corad Verner, cough), visit familiar places and see the impacts just one ending has on the galaxy.
Ideas I do not like:
MMO: No.
RTS: God no.
FPS/3rdPS: Please god no.
Modifié par RainbowDazed, 04 octobre 2012 - 09:22 .
#1020
Posté 04 octobre 2012 - 10:45
Modifié par Emphyr, 04 octobre 2012 - 10:48 .
#1021
Posté 04 octobre 2012 - 11:29
No IMHO it has to be after.
I think.. well.. Shepherd IS mass effect, you get attached to him/her and invested in the little piece of life you run. but there are 4 very different universes that have splintered off from the conclusion of ME3. EAoware writers are going to have to pick one and run with it..
Personally i think a great idea for a sequel would be further in the future a new threat appears, and the new council races build some sort of dimensional rift and kidnap a shepherd from a different dimension
i think i'd be happy with whatever comes out, as long as its not a prequel.
#1022
Posté 04 octobre 2012 - 11:56
From the PR message they have been sending out over the past few months, I have some difficulty taking the notion seriously. In fact, I thought Casey Hudson and Mac Walters 'didn't know how' to tell the story that many fans (not all, but many) wanted? Wasn't that what the whole EC was about? Expanding their story in spite of what many fans would have wanted, or what they expressed as their concerns?
Why are we suddenly spooling back around to the 'it's your story too' nonsense?
If Bioware really do just want to have their audience workshop ideas for them that they can lift at will, fine: but I hope that this time they can at least be honest about it. Pretending up until the last few minutes of a several year saga that the player had any genuine input into the message of the game was a large part of why some fans were so upset (it certainly shocked the hell out of me), and was a major part of why Bioware's actions after the game was released seemed so disingenuous and dismissive.
I would hate to think that Bioware's message was actrually: 'We have no interest in hearing what you have to say unless it's glowingly positive, or if pretending to listen might persuade you to buy more products…'
As for my suggestions for the game:
Please for the love of all that is sacred, do not end an epic saga that has, up until its final moments, celebrated diversity, inclusivity and hope with a love-note to eugenics, genocide, and totalitarianism. I have no idea who thought such a statement was 'morally complex' or 'dramatically interesting', but forcing the player to commit and excuse a hate crime as a 'necessary' price of war is a horrifying message to advocate, and a heartbreaking blight on Bioware's otherwise proud history.
#1023
Posté 04 octobre 2012 - 12:41
drayfish wrote...
As for my suggestions for the game:
Please for the love of all that is sacred, do not end an epic saga that has, up until its final moments, celebrated diversity, inclusivity and hope with a love-note to eugenics, genocide, and totalitarianism. I have no idea who thought such a statement was 'morally complex' or 'dramatically interesting', but forcing the player to commit and excuse a hate crime as a 'necessary' price of war is a horrifying message to advocate, and a heartbreaking blight on Bioware's otherwise proud history.
This. Also make levels that more oriented around exploration and learning about the setting. Mass Effect 3's levels had a lot of pretty skydoms, but they were completely linear and were designed for little reason other than to lead you from one gunfight to the other. More investigate options when conversing other characters. Give more depth to the paragon and renegade system beyond the former being a self-rightous doormat and the later being an amoral jerk. Bring the vehicle based exploration from Mass Effect 1 back and improve it with a better vehicle. Stop with the human-centric nonsense that was introduced in Mass Effect 2, just stop it. Finally, I want an adorable pet varren or some other alien animal like Urz.
Modifié par Gamer790, 04 octobre 2012 - 12:43 .
#1024
Posté 04 octobre 2012 - 12:42
Gamer790 wrote...
drayfish wrote...
As for my suggestions for the game:
Please for the love of all that is sacred, do not end an epic saga that has, up until its final moments, celebrated diversity, inclusivity and hope with a love-note to eugenics, genocide, and totalitarianism. I have no idea who thought such a statement was 'morally complex' or 'dramatically interesting', but forcing the player to commit and excuse a hate crime as a 'necessary' price of war is a horrifying message to advocate, and a heartbreaking blight on Bioware's otherwise proud history.
This. Also make levels that more oriented around exploration and learning about the setting. Mass Effect 3's levels had a lot of pretty skydoms, but they were completely linear and were designed for little reason other than to lead you from one gunfight to the other. More investigate options when conversing other characters. Give more depth to the paragon and renegade system beyond the former being a self-rightous doormat and the later being an amoral jerk. Bring the vehicle based exploration from Mass Effect 1 back and improve it with a better vehicle. Stop with the human-centric nonsense that was introduced in Mass Effect 2, just stop it. Finally, I want an adorable pet varren or some other alien animal like Urz.
Please diregard this post. This was an accident I made while attempting to edit a post I only just made. Sorry.
Modifié par Gamer790, 04 octobre 2012 - 12:50 .
#1025
Posté 04 octobre 2012 - 12:44
Gamer790 wrote...
This. Also make levels that more oriented around exploration and learning about the setting. Mass Effect 3's levels had a lot of pretty skydoms, but they were completely linear and were designed for little reason other than to lead you from one gunfight to the other. More investigate options when conversing other characters. Give more depth to the paragon and renegade system beyond the former being a self-rightous doormat and the later being an amoral jerk. Bring the vehicle based exploration from Mass Effect 1 back and improve it with a better vehicle. Stop with the human-centric nonsense that was introduced in Mass Effect 2, just stop it. Finally, I want an adorable pet varren or some other alien animal like Urz.
I dig this ^
I'd dig the pet if it's like in Fallout when it can grab stuff for you and perhaps attack enemies





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