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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#1326
Guest_starlitegirlx_*

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If they do another mass effect, in fairness to the three different types of players we seem to have (one being those that really were in it for the RPG factor rather than the fighting, and the ones who love the fighting and battles, and the ones who like both), it should be centered around the mass effect universe and have all the species we know and maybe a few others. It should have RPG elements and conversations, romance, learning things to play the game at a deeper level, but also the fighting. I would hope it would still have all the classes and maybe a new one, too. That would keep it mass effect rather than using ME to create something entirely new that doesn't seem totally connected.

As for the story - we've done the galactic threat of total destruction so anything in that realm is going to be a repeat and not as interesting. But you know what I really thought throughout the series as I played it and when I replay it now is how all the politics and meddling with things really screwed with the universe. The council was a mess. They never acted in the best interest of everyone and toyed with things as they saw fit. The Asari in ME2 on Illium sums it up beautifully - the galaxy would be better off without all the races only really it was all the races meddling with things they shouldn't. What would be awesome would be a team - class based that is now living in the new ME universe post ME3. And maybe an import but all the races having come together for the survival of the galaxy realize they want to keep it peaceful and in check and they agree to form task force that keeps the galaxy in check. It consists of all the races that were key by the end of ME3. Might be nice if we learn that the geth weren't destroyed and they could participate. So we have ONE team we follow in a trilogy where the meddling with the universe begins again. Maybe someone who is power hungry starts something? Maybe a new race is discovered and they bring in issues that trigger the storyline - perhaps in their newness to the ME universe and being perhaps a controlling, meddling type species that thinks they are superior they have already triggered some events that effect the balance our shepard created at the end of ME3. And our team discovers what they've done and how it's begun to spiral out of control and it's their job to fix it before it screws up the peace and balance created. Could even start it as soon as a decade or two after ME3 where the relays have been repaired and worlds have rebuilt.

You get a team. You get all the main races to be part of your team. I'd love to have a salarian on the team. Race wise, a mirror of Star Trek on their ship. class wise - same as before but maybe add another one or two to spice it up. And you could pick the character you want to be the head of your team. It could be a krogan or turian or Asari or human or Salarian, etc. And now you got a massive mess that started off with the newest race. A bit of homage to the Shepard character type, but not a repeat of it while still keeping it in the ME universe.

#1327
vikingsberg

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Personally I feel that this upcomming "ME4" should be like a side story to the Trilogy. Something of a new character and their story while Shepard is doing theirs. The beginning part should be connected to ME1, middle part to ME2, and ending part to ME3. There should be an import feature as well from ME3 so our choices as Shepard should affect the story of ME4 in a way. Something like DA2 perhaps? (not all of it of course) Like how the warden's choices affected DA2 in certain ways. Can that be put into ME4?

And just a fan thought, if there is an import from ME3 to ME4, the ending (or scenes leading up to the ending) of ME4 should be based after shepard's choice at the crucible. That way fans can get more understanding of what the future of the ME universe holds after shepard.

(I don't want to recieve too much negative critisim for what i've said, just exressing an idea of what the next ME game should be)

#1328
Revelat0

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I'll keep what I would like to see simple... I would either like to see a new trilogy, perhaps in the past where you play as a Prothean(Maybe Javik?) Or... A future spin-off where you have to fight the new emerging threat of the Yahg. Keep it to Mass Effect standards of course :)

#1329
MissA-Black

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I would like a game that takes place before ME3 or even before ME1. I think a game telling the story of how the Illusive Man "rose to power" would be pretty cool.

#1330
NordicLord

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you play as shepard again and you import your me3 save.

if you picked destroy then we see shepard waking up from a coma only to find out that the galaxy is at war with the levis (thats what the military grunts will call leviathans to save time) and you have been rebuilt and been added with some more enhancements to fight this new/old menece.

if you picked control then after a few years of using the reapers to rebuild, shepard orders the remaining reapers to fly into a star or blackhole but not before he created a scale replica of his/her human form witch has some reaper tech benefits to it, and he tries to go back to the life he left behind but then the levis attack and etc

if you picked synti... synteis... syntieces? synteises? the green one: um... shepard meterializes out of thin air? because of... em space magic?

if you picked refusal then everyone is dead and you dont get to import your save

Or you can start the new game about 20 minutes before the ending of me3 and you write a good ending this time

#1331
AF_poet

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Even if you ignore the ending, ME3 has a lot of drastic decisions to account for if they include importing. Even if you go 500+ years into the future, there's still the long term effects. If they don't include importing, then what was the point.
While it can be done, I see a prequel or side story more likely.

For a prequel, there can be a military academy (most likely a council academy of some sort, so we can choose from multiple races) with a VI for 1st person POV Re-enactment. This would let someone use the same person for different highlights of the galaxies past. Since we already know the outcome of the previous wars, it only needs a couple of missions to cover key points. If used as an opening, this can be the opening for either a side story or sequel.
I can see the academy being a spectre training facility, so people can continue to play as multiple races.

Either way, I'd like to see the MP taken another level. Instead of quick 12-20 minute missions, enable a Co-Op campaign. Since in ME3, you were paid for each mission completed, continue that to pay for the packs (since I'm sure that's a major reason why they're continuing Mass Effect). This can be used to unlock weapons for SP or MP. This also would let everyone benefit from DLCs. Going this route, you can have different outcomes depending on the people in the party (such as splitting up to clear an area quicker, allowing you to save someone you otherwise can't).

*editted to remove potential spoilers. forgot I was in geneal board*

Modifié par AF_poet, 22 octobre 2012 - 12:09 .


#1332
Julia4891

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EvilMonkeyDTT wrote...

Make sure someone says "I have to go" and someone goes "that's just rude, we were talking"


Posted Image

#1333
Julia4891

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sandor6 wrote...

The more I think about it the more I like the idea of a game set entirely on Earth during the Reaper invasion.

Rather than a game built around one heroic character like Shepard, or Anderson, I'd like to see such a game switch between several protagonists on different continents. This would allow us to experience the global scale of the fighting, and could showcase very different characters, ranging from an elite N7 team trying to take the fight to the Reapers, to a band of civilians struggling just to survive, and a range in between. 



I think your idea is great. I don't know if they would consider ir for ME 4 but at least they should for a VERY good and fun ME3 DLC. But that would be tricky, I know...

#1334
FellishBeast

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**** Casey.

#1335
mythlover20

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Aside from my "Fix Thane first, THEN we'll talk ME4" stance, I just have to put my two cents in.

We've had a human soldier, but I want to see what really does on with the rest of the galaxy, from an ALIEN perspective. So, since you don't want a second Shepard, let's say.... pirate, privateer, undercover operative (not a spectre) working for the council/a council species, during the time when the humans first came on to the scene. Yes, I know it's a prequel, but there is so much more to be fleshed out.

And since the drell were so maligned during the third game, make this person a drell, that way the socio-political issues created by the Compact can also be fleshed out.

Quick ideas off the top of my head which I personally don't think are all that great, at least not as they stand, but the one thing I definitely DO think is a good idea (and a real challenge for the writers) is to make the protaganist NOT HUMAN!!! Have human squaddies, definitely, but NOT BE HUMAN THEMSELVES.

Humans are boring.

#1336
Julia4891

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008Zulu wrote...

LadyRuby1985 wrote...
I pretty much agree with everything you said, except the setting in another Galaxy and this:
"8- Decide your format; Action/shooter or RPG. Trying to meld the two never works as intended and people will complain about how the action/shooter sequences feel pulled down by the attempt at RPG and vice versa."

no RPG at all? or no action at all? I think they have to find a solution to try to meld the two better then. ME 2 was pretty close to it in my opinion.


If they set it in this galaxy, they're going to have to canonize the stroyline. Hard definates; Shep's gender, the major consequences and how ME3 ended. By putting it in another Galaxy (in the event of Destroy; The Krogan end up expanding and beating the crap out of the other species causing them to flee the galaxy). Another galaxy means more options and less exposition.

All three ME games were action/shooters with RPG elements. ME2 actually was the better mechanically, but it felt stripped down in comparrison to ME1. But where ME2 failed, it was too restrictive in what you could or couldn't do with each class. Take your generic third/first person shooters; they can use all weapons and perform any funtion. With ME the classes were too specialized. Boss fights for some were either overly easy or unneccesarily hard.



Haven't thought about it, good point. Maybe another galaxy then. As long as the protagonist is human... I love so many other species but for a protagonist, I'd like to have a human.

Or Bioware could bring us what some are asking here: more than one protagonist.Or one main character (human) and some other characters we could play with (one influencing the other's story maybe?).

And I'll love if Bioware show us more of the 'mundane' aspect of the universe (the other playable characters could be useful in this aspect). Everytime some mundane aspect was shown in ME it was fun. Posted Image

And please don't forget the RPG aspect...

Modifié par LadyRuby1985, 22 octobre 2012 - 04:24 .


#1337
Julia4891

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Just one last thing: it will be funny if Bioware choose to canonize the refusal ending. ME4 starting with someone watching Liara. That would be really ironic.

#1338
ninjawannabe

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darthnick427 wrote...

atheelogos wrote...

Please set the game Post ME3. I really want to see the effect Synthesis has on the galaxy


There are none. Synthesis didn't happen. :D

Trollolololo

In all honesty if there were any effects Synthesis would have it would be another war with the reapers and synthetics. Just because everyone has the same DNA it doesn't mean everything will be peaceful. Organics are still driven by emotion. You really think that the organics will accept being BFFs with the reapers after being forcefully turned into a different species of husk? All I see happening in Synthesis is another war.


actually, I see the synthesis ending causing alot of unintentional death as our organic physiology would reject the synthetic and all organics would die out, but the writers of the Synthesis ending don't believe that.  Judging by EDI's monologue at the end of the Extended Cut ending of synthesis ending, They probably think we'll become gods of some sort and live happily ever after as cyborgs.  I just don't agree with the philosophies behind the synthesis ending.

Modifié par ninjawannabe, 24 octobre 2012 - 03:35 .


#1339
jpraelster93

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If they choose sythesis I will seriously never buy a bioware game again what a way to say FU to the fans to choose the ending THAT most real fans hated

#1340
Oloos

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I'd say the game should take place in the future after the "crucible mess". Like 1000 years or so, to be sure all the characters of the trilogy are gone, and to let some new races rise and join the others. And choose a canon choice for the endings of ME3 between control and destroy. Mostly because refusal means no survival of any race whe know and it will be a shame and because synthesis is... Well... Synthesis... I don't like green and space magic so... You get the idea...

For the story itself, make a conflict who is not a "galaxy wide war". Like... I do not know... Some baddies infiltrate the galactic governement while nobody seems to notice and start to change things in their advantage, pulling strings in the dark and make "accidents" happens to those who can oppose them. Then, make the payer a "Mal Reynolds" type of character, leading a crew of creeps and outlaws (maybe pirates ?) and make them in a dire situation like being given responsible of the death of a loved personality who was in the way of the baddies (a Shepard descendant maybe ?). That would force the player to constantly move around, trying to find why he and his crew where set up to a crime they did not do, discover who did it and then, after revealing the truth to the galaxy, be involved in some kind of rebellion against their will.

I'd love to see something like that. And with this kind of setting, we could have a lot of humor and colorfull character to play with, a chance to explore politics and crime in a different way. I'd say it could be very fun. But that's just my thoughts...

#1341
jpraelster93

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Oloos wrote...

I'd say the game should take place in the future after the "crucible mess". Like 1000 years or so, to be sure all the characters of the trilogy are gone, and to let some new races rise and join the others. And choose a canon choice for the endings of ME3 between control and destroy. Mostly because refusal means no survival of any race whe know and it will be a shame and because synthesis is... Well... Synthesis... I don't like green and space magic so... You get the idea...

For the story itself, make a conflict who is not a "galaxy wide war". Like... I do not know... Some baddies infiltrate the galactic governement while nobody seems to notice and start to change things in their advantage, pulling strings in the dark and make "accidents" happens to those who can oppose them. Then, make the payer a "Mal Reynolds" type of character, leading a crew of creeps and outlaws (maybe pirates ?) and make them in a dire situation like being given responsible of the death of a loved personality who was in the way of the baddies (a Shepard descendant maybe ?). That would force the player to constantly move around, trying to find why he and his crew where set up to a crime they did not do, discover who did it and then, after revealing the truth to the galaxy, be involved in some kind of rebellion against their will.

I'd love to see something like that. And with this kind of setting, we could have a lot of humor and colorfull character to play with, a chance to explore politics and crime in a different way. I'd say it could be very fun. But that's just my thoughts...


It needs to be so far in the future that they dont have to choose a canon ending

#1342
TheShadowWolf911

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i can't see how it could work without changing the ending or outright Rebooting the franchise.

#1343
Dekadent_N7

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TheShadowWolf911 , Destroy ending as canon. Set 50-100 years after the ending of ME3. Simple. By that time everything would have been rebuild and the galaxy has new problems such as volus gangs and vorcha wanting an embassy on the Citadel !

I want to play as a bounty hunter /mercenary and roam/explore the galaxy. We really need bigger levels tho, like the direction DA3 is taking, let us explore more of a planet , not stay there for 10-15min. We also need to see more homeworlds or at least colony planets of Elcor,Volus etc I would be awesome to see the Hanar homeworld and how the Drell live among them.
So much potential for this beautiful universe Bioware created, please make it awesome Casey.

#1344
masterkajo

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DanNormandy wrote...

Mass Effect 3 Remake, with Karpyshin and Weekes leading the script.

This is the only right answer. I won't buy anything  ME from Bioware again unless it is a remake of ME3 with a satisfying ending.

#1345
Yate

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masterkajo wrote...

DanNormandy wrote...

Mass Effect 3 Remake, with Karpyshin and Weekes leading the script.

This is the only right answer. I won't buy anything  ME from Bioware again unless it is a remake of ME3 with a satisfying ending.


haha omg you're sad

#1346
Eludajae

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Okay Shepard is gone, cool. How about we be able to bring the multiplayer and the single player into something together. Rumor has it that we will not be a "soldier in the universe" theme again. So let us play the other races, human is fun but we are all humaned (not a word I know) out. Let us play the Asari, Taurians, Solarians and Krogans, and when you throw the human choice in, give us the Jack and Miranda templates to create with, by templates I mean their classes. They were the two most interesting and NON-soldier oriented templates.

#1347
kuroshimodo

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Personally, I would say don't do it since you pretty much already made a legacy and there's nothing wrong with ending with Mass Effect 3. However, it seems that minds are already made up to do a Mass Effect 4 game. So I would say, make sure you do it right.

Since there's no Shepherd(though I imagine that he or she would at least be mentioned) make it where the player is a leader of a multi alien strike force. Have gameplay similar to "Star Wars: Republic Commando" where each squad member has a unique talent of theirs to use in missions. Of course, you can customize your own character including race. Like "Dragon Age: Origins" have it where each playable race has their own background to add to the story and comes with their own racial bonuses. For example, Humans can gain more experience while krogans could receive more health per level. However, depending on what race you choose dictates what squad members you may receive.

Sqaud members should be limited to four characters. The leader( the playable character), The fighter type( the squad mate that is meant for battle), The tech specialist(the support kind of person), and the controller( the biotic of the group who can help with fighting but also support but doesn't specialize in any).

Instead of romances and friendships, there should be a system called Squad Loyalty. Your actions through each mission determines each of your sqaud members general disposition towards you. If they throughly don't like you, it will be hard to persuade them to take orders from you. You may even miss something on a mission since a squadmate may refuse to take an order from you.

As the leader, you can issue commands to your sqaudmates outside of where to go on the battlefield. You can order them to change their tactics during battles or to use their unique abilities in a situation. You can give your tech specialist some time to hack into enemy mechs or to hack into a door. The controller character could use their biotics in battle to create a dome of biotic power to thrwat bullets from hitting you so your enemies have to engage you in close combat. They could even use their biotics to construct a makeshift bridge for your squad to cross. The fighter character can serve as a distraction while you pick off characters at range with a sniper rifle. Or they can use their brute force or intense knowledge of weaponry to blow a hole in a wall or get rid of an obstruction.

Each mission there are bonus objectives you can complete to get better rewards or even squad loyalty. So if a mission says not to arouse hostile attention as a bonus objective, you could get a powerful sniper rifle as a reward from the Council(if it is decided that this strike force is funded by the council) or the Alliance Military(again if it is decided if the strike force is funded by the Alliance).

The missions could take you to different planets across the galaxy. May visit the Asari homeworld. You can under take different missions so to not make the game too linear however, you may not be able to take certain missions if you chose another mission. For example, let's say you chose to deal with taking out a pirate ship instead of dealing with a hostage situation taking place at a colony, you would be able to take care of the pirates but you wouldn't be able to handle the hostage situation. So that being said, there should be definite consequences to your actions instead of a slap to the wrist.

I would also pention that the leveling up system would go back to Mass Effect 1's leveling up system but offer more diversity to shape your character. For example, your character maybe a soldier that wants to specialize in heavy weapons. Have a skill tree that improves damage for heavy weapons or even cool down speed. Or even a tree that improves omni-blade damage and gives it special properties as it is leveled up.

So all in all, I think an actual squad mechanic would be nice to see and it would set the main player from being just another Commander Shepard. Being able to do some missions while not being able to do others could make players second guess their decisions. Instead of romances, add a squad loyalty system that isn't just doing one mission to gain your squad's loyalty. Each squad member would be on the battlefield and bring their own skill sets to the fray and outside the fray. Go back to Mass Effect 1's leveling up system but offer more diversity. Have the player's chosen race affect dialogue and story development. And have it where players tend to second guess their decisions.

SHADOW leader out.

#1348
LeVaughnX

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There are only two directions this could go after the ****ty end to ME3 (with no ****ing fix I might add - thanks for that).

1.) A whole new spin-off that is set in an entirely different Universe / Dimension than the first trilogy is. Kind of like in Futurama how there is Universe A and Universe B or in DBZ how there are two different time-lines that don't match up or even in Terminator (in a sense). Make a new game, new concept, all from scratch with Drew as your lead writer (pay him whatever you need to do to get him on board and helping out). There you go - instant new trilogy.

2.) Set the trilogy 50,000 years in the past and make your main character either a Prothean or something within the empire - the last survivors of the wars or before the Reapers invaded that time period - as we know the ending to the Reaper invasion (everyone died) so a prequel to the Prothean Era's end would be welcome. Or you could even go as far back as 100,000 years prior and have the cycle take hold of an entirely NEW set of species that no ones spoken of. It would bring flexability into the equasion because now you could say some of the people back then could have survived or left a message to the Prothean's and so on and so forth.

Either way Drew must be a part of it and Mac / Casey need to ****** off - neither are able to fix this debunkle of crap that ME3 shot our way.

#1349
Dean Demon

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It should only go in one direction and that is to stop the series,just end it with ME3 and move onto something else.

#1350
ME859

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I want to see a multiplayer first person shooter with characters named Soap and Ghost. In fact lets make it an MMO FPS where you have to buy guns and accessories.

In all seriousness if a Mass Effect 4 is to work the first thing we need is an enemy that can be defeated.  No more unstoppable super machines like the reapers.  

Secondly true emphasis on player choice, don't let players end the game and ask what did I do this and that for.  

Also continue developing the types of characters we saw in ME2 and try to avoid the James Vegas and Jacobs of the world.  

Modifié par ME859, 23 octobre 2012 - 02:06 .