Casey Hudson wants to hear fan's ideas on a new mass effect game
#1176
Posté 14 octobre 2012 - 08:27
#1177
Posté 14 octobre 2012 - 11:22
Mass Effect: Solitaire
#1178
Guest_Snake91_*
Posté 14 octobre 2012 - 11:27
Guest_Snake91_*
#1179
Posté 14 octobre 2012 - 11:36
for example: you could start as a mercenary or an allience marine,or (and that would be really badass)
a turian soldier.
#1180
Posté 14 octobre 2012 - 01:42
#1181
Posté 14 octobre 2012 - 02:25
#1182
Posté 14 octobre 2012 - 03:41
If it is a prequel - too many people will not bother with it because, in their minds, whats the point knowing it still all leads to the same thing? Not saying everyone would think this way, but I would say a good portion of the current fanbase. So would sales be successful?
If it is set during the current ME timeline - then whats the point? The story you are telling would HAVE to relate to Shepards journey somehow, as that is the single most important thing happening in the galaxy at the time. So how could it work as a stand alone if it is always relating to Shepards story and the Reapers? And if Shepards story is not key, it would feel more like a spin off.
If it is a sequal - well, how do you do that at all? Given the forced options in the end of 3 we either have a universe where synthetic life is gone, or the Reapers exist but are controlled, or everyone and everything are organic / synthetic hybrids. Or, including Refual in the EC, the current cycle was wiped out. The only way to do it would be to make one of the endings cannon - further confirming that none of the decisions we made mattered at all.
And I would say having Hudson and Walters lead it would be a mistake as well - too much bad blood in my opinion.
Best just to leave it as it is and move on. And hopefully learn from it. As someone said previously in this thread, learn to plot a damn story arc, and how to use themes correctly.
Modifié par Leem_0001, 14 octobre 2012 - 03:43 .
#1183
Posté 14 octobre 2012 - 04:48
#1184
Posté 14 octobre 2012 - 05:00
... yeah that it's ~1000 years before the ME1 means that there won't be humans... but so what.
Yeah the time span is also a few hundred years, the point in this is that the hero can be chosen from the times champions/races per episode, that have a few classes.
The 4 races already have these in MP;
Salarian: Enginer, Infiltrator, Soldier.
Krogan: Vanguard, Adapt, Sentinel.
Turian: Infiltrator, Soldier, Sentinel.
Asari: Adapt, Vanguard...
There's also add on possibilities via the Quarian/Geth conflict.
And a few fun fun options for Volus, Drell and Batarians.
The episodes all have consequencies to each others, and there needs to be some strong Role Playing desitions and so forth.
The whole point of this idea is to make a base engine demo, featuring one episode, and the rest can be sold on top of the free demo as DLC add-ons.
Modifié par Jarno Mikkola, 14 octobre 2012 - 06:07 .
#1185
Posté 14 octobre 2012 - 05:16
Leem_0001 wrote...
If it is a sequal - well, how do you do that at all? Given the forced options in the end of 3 we either have a universe where synthetic life is gone, or the Reapers exist but are controlled, or everyone and everything are organic / synthetic hybrids. Or, including Refual in the EC, the current cycle was wiped out. The only way to do it would be to make one of the endings cannon - further confirming that none of the decisions we made mattered at all.
Actually I believe they already said that the destroy ending was canon. However i think there is a lot of potential for a mass effect sequel. If they made it something like a cold war arms race kind of story. Where after the defeat of the reapers, a task force is formed in order to safely study and then destroy any reaper tech. Which would lead to conflicts with the forces trying to control these very valuable assets.
#1186
Posté 14 octobre 2012 - 06:12
#1187
Posté 14 octobre 2012 - 06:51
A solution could be to let the game take place in another Galaxy (about mankind exploring a different one f.e.), either before ME1's events or far into the future.
Gameplay-wise, ME4 should try and improve on ME3's style, yet:.
- have less auto-dialogue;
- don't let apps or MP influence the SP game;
- re-introduce mini-games and neutral dialogue options;
- go easy on the 'eavesdropping' quests (this resulted in chaotic conversations);
- make assignments more diverse and interesting (not just scanning and playing MP maps);
- have more choice in (buyable) armor parts and re-introduce armor upgrades.
Modifié par CannotCompute, 14 octobre 2012 - 07:00 .
#1188
Posté 14 octobre 2012 - 07:35
Leem_0001 wrote...
Don't do it, I just don't see how it can be a success, given the way this trilogy ended (both in terms of the story and between Bioware and some of the fans).
If it is a prequel - too many people will not bother with it because, in their minds, whats the point knowing it still all leads to the same thing? Not saying everyone would think this way, but I would say a good portion of the current fanbase. So would sales be successful?
If it is set during the current ME timeline - then whats the point? The story you are telling would HAVE to relate to Shepards journey somehow, as that is the single most important thing happening in the galaxy at the time. So how could it work as a stand alone if it is always relating to Shepards story and the Reapers? And if Shepards story is not key, it would feel more like a spin off.
If it is a sequal - well, how do you do that at all? Given the forced options in the end of 3 we either have a universe where synthetic life is gone, or the Reapers exist but are controlled, or everyone and everything are organic / synthetic hybrids. Or, including Refual in the EC, the current cycle was wiped out. The only way to do it would be to make one of the endings cannon - further confirming that none of the decisions we made mattered at all.
And I would say having Hudson and Walters lead it would be a mistake as well - too much bad blood in my opinion.
Best just to leave it as it is and move on. And hopefully learn from it. As someone said previously in this thread, learn to plot a damn story arc, and how to use themes correctly.
This. For one thing, the ending was so terrible, it's difficult to make a sequel. Then you bassically have to forcefully make one ending cannon, which is never a great thing to do. Presumably synthesis is a little too weird to make a sequel of, and control would also be difficult. But even with destroy (IIRC), arn't the mass relays all destroyed?
The prequel option is difficult for the reasons Leem said. Yeah, knights of the old republic was extremely successful, but that one went back in time far enough, in a semi technologically stagnat universe, that it's almost less of a "prequel" and more of an "alternate universe similar to star wars."
-I feel like an interesting concept would have been if you can't stop the reapers, and ME4 is the next cycle... with the continuity link coming from Liara's "time capsule" thing. That gives the next cycle a chance to actually win against the reapers. But that's almost litterally a full universe wipe... And could you even be human in the next cycle? Plus that probably would have required the ending of ME 3 being written differently.
- You could also go with the old legend of zelda approach, and just use the same plot (bassically reboot / remake the trilogy). You still have shepard, in vaugely the same situation. All the other characters would be different, and you would tell the same general plot, but hopefully with enough significant differences to keep it fresh. And hopefully with an ending that isn't terrible. That might still end up being a bit stale though, and it would be very difficult to live up to ME1.
- This one is also kindof awkward, but you could bassically go back to the vauge time of ME1, and say "just kidding, no saren / no reapers." Generate a new cast of characters, and make up an entirely different plot. In some ways, this might actually be the best option. It totally avoids any difficulties caused by the ending. It also totally avoids any issues of making a set of decisiosn canon. It takes us back to the setting / universe everybody liked so much.
Also, I don't know much about the staff, but if the same people who decided on the ME3 ending are in charge, I'll be much less excited about a new ME game. I'll still buy it, but instead of pre ordering it, I'll probably wait until the price drops to 20 dollars.
#1189
Posté 14 octobre 2012 - 08:26
If it isn't about Harbinger being the protagonist.
#1190
Posté 14 octobre 2012 - 10:10
I think new enemies with a totally different storyline with surprises along the way and references to Shep but a new hero for the series last game.
#1191
Posté 14 octobre 2012 - 11:09
#1192
Posté 14 octobre 2012 - 11:26
Story -
The Galaxy has finally recovered from the reaper war and technological advancements have given them the means to travel through dark space to the galaxy Andromeda(Advancements from either studying reaper tech, or from the reapers themselves depending on choice in me3) Now a group of volunteers of soldiers, scientists, medics and pilots are to travel to andromeda to make contact with any new races.
The player gets to choose between the eight different races(Quarian,Asari, Human, Krogan, Batarian, Salarian, evolved vorcha and geth) with full customisation options.
The normal mass effect class' but maybe slightly more advanced(this advancement would be counteracted with the super advancements of the main races in andromeda)
You arrive at andromeda and are instantly intercepted by an alien race. they remotely take control of your ship and you are transported to the nearest planet. you exit the ship with weapons pointed towards you and are greeted with a all to familiar voice. your mothers. the voice however is coming from the 'alien' infront of you. they then begin to converse with you answering your questions before you have even spoke them.(telepathic) they describe a situation much like what was seen in your galaxy but on a grander scale.
A type 2.7 species(Kardashev scale) have started enslaving the other species of the galaxy who have banded together to fight this losing battle. the rebellion seeing how you have been able to travel intergalactically recruit you into there ranks and the war for andromeda begins.
* also forgot to add that the geth would survive even if the destroy option was chosen because they are a computer integrated system so they survive in there on reality until a quarian builds one a body which it can upload to
Modifié par welsh4evr, 14 octobre 2012 - 11:34 .
#1193
Posté 14 octobre 2012 - 11:30
time travel is impossible. time is a concept not a reality. the only way you could theoretically time travel is by going through a worm hole in the space-time continum but this would only halt time from your perceptive giving the idea that you have travelled in time because you would feel like you have travelled for seconds when really you have been gone for years. but this is all theoretical ofcourse because no-one has ever and probably won't go through a space time continum worm hole for atleast 300 years and as mass effect is based on semi-reality itime travel is really not a good idea for a mass effect gamefoilpainter wrote...
How about time travel? That could be interesting, some great movies dealing with time travel have been done and a game with time travel could be interesting.
I think new enemies with a totally different storyline with surprises along the way and references to Shep but a new hero for the series last game.
#1194
Posté 15 octobre 2012 - 12:40
- Tighter story in the sense that, no galactic war spanning it more interactive (Even more so than ME1)
- Continue with the ME3 Combat system, make modifications if necessary
- Stick to more lore aspects that make the series so immersive
- Bring back the neutral view point
- Bring back Paragon and Renegade
- BRING BACK SHEPARD AS PROTAGONIST
- Same if not more advanced weapon customization of ME3 with more weapons and variations
- Make Romances longer, take longer to happen and have a more fulfilling outcome even post romance scene
- Stick to the roots that made the entire trilogy so good, that being immersing people through immense interaction, less Action more RPG.
- If Shepard were to come back, with his/her LI, let them get married in some fashion
Also, @welsh4evr, you are right time is a concept, not a reality, but the space time continuum is a reality. Warping the space time continuum to reach speeds near the speed of light is possible, and manipulating photons in which are the particles of light can theoretically let you "time travel". But to an extent you are right.
#1195
Guest_Rojahar_*
Posté 15 octobre 2012 - 12:51
Guest_Rojahar_*
Modifié par Rojahar, 15 octobre 2012 - 12:54 .
#1196
Posté 15 octobre 2012 - 01:04
Can choose from the many races and some new one
Races:
1. Human
2. Asari
3. Krogan
4. Salarian
5. Turian
6. Quarian
7. Geth
8. Vorcha
9. Batarian
10. Proeathan
11. Drell
12. Spidock (New)
13. Volus
Career is Used For prolougue and diolouge throughout story
Career Background:
Human:
1. N7 Special Forces
2. Cerberus Agent
3. Mercenary
4. Pirate
5. Bounty Hunter
6. Allience Solider
7. Allience Marine
8. Allience Medic
Asari:
1. Asari Commando
2. Asari Justicar
3. Bounty Hunter
4. Pirate
5. Mercenary
6. Aryki Yakshi
7. Asari Matrich
Krogan:
1. Krogan Clan Cheiftian
2. Krogan Battlemaster
3. Krogan Commander
4. Krogan Warrior
5. Krogan Slaver
6. Mercenary
7. Pirate
8. Bounty Hunter
Salarian
1. STG Scientist
2. STG Special Forces
3. Salarian Solider
4. Mercenary
5. Bounty Hunter
6. Salarian Marine
Turian:
1. Turian Commander
2. Bounty Hunter
3. Mercenary
4. Turian Strike team Leader
5. Pirate
6. Turian Genaral
7. Turian Agent
9. Shadow Broker Agent
Quarian:
1. Admiral
2. Quarian Solider
3. Quarian Marine
4. Scientist
5. Combat Medic
6. Quarian Special Forces
Geth:
1. Geth Commander
2. Geth Marine
3. Geth Special Forces
4. Geth Juggernout
5. Geth Hunter
6. Geth Prime
7. Geth Trooper
Vorcha:
1. Mercenary
2. Bounty Hunter
3. Pirate
4. Vorcha Marine
5. Vorcha Commando
6. Vorcha Solider
Batarian:
1. SIU Special Forces
2. Mercenary
3. Pirate
4. Bounty Hunter
5. Terrorist
6. Batarian Marine
7. Batarian Solider
Proeathan:
1. Proeathan Commander
2. Proeathan Warrior
3. Proeathan Special Forces
4. Proeathan Combat Scientist
Drell:
1. Drell Assassin
2. Drell Special Forces
3. Drell Marine
4. Drell Comander
5. Drell Rouge
6. Drell Solider
Spidock:
1. SRI Special Forces
2. Spidock Medic
3. Spidock Warrior
4. Spidock Ninja
5. Spidock Commander
Volus:
1. Volus Special Forces
2. Volus Solider
3. Volus Marine
4. Volus Commander
Pshycological Profile:
1. War Hero
2. Sole Survivor
3. Ruthless
Background Info:
1. Spacer
2. Colonist
3. Homeworld Born
All heavy weapons will be able to be taken on missions
Heavy Weapons:
1. M-77 Missle Launcher
2. M-100 Gernade Launcher
3. M- 451 Firestorm
4. M-490 Blackstorm
5. M-622 Avalanche
6. M-920 Cain
7. Arc Projecter
8. Collector Particle Beam
9. Cobra Missle Launcher
10. Geth Spitfire
11. M-560 Hydra Missle Launcher
12. Reaper Blackstrom
and anything else biowhere wants to add
classes:
1. Solider
2. Infiltrater
3. Adapt.
4. Vangaurd
5. Engineer
6. Senital
New Weapon:
M-45 Intiser
Assault Rifle
Reaper Human Hybrid Assault Rifle
#1197
Posté 15 octobre 2012 - 01:56
#1198
Posté 15 octobre 2012 - 04:09
sorry about that
Modifié par LadyRuby1985, 15 octobre 2012 - 04:59 .
#1199
Posté 15 octobre 2012 - 04:27
Modifié par LadyRuby1985, 15 octobre 2012 - 05:00 .
#1200
Posté 15 octobre 2012 - 04:51
A sequel is tricky, but a prequel doesn't sound very auspicious. I mean, even if you have this great enslaved character fighting an epic fight against the Protheans, well... we already know how it will all end.
If another ME is going to happen, set it years after Shepard's death (let's say 250 years at least).
A huge event involving the Reapers' creators could 'neutralize' what happened in the end of ME 3. That's the only way I see to deal with the three endings and somehow make another ME story possible - which is difficult after that "Pax Perpetua" caused by the end of ME 3 (synthesis and control. Destruction is different but you can't base ME 4 on it, it would be unfair to players who chose control or synthesis).
Modifié par LadyRuby1985, 18 octobre 2012 - 12:16 .





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