Casey Hudson wants to hear fan's ideas on a new mass effect game
#1276
Posté 19 octobre 2012 - 06:44
#1277
Posté 19 octobre 2012 - 11:06
sry. f. eng.
Modifié par HetmanNG, 19 octobre 2012 - 11:08 .
#1278
Posté 19 octobre 2012 - 12:04
TheDeadYoshi wrote...
The Sims: Mass Effect
(Please don't kill me)
#1279
Posté 19 octobre 2012 - 02:50
Nordlycht wrote...
I think a new MASS EFFECT adventure should be a "deeper" expercience
than what we had with ME1-3. The original trilogy was super-epic but also
kind of superficial. I don't mean that in a BAD way, it wouldn't have been
feasible to include this awesome epicness and scope with the same
amout of in-depth backstory/character development. So I was totally okay
with having kind of "flat" story elements that in the end despite being a bit
bland composed something terrific.
After a "galaxy-wide war vs. loftcraftian monster machines" I reckon you BW
would be very hard pressed to create a new or continuing story with an even
BIGGER scope. So I think it would be best to NOT even try that.
Don't try to be MORE epic, MORE michael bay, but shift your efforts towards
a slightly different way of telling a story. I think a well told personal story can
be much more powerful than all the superficial KABOOMs and convoluted
TIM and Starchild plots.
I mean there is a reason why the romance subplots (well, actually not even
subplots) of ME are just as important to many as the main plot
---> emotional investment.
I'd be totally game for playing a ME game to rescue "only" one planet, or one
ship or maybe only one single person if it is done well, if that planet/ship/person
is important to me.
I understand the necessity of remaining "mainstreamy" and I don't mean you
should go all Paul Thomas Anderson on us. Just go Christopher Nolan! You
can have epic moments, an interesting scope, suspense and action and all
that but still focus on a much smaller story than "reaperz is gonna eat us all!"
Regarding prequel/sequel: I strongly feel the need to see the "old gang" again,
mainly the original ME1 characters (Liara, Garrus, Tali and... well okay Wrex) but
a the same time I still don't see a good way to do a SEQUEL to ME1-3 because
story-wise you have written yourselves into a deep dark hole (if you don't want
to canonize any of the three/four ME3 endings). So I think a PREQUEL remains
a viable option.
I btw totally disagree with the notion that playing a ME4 that takes place before
the Reaper War and the ME3 ending(s) is moot. If it's a well written, self-contained,
more personal/character driven story with its own highlights, twists and climax I
think it's pretty dumb to disregard all those merits beause one is still butthurt
about ME3 (and no, I didn't like the ME3 endings either - but what the hell).
Not wanting to fight for the lives of others in a prequel because they MIGHT get
killed in the Reaper War (or MIGHT get synthesized) - am I the only one who
finds this stupid?
With a prequel we could have our new main character meet many ME1-3
characters before Shep ever did! We could witness young Tali embark on her
Pilgrimage, the original (shy) Liara doin' some digging on Therum, run into Garrus
who's getting annoyed by C-Sec bureaucracy and so on. Of course these
encounters must not interfere with the "upcoming" events of ME1-3 but the don't
have to. Let them be cameos, side-quests. It would retain a BIG part of the original
Mass Effect experience while presenting a whole different storyline (maybe with a
bit of Reaper-foreshadowing...?) ---- (but I'd also be on board if you ultimately
canonize on of the ME3 edings...) ------
What I DO NOT want ME to become is more RPG'ish than ME1. I absolutely
do not care about The Witcher or Dragon Age or even TES because it's
toooo much number-crunching, tooo much menu-clicking, tooo much
"RPG-mechanics over presentation". I very much LIKE the streamlined way
of ME. I know it makes ME more of an "action game with RPG elements" but
I wouldn't have it any other way. I need my main character to have voice acting!
I need cinematic cutscenes! I need an unobtrusive HUD. I need an "interactive
space-opera movie game thingy" and don't wan't to scour the Galaxy for grains
of magic space-spice to mix biotic potions.
ALSO - maybe don't do the "import your save-game" stuff again. In the past
huge expectations have been fueled which ultimately couldn't be matched.
It's FINE to drastically reduce this feature or even cut it out completely, I'd
rather have an awesome and enganging SELF-CONTAINED storyline than
a plot that is marred or develops in a disappointing way because of your need
to retain maximum flexibility for its continuation. This would i.e. enable you to
have main characters DIE if the protagonist chooses to do sh!tty things.
Putting CONSEQUENCES back into ME
I'm not totally sure how I feel about playing a different race. For me a big part of
ME is about humanity and its place in the galactic community and getting to know
more an more about the other species from that very viewpoint. I'm not saying I
wouldn't find it cool to be an STG operative in ME4 but somehow.... somehow ...
well.... I'm not sure about that. It would need to be executed very well to work for me.
KEEP the visual style, the quality of the music and voice acting --- and the
blue lens flares!![]()
I wouldn't complain if ME4 would be a bit more "mature" than (especially)
ME3. Meaning no "EDI sexbots", breats growing bigger and bigger from game
to game, "Miaranda ass cam" and so on. It's strange that you on one hand feature
"(US) controversial" things like (male) homosexuality and topics like racism and
genocide and so forth in a mature way (thumbs up!) but on the other hand openly
cater to adolescents with huge space-****** and Ms. Chobot.
Also, having romances MEAN something would be nice. If you already can't or
won't go more explicit on the sexy stuff, it would at least be nice having relationships
seeping into the plot a little more prominently. ME doesn't really NEED the SEX I think
but I most.def. wouldn't complain about having THAT aspect also mature a bit (hell,
at least release a nipple DLC for Europe! We can handle it, I assure you!
Pheww... okay, those are my two cents. Not really anything "specific" in here in
terms of plot or characters (I like to be surprised!but the things I DID mention
I feel quite strongly about.
cheers!
PS: didn't spellcheck this. also English isn't my native tongue.
please don't go grammar-**** on me!thx!
first of all I want to bump this as there are a lot of things I agree with. Secondly I think people should just realize and accept that the team intentionally let me3 end this way so that there won't be any milking with a ****ty sequel. And last but not least saying that you are not interested in a prequel because you know the ending is like saying it's impossible to be interested in "The Old Republik" because you know the ending of Star Wars VI ...
My advice for anyone planning another ME game is to cut ties with Shepard's story completely and start something new in the same universe.
The only problem I see is that humans only arrived shortly before Shepard's story, so there's a high possibility that there won't be any humans which might offend some players but on the other I for one wouldn't play as human anyway and I think a lot of people think alike.
Also I agree with something on a smaller scale, not monomyth and saving the entire galaxy. That loses credibility quickly and is getting really old anyway.
#1280
Posté 19 octobre 2012 - 03:13
#1281
Posté 19 octobre 2012 - 03:59
dol noes wrote...
Nordlycht wrote...
I think a new MASS EFFECT adventure should be a "deeper" expercience
than what we had with ME1-3. The original trilogy was super-epic but also
kind of superficial. I don't mean that in a BAD way, it wouldn't have been
feasible to include this awesome epicness and scope with the same
amout of in-depth backstory/character development. So I was totally okay
with having kind of "flat" story elements that in the end despite being a bit
bland composed something terrific.
After a "galaxy-wide war vs. loftcraftian monster machines" I reckon you BW
would be very hard pressed to create a new or continuing story with an even
BIGGER scope. So I think it would be best to NOT even try that.
Don't try to be MORE epic, MORE michael bay, but shift your efforts towards
a slightly different way of telling a story. I think a well told personal story can
be much more powerful than all the superficial KABOOMs and convoluted
TIM and Starchild plots.
I mean there is a reason why the romance subplots (well, actually not even
subplots) of ME are just as important to many as the main plot
---> emotional investment.
I'd be totally game for playing a ME game to rescue "only" one planet, or one
ship or maybe only one single person if it is done well, if that planet/ship/person
is important to me.
I understand the necessity of remaining "mainstreamy" and I don't mean you
should go all Paul Thomas Anderson on us. Just go Christopher Nolan! You
can have epic moments, an interesting scope, suspense and action and all
that but still focus on a much smaller story than "reaperz is gonna eat us all!"
Regarding prequel/sequel: I strongly feel the need to see the "old gang" again,
mainly the original ME1 characters (Liara, Garrus, Tali and... well okay Wrex) but
a the same time I still don't see a good way to do a SEQUEL to ME1-3 because
story-wise you have written yourselves into a deep dark hole (if you don't want
to canonize any of the three/four ME3 endings). So I think a PREQUEL remains
a viable option.
I btw totally disagree with the notion that playing a ME4 that takes place before
the Reaper War and the ME3 ending(s) is moot. If it's a well written, self-contained,
more personal/character driven story with its own highlights, twists and climax I
think it's pretty dumb to disregard all those merits beause one is still butthurt
about ME3 (and no, I didn't like the ME3 endings either - but what the hell).
Not wanting to fight for the lives of others in a prequel because they MIGHT get
killed in the Reaper War (or MIGHT get synthesized) - am I the only one who
finds this stupid?
With a prequel we could have our new main character meet many ME1-3
characters before Shep ever did! We could witness young Tali embark on her
Pilgrimage, the original (shy) Liara doin' some digging on Therum, run into Garrus
who's getting annoyed by C-Sec bureaucracy and so on. Of course these
encounters must not interfere with the "upcoming" events of ME1-3 but the don't
have to. Let them be cameos, side-quests. It would retain a BIG part of the original
Mass Effect experience while presenting a whole different storyline (maybe with a
bit of Reaper-foreshadowing...?) ---- (but I'd also be on board if you ultimately
canonize on of the ME3 edings...) ------
What I DO NOT want ME to become is more RPG'ish than ME1. I absolutely
do not care about The Witcher or Dragon Age or even TES because it's
toooo much number-crunching, tooo much menu-clicking, tooo much
"RPG-mechanics over presentation". I very much LIKE the streamlined way
of ME. I know it makes ME more of an "action game with RPG elements" but
I wouldn't have it any other way. I need my main character to have voice acting!
I need cinematic cutscenes! I need an unobtrusive HUD. I need an "interactive
space-opera movie game thingy" and don't wan't to scour the Galaxy for grains
of magic space-spice to mix biotic potions.
ALSO - maybe don't do the "import your save-game" stuff again. In the past
huge expectations have been fueled which ultimately couldn't be matched.
It's FINE to drastically reduce this feature or even cut it out completely, I'd
rather have an awesome and enganging SELF-CONTAINED storyline than
a plot that is marred or develops in a disappointing way because of your need
to retain maximum flexibility for its continuation. This would i.e. enable you to
have main characters DIE if the protagonist chooses to do sh!tty things.
Putting CONSEQUENCES back into ME
I'm not totally sure how I feel about playing a different race. For me a big part of
ME is about humanity and its place in the galactic community and getting to know
more an more about the other species from that very viewpoint. I'm not saying I
wouldn't find it cool to be an STG operative in ME4 but somehow.... somehow ...
well.... I'm not sure about that. It would need to be executed very well to work for me.
KEEP the visual style, the quality of the music and voice acting --- and the
blue lens flares!![]()
I wouldn't complain if ME4 would be a bit more "mature" than (especially)
ME3. Meaning no "EDI sexbots", breats growing bigger and bigger from game
to game, "Miaranda ass cam" and so on. It's strange that you on one hand feature
"(US) controversial" things like (male) homosexuality and topics like racism and
genocide and so forth in a mature way (thumbs up!) but on the other hand openly
cater to adolescents with huge space-****** and Ms. Chobot.
Also, having romances MEAN something would be nice. If you already can't or
won't go more explicit on the sexy stuff, it would at least be nice having relationships
seeping into the plot a little more prominently. ME doesn't really NEED the SEX I think
but I most.def. wouldn't complain about having THAT aspect also mature a bit (hell,
at least release a nipple DLC for Europe! We can handle it, I assure you!
Pheww... okay, those are my two cents. Not really anything "specific" in here in
terms of plot or characters (I like to be surprised!but the things I DID mention
I feel quite strongly about.
cheers!
PS: didn't spellcheck this. also English isn't my native tongue.
please don't go grammar-**** on me!thx!
first of all I want to bump this as there are a lot of things I agree with. Secondly I think people should just realize and accept that the team intentionally let me3 end this way so that there won't be any milking with a ****ty sequel. And last but not least saying that you are not interested in a prequel because you know the ending is like saying it's impossible to be interested in "The Old Republik" because you know the ending of Star Wars VI ...
My advice for anyone planning another ME game is to cut ties with Shepard's story completely and start something new in the same universe.
The only problem I see is that humans only arrived shortly before Shepard's story, so there's a high possibility that there won't be any humans which might offend some players but on the other I for one wouldn't play as human anyway and I think a lot of people think alike.
Also I agree with something on a smaller scale, not monomyth and saving the entire galaxy. That loses credibility quickly and is getting really old anyway.
I agree with most of the above - keep it at a smaller scale/tight knit team : more intimate - whilst partaking of course, in galactic changing events (but seeing the smaller parts in a tighter focus).
also:
I always go human in any game on my first playthrough at least, I just feel.... for lack of a better term 'human pride' when playing humans vs the rest, if you get my drift.
In Mass Effect, I constantly felt proud of humanities achievements in the galactic sprawl, branching out with vigor.. and I liked identifying with that, and it stirs feelings of pride/achievement and glory (for me anyways).
I would love to see a First Contact War game, with the first part focussing on the Mars Relay & First Contact, and continuing into the Tera party/Cerberus beginnings, Humanities encounters with the Batarians and our first councilor on the Citadel. I love the xenophobic nature of Mass Effect... and how it feels feasible that humanity could one day walk amongst the stars with other species and such, good times
Modifié par DEMIKLY, 19 octobre 2012 - 04:01 .
#1282
Posté 19 octobre 2012 - 04:41
Just an idea I came up with, this would be an epic Mass Effect game and it could exist before or even after the Reaper War, it doesn' tmatter.
But first, my thought process.
I felt that one of the things that makes Mass Effect so lovable is that you get to choose your own character, make him yours and make your own choices that effect what happens to you later.
So the idea is a merc that recruits different guys and flies around the galaxy doing whatever he pleases and taking cash for payment fits in perfect with ME2, which IMO is the best of the 3. After every mission you get paid for the job you took, or any spoils you collect.
So you choose your charcter, or play the default. You can recruit different mercs or even non-mercs. Maybe you get choices of killing a guy or letting him join you if you defeat him or something or bribe them to join you, there's so many branches you can go with this.
You can upgrade your ship, scan planets for junk and other stuff that you can sell to people.
It's basically Shepard with no military behind him, way more freedom but you'd have to be careful not to cause suspicion, lot more hacking, and you can truly be a renegade by taking missions that disrupt societies (assassination, espionage, etc) or be a good merc and kill evil mercs, mob bosses etc.
If you take a mission thats one or the other, depending on how you finish that mission, it will gave you Paragon or Rengade points.
If you're more Renegade, you'll have a bounty put on your head by the various governements and you may come across random encounters where you have to run, especially if you're scanning in a hostile system. And it could be the other way if you're more Paragon, you'll have bounties put on your head by people like Aria or something.
So that was my idea, it's a more free version of what we already have. I love the fact that there's a ton of freedom, Paragon and Renegade actually matter in the course of things and you may just take a mission that turns into an ambush if you take it from someone that doesn't like you.
You also may kill someone who in the future could've helped you.
The only issue or perhaps the great thing is it's hard to find an endgame, there's no big boss, it would be much like Eve Online in single player now that I think about it.
The DLC that could be released could actually be endless if there's no end game, MP if done like ME3 could be endless since theres no end and you'd have different waves of enemies that can come (humans, asari, krogan, etc with different builds instead of what we have now)
#1283
Posté 19 octobre 2012 - 04:53
P.s.
The importent thing about playing a different races, is the way the rest of the universe treats you. It's about playing from a different perspective, not the same hero wearing a different custume.
If it was any other company other than bioware, I'd reckon they'll be to lazy to bother with it and make a different skin and a few stats bonuses, while having identical story for everyone. But bioware was allways the company willing to go the extra mile in charecter development and personalization. I have fate in BW.
Modifié par Solmanian, 19 octobre 2012 - 04:59 .
#1284
Posté 19 octobre 2012 - 05:11
#1285
Posté 19 octobre 2012 - 05:21
#1286
Posté 19 octobre 2012 - 07:15
1) a game that is truely different based on what ending we chose (even the refusal ending has potential)
2) weapons that certain alien races can use more effectively: such as a turian using a Phaeston AR or a Krysae SR can reload them faster, shoot them quicker,or are less encumbered by the weight of them; or an asari using a disciple SG or an Acolyte pistol can get more damage out of them or have more SBO (Shots-Before-Overheating). They don't have to be big bonuses they just got to be there.
3) extensive character options for every race we play as not just humans. I want to have just as much customization options with my alien as I had with shepard.
that's it for now I'll have more later.
#1287
Posté 19 octobre 2012 - 07:41
Prequel? Maybe, First Contact War, though I would be unhappy about fighting against the Turians, they are my favourite race in ME. I also get the niggling feeling that we'd just be retreading old ground, hence my preference for a pioneering, Brave New World sort of scenario. There's also the issue that we know how it all ends, which is a problem for the fair number of fans who really aren't happy with how it all ends
I would want the option of playing as a human, since I honestly usually do so even when other options are available - I likely would not buy a game based on the Krogan Rebellions or Rachni Wars (though an RTS set in these timeframes could be interesting?). I also think that any game which does not allow a human protag would be quite a tough sell outside of a pretty hardcore base. There are a fair few players out there (myself included) who find it easier to empathise with a human or very human-like character.
Has to be story-driven with a strong single-player element. A bunch of story-lite combat maps or a mostly MP campaign holds no interest for me. Ideally RPG elements again, and character customisation (gender, class etc) and squadmates. One of these I could live without - I could get behind a story-driven FPS/TPS (the latter is more how I think of ME anyway), or playing as a male PC (grudgingly). But a forced male protag, plus no RPG elements at all, plus no squaddies, and the game starts losing appeal fast
#1288
Posté 19 octobre 2012 - 08:04
We should also have more freedom in choosing our character's path and where the story goes. Does my young Quarian become a merc, join the Blue Suns, join C-Sec, work for a government or work for a criminal organization? Does he/she eventually betray them to help someone else?
We should also get to pick our own ship (shuttle, frigate or cruiser) and crew (permanent or temporary). It would be really neat to recruit random characters, too. Say we come across an Asari commando at the bar on Illium and can recruit her for one, two or as many missions as we'd like, even invite her to join the crew. Smaller side missions from NPCs could be more abundant, too.
Above all, keep a focus on developed, memorable characters and their stories. A lot of exploration in the first game was taken out in the second and even more in the third, especially when it came to hub worlds. It would be great to have exploration and many hub worlds reintroduced. Combine all of this and you've got the perfect start to a new chapter of Mass Effect.
#1289
Posté 19 octobre 2012 - 08:19
#1290
Posté 19 octobre 2012 - 10:40
I mean, who looked at the dialogue wheel and said 'that needs to be stripped down'? Possibly the most ridiculous change I've seen in a game series. Ever. It... baffles me. Can't get my head around that one. So bringing it back to its former glory would be nice!
Some better exploration would be great as well, thanks. What did ME3 have? The Citadel. Just... the Citadel. After a while it reminded me of Kirkwall, which is not a good thing. And the side missions! I'd love to find them randomly on planets like ME1 and ME2 again, rather than have them given to me with little effort.
Weapon holstering. For some it's not a big deal, but for others it played a significant role in blurring the line between shooter and RPG. ME2 struck a good balance, and ME3 threw that out of the window. So reverting back to the ME2 style would be nice.
In other words, make this next game more like ME1 and ME2, rather than ME3. If you're going for a similar type of RPG, anyway.
#1291
Posté 19 octobre 2012 - 11:08
Idk if I'll play it though, for me it'll just feel like prolonging the walk off the plank lmao.
#1292
Posté 19 octobre 2012 - 11:24
Most importantly BE CAREFUL WITH HOW MUCH SPECULATION YOU LEAVE WHEN YOU END IT.
#1293
Posté 19 octobre 2012 - 11:34
#1294
Posté 19 octobre 2012 - 11:43
atheelogos wrote...
Please set the game Post ME3. I really want to see the effect Synthesis has on the galaxy
There are none. Synthesis didn't happen.
Trollolololo
In all honesty if there were any effects Synthesis would have it would be another war with the reapers and synthetics. Just because everyone has the same DNA it doesn't mean everything will be peaceful. Organics are still driven by emotion. You really think that the organics will accept being BFFs with the reapers after being forcefully turned into a different species of husk? All I see happening in Synthesis is another war.
Modifié par darthnick427, 19 octobre 2012 - 11:50 .
#1295
Posté 19 octobre 2012 - 11:45
Lets not get restricted to only human as PC maybe Turian, Asari, Salarian or Krogan as PC and also how about letting us play as mercenaries I really would like to play as member of the Blue Suns or Blood Pack.
#1296
Posté 19 octobre 2012 - 11:47
If not, then again, more Shep is good for me
#1297
Posté 19 octobre 2012 - 11:51
I unlike most of the world, was not pissed off by the ending of Mass Effect 3, I loved it... I love the series, I love Bioware... and I love the ME3 multiplayer( which i'm in the lobby for now, so I gotta wrap this up."....
Casey, just do your own thing, man.. I know game companies like to hear what the players say but seriously (and this goes for everyone at Bioware) just do your own thing... If you want the main character of Mass Effect 4 to be Blasto The Hanar Spectre GO FOR IT... Most players are so damn nit-picky these days..
Bioware is Bioware... Do your own thing
#1298
Posté 20 octobre 2012 - 12:46
Remind me again why I should hang on to my ME saves forever? I haven't heard or seen anything answering this question. Where's the evidence to keep them forever?
They've said Shepard won't be in ME4. So what's the point?
I guess I wanted that triumph moment they had in ME1 and ME2... I didn't feel it.
I just hope Dragon Age 3 doesn't suck... take your time and do it justice!
#1299
Posté 20 octobre 2012 - 02:10
Imohhtep wrote...
I honestly don't know... I was happy with the 3 Mass Effects we have now..
I unlike most of the world, was not pissed off by the ending of Mass Effect 3, I loved it... I love the series, I love Bioware... and I love the ME3 multiplayer( which i'm in the lobby for now, so I gotta wrap this up."....
Casey, just do your own thing, man.. I know game companies like to hear what the players say but seriously (and this goes for everyone at Bioware) just do your own thing... If you want the main character of Mass Effect 4 to be Blasto The Hanar Spectre GO FOR IT... Most players are so damn nit-picky these days..
Bioware is Bioware... Do your own thing
Fanboy comment at its best
Modifié par GabrielsLaw, 20 octobre 2012 - 02:11 .
#1300
Posté 20 octobre 2012 - 03:41
GabrielsLaw wrote...
Imohhtep wrote...
I honestly don't know... I was happy with the 3 Mass Effects we have now..
I unlike most of the world, was not pissed off by the ending of Mass Effect 3, I loved it... I love the series, I love Bioware... and I love the ME3 multiplayer( which i'm in the lobby for now, so I gotta wrap this up."....
Casey, just do your own thing, man.. I know game companies like to hear what the players say but seriously (and this goes for everyone at Bioware) just do your own thing... If you want the main character of Mass Effect 4 to be Blasto The Hanar Spectre GO FOR IT... Most players are so damn nit-picky these days..
Bioware is Bioware... Do your own thing
Fanboy comment at its best
Yeah, my guess is there were too many "yes men" in the creative process.





Retour en haut




