Aller au contenu

Photo

Casey Hudson wants to hear fan's ideas on a new mass effect game


5257 réponses à ce sujet

#1426
anillee

anillee
  • Members
  • 152 messages
@CptData - you hit the nail right on the head.

For the love of all that is holy, NO PREQUEL!

What we need is some anti-prequel sigs and the like...

#1427
CptData

CptData
  • Members
  • 8 665 messages
@ steamcamel

Well, I think I could live with a second line of ME games which are similar to XCOM / UFO. Those games are great, were well done and fun to play. Such series could be set in Shepard's time and even feature him/her and several other well known characters. For example, I still want to know what Ash/Kaidan did in those two years - a game could deal with that.

However, that's no Mass Effect 4. It's a new kind of game, entirely new. Let's do it, but as a new series "Mass Effect: Tactical Command" or something like that. I can support it.

---------------

But ME4? ME4 should follow the trails of the first series - a RPG with action elements (ME1) with several features of ME2 and ME3. Compared to ME1, ME2 was far less of a RPG, but compared to ME3 it was still a quite decent RPG since you could play your Shepard the way you wanted PLUS you were able to (nearly) set up your crew on your own. Your ship, your crew, your experience. ME3 didn't leave you that much freedom anymore: you couldn't really freely choose your missions, the only crewmate you could expell permanently OR re-recruit was the VS, while most of the squadmates were mandatory with exception of Javik (DLC character), Garrus (well, he IS mandatory if he survived ME2) and Tali (you can drive her to suicide, if you're supporting the Geth only). I think that's a bit of the freedom you had in ME1 (you could ignore Garrus OR Wrex entirely AND ignore Liara for half of the game, plus had to decide for either Ash or Kaidan - which makes Tali to the only mandatory squadmate). Even more so in ME2, with exception of few characters (Mordin, Jacob, Miranda) most were optional (you don't need to recruit them all).

So ME4 shouldn't really follow ME3 but more ME1 with some elements of ME2 and ME3. I want back the good ol' RPG experience I had in ME1. If that means less fighting and more talking, I'm totally fine with that. I rather have a good talk to my squadmates and crew, see (and solve) conflicts between them, try to keep 'em loyal, than shooting through ranks of nameless enemies all day. My Commander Shepard is a soldier, sure, but he is also a man of his crew and usually stays close to them. That's what I want back in ME4 - with a new commander. :)

#1428
Daniel_N7

Daniel_N7
  • Members
  • 435 messages
Here's what I would like to see in ME4, or in a future trilogy.

Although the story shouldn't revolve around Reapers - and I'm sure it won't - there's still one big mistery revolving around them...

What is out there on Dark Space?

We know that the Reapers used to attack through the Citadel Relay. That means that there must be some kind of Relay sitting out there on Dark Space, where they used to come from. I'm calling it the Anti-Citadel, or the Dark Citadel.

What could it be? What secrets may lie within? I'd like to know...

#1429
OMGsideboob

OMGsideboob
  • Members
  • 291 messages
If there is a prequel, I dont think the First Contact War would work... First of all, your #1 squadmate and best friend of Shepard (potential LI too) was Garrus. A turian. I just dont see how that would work...

If there is a prequel, I'd like to see either the Rachni War or The Krogan Rebellions. The only problem is that you kinda know the ending to both... I'd prefer fighting the Rachni because they are naturally challenging with their acidic attacks.

#1430
dorktainian

dorktainian
  • Members
  • 4 430 messages
no prequel.... only sequel....

the galaxy is a mess (destroy) and would be a good place to start another trilogy.

#1431
FF5_Conan

FF5_Conan
  • Members
  • 9 messages
Guess Bioware wants to get a feeling which way the fan-community wants this franchise to go.

So here is my personal opinion: With the Mass Effect Trilogy you created a game which is unique and exceptional for its time. It is save to say, this will be a classic long to remember. It truly is a epic movie which completely integrates the player. Most sequels to motion pictures are no as good as the first one. One of the reasons is often because the freshness and introductions can not be as compelling in a second part. Bioware managed to -at least even- better the original game with its sequels. Also, you pretty much did everything major a epic story has to offer. Saving a whole galaxy, giving huge background infos of the universe, killing the main character and bringing him back again and so on.

This is why i think another game with a main plot in this universe could never be as big, as compelling and as successful -in short: epic- as this trilogy.


BUT i do not see why there is no room for more side storys. I picture events happening which shepard did not notice but indirectly helped the cause. Why not play as an alien race on a very important mission which would otherwise seriously endanger shepards success. Or many other possible sidestorys that tie indirectly to the main plot.

A prequel or a sequel to the trilogy has to be exceptionally well done in order to reach the given high standards. But i can picture some really great sidestories happening in this vast and fleshed out universe.

#1432
Eludajae

Eludajae
  • Members
  • 302 messages
Please no prequels that is such a lame lets copy Star Wars move. Sequel, lets move the ME universes story along. And seriously please, no human only protagonist this time, we would like to chose our race, there are so many amazing alien races in ME, its about time we play them.

#1433
Aira-02

Aira-02
  • Members
  • 22 messages
I've had this idea stuck in my head, and when I've asked others what they think about a new game, it's either prequel or sequel, and I'm not really sure how those would work, but they could work, just ... not in my head.
I love the idea of fighting in the Reaper war, but not as a soldier. I guess this comes from zombie movies and the idea of an apocalypse. ANYWAY.

I want to play as a human, I know, we've already played as human, blah, but more alien comrades.
Say a male or female, with this friend who works as a mercenary, who can give you missions. You have a father who works on Mars and makes loads of credits. You have to use credits to go to places, unless you level up and you can sneak on shuttles and whatnot but you still have to earn some because of family conflicts.

You can choose to do things good, bad, and neutral, make choices, meet allies who help you out, but don't stay with you. You can romance them or even find 'someone else' for the night (which can play into your bad choices).

Along the way you're hearing stories about Shepard (for those who don't want to forget about him), but you don't interact with him. As you go on, you play into the Reaper stories and you're trying to find out more (since the Council is trying to hide the facts.) Then right up until the Reapers hit Earth... I won't say anymore.

Also, you can drive skycars and Mako's or Grizzly's on some missions. Have access to any type of weapon, even Armour from Blue Suns, Blood Pack, Eclipse, N7 Armour, possibly.
Honestly, I think romancing a Krogan would be fun to see, or even that female Drell bartender on Illium, maybe the
Salarian bodyguard on Omega?

It's just my opinion though, there's no need to go spreading it around.

*edit* Oh! And being able to see how Shepard's choices did affect other parts of the universe. You know, at least they were acknowledged. Being able to see how they played out. Also, you get being able to see WHY they have volus in MP, so it's more canon. >_>
.again, just my opinion.

Modifié par Aira-02, 03 novembre 2012 - 09:20 .


#1434
Dr_Extrem

Dr_Extrem
  • Members
  • 4 092 messages

Aira-02 wrote...

....


not a bad idea ... but spinoffs have the tendency to lie in the shadow of its predecessor.

#1435
DaGhostDS

DaGhostDS
  • Members
  • 26 messages
Dont do it
It just remind of the latest Gears of War.. havent heard much about it.

Bring Jade Empire back, that will make a change and no more Deus ex machina/3 worthless color /or incomplete ending, thank you.

Modifié par DaGhostDS, 03 novembre 2012 - 10:25 .


#1436
Redbelle

Redbelle
  • Members
  • 5 399 messages
I don't want to go backwards in time. Playing through the history of ME may seem inviting but we already know how that will turn out. The only thing such a step will lead us towards is an unknown, personal journey of some no name Prothean that will probably get his or her name shoehorned into future releases should they happen.

I'm far more in favour of moving forward in time. And due to the nature of how ME3 ended it would have to be alot further forward. In that future time enough past events can have occured so that the foundations of a new game are laid and our hero is ready to begin their journey.

My 2 cents? The reapers/Shreaper have disappeared from the galaxy, or fled to escape destruction and no one knows where they went. Our hero works as a SigInt specialist and discovers a signal of Reaper origins. Tracing it to a planet s/he finds the Normandy SR2 entombed in an ice panet and discovers that they had discovered a Reaper controller device that indicates that Reaper's exist not just in our galaxy, but in others. And they have begun their march to our galaxy to clean up the mess the milky way Reapers left.

This narrative was inspired by a page I saw in a game magazine that to paraphrase said. "The enemy that nearly destroyed you is back. And they are wondering where their recon force went."

Now I know having several galaxy worth's of Reaper's may be a tad extreme. But by this point in the ME universe I think the milky way should at the very least have the ability to fight back on a one on one engagment. Given that so much time has gone past and the galaxy now knows that there are things out there that want to kill them

Modifié par Redbelle, 03 novembre 2012 - 10:54 .


#1437
Dr_Extrem

Dr_Extrem
  • Members
  • 4 092 messages
title: mass effect - re(a)percussions

prerequisit: destory ending with high ems.


shepards was found on top of the rubble form the citadel. medics patched him/her up and brought him/her to a field hospital. after some recovery time, shepard helps rebuilding society and finds evidences of manipulations during the rebuilding. something or somebody tries to gain power.

many people were indoctrinated during the reaper invasion but not all became mindless thralls. some were turned into sleeper agents and with indoctrination being irreversable, they want to bring their masters back (not possible because they were deactivated but that does not stop them from trying) and prepare the new society for their return.

shepard, being the their boogeyman, is discredited and put into the defense.


shepards goal is, to stop the slepper agents from taking over civilisation - to do so, shepard has to reunite with the team and start a patrisan fight to stop them.


difficulties: shepard is isolated and can trust nobody - everybody could be a sleeper agent who works for the new powers that be. the sacrafice of edi and the geth, will lead to problems and misstrust with some of the old the crewmembers, that have to be overcome during the events of the game.

Modifié par Dr_Extrem, 03 novembre 2012 - 01:13 .


#1438
Lars10178

Lars10178
  • Members
  • 688 messages
Don't listen to the fans, make what YOU want.

#1439
IntrepidProdigy

IntrepidProdigy
  • Members
  • 534 messages
It would be great if there was little to absolutely no auto-dialog from the character we are commanding; give us more choice to create our character's personality.

This next trilogy should be more grounded much like mass effect 1 was (in the sense that the universe was that much more believable with rail gun technology and such...less flashy lazers unless they're warranted by the time set in the game universe)

Finally, please allow our choices to actually have a heart felt impact through all 3 games. Less catering to new players and more continuation of choices through each game. If new players want to play, they can get the first game and enjoy a true deep and compelling gaming experience that is unique to the gaming world.

Hopefully this isn't a shot in the dark, but it would be amazing if they implemented at least some of these core values that they promised for the first mass effect trilogy.

#1440
Linkenski

Linkenski
  • Members
  • 3 452 messages

Lars10178 wrote...

Don't listen to the fans, make what YOU want.

This guy is right. You shouldn't make a product completely based off what your fanbase wants. We want surprises, and we wan't a story that doesn't just give us everything we ask for, but something else.

But if you will listen to what i think you should change (assuming it's your typycal mass effect experience) then i say no to autodialogue. It's alright if it's like ME2, but just not if it's like ME3. If there are bad dialogue options we want to skip them and say something else. We don't just want our character to act like an idiot without our input! :o

#1441
Auintus

Auintus
  • Members
  • 1 823 messages
I'd like to see more of the Morning War, but that was exclusively a Geth-Quarian conflict.

#1442
AxeloftheKey

AxeloftheKey
  • Members
  • 343 messages
So, an idea that's been kicking around in my head..
You're an alien (no playable humans, le gasp) who was sent with a large space colony to try and reach another galaxy outside the milky way. The station is self-sustaining, producing food and fuel for all on board. This was back before all the races were enemies, so the standard council races are joined by Quarians, Geth (that people believe to be VI's and not AI's), and Krogan (maybe Batarians, who knows). The player is one of these races who is trained for combat in the case of an emergency. The station has been travelling for hundreds of years, and at some unknown point in the timeline (possibly during/after ME3), the colony reaches a solar system in another galaxy. However, they are pulled into the atmosphere of a planet, and most of the crew dies. You remain, and must help the remaining few survivors scavenge and try to find a way to live. You fight against a mysterious, hostile alien race that dwells on the planet. Other combat trained crew survived and can be recruited into your squad, or you can have your friends join over multiplayer.

Basically, I just want something that allows us to explore a non-human perspective outside of ME3 co-op, and won't be affected by the different ME3 endings and allows us to explore the races and characters we love without having to go back to the past where the races we might want to play as won't be viable.

#1443
Aira-02

Aira-02
  • Members
  • 22 messages

Lars10178 wrote...

Don't listen to the fans, make what YOU want.


Maybe they're brainstorming with the fans? :P
Brainstorming is fun. But yea, either way, I hope they come up with a cool story *nods*

#1444
Cribbian

Cribbian
  • Members
  • 1 307 messages
No prequels

#1445
anillee

anillee
  • Members
  • 152 messages

Aira-02 wrote...

Lars10178 wrote...

Don't listen to the fans, make what YOU want.


Maybe they're brainstorming with the fans? :P
Brainstorming is fun. But yea, either way, I hope they come up with a cool story *nods*


Maybe it's just me, but I don't get this "Don't listen to the fans" logic.

The objective of a game developer is to make games people want to play.  If you have an established fanbase who is suddenly crying foul (very loudly, might I add), would it NOT be in the best interest of the developers to listen to their fans who, you know, buy their games?

I mean, I suppose they could follow your logic and keep on making games that the majority of their fanbase greatly disprove of, but it's only a matter of time before the fanbase decides to stop spending their time and money on games they don't like, and look for new games--by other developers.

Then before you know it, sales plummet, people leave and the developers are left holding the bag.

Doesn't sound like much of a goal for a video game developer, does it?

#1446
AnthonyUK

AnthonyUK
  • Members
  • 56 messages
No Prequels please, i really dislike the going back in time, theres ALWAYs consistency problems, please set it sometime in the future, but not too far in the future that everythings unrecognisable.

Make it another Trilogy, but please try to keep a consistent writing team around for all 3 games, as much as i love the series, the unevenness of the story from 2 to 3 was noticeable.

Keep the combat, the upgrade and weapons and character skill systems from the 3rd one.

Take the dragon age 2 dialogue system, the rest of the game was not great, but having your character change disposition for dialogue because he regularly answered a certain way was great, also that gave us more then the good/bad choices to select, there was playful and sarcastic answers too. and because of the disposition changes, it really felt i got my sarcastic or playfull or downright evil Hawke consistently seen in each scene. No matter how renegade my shep had been she'd always approach people the exact same way as a paragon shep, which made it a little jarring.

More things to do besides shooting and talking, whether its vehicles, or a casino or gambling, give me something else to break up the talk/shoot gameplay, KOTOR 1 and 2 did that much better then ME seres has done.

Main one

TIME
Show the EA overlords this forum, these millions of posts, the people that will buy this game in the truckloads if you make it awesome, and say we need time to make a great game, dont knock out a ME4 in 2 years if it needs 3 or even 4, Mass Effect 3 was a good game that deserved to be great and with another 12 months time it could have reached that, but instead we got a rushed good game, tarred by a disapointing and bare bones last 3rd of the game and a out of place ending.

People will buy this game by the shed load, there will be more hype and anticipaton for this then 3, fans of the series will be waiting on tender hooks to see how BW can recover from the beating you guys took over the outcome of 3, you need to make it Great, no short cuts, no rushing, take as long as you can and make it Awesome, if you dont and we get another ME3 controversey or its even worse then 3, that'll be all she wrote for BW and the series for alot of people.

Modifié par AnthonyUK, 05 novembre 2012 - 01:25 .


#1447
Mixon

Mixon
  • Members
  • 679 messages
Another Galaxy more advanced than ours is invading our galaxy for resources and living space. Awesome epic :D
Anyway each ME game is more epic then the previous one, so I just can't imagen what story can be more epic after Reapers.

#1448
Daniel_N7

Daniel_N7
  • Members
  • 435 messages

Mixon wrote...

Another Galaxy more advanced than ours is invading our galaxy for resources and living space. Awesome epic :D
Anyway each ME game is more epic then the previous one, so I just can't imagen what story can be more epic after Reapers.


Reapers from a parallel universe. Also, AltShepard. Say hello to Fringe Effect.

Just kdn...

#1449
Endersoldier

Endersoldier
  • Members
  • 44 messages
I think Bioware should find a happy medium from what they've done so far with the series. Mass Effect 1 and 2 had better exploration, although the fact that Mass Effect 3's universe was completely at war made the lack of exploration somewhat excusable. Now that they have a new start, I suggest going back to that. That being said, I much prefer the combat in ME3; I tried ME1 recently, and while I still love exploring the world, the combat is dated and boring. Combining the two elements should get positive feedback.

Now, about the story: although I do not see a prequel working, I would rather stay out of this matter entirely. Bioware is starting a completely new storyline, and I firmly believe they should be left on their own for how they want to shape the narrative and characters. Fan service is fine, but put your resources into your own vision. Don't force characters back into the fray if it takes time away from perfecting the main narrative.

And that's my two cents.

Modifié par Endersoldier, 05 novembre 2012 - 06:20 .


#1450
Fraq Hound

Fraq Hound
  • Members
  • 330 messages
Honestly I would prefer that you revisit Jade Empire or create something new. You guys really kinda killed my enjoyment of Mass Effect with that train wreck ending.

However, if you are dead set on pursuing this course; I would like to see the multiplayer expanded upon more. Create a game around the idea of 4 player coop with story and Narrative.

I picture a game where you have a ship and a crew, with the host playing captain (driving the narrative) and the other three playing a specific crew member of their choice (and handling all of that characters story points).

Then you could go on a bunch of different adventures, just trying to survive from one crazy event to the next. Basically Firefly, except Mass Effect, with coop.

Thinking about trying to make tough morale decisions, using your crews (your RL friends) input via coop, excites me very much. Allowing each character to be customized, so that the crew feels unique to your teams ship, excites me very very much.

Finishing the game, only to restart it with the same friends each playing different roles... Seriously why aren't you working on this game already Bioware?

Too busy trying to tactically destroy the Dragon Age franchise the same way you did Mass Effect no doubt.

Oh well, it shouldn't be too difficult, it's already on life support after DA2. All that's left is for you to pull the plug.