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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#1451
Ubergrog

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I think bioware should drop EA like a bad idea, and remove the online DLC validation mechanic which takes longer then a three year old computer to boot up.

And the 'online features' bullcrap that forces the game to crash whenever origin decides to lose connection.

#1452
ForTuchanka

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Ubergrog wrote...

I think bioware should drop EA like a bad idea, and remove the online DLC validation mechanic which takes longer then a three year old computer to boot up.


EA owns Bioware.  What you "think" they should do is impossible.

#1453
Kusy

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ForTuchanka wrote...

Ubergrog wrote...

I think bioware should drop EA like a bad idea, and remove the online DLC validation mechanic which takes longer then a three year old computer to boot up.


EA owns Bioware.  What you "think" they should do is impossible.


IS ≠ OWNS

#1454
ForTuchanka

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Mr.Kusy wrote...

ForTuchanka wrote...

Ubergrog wrote...

I think bioware should drop EA like a bad idea, and remove the online DLC validation mechanic which takes longer then a three year old computer to boot up.


EA owns Bioware.  What you "think" they should do is impossible.


IS ≠ OWNS


Red  ≠ Blue     1  ≠  2      your post  ≠  making sense

What's your point?   A developer that is owned by a publisher can't drop the publisher.. only the reverse can happen usually leaving the developer as a gutted carcass of a company.   The only thing bioware (or more accurately the staff there) could do would be to quit/retire like the founders did and form a new company that has no right to the ME franchise.  Regardless of your feelings on the most recent game (I personally like it overall despite the ending), suggesting the impossible doesn't help the discussion here much.

Modifié par ForTuchanka, 05 novembre 2012 - 08:36 .


#1455
ninjawannabe

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These ideas are mainly for multiplayer if it's still in the next Mass Effect game.  it took me a really long time to get this together and I still don't have all the ideas down.  It's a long strenuous process for me to get my ideas from my head to paper and often times I am too late and I post my ideas at a time or a place where they're not interested in hearing any more ideas and I feel like they're never looked at.  Anyway, enough of my soap box, here are the ideas (some of them I would like to have implemented in mass effect 3, but it's okay if they don't make it until the next game.


1) Custom classes or kits - I always thought all classes should be available to nearly all races (obviously geth can't be biotics and I don't see a krogan becoming an adept, krogan are too up close and personal to be an adept) I would love to have an asari in the N7 slayer or shadow's gear (minus the helmet of course) or maybe an asari or human operative in the collector armor or a turian in the phantom armor from ME1 and a krogan in something other than grunt's armor or I could have a human soldier or vanguard in the defender armor set without the death mask (personally, I am not a fan of that helmet). The list could go on and on but you get the idea customizable armor for what ever race we have, along with optional melee attacks for each character. Playing as some of the other alien races should have perks or abilities that a human shouldn't have such as an asari of any class should have biotic talents and salarians should be faster in nearly everything they do to some extent (I haven't played as a salarian in multiplayer since the demo, so I'm not sure if they fixed that) and we should be able to choose what 3 powers we have and what button they're assigned to. and lastly gender selection for the appropriate races (meaning the ones that would allow their women on the battlefield such as human, turian, quarian, maybe drell but I don't know about them) and we should have at least 2 customizable perks with each armor set we choose for our character

2) Refined customization options - mainly the skin tone options and visor color for the quarians there needs to be way more options on the skin tones of the alien races than what we have the asari should have a wide range of blue-ish skin tones and the quarians should have as much options on their visor color as when you're selecting there suit color at least as much as we've seen with other Asari, Quarians, Krogan and other alien races (in ME1 I saw a krogan with a blue cask and in ME2 I saw a quarian with a golden visor.; why aren't we able to make something like that with our characters) from what I've seen, the skin tone options are subtle hues of the same skin color on every playable alien race.

3) New heavy weapons that would give most of us IMO a good incentive to not use the cobra missle glitch. I have 2 ideas you are welcome to use, if you haven't thought of them already:
- A thermal clip recycler/grenade fabricator - or something that gives us infinite spare shots at and more powerful shots and grenades when applicable at the expense of not having cobra missles. the shots would have to be 2 to 3 times more powerful than they are to be worth the loss of our missles. Another perk that could be added to this or the next idea is the option that when you are bleeding out and you see several big enemies over you can detonate an explosive device with the effective blast radius of a cobra missle. You'll be out for the duration of that wave, but you will have the chance to take a few of your enemies with you.
- An eezo core - or something that temporarily makes you the heavy weapon with our powers destructiveness doulbling their maximum potential and have instantaneous cooldown time (or at least individual cooldown times). Our shield/barrier strength should be as durable as the paladin's omni-shield and our melee damage should be so staggering the most powerful enemies on platinum shall feel the pain (if not doing massive damage then at least have something that can free our comrades from a banshee's grasp quicker than trying to pull out a cobra missle and killing them before they flat-line our squadmates). In order to utilize this idea to its full awesomeness each race or class would have to function differently. the main feature of this heavy weapon is the player's character puts away their gun, activate this and become a nearly unstoppable juggernaut of some manner based on your class and race for a useful period of time; for example if a Turian uses it he activates his twin omni-blades, which become visceral swords or axes then he charges at his enemies, reaping the aforementioned benefits and hack his enemies to death. It could have an interesting effect on an Asari as she could either become a biotic martial artist delivering biotic fields as quickly as someone can throw punches and kicks, or they could start floating majestically and become the most agile thing on the battle field and reap the aforementioned benefits. A Krogan could become the tank, that they're described as throughout the series and be granted enhanced health regeneration that the vorcha stole as well as enhanced shields and be able to go toe-to-toe with an atlas on any difficulty. the N7 demolisher and turian soldier, I imagine would not reap much benefit from this as the turian soldier's powers are more weapon based and the demolisher's are more limited, unless this device would make the supply pylon pop out grenades and ammo like it was a winning slot machine at a casino. the other N7 operatives is where it gets interesting. the N7 shadow and slayer would make an engagement with phantoms way easier than they already do (at least with someone that knows how to use them), they could put away their guns and function like phantoms; the shadow could use her palm shot that it shows her having in the earth DLC wallpaper [http://na.llnet.biow...-1600x1200.jpg] and the slayer's phase disruptor could could have a significant damage boost and use half the energy it does. The Paladin could activate his shield and function a lot like a cerberus guardian only instead of an M-358 talon you have an omni-tool that deployes your powers. The omni-shield could be so durable our adversaries might as well be firing spit wads and the standard shields could have the regular durability of the omni-shield. The destroyer could have his shoulder mounted missle launcher could crank out missles as frequently as a phantom can shoot her palm-blaster and can have a regenerating supply of grenades. The Fury could be the most devastating thing to banshees, boss enemies and anything else she targets with an expanded annihilation field and endless dark channel, throw combo. If all this is too complicated, uninteresting, or other wise unable to happen, then perhaps this Eezo Core could do something that could benefit every class and kit. We could keep our guns out and it could let us reap the benefits of doubled completly maxed out abilities, passive and active alike. I'm talking all six of the options that we're only allowed three of in every talent and double every attribute in them. that would be a good trade-off for cobra missles if we could use it an infinite number of times with cool-down times in between them for strategic use.


4) A way to escape banshees and phantoms easier - you can not tell me that a krogan could not break those boney, twiggy claws she calls her fingers, drag her to the ground and curb-stomp her. You can not tell me that every military operative of every race we play as in multiplayer could not somehow break free or damage her to the point she is unable to instantly kill anyone else or throw those warp balls even at the expense of there own life. there should at least be some classes or kits that should be able to counter or be immune to the phantom's stab move (the drell, N7 shadow and slayer should be able to counter it with an awesome melee move, the geth and krogan would be immune to it though still sustaining damage and bleeding out but also both would be able reward her stab with a broken neck or other manner of death before they go into the bleeding out mode. In fact a Krogan should just sustain damage, go into blood rage mode, snap her neck, pull the sword from his gut and either hack another enemy to death or throw it at an enemy then have the oppurtunity to use a survival ops pack or get a few shots off before you're gunned down.

5) some new weapons/gear enhancements such as:
- sniper rifle laser sight - it could be what the nemesis has on her raptor (you know, that sniper rifle that's ridiculously weak, but awesome looking, yet when the nemesis use it, your sheilds are gone in one hit) the main attributes to this attachment could be increased damage to shields/barriers and an even bigger increase to head-shot damage. I mean something that at its max level is a best friend to a head-shot marksman and anyone lucky enough to score a head-shot.
- frictionless materials - this would work better as a gear bonus, this needs to give us a massive increase in our SBO (Shoots-Before-Overheating) by at least 100% from the starting level. I would like to have an enhancement that would give our single shot weapons, like the widow, Javelin, and Claymore a few extra shots or at the very least a quicker reload time, which brings me to the other boosts it should have: increased reload speed and fire-rate. These don't need to be nearly as huge of a boost. They could start at 5% and work there way up to 15% or 20%, all they need to be is noticeable when this is maxed out.
- Electronic warfare suites - it's basically what every enemy that can evade has every time I launched incinerate, throw or warp at an enemy that was about to evade and when it was about to hit them, the projectile flew away from them, however, I have not used a character that has those attacks in a long time and I don't know if that was a bug you fixed or some thing you thought would be a challenge, but something that would deflect tracking projectiles (missles from atlases and geth rocket troopers, geth prime plasma bolts, banshee warp balls, etc.) or at least make it to where they can't track you. this mod where ever it may be put would be very useful for classes that have decreased mobility like the turians, krogan and batarians or for people that have characters with high mobility that can't utilize it due to laggy connection or slow reflexes.
- universal weapon attachments - Ultra Light Materials or anything that is just a material the weapon is made out of should be made for all weapons, not just SMGs and pistols, however, I imagine certain weapons would not reap much benefit from it, but it would still be useful. I suppose the laser sight attachment could be like this too.
- new slots for omni-tools, biotic amps, and heavy weapons - ME1 already had names for some of Biotic amps and Omni-tools and in a conversation between Kaiden and Tali on the Geth dreadnaught mission mentioned two that would be great ideas for Omni-tools. you would not have to make them look different from other omni-tools or biotic effects, you would just need to have them give us some substantial increases in power damage and cooldown time reduction. In ME1 the various omni-tools and amps increased our shields, power damage and decreased our cooldown time in there own ways, but in ME3 they could have some special perk to them like all the weapons in ME2 and 3 do. The Logic Arrest could give a big boost to your shields and a moderate boost to your cooldown time and power damage. The Nexus could give us individual recharge times for our powers like we had in ME1, because Tali mentioned being able to run multiple attack processes at once with a Nexus or it could give us a major bonus to our cooldown time on top of the encumberence bonus

Modifié par ninjawannabe, 05 novembre 2012 - 11:00 .


#1456
EpicBoot2daFace

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Get rid of the damn black crush and learn how to use Unreal Engine 3 properly. I can't stress this enough. Posted Image

Modifié par EpicBoot2daFace, 06 novembre 2012 - 04:46 .


#1457
nubsauce87

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 Don't know if it's been said already (cuz I haven't read the whole thread) but...

Mass Effect MMO. Wouldnt need to be horribly different from the kind of gameplay we see in multiplayer, but ya gotta have pvp if you wanna make it in that market... which i wish ME3 MP had pvp...

#1458
Reddof Nonnac

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I’m throwing this together quickly at work so the ideas are not as refined as I would like, nor have I had time to look up everything so I could be wrong in a few of my story points, especially since I haven’t played any DLC.
I look at this request with much skepticism. They said they wanted our input before and then for the most part ignored the forums, the polls taken by 3rd parties and went with their ‘own metrics’ for the extended cut. The apparent exception was the addition refuse option which many still think was a middle finger to all the fans who wanted this given it also triggers on shooting the starbrat and the way it’s been perceived to be executed. It almost looks to me like they fell into the same line of thinking Lucas did.  (It’s my universe and I’ll do what I want even if it contradicts what I’ve already done.)
That being said if they are serious this time what I would like to see for a ME4 would be for them to use the ‘refuse’ as cannon (The fact that we didn’t get the option initially is a good indicator that it won’t happen). It starts with Shepard telling the fleets to fire on the citadel to destroy it as it should destroy starbrat and thus his control on the Reapers (I haven’t played though in a while but I think I remember him saying he controlled them).  This disruption in control leaves them venerable as they lose the cohesiveness of having a single entity coordinating them, much like why the Empire lost after the Emperor was killed (Using Thrawn’s thoughts in Zahn’s SW trilogy) and go back to becoming ‘nations unto themselves’. While they are still incredibly powerful they are now fallible and possibly even confused, hitting each other as they try to hit the enemy and breaking their combat cohesion.  
If we continue Shepard’s story or use another N7, that character has to help the mop up and also help deal with the remaining Reapers who now have a type of individuality. The mop up on Earth could be a good place to intro new players into the history of the ME universe as they work side by side with the other races driving out the now disorganized ground forces. During ME 4 we could learn more about the races that became each Reaper as the character also has to work to keep the Alliance intact.
I apologize for the rambling and hope some of this makes sense or even gives others ideas to work off of.

#1459
rshel555

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Gemini1179 wrote...

Call it "Mass Effect: Spectre". Human, Salarian and Asari are your starting race options. Each has an 'Act One' on their respective homeworlds. After they prove themselves, they are taken to the Council for Spectre testing and training.

Make it incredibly RPG'ish. Have different quest lines based on your species. Have the overarching plot be a bit more sneaky and have your character put in less of a spotlight. Start with a small 2-person ship and as you progress and gain allies, you get bigger ships.

Different companions for each race with a few of the same ones running through each Species Arc.


I like these suggestions!  And, yes, shift even more to the RPG side please. We don't need dozens of different weapons; however, we do need character development and storyline.

#1460
Dr_Extrem

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rshel555 wrote...

Gemini1179 wrote...

Call it "Mass Effect: Spectre". Human, Salarian and Asari are your starting race options. Each has an 'Act One' on their respective homeworlds. After they prove themselves, they are taken to the Council for Spectre testing and training.

Make it incredibly RPG'ish. Have different quest lines based on your species. Have the overarching plot be a bit more sneaky and have your character put in less of a spotlight. Start with a small 2-person ship and as you progress and gain allies, you get bigger ships.

Different companions for each race with a few of the same ones running through each Species Arc.


I like these suggestions!  And, yes, shift even more to the RPG side please. We don't need dozens of different weapons; however, we do need character development and storyline.




this sounds like a swtor character arc.

#1461
Guest_simfamUP_*

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The Mass Effect universe is huge, I don't think I need to tell anybody that. Making a sequel would be 'problematic' and would ****** off 2/3 of the fanbase who did not pick that 'canon' ending. So why base it on a sequel when there are so many ways to make a more self contained and smaller plot whilst keeping it deep and well written. I don't think ME has to be 'save the world from x' all the time; in fact: I think that plot has been done far to many times.

What I'd love to see is a Babylon 5-esque Mass Effect game, where you are the commander of the ship and that's it. The plot could involve exploring a new world; investigating mysterious murders; surviving with little rations etc etc...

There are so many things you could do in an enviroment like that, so many things that could branch out and bite you in the ass. The cast can be smaller, the choices can be more frequent and best of all you could import ME1/2/3 save files and have people talking about our choices as Shepard.

How cool would it be if we were to walk around our cruiser to hear somebody mention "Did you hear? Commander Shepard gave the orders to leave the Council to its death! Damn humans!"

This also brings a sense of familiarity: a base of sorts. We become attached to the crew, the people and most of all: the setting. Much like The Normandy, this space station would become a character in itself.

There are so many possibilities with this kind of structure with less complications than a 'saving the world' plot, that I'd have to dedicate hours upon hours to give a more profound example.

#1462
anillee

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Dr_Extrem wrote...

rshel555 wrote...

Gemini1179 wrote...

Call it "Mass Effect: Spectre". Human, Salarian and Asari are your starting race options. Each has an 'Act One' on their respective homeworlds. After they prove themselves, they are taken to the Council for Spectre testing and training.

Make it incredibly RPG'ish. Have different quest lines based on your species. Have the overarching plot be a bit more sneaky and have your character put in less of a spotlight. Start with a small 2-person ship and as you progress and gain allies, you get bigger ships.

Different companions for each race with a few of the same ones running through each Species Arc.


I like these suggestions!  And, yes, shift even more to the RPG side please. We don't need dozens of different weapons; however, we do need character development and storyline.




this sounds like a swtor character arc.


I think that was the point.

#1463
Krillos55

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Well, for one, I'm not sure about the future of Mass Effect, thanks to the 3rd's endings. It feels like BioWare made a point that there's no future games based on what happens after the 3rd game's storyline.

I don't know, maybe I'm still sad over those accursed endings and how freely they "killed off" my Shepard. It just left me hopeless for this franchise...:crying:

#1464
Rixatrix

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Daniel_N7 wrote...

Here's what I would like to see in ME4, or in a future trilogy.

Although the story shouldn't revolve around Reapers - and I'm sure it won't - there's still one big mistery revolving around them...

What is out there on Dark Space?

We know that the Reapers used to attack through the Citadel Relay. That means that there must be some kind of Relay sitting out there on Dark Space, where they used to come from. I'm calling it the Anti-Citadel, or the Dark Citadel.

What could it be? What secrets may lie within? I'd like to know...


This.  I loved the part past the Omega 4 Relay.  I remember holding my breath seeing the ruins of all those ships.  What else is out there in former Reaper space and beyond?  I hope any ME4 game would touch on this, if not focus on it somehow.

Modifié par BlueMoonSeraphim, 07 novembre 2012 - 01:35 .


#1465
Endersoldier

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A few ideas that I see on the current page that I like: different origin stories at the beginning, a la Dragon Age 1.

I also like the suggestion of making the story smaller. For all its faults, I felt Dragon Age II's personal scope was quite refreshing, and I think this game should try a similar path.

#1466
Dormin

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Post Reaper war. Galactic civil, dictatorships and republics cropping up on hundreds of worlds. Colonies left without food. The yagh have capitalized on the chaos after the war and have expanded their influence outside their home system. You play as a Turian mercenary and the story should be far more personal and not galaxy ending threats like Reapers. Include the leviathans (but more of a rising threat still in it's infancy).

#1467
IntoTheDarkness

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reboot ME and remake from ME2 which carried no important plot whatsoever.

and please make it more mature-taste. I can't suffer Shepard acting dumb anymore. he was not brain damaged in ME1 when I last checked.

Don't focus on romance or individual characters. I don't freaking care if I can have threesome or whatever. This is a Sci-fi game and it should show players deeper story rather than idiotic 'romance xx and xx' options. And let characters meld into plots, don't let them drive plots.

#1468
Hisui-Chan

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I think a prequel taking place during the First Contact War would be rather awesome.

#1469
Chicken_Vulture

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Hisui-Chan wrote...

I think a prequel taking place during the First Contact War would be rather awesome.


Hugely agree. I felt like after some initial tension in ME1, the fact that humanity just fought a war with the turians was sort of brushed aside from then on, and it really had huge potential. It would be especially cool to be able to play as a human or turian and experience two sides of the same story, with neither being the 'good' side.

Or even just a game centered around a turina or other alien PC. I think the first thing's first, I definitely don't want to have to play as a human again. It fit the trilogy fine since it was about humanity's entrance to the universe, but now that we've laid down such a huge amount of lore, and constructed so many societies, having no option but human all over again would be a waste.

Plus, I've grown attached to some of my non-human characters in multiplayer! I want a game just for them. 

Edit:
Expanding on this idea a little, I think it would be really cool to have a form of 'A' and 'B' game for each side. So, if you select a human on your first playthrough (Human game 'A'), you'll unlock the turian's 'B' game in which you play through a parallel story to the human, affected by all the decisions you made there, and the same would go for playing as a turian first. Both in story, as well as actual gameplay. Like, say, sabotaging a base as a human will unlock a special mission in which you have to race to undo the sabotage as a turian. And of course the same would go for if you played as a turian first. 

The problem with that of course is that you will want to avoid doing anything especially beneficial on the first playthrough so it's easier later, but this could be worked out by offering to possible outcomes of each choice, so that you are affected but not directly inhibited. You would be doing something to make your life hard later either way, just hard in different ways depending on choices. There also could be unforseen consequences, like a character dying in the 'B' game because of your choices in A, so on and so on. 

Another possible addition would be for the human and turian PCs to actually know each other and perhaps have formed a friendship, so that they have to balance keeping their friend safe with keeping their own people safe. But that might be a little overdramatic and might not work out, given the first contact war is just what is says - first contact, with not much time to make friends.

Modifié par Chicken_Vulture, 07 novembre 2012 - 08:04 .


#1470
Arcadian_Sentinel

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 Mass Effect Anniversery?

#1471
Biosman

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use a new engine and start again, and this time, don't bite off more than you can chew.

#1472
irishking7777

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 I would love to see a Dragon Age: Origins, or SW KotOR, type game that 
Lets you pick your race and class, you go through an origin story, and then deal with the aftermath of ME3. Being able to transfer over game data to represent shepards choices. That's what I would love to see.

#1473
Ex-Parrot

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Come up with a mcguffin to send a multi-species crew on a potentially one way mission into (and through) Reaper space. New story, new worlds, new species, new ship, new characters, new universe to explore, a couple of returning characters could be part of the crew if they so chose in order to have a common link, but other than that, and a mixed crew of familiar ME species to begin with, take the series in a direction that allows it to once again balance exploration, rpg, and action elements. Plus that would also justify allowing players to potentially have any familiar ME species as their main character, which would be nice.

One ship, a fractured crew from many different species, all with their own agendas, trapped in a tin can venturing into the unknown void, facing who knows what, with little hope of return... That'd do me nicely.

You know, or a First Contact War set prequel would be good too.

Whatever. Just make it good.

Modifié par Ex-Parrot, 07 novembre 2012 - 01:30 .


#1474
Kashola

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Didn't bother reading through the 59 pages of posts so far, so i apologize if someone has already basically said the same things.

The next Mass Effect game, imo, should progress into the future, no prequels, and branch off from one of the three major choices your Shepard chooses at the end of ME3. It would take a lot of work no doubt, but would be amazing imo and wouldn't force a singular 'canon' story.

EDIT:  Also, have a choice of any race that has been represented in the series so far.

Modifié par Kashola, 07 novembre 2012 - 03:22 .


#1475
psn_Witcher

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I would love to see something set in the future, say 2000 years in the future. There could be the same races plus a few new "uplifted" ones. Characters could pick their own race and back story.

If Bioware was feeling generous, maybe your old save file from ME3 could be imported to have some little/subtle touches or effects on the world's history (say a memorial for Shepard, the T'soni School for Biotics, ect). Just my two cents, for what it's worth.

Sorry if this is a retread of any other posts, I read through some of them.