Plot ThemesWhilst I enjoyed the ending post EC I do feel the plot missed a trick and copped out on its big reveal.
I was certain, up until the Catalyst’s speech, that the Reapers actually existed to exterminate dominant organic races before they grew too powerful and arrogant which was epitomised in the Illusive Man. Their self-importance derived from their technological power eventually resulting in enslavement or genocide of less advanced species.
The Catalyst was going to be a collective hive-mind of ‘Self-Reaperised’ races subjugated by the Leviathans, who actually sacrificed themselves to take down the dominant organic species and free others from servitude.
Knowing that another dominant species would eventually rise they started the cycles to harvest civilisations that reached the point of technological superiority over all others and any similarly advanced species to prevent them filling the power vacuum left behind.
So the Prothean’s having an Empire kicked off the last cycle and the Genophage kicked off preparations for this one. This would also help to explain the Mass Relays and it let the Catalyst predict or even monitor the technological progress of new species whilst putting the off switch in their control.
I feel the next Mass Effect would do well if it explored these themes of ‘god-like’ power in the hands of mortal beings, decisions and actions of someone with a relatively transient lifespan having consequences for millennia, getting to the true “Mass Effect” of your actions. Perhaps this could tie back in with the deeds of the player’s Shepard making them reflect on the choices they made in the original trilogy whilst simultaneously moving on
with the new themes of the sequel.
A good start point here could be the Alliance close to breaking point due to war with other races or acts of subversion such as the Genophage. With few options left Cerberus rears its head again offering a way out with their Reaper tech or other unscrupulous methods.
Perhaps the player could in fact be the leader or this new Cerberus, the next Illusive Man, desperate to save humanity at the cost of their own morals with a potential trilogy following this format.
First Game: The player assembles the core of the new Cerberus from splinters of the Alliance in response to its impending doom or problems. Similar to Cerberus in ME1
Second Game: Elaborate and expand on the core group making it into true organisation similar to Cerberus in ME2 with the player now having a greater role in Galactic Affairs and not just those of the Alliance. At this point they would begin to direct the organisation as for or against other
species as well.
Third Game: With a full strength Cerberus as their disposal the player has resources and power like never before and must decide how to wield it in the face of a new threat to the galaxy.
FeaturesMore customisation is always welcome. More colour points on the armours, open and close visors etc.
Space itself never really featured at all. A spacewalk scenario or ship to ship combat in ME4 would be great.
Add more flexibility to the core classes at creation over just the bonus power such the option for Jetpacks, the latest MP DLC made these essential!
Maybe a competitive multiplayer similar to Counterstrike (no respawns with rounds) in addition to the current co-op modes.
Just do a Metal Gear Solid and keep Hale and Meer as the main voice actors!
Modifié par Typhon1388, 11 octobre 2012 - 02:14 .