Casey Hudson wants to hear fan's ideas on a new mass effect game
#1226
Posté 16 octobre 2012 - 04:41
Decent characters develompment system, it's not too complex, but allows you to build a character you want with in limits of given class. (i mean abilities trees).
Setting is also good.
This game is a about combat first, and everything else second. So i think further development of combat system is in order. (which in most part means better AI or scripts for enemy.)
Overall ME3 is the best in series gameplay wise. But i am afraid Shepard is too big and his shadow will consume any other character with ME setting. Besides we don't know what Ending is canon Ending. So speculations or advice giving is pointless at this moment.
#1227
Posté 16 octobre 2012 - 04:51
Well first he needs to prove that he is actually reading genuine feedback rather than sticking his fingers in his ears and saying "LALALALALALA".
#1228
Posté 16 octobre 2012 - 07:33
#1229
Posté 16 octobre 2012 - 10:01
The new goverment is split between isolationists and those that want to intergrate back into galactic society, some want reunions with love ones, others have got rich due to the relay inactivity and wish it will continue. The game start as the protagonist uncovers a plan to sabotage the relay repairs due to be completed immenently...
What will it hereld? Who can you trust? Who do you support? Are the Reapers no longer a threat? What happened to them? Did Harbinger survive?
#1230
Posté 16 octobre 2012 - 11:19
this.DanNormandy wrote...
Mass Effect 3 Remake, with Karpyshin and Weekes leading the script.
Edit: oh and also this
Mr.BlazenGlazen wrote...
He wants to hear our ideas huh?
Well first he needs to prove that he is actually reading genuine feedback rather than sticking his fingers in his ears and saying "LALALALALALA".
both mac and casey have some tough questions and explaining to do,
preferbly in an interview setting,
for dissapointed fans to even understand what they were thinking during this mess,
and mabey, just mabey get some trust back.
becouse as long as they pretend what they created is good and hide behind "art"
and "fans didnt get it" they havent really learned from there misstakes.
and showing that they have is probably the only way forward if they like to
keep any of the dissapointed fans as consumers.
Edit2: then again im still here. but as ive said over and over im waiting for omega
and then im probably leaving for good.
i dont see the point in staying at bsn after that. not as long as they dont really talk honest with fans about the hole ordeal and show they understands the critisism and can learn from this situation.
bottom line is they created something that is revoltingly unfitting for the series and have flaws on so many level
that the response from fans can really one say one thing.
Bioware messed up, but its okay it happends.. BUT ya gotta learn from it or there is no way forward.
Modifié par XqctaX, 16 octobre 2012 - 11:30 .
#1231
Posté 16 octobre 2012 - 03:35
EA (Bioware is a name and nothing more, unfortunately) will not get another dime from me unless they actually put out a good product. I will never again preorder a game with the EA logo on it and will only buy a game of theirs if it gets good critic and player reviews (spoilers be damned!). There a cheaper ways to be disappointed.
With that being said, I am stil eager (but a little anxious) for ME4. I hope they do not screw it up, but have my doubts. As for ideas for the next game, I really want them to go back to what the ME series was supposed to be about: an epic single player campaign/story along with intimate and diverse character developement.
But most importantly, it needs to get back to being about how the player wants to play and experience the game, not how Casey Hudson and company want. He pulled a Metal Gear Solid 2 and trying get all phsycological and ideological and mess with the players mind -- concentraiting on abstract ideas instead of the story and characters. Of course, it just pissed most people off. The dream sequences were not "artistic," they were annoying and grossly out of place in the series. My ME2 renegade Shepard willing sacrificed countless people (many of whom were non-combatants) in the fight against the Reapers. He let the old council die and left the of the Normandy crew to fend for themselves on the Collector Base (they all died). But now he is haunted by the tragic death of one child? WTF? My Shepard was hardcore as a krogan and willing to sacrifice anything to stop the Reapers, but he is disturded by one death! My Shepard should be like Javik or Wreav, not a pansy asari or something.
And as far as Casey Hudson's excuse that players "did not get it" or understand his artistic vision: trust me, we got it loud and clear, but just hated it. He got his own idea about how the series should end and forced it on people who believed that -- and most importantly wanted to -- choose THEIR own ending. That goes against the very core of what this game was supposed to be about. (NOTE: synthesis was a horrible idea in and of itself, period. But it by itself did not make the ending bad)
Sorry for the rabbling in my post, but I wanted throw a lot of my thoughts on the present topic into one post.
#1232
Posté 16 octobre 2012 - 04:37
It's been stickied by someone and once all the hate-posts have been filtered out they may be read to the Bioware staff.Yate wrote...
does anyone seriously believe BW will even read this thread
If we don't put it here then we know it definitely won't. If we do; it might. If we never try; we've failed already.
#1233
Posté 16 octobre 2012 - 04:40
As for the next game, I hope they disconnect it from previous games and start fresh. Make new characters and expand on the lore. Also, a plot set before ME3 would be interesting, but don't have it about a major event in galactic history. Character-centered stories > big ancient evil -- that's why I liked ME2 the most out of the three.
Modifié par Gisle-Aune, 16 octobre 2012 - 04:41 .
#1234
Posté 16 octobre 2012 - 06:09
#1235
Posté 16 octobre 2012 - 06:18
But if I may give one tip then there's this: Next time when you write a script, please.. let a competent writer do it? Please?
Modifié par Robhuzz, 16 octobre 2012 - 06:19 .
#1236
Posté 16 octobre 2012 - 06:34
#1237
Posté 16 octobre 2012 - 08:23
Make Mass effect RPG again and stop going for the shooter crowd........Action mode.....i mean really.
#1238
Posté 16 octobre 2012 - 11:05
Honestly though, I'm going to buy all DLC and new Mass Effect games from EA, but BW really need to admit that they made a mistake at least for me to respect them as Game's Developer.
Modifié par Wiltz, 16 octobre 2012 - 11:06 .
#1239
Posté 16 octobre 2012 - 11:39
First Contact War
Mass Effect: Origins (I like this idea)
Life after the Reapers (Could prove difficult, but opportunities for interesting story lines)
Mass Effect universe Realtime Strategy game
All of these would be cool, but the most important thing in my opinion is to not screw with the continuity.
#1240
Posté 16 octobre 2012 - 11:40
#1241
Posté 17 octobre 2012 - 01:15
#1242
Posté 17 octobre 2012 - 03:36
tamperous wrote...
Casey I'd advise you to move on from this IP. There is too much bad blood. It can never be made right to this group as long as you and the others that people perceive to have caused this are still in charge.
You cannot save the legacy of the project you created but then fumbled. If you or your bosses feel Bioware needs to return to ME, you must let someone else redeem it for you. Obviously none of you, Walters or Gamble can be at the helm.
This would be the most important suggestion.
After that, actually following through on your marketing claims and promises would be good.
#1243
Posté 17 octobre 2012 - 03:37
Mr.BlazenGlazen wrote...
He wants to hear our ideas huh?
Well first he needs to prove that he is actually reading genuine feedback rather than sticking his fingers in his ears and saying "LALALALALALA".
This too would be good lol.
#1244
Posté 17 octobre 2012 - 06:45
#1245
Posté 17 octobre 2012 - 07:27
Tazzmission wrote...
heres my opinion. forget fans opinions and do your own thing really
i say this because no matter what fans say they will never be happy
but if the developers do what makes sense, they won't rage like they did with ME3.
#1246
Posté 17 octobre 2012 - 07:38
Modifié par Kommandant Schäfer, 17 octobre 2012 - 07:40 .
#1247
Posté 17 octobre 2012 - 07:43
#1248
Posté 17 octobre 2012 - 08:05
1- Decide whether or not the game will be part of a series or standalone.
2- If it's a series, write the whole story out in one go. Determine how it will begin and how it will end. Don't change your mind 10 minutes before the final game ends.
3- Set it at least 2,000 years after ME3. That way you don't have to deal with recurring or unresolved NPC's and their various arcs.
4- Don't make it a prequel. You risk contradicting what you have already established. Besides that, people already know how that species will fare.
5- Set it in a different Galaxy. There's more than 100,000 out there, pick one.
6- Don't make the grand baddie in any way connected to the Reapers. They've had their moment, time for someone else.
7- If you're going to use science, be it any or all, in a game; Be prepared to have it called in to question and explain it.
8- Decide your format; Action/shooter or RPG. Trying to meld the two never works as intended and people will complain about how the action/shooter sequences feel pulled down by the attempt at RPG and vice versa.
9- If we are expected to care about NPCs in game, then give them character so we feel like being involved in their lives, rather than obligated.
10- Don't make the levels/missions linear. Give some creative room to the players to solve the problems in different ways to reflect how differently each gamers style.
#1249
Posté 17 octobre 2012 - 09:31
andysdead wrote...
Possibilities:
First Contact War
Mass Effect: Origins (I like this idea)
Life after the Reapers (Could prove difficult, but opportunities for interesting story lines)
Mass Effect universe Realtime Strategy game
All of these would be cool, but the most important thing in my opinion is to not screw with the continuity.
Possibilities:
First Contact War - IMO no, I dont want to go backwards in time and use crappier weapons and crappier powers, Also all it really was that, Turians vs Humans. And as far as I know the war didn't last that long anyway.
Mass Effect: Origins (I like this idea) Haven't seen the idea so meh *shrug*
Life after the Reapers (Could prove difficult, but opportunities for interesting story lines) - I don't see why it couldn't be set after it, the hard issue is how big of an impact the reapers will have if they live and/or under the control of shep.
Mass Effect universe Realtime Strategy game - IMO stardock should do this, or use a better engine than what Star War Galaxy at war. used.
#1250
Posté 17 octobre 2012 - 09:46





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