Casey Hudson wants to hear fan's ideas on a new mass effect game
#1401
Posté 28 octobre 2012 - 11:27
My apologies if the name or idea have already been used and I've missed it, but I'd like to see an episodic take on the ME universe. Let's step away from the idea that every possible ME game must involve a heroic saga. Building on my suggestions about a game where a group from the Citadel races help a pre-space civilization battle a single Reaper and its minions, or a multi-viewpoint game set entirely on Earth during the invasion, I propose a game consisting of multiple 3-5 hour long stories, all set during the Reaper War, but otherwise unconnected.
Players could assume human roles, but also those of any of the alien species. Without the need to directly connect the stories, any tale that would make an exciting game and makes sense in the ME universe during the Reaper invasion is a possibility.
It would also work well with the DLC business model EA seems to like. So long as they keep selling, and without the need to tie the stories together beyond the overall war, Bioware could keep producing new stories as DLC for a long time. Perhaps a co-op multiplayer option could be added to some of them, though it should be possible to complete any without it.
Some suggestions:
-Batarians fighting a rearguard action during the initial Reaper onslaught.
-Turians defending Palaven.
-Any number of familiar stories could be told, with a twist, on Earth during the invasion.
-Civilian resistance on an inhospitable planet with domed cities. There are at least a couple of such places on the galaxy map, taken by the Reapers with the threat of blowing the domes open. People try not to notice as the Reapers methodically process the population, hoping the nightmare will just end. A few refuse to stand by, and hatch a plan to win their freedom.
-Escaped Batarian soldiers, with the aid of alien troops (STG? Asari commandos?) meet up with Batarian resistance fighters to raid the base housing the Leviathan of Dis, searching for research data that can aid the war effort. Maybe they'd like a little payback, too.
-What happened to the Yahg that escaped on Sur'Kesh?
-Will the real Blasto please stand up? "Enkindle this, Reaper scum!" With bonus Drell assassins.
-A group from the Citadel races help a pre-spaceflight civilization fight a Reaper.
-The Reapers mess with a Volus/Elcor task force. It seemed like a good idea at the time...
-Someone (Chorban or Jahleed?) finally makes a concerted effort to figure out where the Keepers came from.
-Krogan joining the fight on Palaven.
etc.
#1402
Posté 28 octobre 2012 - 11:42
It would feel a little like stargate
[...]
Opening a relay (gate) to a whole new galaxy, expecting intelligent life in the middle of their conflict between humans and syntetics but finding something unexpectedly. There is harmony between them. But somethings seems not right. This peace seems not to be build out of persuasion. Is their peace fake? Is life in the new galaxy yet another slave of an yet unknown, ancient old solution of solving the conflict (just like the Reaper were in the Milky Way) and Shepards former squad, reunited, are the ones to find out the truth. A truth that does not only affect the new galaxy but the Milky Way Galaxy and the whole universe as well!
But the odds are once again against Shepards crew. Because they are not celebrated as the savior they intended to be. They are not welcomed because they bring change. They are the invaders struggeling about whether or not it is worth it to risk their lives saving a galaxy that does not want to be saved. How confident are you to fight against the odds. Will you give up because you are the only one knowing the truth? How far will you go to prove something is wrong in a world of peace. How many lifes are you willing to put at stake. Are you willing to risk your own?
There is much left to do in an universe with an inevitable conflict. A conflict that only Shepard was able to end. And with his sacrifice an endless struggle began!
[...]
There is plenty of potential left in the series
#1403
Posté 28 octobre 2012 - 11:50
filetemo wrote...
Is it confirmed that it's going to be mass effect 4? at this point it could be ME:shooter, ME MMO, ME: Space racing...
I only find myself intersted in another RPG, full of characters, conflict, love and sacrifice. But due to the fact I enjoy multiplayer a lot, maybe a MMORPG could be quite entertaining as well. The ME universe has almost unlimited potential.
#1404
Posté 29 octobre 2012 - 11:41
Just pick an ME3 ending as canon, roll it into a new hero's journey and watch the forums go incandescent
Okay, seriously now. I'd say another game would have to either be a prequel set in a non-reaper story arch, though this somewhat limits you to events that've been covered in the ingame lore, or set so far after the trilogy that the player's actions and the consequential ending no longer have an impact. The best example I can think of is the Jedi Knight series and how they fit in with the Star Wars universe.
You could go completely sideways and do a Reaper war RTS. That would be pretty damn fun if done properly, and EA would be cheery because it has intrinsic multiplayer potential. Everyone's a winner!
Modifié par thetawaves90, 29 octobre 2012 - 12:24 .
#1405
Posté 29 octobre 2012 - 01:33
The story and the other things are up to you.
#1406
Posté 29 octobre 2012 - 01:39
i IIVIIorpheus wrote...
Dr_Brilliant wrote...
"The Mass Effect universe is vast, and Casey and our teams have plans for another full game. “Where to go next?” with such a project has been a question a lot of us have been asking, and we’d all love to hear your ideas."
lol...Casey wants our ideas...lol. The irony of that statement is outstandingly hilarious.....
No it's true, they want to know which stories to rape and pillage into an unrecognizable state next!
#1407
Posté 30 octobre 2012 - 04:48
tangalin wrote...
i IIVIIorpheus wrote...
Dr_Brilliant wrote...
"The Mass Effect universe is vast, and Casey and our teams have plans for another full game. “Where to go next?” with such a project has been a question a lot of us have been asking, and we’d all love to hear your ideas."
lol...Casey wants our ideas...lol. The irony of that statement is outstandingly hilarious.....
No it's true, they want to know which stories to rape and pillage into an unrecognizable state next!
Competely agree, it they wanted our ideas, why didn't they take them for Mass Effect 3? We gave them ideas on how to fix that horrible mess of a game and they spat in our face. Sorry Casey but you're so full of it. You stabbed us in the back and now you want our feedback? Hypocritical lying pricks the lot of you. Your game has been sitting in my closet collecting dust for months now. I won't purchase any DLC and I sure as hell won't be buying any Mass Effect 4 to just get burned again. Fool me once shame on you...fool me twice shame on me.
#1408
Posté 30 octobre 2012 - 05:19
because i honestly think a new mass effect game would have to be a prequel, because a post-ME3 world would have no reaper threat and thats what Mass Effect is killing reapers.
Make a game where you explore uncharted space
#1409
Posté 30 octobre 2012 - 01:40
Recently, I've opened a new thread to share some of my ideas for a Mass Effect sequel. I thought I'd share them here, too. You can read some responses here: social.bioware.com/forum/1/topic/355/index/14686218/1#14723299
I came up with new stories that could occur somewhere in the future after ME3. The basic principle behind my ideas is that ME3 was very dramatic and pretty much final, so you have to go around it and tell things so that the main story will not be affected by the ending possibilities of ME3. I gave my drafts work titles, Continuity, Exodus and Time-jump.
I cut some details out as this is a no-spoilers forum. You find more details following the link.
Continuity
In the distant future, the Galaxy is a peaceful and harmonic place, governed by the Council of All Sentient Life, including both organic and synthetic life forms. The scars of the Reaper war has been healed and the peace cooled down the heat of wars in the Galaxy. In fact, some think that the harmony is just too perfect. Some side-lined mathematicians question that the universal peace is natural. They think that the day when Shepard had to make his/her choice should have been a catarctic point in history and the choice itself should have shaped the history of the Galaxy. Yet, their calculations show that despite Shepard's choice, history took a certain path that was not mathematically possible. It's almost as if some invisible, higher force balanced out the consequences of Shepard's choice.
Then, there is a young individual, a military college hotshot, a graduate of the Council's school for the gifted, the Shepard College located on the beautiful planet of Asylum, encounters a strange passenger. This mysterious figure tells him/her to start digging. The brave young adventurer follows his/her instincts and starts an investigation. After a point, he/she has to go around regulations to obtain classified data but reckless bravery and true friends (an asari, a turian, a human and a member of a newly introduced race) help him/her in the journey. He/she runs through library archives, breaks curfew to break into the school's restricted data stores, sneaks out to wander in the ancient forests of Asylum, searching for pre-Prothean ruins. And he/she starts finding troubling clues that the peace of the Galaxy is not as perfect as most think....
Of course, this investigation does not go unnoticed and the young student, along with his/her friends gets into trouble. The school's administration is about to expel them when an Asari captain, the commanding officer of a Council cruiser, on her trip to the school hears word of the case and pulls the small team out of the trouble they got themselves into - just to reassign them to her ship and put the young protagonist in charge of the official investigation.
This is a story that centers on the fact that the course of history has been altered. So no matter what choices Shepard made, the major storyline will not be affected.
Exodus
"There are preparations to make... Continuity of civilization to consider."
In 2185, the Asari High Command, afraid of the Reaper invasion, invested in projects that could give them alternate solutions for the worst case scenario of the Reaper war. The scale of the menacing enemy frightened them, and it motivated Asari scientists to look for outside-of-the-box solutions. This is why they reached a breakthrough in a very old case. Long before Humans or even Turians joined the Council, the Asari found a seven-million-year-old library with encoded documents and a map that lead to a "Dark Planet", a lone planet in deep space between star clusters. At that time, the finding was put aside as a mystery but desperate Asari scientists, looking for the Catalyst, reopened the case and decrypted the documents. They found that the Dark Planet was actually a resting place for a Mass Relay - a Hyper-Relay that lead outside the Galaxy. It also included blueprints for a device that would power up the non-functional Hyper Relay and with an energy beam extract it from the planetary shell.
The High Command, fearing their ranks were infiltrated by indoctrinated agents, started preparing a small fleet, with brilliant scientists and brave soldiers from every sentient species. They did not withdraw their support from the Crucible but they dedicated their last resources to the second project. Secretly, they constructed the device, (which was very small compared to the Crucible) and on the very day when the united forces of the Galaxy besieged Earth to capture the Citadell, a second, very small fleet arrived at the Dark Planet to extract and power up the Hyper Relay. They succeeded with their plan and left the Galaxy unnoticed by the Reapers who were too distracted by the assault ing fleets, no knowing the fate of the Milky Way.
This small group arrived at a new Galaxy already habitated by many races and the arrival of the new immigrants lead to a perilous conflict. That is where our story begins. While the old inhabitants and the immigrants have their plates full, something old and dark seizes the opportunity to put in motion a masterplan that has been waiting for eons for the right moment.
Time-jumping
Via a time-relay or time capsules, survivors arrive into the very distant future to find a Galaxy that bears little resemblance to that they left behind. This is basically the same plan that the Protheans had except for this one succeeds. The rest is a bit of a mixture of the first two ideas with new elements. The surviving small population of asari, salarian, turian, human, krogan, quarian, etc. found a new colony. They eventually face new species and some that they already knew as primitives in their cycle but since then, they became sentient. After some time the settlers of the new world try to piece together the clues regarding the past and they find out that five million years have passed since they left/went to cryo. The remnants of the Reaper War were systematically wiped out of the Galaxy, so were the ruins and memories of their species. They find that the Galaxy seems like sentient life and the Reapers basically never happened. What is the truth then, and what really happened?
#1410
Posté 31 octobre 2012 - 12:21
#1411
Posté 31 octobre 2012 - 05:52
#1412
Posté 31 octobre 2012 - 12:58
#1413
Posté 31 octobre 2012 - 05:18
Gallifreya wrote...
I don't give a crap what he does, as long as it's post-Reaper war. I don't wantprequelsor "sideways" stories that happen DURING ME3 like DA2. I want post. That's my thing. That's my only thing.
Amen!
No
From this day forward, when discussing future Mass Effect games, I will strike out the word
#1414
Posté 31 octobre 2012 - 08:17
#1415
Posté 01 novembre 2012 - 12:34
Dr_Brilliant wrote...
"The Mass Effect universe is vast, and Casey and our teams have plans for another full game. “Where to go next?” with such a project has been a question a lot of us have been asking, and we’d all love to hear your ideas."
So there it is, a public invitation to voice what we as fans want for the next Mass effect game. As it's a new game there are no restrictions to what can happen, it could be any time frame, Prothean's against the Reapers or decades after the reaper conflict and beyond. Seeing as there are planned future story dlc's for mass effect 3 id say we can rule out anything to do with Shepard and the characters we know at the moment thoguh.
So what do you want? I think something to do with the Prothean time but playing as the races that were enslaved and taken over by the Protheans, so Javik and his race are the bas guys.
But that's just me, what about you lot?
Is this for real? Ok, I'm not trying to be difficult here, but after the debacle of the way Bioware and EA decided to end the Mass Effect trilogy I really don't think a new Mass Effect game will sell well at all. Too many fans have been disappointed by the complete mess which is the final 30 minutes of Mass Effect 3. I know for a fact that lots of people (including me) won't pay money for another game with the Mass Effect title. In my honest opinion the best thing Bioware/EA can do right now is create a completely new IP that is totally unrelated to Mass Effect. The ME3 ending really did kill off any confidence many fans had in the series. If they do make another Mass Effect game what guarrantee do we, the fans, have that we won't get stuck with another BS (and clearly rushed) ending?
#1416
Posté 01 novembre 2012 - 10:20
Raphamon wrote...
..... If they do make another Mass Effect game what guarrantee do we, the fans, have that we won't get stuck with another BS (and clearly rushed) ending?
I want to touch on this because those three words in my opinion (and it would seem in the general gaming community if the gamer sites are to be believed) seem to be what is plaguing BioWare recently.
People complain about the ending of ME3, but that's not even just it. I'm not trying to say Mass Effect 3 was a crap game, because it wasn't. It was a pretty good game, but for the Mass Effect series, and more importantly, for BIOWARE--it was a far cry from what they've done previously.
The whole game seemed rushed. Little things, like the conversations with your squad mates, the interactions Shepard had--they weren't absent, but they were noticably lacking compared to both ME 1 and 2. While I understand the sense of urgency here, with trying to save the galaxy from the attacking Reapers, you'd think Liara (who my Shepard was relatively close with) would have a bit more to say than just "Ready for the next mission?" and say it less often than she did. People who played ME 2 will get this comparison--it seemed like ALL the squad mates in 3 became a LOT more like Kasumi and Zaeed in 2 in regards to conversation. I noticed it even with Garrus who is my Shepard's LI.
Yes, I get that to some people, that might seem like a minor complaint and like a bunch of QQing however you need to respect the fact that these "minor details" were the very things that made so many people fall in love with BioWare games to begin with, so to see them moving away from it to accomodate whoever (I'm not sure who they're trying to accomodate with such changes because again, the general consensus has been more negative than positive) is naturally going to be upsetting to some. Worthy of going to the FTC and some of the other over the top things done? Not quite, but...worthy of complaint none the less.
Modifié par anillee, 01 novembre 2012 - 12:01 .
#1417
Posté 01 novembre 2012 - 01:39
There was a game called Skies of Arcadia a while back (For those not familiar with it, it was an RPG in which boats flew and nations of land floated in the sky; stay with me on this!), as you progressed through the story your airship/boat would change, you'd get your own base, you'd recruit crew members, most of which were ones that were non-combatants. A similar application in the Mass Effect universe could work, keeping ME's combat style, but also incorperating ship battles. You could recruit squadmates in much the same way, although I'd prefer circumstantial, rather than ME2's "Here's the dossier, now fetch!", but also recruit crew members who would fill the roles of people such as Joker, Cortez, Chakwas, Allers, Traynor etc.
The setting and story is what troubles me slightly. What would the character be: a Spectre unit similar to Shepard? Private group similar to Cerberus in structure? What would their aim be? who are their adversaries? I disagree that it'd have to be as epic of a threat as the reaper arc, in fact, I'd rather it isn't. And I'd rather it has as little as possible to do with them too; they bored me in the end with their apparent unstoppable-ness. Something that is a large threat, but which is counterable would be better. Additionally, I'd prefer that any members of Shepard's squad aren't encountered in person, only referenced (sons and daughters). The reason I say this is because it presents too many variables, i.e. VS, relationships they had with Shepard, survivors of the collector base etc.
I'd prefer that it happens after the Reaper Invasion, by some time. I realise that this would force a canon ending, but it would be nice to know what that little rubble scene in the high EMS Destroy ending meant. And although I picked Synthesis because of my unwillingness to inflict the consequences upon certain things in Destroy, I am really not a fan of the glowing eyes and the obvious circuit boards; if that's canon, make it very subtle.
Modifié par DrunkShepardFTW, 01 novembre 2012 - 01:45 .
#1418
Posté 01 novembre 2012 - 04:00
#1419
Posté 01 novembre 2012 - 04:11
#1420
Posté 01 novembre 2012 - 07:22
kill3rpuppy wrote...
Well I would really like them to bring back Shepard, I was really disappointed with the ending, so I would love for them to bring Shepard back and make up for the bad way they ended Shepard's story.
bringing shepard back by canonising high ems destroy would be really cool ...
why hand us straws (breathe scene, stargazer comment), if you dont use it? just for pi***ng on our head from the pool edge? ... i dont think so ..
but sadly, they stated, that they will not bring shepard back. while i respect their decision, i think, that it is the wrong way. mass effect is shepard and shepard is mass effect. no matter how big the galaxy is - every mass relay, every mass accelarator, every biotic - all this will bring memories back - not a good premise for a new and fresh game.
but either way ... dont rush it, and dont play with peoples feeling like you did in me3 .. while it is interesting for a sociologist to watch people react to impacts, it was not fun for us. and games should be fun.
take your time, ship the game the moment it is finished, dont rush anything, make the bossfights thrilling, the companions cool ...
... and fu**ing bring shepard back!
and that is an order!
#1421
Posté 01 novembre 2012 - 10:09
Gallifreya wrote...
I don't give a crap what he does, as long as it's post-Reaper war. I don't want prequels or "sideways" stories that happen DURING ME3 like DA2. I want post. That's my thing. That's my only thing.
I want a second trilogy.
And to make things short (since I wrote 'em down often enough), the next trilogy should be something like this:
- post Shepard
- import ME3 savegame to create basic post-war setting (Geth, EDI, Quarians, Shepard's last decision...)
- Shepard gets cameo if s/he has survived the war, maybe quest giver, Admiral, Mentor, whatever
- Shepard's LI gets a cameo (if alive)
- Some of old trilogy characters return, but none as LI
- Genre: RPG with action elements, not Action game with RPG elements
- new Spectre / Commander as the player's avatar in the next trilogy
- exploration should come back
- small squad, but perfectly developed characters
- big decisions
- big emotions
- story with less plot holes
- if sex scenes are back: ME1 style plz
- ...
Best is: make me lead designer
#1422
Posté 01 novembre 2012 - 11:21
CptData wrote...
Gallifreya wrote...
I don't give a crap what he does, as long as it's post-Reaper war. I don't want prequels or "sideways" stories that happen DURING ME3 like DA2. I want post. That's my thing. That's my only thing.
I want a second trilogy.
And to make things short (since I wrote 'em down often enough), the next trilogy should be something like this:
- post Shepard
- import ME3 savegame to create basic post-war setting (Geth, EDI, Quarians, Shepard's last decision...)
- Shepard gets cameo if s/he has survived the war, maybe quest giver, Admiral, Mentor, whatever
- Shepard's LI gets a cameo (if alive)
- Some of old trilogy characters return, but none as LI
- Genre: RPG with action elements, not Action game with RPG elements
- new Spectre / Commander as the player's avatar in the next trilogy
- exploration should come back
- small squad, but perfectly developed characters
- big decisions
- big emotions
- story with less plot holes
- if sex scenes are back: ME1 style plz
- ...
Best is: make me lead designer
can i join your team? ...
good combat systems and rich rpg elements are not mutually exclusive.
.. shepard has to come back in a living, organic form and preferably as the protagonist. i would be ok with if a new protagonist is shepards xo or combat specialist in shepards new task force.
#1423
Posté 02 novembre 2012 - 05:54
From ME1:
-play as your class (Engineers/Sentinels/Adepts lightly armored relying on their talents, Soldiers the heavy armored warriors going in guns blazing, I don't want every PC/character to be a soldier with different powers. An Engineer should play like a doctor, light on his feet and using his tech, a Biotic needs to be reliant on her biotics, not heavy armor and a shotgun)
-cinematic storytelling with most dialogue options being your own (save for when it isn't necessary, such as telling your companions to run from a boulder)
-return of light/medium/heavy armor system and equipping your companions with the same gear you get (wouldn't mind DA3's implementation of having it fit to their personality)
-classes specialize in 2-3 weapons
-return of Decryption/Electronics as a Tech class skill (either you need to be an Engineer/Infiltrator/Sentinel, have that bonus power or a party member who can use it to open crates/doors)
-in-depth worlds (Noveria and the Citadel come to mind here where everything was explorable)
-updated Mako
-specialized ammo (cryo, disruptor, warp) as equipment not a power
From ME2:
-casual/armor customization
From ME3:
-alternate costumes for squadmates (provided we don't get to customize/equip them)
-evolving powers (I rather liked that)
-deep gun customization (another positive)
-characters with defined sexual orientations (some straight, some gay/lesbian, some bi)
-more non-white human LIs (like Cortez, Jacob, Traynor, preferably with more air time and little retcons for those who enjoyed their romances)
-ME3's gameplay style with more ME1 focus on playing your class (but ME3's improved combat system)
Not from the trilogy but I'd like to see:
-race selection or deeper background stories that affect your character's story as a whole (like Guild Wars 2). Not every race obviously but the more popular (turian, asari), possibly quarian or drell (since they're humanoid)
-your class/abilities/alignment also affects your story (people should recognize if you're a biotic or a soldier, example Arcanum if you had a high affinity for magic people could sense it and even turn you away)
-your character not only being defined but also limited in terms of what's open and what isn't. Someone with a renegade background known for having a twitchy finger shouldn't be turned to when there's a colony in danger. Someone known for their infiltration should be reliant on their stealth and possibly use in gameplay (stealing/hacking information). Someone who is a selfless paragon shouldn't attract criminals who need someone to hack a door for them. In other words, your reputation and actions should affect not only what you do but how others perceive you and what doors are open/closed for you
-a stealthy biotic class
-neutral/green alignment (for those who don't want to be a sociopathic trigger happy meanie or a nice-y nice hero)
What I don't want to see:
-massive amounts of autodialogue (my biggest pet peeve in ME3)
-protagonist being another Shepard or magical person who everyone is attracted to/necessary to save the galaxy/world, only person who can do so (no Gary Stus/Mary Sues, please give the next protagonist some weaknesses defined by their unique classes and backgrounds)
-streamlined, little to no customization with weapons/squadmates (ME2)
-massively multiplayer/online reliant (no SW: TORs, no Galactic Readiness/War Assets, etc...)
-fixed/non-customizable protagonists (ala jrpgs, most games in general)
#1424
Posté 02 novembre 2012 - 07:03
Good points on your list:
"Neutral allignment" - should be supported for sure. No more "good cop OR bad cop", this time it's "good cop, cop and bad cop"
Since we're at it: make some paragon decisions less stupid (c'mon: there's a thin line between being idealistic and being idiotic) and most renegade actions less cruel (well: you don't need to hammer your fist into everyone's face to get your sh*t done - but you still can be ruthless).
Alternate Costumes: Yeah. I definitely want more influence on my squaddies appearance - on the field and on board the ship. It's not really a core feature, but part of the RPG experience.
Mako: yeah, I want it back. I even want to customize it: extra armor? Better shields? A bigger main gun? Same for the Kodiak: outfit it with better equipment and more difficult missions get unlocked since now you can infiltrate undetected ...
So many stuff to do ...
#1425
Posté 02 novembre 2012 - 09:19
I'm picturing a system like Syndicate or XCOM: Enemy Unknown, where you allocate funding to upgrading armor/weapons and have it finished after you got back from the following missions. This would also allow for unlocking more powerful weapons and equipment, not to mention a vastly more interesting gameplay.
I don't mean that you should make Mass Effect: the RTS game, but I think this could be done by expanding a bit on the already existing upgrade system from ME2 and the planet scanning .
For example capturing enemies and bringing them home for study, or land on planets (not essential to plot missions), explore them in a vehicle and mine rare resources like minerals/gases etc.
My wet dream of the perfect video game involves the tactical element from XCOM/Syndicate mixed with the great character and the (mostly great) story arcs from Mass Effect.
Modifié par steamcamel, 02 novembre 2012 - 09:23 .





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