Aller au contenu

Photo

Casey Hudson wants to hear fan's ideas on a new mass effect game


5257 réponses à ce sujet

#1251
h0neanias

h0neanias
  • Members
  • 122 messages

008Zulu wrote...

My suggestions;

1- Decide whether or not the game will be part of a series or standalone.
2- If it's a series, write the whole story out in one go. Determine how it will begin and how it will end. Don't change your mind 10 minutes before the final game ends.
3- Set it at least 2,000 years after ME3. That way you don't have to deal with recurring or unresolved NPC's and their various arcs.
4- Don't make it a prequel. You risk contradicting what you have already established. Besides that, people already know how that species will fare.
5- Set it in a different Galaxy. There's more than 100,000 out there, pick one.
6- Don't make the grand baddie in any way connected to the Reapers. They've had their moment, time for someone else.
7- If you're going to use science, be it any or all, in a game; Be prepared to have it called in to question and explain it.
8- Decide your format; Action/shooter or RPG. Trying to meld the two never works as intended and people will complain about how the action/shooter sequences feel pulled down by the attempt at RPG and vice versa.
9- If we are expected to care about NPCs in game, then give them character so we feel like being involved in their lives, rather than obligated.
10- Don't make the levels/missions linear. Give some creative room to the players to solve the problems in different ways to reflect how differently each gamers style.


Agreed with most points here, especially number 3. As I said, pull a Dune. The ME3 ending even hints at this, with the kid and the grandpa. What "the Shepard" did effectively created 4 alternative universes; pick one and show how it turned out. It's a great opportunity to be imaginative. Then again, given that the entire ME galaxy runs on present-style capitalism, I'm not sure Bioware has the inspiration to pull this off.

Modifié par h0neanias, 17 octobre 2012 - 10:11 .


#1252
Shinnyshin

Shinnyshin
  • Members
  • 1 068 messages
I'd normally agree that a prequel would be a BAD idea. However, a game set around the first contact war and then humanity's subsequent arrival onto the big galactic scene actually sounds very interesting--and feasible.  You could easily get a wide variety of NPCs from a wide variety of races (except maybe Quarian) and have it play into the plot.

We have almost no information about that time period, so you don't risk much in the way of contradictions. There are a few references/tie-ins you could use (Ashley's ancestor, maybe a few Asari we know) but you're not tied to the trilogy itself.

It sounds to me like setting your game after the ending of ME3 is a very, very tricky proposition. And if you set it WAY after the end of ME3, you lose connection to the series, which is almost as bad.

Modifié par Shinnyshin, 17 octobre 2012 - 11:20 .


#1253
Xariann

Xariann
  • Members
  • 331 messages
Here are a few things I'd like to see:

1. A Mass Effect MMO, however release proper end game content, rather than releasing "quality of life improvements" like in SWTOR as major patches such as LFG tool etc which should be in the game in the first place. Real end game content, nice quests with good story, combat a la TERA where you actually have to aim, dodge, block etc. No Mass Effect version of WOW please

2. The Protheans against the Reapers seems a nice idea although we all know how that ends, will you be able to make it interesting despite that?

3. Maybe a sequel with some other character. Okay maybe we haven't got the reapers but there is a lot of tension especially around the Genophage. No matter how you resolve it, the Krogan might still be pissed off for years of oppression, Dalatras is still a cinical b.... Salarian, and maybe there is now contention for the new Mass Relays as they get built, new territories etc

The Council finds their resources are now limited and might need help from the Terminus systems, however due to the Genophage now we have some problems.

We get Krogan and Vorcha together, Batarians who are pissed off with the humans because our Spectre killed a whole lot of them, so we get that as a faction, while Salarians and Turians leverage on the Asari, humans and other Council races to get help.

But not everyone in the Council races agreeded with that so there's tension there too.  At the same time some Batarians recognize the greater good so they side with the council races (although there aren't many Batarians around anymore), and if Shepard did good stuff in regards to the Genophage you may have Krogan on your side as well. Lot's of stuff you can still do with the Genophage.

You can make two games out of this: an RTS and an RPG (but don't just make the RTS, me loves the shooty-RPG!)

4. What other users said, a whole new Trilogy with some other hero, rather than just 1 game and maybe you can choose race too.

5. As an aside, do what Halo and Doom have done and re-release a remastered version of ME 1. Better graphics shoulsn't be too hard as those games have done it, whether you change the game mechanics it's up to you.

P.S.: Too bad we can't have anything about the story of Shepard's companions whether before they met her or in between ME 2 and ME 3, but it would be nice to have for DLCs

Modifié par Xariann, 17 octobre 2012 - 02:08 .


#1254
shadlp

shadlp
  • Members
  • 2 messages
 I think you should also the world of mass effect take a bit more to make and add a couple of quests that could also Eventual change the game / end of the one trift someone like for example in one part of the fan and the dan disappears for a while and get to the circuit sees reflected, for example, and it is about to be shot, and he is pure dan ind throws the shot. That means that I think there should be more things where you have to choose and where to imer are afraid to speak the person of one. Changed one little thing that makes the end more dramatic or better or the game or prolong it all possible If a 4 part comes out I'll buy in to 10000000000000000 percent! :D

#1255
Cat_ Infiltrator

Cat_ Infiltrator
  • Members
  • 32 messages
Contact war, turians vs humans, potential two play characters on both sides, though would start to seem like halo 2, especial since turians kinda look like elites.
Or....
More shady underworld like mass effect 2. Batarian slavers, blood pack, even more omega.

#1256
Javis

Javis
  • Members
  • 8 messages
All right, here's my suggestion in a nutshell:

So the galaxy is saved, right?And everyone wants Shepherd to have her happy ending with Liara, I assume.

Everyone remember those little blue children they always talked about?

My idea for Mass Effect 4: The galaxy is at peace, and Shepherd and Liara came to live happily ever after. The game should, ideally, import your character from previous games, but as an NPC.

Instead, we take the role of one of Shepherd and Liara's daughters, and play as an Asari in a galaxy ravaged by the reapers.  The Alliance will largely hold, the council now rules from Earth's Citadel, and our young Asari embarks on a venture to help repair a shattered galaxy.

Cut off by the damaged relays, perhaps many systems will have been unable to repair the relays themselves. Your mission: Find and rescue these stragglers. Some may have turned barbarous, forcing us to fend off terrorist attacks which could end with a strike at Earth itself.

New ship, new crew, old characters from the first Trilogy return, but far older, as this might take place twenty-thirty years afterwards. We can visit old and new locations and see hope and reverence, but also a changed galaxy.

This would, of course, assume certain things as Canon, such as the Liara romance, but that's the idea in my head as I have it now.

After all, let's face it, Shepherd is done. His/her story can't possibly get any greater or more epic then this.

#1257
shadlp

shadlp
  • Members
  • 2 messages
I also think that more soltte interact with his crew for example with Garrus into a bar and dan a drink as leisure activities / mini games and you can fully customize their character's belongings so more free time, etc. of course is only my opinion but is just as I know casey game against a very EPIC!!

#1258
S.A.K

S.A.K
  • Members
  • 2 741 messages
Hmm what about the Leviathan? Those things can't be trusted. They might try to rule the galaxy again now that reaper are gone.:D

#1259
Julia4891

Julia4891
  • Members
  • 60 messages

008Zulu wrote...

My suggestions;

1- Decide whether or not the game will be part of a series or standalone.
2- If it's a series, write the whole story out in one go. Determine how it will begin and how it will end. Don't change your mind 10 minutes before the final game ends.
3- Set it at least 2,000 years after ME3. That way you don't have to deal with recurring or unresolved NPC's and their various arcs.
4- Don't make it a prequel. You risk contradicting what you have already established. Besides that, people already know how that species will fare.
5- Set it in a different Galaxy. There's more than 100,000 out there, pick one.
6- Don't make the grand baddie in any way connected to the Reapers. They've had their moment, time for someone else.
7- If you're going to use science, be it any or all, in a game; Be prepared to have it called in to question and explain it.
8- Decide your format; Action/shooter or RPG. Trying to meld the two never works as intended and people will complain about how the action/shooter sequences feel pulled down by the attempt at RPG and vice versa.
9- If we are expected to care about NPCs in game, then give them character so we feel like being involved in their lives, rather than obligated.
10- Don't make the levels/missions linear. Give some creative room to the players to solve the problems in different ways to reflect how differently each gamers style.



I pretty much agree with everything you said, except the setting in another Galaxy and this:
"8- Decide your format; Action/shooter or RPG. Trying to meld the two never works as intended and people will complain about how the action/shooter sequences feel pulled down by the attempt at RPG and vice versa."

no RPG at all? or no action at all? I think they have to find a solution to try to meld the two better then. ME 2 was pretty close to it in my opinion.

#1260
Julia4891

Julia4891
  • Members
  • 60 messages
Posted Image

Modifié par LadyRuby1985, 18 octobre 2012 - 12:13 .


#1261
Julia4891

Julia4891
  • Members
  • 60 messages
*sorry about that*

Modifié par LadyRuby1985, 18 octobre 2012 - 12:15 .


#1262
TheShadowWolf911

TheShadowWolf911
  • Members
  • 1 133 messages

roger_doger92 wrote...

My apologies for any grammer or format mistakes, I am typing this from my phone.

EA (Bioware is a name and nothing more, unfortunately) will not get another dime from me unless they actually put out a good product. I will never again preorder a game with the EA logo on it and will only buy a game of theirs if it gets good critic and player reviews (spoilers be damned!). There a cheaper ways to be disappointed.

With that being said, I am stil eager (but a little anxious) for ME4. I hope they do not screw it up, but have my doubts. As for ideas for the next game, I really want them to go back to what the ME series was supposed to be about: an epic single player campaign/story along with intimate and diverse character developement.

But most importantly, it needs to get back to being about how the player wants to play and experience the game, not how Casey Hudson and company want. He pulled a Metal Gear Solid 2 and trying get all phsycological and ideological and mess with the players mind -- concentraiting on abstract ideas instead of the story and characters. Of course, it just pissed most people off. The dream sequences were not "artistic," they were annoying and grossly out of place in the series. My ME2 renegade Shepard willing sacrificed countless people (many of whom were non-combatants) in the fight against the Reapers. He let the old council die and left the of the Normandy crew to fend for themselves on the Collector Base (they all died). But now he is haunted by the tragic death of one child? WTF? My Shepard was hardcore as a krogan and willing to sacrifice anything to stop the Reapers, but he is disturded by one death! My Shepard should be like Javik or Wreav, not a pansy asari or something.

And as far as Casey Hudson's excuse that players "did not get it" or understand his artistic vision: trust me, we got it loud and clear, but just hated it. He got his own idea about how the series should end and forced it on people who believed that -- and most importantly wanted to -- choose THEIR own ending. That goes against the very core of what this game was supposed to be about. (NOTE: synthesis was a horrible idea in and of itself, period. But it by itself did not make the ending bad)

Sorry for the rabbling in my post, but I wanted throw a lot of my thoughts on the present topic into one post.


this

#1263
xsamplexample

xsamplexample
  • Members
  • 297 messages
I say Bioware should go for a Rachni war game; choose between krogan/turian/salarian/asari and play unique campaigns. Or just the First Contact War, do the same thing with humans/turians.

Another idea (probably a supplementary idea) is an RTS game about one of the past ME universe wars .Halo Wars really fleshed out the Halo franchise by going into the lore, history, new genre, new character, and new plots.

#1264
008Zulu

008Zulu
  • Members
  • 1 029 messages

LadyRuby1985 wrote...
I pretty much agree with everything you said, except the setting in another Galaxy and this:
"8- Decide your format; Action/shooter or RPG. Trying to meld the two never works as intended and people will complain about how the action/shooter sequences feel pulled down by the attempt at RPG and vice versa."

no RPG at all? or no action at all? I think they have to find a solution to try to meld the two better then. ME 2 was pretty close to it in my opinion.


If they set it in this galaxy, they're going to have to canonize the stroyline. Hard definates; Shep's gender, the major consequences and how ME3 ended. By putting it in another Galaxy (in the event of Destroy; The Krogan end up expanding and beating the crap out of the other species causing them to flee the galaxy). Another galaxy means more options and less exposition.

All three ME games were action/shooters with RPG elements. ME2 actually was the better mechanically, but it felt stripped down in comparrison to ME1. But where ME2 failed, it was too restrictive in what you could or couldn't do with each class. Take your generic third/first person shooters; they can use all weapons and perform any funtion. With ME the classes were too specialized. Boss fights for some were either overly easy or unneccesarily hard.

#1265
miraclemight

miraclemight
  • Members
  • 415 messages
If there was one thing I learned from this thread, it was that people can have different opinions of what would be considered a satisfactory story. And this is why I think choosing a canon for the Mass Effect universe based on the recommendations of the vocal group of the fanbase is not going to end well.

If the developers want to create the game in their vision and bring in some innovations, it's completely alright -- as long as the story as a whole remains coherent, unified and logical.

#1266
welsh4evr

welsh4evr
  • Members
  • 4 messages
Sorry for any grammar mistakes writing this on my phone.

Now back o. Topic. I stand by my idea of setting it in andromeda as using reaper technology it would make it possible to travel through dark space and to another galaxy. Andromeda being the closest it would obviously be the first stop on the journey.
However thinking about it it would have to be set at least 900 years in the future to make sure all the current characters are dead including liara. Weed and every other krogan and asari we've met along the way.
Also with it being so far into the future any ramifications from the choices in me3 would probably have been cleared (genophage would have had to be cured but it could be done after Shepard therefor no need of cannon)
So group of people from each race go to andromeda where they fly into the middle of a war against a type 2 race and numerous type 1 races. (much like the enslaved races fighting the protheans). This then sets way for your small group(who are split when you are taken hostage) to fight your way through the galaxy and bringing peace to the world. (the main char would be a choice between each of the main races and story would change depending on choice)
So for example you choose asari
Because you have semi telepathic powers you can learn the language easily and therefor converse with everyone this makes it easier for you to escape your captives and find the rest of your squad. You can then begin to gain there trust using your biotics to crush the type 2 race(who would use energy weapons much like the protheans particle rifles) and because its a huge war it opens the questline for sequel. Then eventually you find that the type 2 race is actually a previous race from your galaxy who had the idea to change galaxys when the reapers attacked. But they have advanced to be able to harvest the energy from stars and therefor attempt to take the universe as there own instead of staying dormant in the outskirts. By the 3rd/4th game the type 2 race has been driven to hiding but a new threat has emerged even more powerful and not here to control the galaxy but to the destroy it. And then income the creator race

#1267
NovaM4

NovaM4
  • Members
  • 304 messages
“Where to go next?” 

Decades after the Reapers were beaten.. Everything was rebuild and there was peace.. The races knew that they couldn't make Synthethic life because of the danger that they would rebel agains their creators. The humans are now the most respected and important species of the Milky Way. The Technology has also increaed a lot.

We always knew the galaxy Andromeda was coming closer and closer towards the Milky way. But at this moment...
It's close enough to travel to eachother. There is no doubt that there is life in other galaxy's.. What danger lies beyond the borders of The Milky way? 


(I can't decide if the Inhabitants of Andromeda will invade The Milky way or that The inhabitants of the Milky Way wil invade Andromeda)



#1268
IST

IST
  • Members
  • 588 messages

Shinnyshin wrote...

I'd normally agree that a prequel would be a BAD idea. However, a game set around the first contact war and then humanity's subsequent arrival onto the big galactic scene actually sounds very interesting--and feasible.  You could easily get a wide variety of NPCs from a wide variety of races (except maybe Quarian) and have it play into the plot.

We have almost no information about that time period, so you don't risk much in the way of contradictions. There are a few references/tie-ins you could use (Ashley's ancestor, maybe a few Asari we know) but you're not tied to the trilogy itself.

It sounds to me like setting your game after the ending of ME3 is a very, very tricky proposition. And if you set it WAY after the end of ME3, you lose connection to the series, which is almost as bad.

This is an excellent post, TAKE NOTE PLEASE MR HUDSON :) :) :)

#1269
EvilMonkeyDTT

EvilMonkeyDTT
  • Members
  • 69 messages
Make sure someone says "I have to go" and someone goes "that's just rude, we were talking"

#1270
sandor6

sandor6
  • Members
  • 13 messages
The more I think about it the more I like the idea of a game set entirely on Earth during the Reaper invasion.

Rather than a game built around one heroic character like Shepard, or Anderson, I'd like to see such a game switch between several protagonists on different continents. This would allow us to experience the global scale of the fighting, and could showcase very different characters, ranging from an elite N7 team trying to take the fight to the Reapers, to a band of civilians struggling just to survive, and a range in between.

Enemies would not be limited to Reapers, but could include indoctrinated humans acting both overtly and covertly against the player, Cerberus agents among them. Humans who aren't indoctrinated but believe siding with the Reapers offers the best chance to save themselves and their loved ones could also be a threat. Then there would be isolationists believing they can hide from the Reapers and sit out the invasion, along with criminals and criminal gangs seeking to take advantage of the chaos. Some days the Reapers might be the least of your problems, but they'd always be back.

It would be nice to see a new engine allowing larger-scale combat. Also...destructible terrain! It's not BBs those guns are shooting. Miss that husk you're shooting at and you're going to make a big hole in whatever's behind it.
I'd like to see combat be a lot less linear, and some missions be unwinnable. For example, your team gets intel about a great chance to hit a weak Reaper force and rescue some civilians, but..."it's a trap!" Once sprung, all you can do is fight your way out and save as many people as you can. With bigger maps and teams, you might choose to split up and have everyone run for it, or try to co-ordinate a fighting withdrawal. If you make it, then you have to determine who sold you out, and what to do about them.

There'd be a lot fewer aliens around, other than the Reapers, as you'd only be able to draw from those who were living on or visiting Earth at the time of the invasion. Of course that could be played to make them more interesting. Many humans living on Earth would have little personal experience with aliens, and some might be just as inclined to put a bullet in that vacationing retired Asari commando as trust her.

Sure you'd know the ending of the whole story, or at least your ending. Still, most people playing WW2 games surely know how that turned out, but it hasn't stopped the studios from selling millions of copies. It's all about telling compelling stories. With the right team, you could keep telling stories like this until 2186. 

Modifié par sandor6, 18 octobre 2012 - 11:25 .


#1271
redhood7

redhood7
  • Members
  • 60 messages
After the reapers are beaten many of the different races started fighting each because many leaders are indoctranated. So we play as a badass soldier who has to build a team and try to remove the indotranated leaders from power. This happens not long after the reapers are defeated so we get to see some of the old squad and they help us during the entire game. Also we have a Hanar as a teammate.

#1272
Epsilon42

Epsilon42
  • Members
  • 199 messages
Here's what I want. Destroy ending canonized (perhaps some of the consequences softened--that will be easy to do and easier to swallow), Shepard and Garrus kicking ass in an equally epic adventure on a smaller scale (epic is always relative to scale; you can attain Reaper-esque epicness without having Reapers running amok in the entire galaxy), and sexy babes clamoring for Shepard. That's what I want.

#1273
Khwarezm89

Khwarezm89
  • Members
  • 51 messages
May be The first contact war between Humans and Turians and how it ends??

#1274
ChurchOfZod

ChurchOfZod
  • Members
  • 576 messages
Dead Reapers. More Shepard. The end.

#1275
TheDeadYoshi

TheDeadYoshi
  • Members
  • 135 messages
 The Sims: Mass Effect



;)


(Please don't kill me)