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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#1476
Twisted Path

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Pick a canonical ending and stick with it. Use the ending that effects the Mass Effect universe the least. Do NOT pick a canonical gender or alignment or background for Commander Shepard. Keep any references to the legendary Commander extremely vague.

Set the game far into the future. It should take place at least several centuries after the Reaper War.

Make it a big fun space-rpg. Lots of branching dialogue, lots of branching storylines. Keep the cover-shooter gameplay. It's a lot of fun. Do NOT ever let the game decide what the PC believes, thinks or feels. That was one of the worst aspects of ME3 and a big step backwards from the first two games.

Do NOT make a prequel. Do NOT make a game that takes place during the events of the Mass Effect trillogy. Do NOT make it simply a cover-shooter with cutscenes. Oh, and this should go without saying but please don't make it an MMORPG.

Bonus stuff that would be cool: let us pick the race of the player character Dragon Age: Origins style. Human, Turian, Asari or Salarian. Maybe Krogan too? I'd also love it if the main antagonist was Matriarch Liara. She kind of seemed on the path to becoming a villain. But maybe that was just me reading too much into things.

#1477
The Radical Moderate

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I will only purchase ME4 if it continues Shepard story (Or, begrudgingly, if I can make a Shep look alike in the character customization).

A possible story plot that I suggest is have ME4 be set 4 or 5 years after the end of ME3, and the races are rebuilding after the Reaper War (this is under the assumption that EC has allowed travel through the Milky Way after the the Destroy option, the only one in which Shepard can live and would have to be canon if this route is taken)

The new main plot would be that the civilizations from a previous cycle (before the Protheans) left the Milky Way to escape the Reapers, and have been building their strength for thousands of years. They come back with a force large enough to beat the Reapers coventionially and ready to liberate the galaxy. Instead, they find the present Mass Effect races and the Reapers already dealt with. This leads to a tense situation as this old cycle has enough power to beat the council races easily, yet the different species within the old cycle (say there is a minimum of three races) debate on the course of action now that the Reapers are dead. One race might just want their territories/home-world back while another wants complete control of the Citadel as it was during the height of their civilization.

The primary anatagnoist could be a military leader from one of the older cycle's races who is secretly trying to reactivate and control the Reapers (assuming their corpses are still littering the milky way) to give his species a military edge against the other races.

Regarding Shepard (If he is brought back), the beginning would be like how you choose Shepard's background info from previous games such as spacer or colonist, but instead you chose what happened to Shepard in between the events of ME3 and ME4. Some basic ideas are tactician, diplomat and deserter. The tactician is still a member of the Alliance, the diplomat would be a politician on the Citidel, and the deserter, stressed by the events of the Reaper Wars, left the Alliance is trying to live a life of obscurity (much like Jon Grissom from the books). Each different character would have differing intro missions, but all would lead to a main quest to stop the main villain stated above. Possibly Shepard would be given a Normandy SR-3 that is funded by the Council and is crewed by multiply species. I am not exactly sure who would be in the squad, but system would be that each story arc (tactician, diplomat, deserter) would have their own unique team member.

Their could also be missions that involve the repercussions of choices from ME3. A major plot would be having to deal Krogan aggression. If Wrex is alive the you have to aid him deal with hostile clans who want to go on the war path now that they are cured. If it is Wreav than he is causing hostility himself and have to be dealt with. If the cure was sabotaged than the Krogan are on a sucicdal war of revenge that will be the downfall of their race. A second major subplot would be with the Quarians and Geth. If the player made peace in ME3 than they would have to stop a radical Quarian admiral from trying to regain control of the Geth (Since Shepard can survive Destroy despite the Starchild's warning, I assume the Geth can survive as well). If the player sided with the Quarians it the same except the adimiral is trying to reactivate than take control of the geth, and if they sided with the geth than the adimiral is a terrorist trying to exact revenge for the Quarians. This would be within Bioware realistic means, for no matter the choices made from ME3 all of these side plots would be similar at their core.

#1478
KieranW

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The Radical Moderate wrote...

I will only purchase ME4 if it continues Shepard story (Or, begrudgingly, if I can make a Shep look alike in the character customization).

A possible story plot that I suggest is have ME4 be set 4 or 5 years after the end of ME3, and the races are rebuilding after the Reaper War (this is under the assumption that EC has allowed travel through the Milky Way after the the Destroy option, the only one in which Shepard can live and would have to be canon if this route is taken)

The new main plot would be that the civilizations from a previous cycle (before the Protheans) left the Milky Way to escape the Reapers, and have been building their strength for thousands of years. They come back with a force large enough to beat the Reapers coventionially and ready to liberate the galaxy. Instead, they find the present Mass Effect races and the Reapers already dealt with. This leads to a tense situation as this old cycle has enough power to beat the council races easily, yet the different species within the old cycle (say there is a minimum of three races) debate on the course of action now that the Reapers are dead. One race might just want their territories/home-world back while another wants complete control of the Citadel as it was during the height of their civilization.

The primary anatagnoist could be a military leader from one of the older cycle's races who is secretly trying to reactivate and control the Reapers (assuming their corpses are still littering the milky way) to give his species a military edge against the other races.

Regarding Shepard (If he is brought back), the beginning would be like how you choose Shepard's background info from previous games such as spacer or colonist, but instead you chose what happened to Shepard in between the events of ME3 and ME4. Some basic ideas are tactician, diplomat and deserter. The tactician is still a member of the Alliance, the diplomat would be a politician on the Citidel, and the deserter, stressed by the events of the Reaper Wars, left the Alliance is trying to live a life of obscurity (much like Jon Grissom from the books). Each different character would have differing intro missions, but all would lead to a main quest to stop the main villain stated above. Possibly Shepard would be given a Normandy SR-3 that is funded by the Council and is crewed by multiply species. I am not exactly sure who would be in the squad, but system would be that each story arc (tactician, diplomat, deserter) would have their own unique team member.

Their could also be missions that involve the repercussions of choices from ME3. A major plot would be having to deal Krogan aggression. If Wrex is alive the you have to aid him deal with hostile clans who want to go on the war path now that they are cured. If it is Wreav than he is causing hostility himself and have to be dealt with. If the cure was sabotaged than the Krogan are on a sucicdal war of revenge that will be the downfall of their race. A second major subplot would be with the Quarians and Geth. If the player made peace in ME3 than they would have to stop a radical Quarian admiral from trying to regain control of the Geth (Since Shepard can survive Destroy despite the Starchild's warning, I assume the Geth can survive as well). If the player sided with the Quarians it the same except the adimiral is trying to reactivate than take control of the geth, and if they sided with the geth than the adimiral is a terrorist trying to exact revenge for the Quarians. This would be within Bioware realistic means, for no matter the choices made from ME3 all of these side plots would be similar at their core.



I actually really like this idea. I mean, bar some changes for if you chose Control, Synthesis or Destroy. They could ake a Dragon Age: Awakening approach here. If you chose Synthesis or Control, you have to roll a new character. If you chose Destroy you can continue playing as Shep or roll a completely new character. 

If you chose Control or Synthesis, perhaps the Reapers simply up and vanished one day. Who knows why? Maybe to combat this coalition of races that they assumed threatened the Milky Way. Or for some other mysterious reason. They are beyond our comprehension after all. Then carry on as normal. Oh! And obviously green some things up if you chose Synthesis. But that's aesthetic and can be downplayed somewhat. Give Geth green flashlights, a few more green things. Maybe some circuitry? I dunno. 

#1479
N7 Assass1n

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The Radical Moderate wrote...

I will only purchase ME4 if it continues Shepard story (Or, begrudgingly, if I can make a Shep look alike in the character customization).

A possible story plot that I suggest is have ME4 be set 4 or 5 years after the end of ME3, and the races are rebuilding after the Reaper War (this is under the assumption that EC has allowed travel through the Milky Way after the the Destroy option, the only one in which Shepard can live and would have to be canon if this route is taken)

The new main plot would be that the civilizations from a previous cycle (before the Protheans) left the Milky Way to escape the Reapers, and have been building their strength for thousands of years. They come back with a force large enough to beat the Reapers coventionially and ready to liberate the galaxy. Instead, they find the present Mass Effect races and the Reapers already dealt with. This leads to a tense situation as this old cycle has enough power to beat the council races easily, yet the different species within the old cycle (say there is a minimum of three races) debate on the course of action now that the Reapers are dead. One race might just want their territories/home-world back while another wants complete control of the Citadel as it was during the height of their civilization.

The primary anatagnoist could be a military leader from one of the older cycle's races who is secretly trying to reactivate and control the Reapers (assuming their corpses are still littering the milky way) to give his species a military edge against the other races.

Regarding Shepard (If he is brought back), the beginning would be like how you choose Shepard's background info from previous games such as spacer or colonist, but instead you chose what happened to Shepard in between the events of ME3 and ME4. Some basic ideas are tactician, diplomat and deserter. The tactician is still a member of the Alliance, the diplomat would be a politician on the Citidel, and the deserter, stressed by the events of the Reaper Wars, left the Alliance is trying to live a life of obscurity (much like Jon Grissom from the books). Each different character would have differing intro missions, but all would lead to a main quest to stop the main villain stated above. Possibly Shepard would be given a Normandy SR-3 that is funded by the Council and is crewed by multiply species. I am not exactly sure who would be in the squad, but system would be that each story arc (tactician, diplomat, deserter) would have their own unique team member.

Their could also be missions that involve the repercussions of choices from ME3. A major plot would be having to deal Krogan aggression. If Wrex is alive the you have to aid him deal with hostile clans who want to go on the war path now that they are cured. If it is Wreav than he is causing hostility himself and have to be dealt with. If the cure was sabotaged than the Krogan are on a sucicdal war of revenge that will be the downfall of their race. A second major subplot would be with the Quarians and Geth. If the player made peace in ME3 than they would have to stop a radical Quarian admiral from trying to regain control of the Geth (Since Shepard can survive Destroy despite the Starchild's warning, I assume the Geth can survive as well). If the player sided with the Quarians it the same except the adimiral is trying to reactivate than take control of the geth, and if they sided with the geth than the adimiral is a terrorist trying to exact revenge for the Quarians. This would be within Bioware realistic means, for no matter the choices made from ME3 all of these side plots would be similar at their core.


I actually really like this idea.

TL;DR for anyone caring, basically, depending on your ending, you either play as Shepard or another character (If Synthesis or Control is involved). After the previous cycle, many races of that cycle that didn't die (Escaped to a new galaxy) have back in force (50,000 years is a lot of time to regroup) to reclaim their territory. Obligatory tension occurs, and the course of the plot is ambigious from there.

My personal opinion: With or without Shepard, make the story more character driven like ME2 while keeping the plot elements of ME1 and the combat of ME3, which is the best of all 3 games.

#1480
Professor Panda

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I think a game on a completely customizable Spectre (including species) in another epic space opera of characters and a villain we all just love to hate set before or during ME2 sounds completely awesome to me. Although people are right that you can't have a threat as epic and lethal as the Reapers. I don't think that is necessarily a bad thing. I mean just look at ME1. And also Iv'e always loved the Spectres. It was such a main part of ME1 but I was really disappointed when it just kind of faded into the background of ME2 with there "oh I guess you can still be a spectre but it really doesn't change a thing."

#1481
Massa FX

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To late posters on this thread... Bioware has repeatedly said Shepard's story is over. Numerous people in dev have emphatically said NO MORE SHEPARD.

Please adjust suggestions accordingly because they won't be changing their minds this time.

sucks. I know.

Modifié par Massa FX, 08 novembre 2012 - 07:49 .


#1482
Grammaton Dryad

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Massa FX wrote...

To late posters on this thread... Bioware has repeatedly said Shepard's story is over. Numerous people in dev have emphatically said NO MORE SHEPARD.

Please adjust suggestions accordingly because they won't be changing their minds this time.

sucks. I know.


Thank goodness. I liked shepard, but i'm glad that **** is over.

I want something similar to Dragon Age Origins in plot/story. Give me a similar main story, but make the experience differ greatly depending on which race/background I pick. The role play and options were fantastic in DA:O and with ME3's MP experimenting on playing as different races, it allows for so much more.

Make it overlap with shepard's story, make it before, make it somehow after. I don't care, but make a DA:O game within the ME universe! The galatic politics and culture/society clashes is what made me fall in love with the series back in ME1, and DA:O may be my favorite of the bioware games (on the 360).

I want to experience the rich universe through a variety of eyes and perspectives that I create & breathe life into, not just some scripted character I kind of get to shape.

But hey...maybe that's not what most people want. I'm only one fan, but IMO it's the best move for the series. Especially for a game I know BW will be damn proud of when all is said and done.

#1483
CptData

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Massa FX wrote...

To late posters on this thread... Bioware has repeatedly said Shepard's story is over. Numerous people in dev have emphatically said NO MORE SHEPARD.

Please adjust suggestions accordingly because they won't be changing their minds this time.

sucks. I know.


Afaik they also said "no more Shepard 2.0" - means, the next protagonist won't be like Shepard, not just as character, but also in story telling. I doubt BW will ever do another main character with a plot that spans three games with important decisions getting carried over. That concerns me - 'cause it was one of the big features in the old trilogy. If they don't follow that path anymore, it's no longer "our" universe - so to speak.

It's one of the biggest issues I have. ME4? Actiongame with RPG elements? That's a no-buy. I want a ME4 that feels more like ME1 (RPG-side) with combat & upgrade system of ME3 and character development of ME1 and ME2.

#1484
anillee

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Agreed, CptData.

On the bright side, at least Shepard didn't go out like Revan.  KOTOR fans are still seething over TOR.

What made me love Mass Effect so much was the fact that they let you shape your story, make your decisions. It was unique, it's what made the games what they were, and what drew the gamers to it. 

There are a million and one other games out there that are action with RPG elements. I'll play Metal Gear, Deus Ex, Uncharted or any of the plethora of similar games if I want that. When I want a true RPG gaming experience, I *used* to say BioWare was the Go-To. I'd pre-order a BioWare game the minute I could. I hope it stays that way, but I won't lie and say I'm not looking at CD Projekt as the new Go-To after the complete nosedive BioWare games seem to have taken since DA2.

Modifié par anillee, 08 novembre 2012 - 01:02 .


#1485
Magnum Bookworm

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I would actually do the same thing TYPE-MOON does.

Just make a completely new character in the same universe, and have the same rules & laws as the first trilogy did. Give us a new threat, new enemies, and the choice to play as different races(Human, Asari, etc).

I'd like the new series to stand completely on its on.

#1486
markshaxted

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I would like to go back all the way to the creation of the Reapers. Choose your character from one of the many races that are enthralled (right word?!) by the Leviathans. You could be a Leviathan operative, battle proven and hand picked to be a disciple of the Leviathans, feared and respected wherever you go.

As you notice some strange goings on you begin to investigate. Slowly you uncover the actions of the catalyst and fight to slow them down long enough for the Leviathans to survive. Through your actions races may survive or perish, but those left can help in you fight, you choose who can help you best.

You can even sacrifice yourself to save someone that you think may be more important to the cause or to slow the Catalysts army down long enough to make sure there is enough time for action to be taken on your information, allowing more to survive.

Your sacrifice while beneficial will always come at a cost though, a new character that needs to gain new experience and so it isn't a decision to be taken lightly, but you might be able to retrieve your fallen comrades gear to benefit from their hard work.

I think setting in this time opens up an infinite number of possibilities, even though we know the outcome, to an extent, your actions can effect the universe in many different ways, and by choosing who stands with you, who lives and who dies, what information is known and what is lost you can dramatically alter your path through the game.

Anyway, that's my general overview of an idea. I just think they can make an RPG much more interesting by altering your path through the game in ways other than just a conversation wheel and that there should be real consequences to your actions at every stage. Meaning at every play through things could be different. This isn't about right and wrong choices, good or bad, this about making a decision that you think best suits your vision for your play through. Seem times those decisions will be hard to make, but this will be YOUR game.

#1487
aetheldod

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I would like post ME3 story line ... centuries- millenia I dont care ... but I want the following

A- No Call of dutization of the game meaning no more 1 long corridor for stage levels , I want to explore the places we get to ... also a sandboxy type of levels could make the combat more interesting as you wouldnt know from were your opponents would come etc.

B-Return of a vehicle ... why wasnt one on ME3? We´ve been insisting that the problems with the Mako wasnt the gameplay itself , rather the blandness of the terrains etc. Also I liked what you did with the firewalker(was that the name?)

C-Different species selection for main character ... I dont want to be a human again (unless I fancy a playthrough with one)

D-NOT TO BE A SPECTER or a militay peersonel C-Sec or anything like that , or at least have the option to be an independent entity with no government ties.

E-Keep the hybrid RPG-Shooter gameplay that you have come up with

F-Cater to "hardcore" gammers , no longer trying to get the brofduty people to play a game they wont touch , and we getting screwed in the process

G-Lot of customization of weapons / armour and please please pleae a long hairstyle!!!!!!! I mean beyond the shoulder type of hair ... or better yet bein able to custom make your hair style (I thin that EVE online lets you do that) and better sliders for custom faces ... but maek each one independent as theres nothig I hate more when I move a slider and the game moves alll the others one ... ruining hours of hard work... also different bodies types.

H- Different paths in the story .... it can be done just look at the Witcher 2 ... the story changes according to what you do and can have different paths ... I dont care if my desitions cause world destruction and other folks get happy ending ... I want the choice to do so.... also do not cop out as much as you did in ME3 , if a character is dead then that story line should be closed , no "convenient" clone substitude and good endings.

I- Welll I always ask this but well ..... space combat :)

Thanks
P.S. Oh yeah let the story end in the smae game .... no more trilogies , everyone now makes trilogies or more I want a coherent 1 game story with no "convenient" plotholes or what not. and make the game longer if neede to , I do not need this games to be only 20 hours long.

Modifié par aetheldod, 08 novembre 2012 - 04:57 .


#1488
MattFini

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I know a LOT of people on here keep throwing around the "BIOWARE HAS SAID NO MORE SHEPARD, etc." reason for the unlikelihood of a traditional Mass Effect 4.

And I get it - BioWare has said that everywhere.

But there's also no reason they can't change their minds if that's what the fans want.

I've been going back and forth on what I'd like from the next ME title. Part of me does like the idea of setting it x amount of years in the future and starting fresh.

But another part of me really would like a stand-alone adventure with a slightly older Shepard. Yes, I'm WELL AWARE of the challenges this would provoke considering the endings .. but there's nothing in there a little creative writing couldn't solve.

And I honestly think I'd like to see another Shepard adventure because I'd miss the rest of the crew/characters too much otherwise.

So if I'm hardpressed to choose, I'm asking BioWare for a MASS EFFECT 4 with Shepard and your crew. Hoping for a standalone story (no Reapers, in other words) and a return to the exploration of the first game.

#1489
sirus1988

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I would really like a prequel to the Mass Effect games. I want to play as Anderson through the First Contact Wars.Posted Image

#1490
Killigula

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I had a somewhat interesting idea for a multiplayer element for the next mass effect game.

Basically the idea is that you can open up your single player game to online play much like the current mp game. So say I'm playing as my Shepard/Main protagonist of ME4. I open up a lobby for players who want to start at mission X and up to 2 other people from online, or more likely my friends list, can join my single player game and select and play as two of the other party characters I have recruited at that time in the story.

It would allow players to choose to experience the single player campaign with their friends if they wanted to. The host would still control Shepard/the main protagonist, but the other players could join on and leave after the combat sections were done if they wanted to, or just stick around and watch the game's story unfold in potentially different ways than it did for them.

It would probably be just as interesting dropping in on other people's games to see how their stories were playing out and to help them along as it would be playing your own.

I wouldn't want to force the option on anyone though, since it's perfectly legitimate that people want their single player game to be single player. Make it some kind of toggle though and it would add a lot of re-playability for people who'd already finished the campaign once. They could go back and play it through again as their favorite characters helping another person's main protagonist.

#1491
ffantasy

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I want to start off by thanking Bioware for encluding same sex relations in Mass Effect univers just wiish they would have had that option in the first 2 games. As for Mass Effect 4? I think it would be a shame to lose Shepard, I dont think the crew of the Normady would give up. I was thinking if Cerberus took Shepard like they did in Mass Effect 2, to heal him and to do some experiments on him to find out more about the Reapers, and his efforts to excape and for the crew of the Normady effort to find him.
All I can say it that I enjoyed the relationship my charaters were having and I would like an ending or somthing that shows the two of them together, Love is a powerful weapon.

#1492
Guest_FemaleMageFan_*

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Multiple Races!!!!!!!!

#1493
kobayashi-maru

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I love idea of background to new character being tied to ME 3. Make character Spectre and background tied to what they did during Citadel takeover or something similar.

What I want though is addition of children and more female Turians, Krogan and Salarian. For me the ME universe didnt feel as lived in as Fallout or Skyrim and lack of kids running about was huge part of it. They became abstract how are your kids / messages to them.

#1494
jasperrdm1

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Weapon wise weather you go with presequel or sequel, bring back overheating on the weapons and get rid of the bullets. If you have to include heat sink clips make them optional. The sink does automatic cool down, or I can wait for the barrel to cool down.
If presequel, no mention of Shepard, or his family. It has become cliche is see Baby x  in his crib or to meet his parents.
Post sequel leaves alot open, and how far pass ME3 will set the theme of the series.
gameplay wise, Mix the exploring/mining minigames from ME1 and 2.  Surface Scan gas planets, and Earth planets Scan and ride down and explore. Maybe extra bonus if you put boots on the planet.
That all for now.

#1495
jlee375

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Story aside for now, Id like if the RPG elements resembled ME1 more than the later entries. As frustrating as some aspects of ME1 were, the game made me feel awesome as I went from a noob who couldn't even hold his gun properly while Jenkins was killed to a one-shotting, running and gunning, sniping machine.

In ME2, and ME3, I never really felt that progression in skill. I mean story-wise, I guess it makes sense as Shepard was always an N7 and should be at the peak of his/her abilities in ME2/3, but from my perspective, the gameplay/difficulty in the later titles felt the same whether I had 0 or max skill points.

Story wise, I guess just keep it subtle, we have already faced down an omnipotent, looming threat. Focus on character development, and dialogue. The best parts of ME3 for me came in the conclusions of many of the character's storylines (Legion, Mordin, etc.) I loved the Geth Fighter Squadron mission where you learned more about the Geth's origins and motivations. 

Modifié par jlee375, 08 novembre 2012 - 08:37 .


#1496
KrazyKiko

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Wow...Casey Hudson returns to "TweetLand":

CaseyDHudson:
"Awesome to see all the #N7Day love yesterday".

and....

CaseyDHudson:
"We're in the early stages of designing a completely new Mass Effect game. What would you want to see in it?"

In response Casey, I would like to see a character customization similar to what we had in ME1, ME2, ME3...not just some generic Male / Female character you can't tweak to your liking (a la Uncharted, or something).

#1497
Thane64

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Have it with Mass Effect styled combat and with DA:O's customization features.

We should get to choose our race and origin story (and play it out). Races should be fully customizable (e.g. Turian's get war paint and Asari get skin tone)

Finaly the story NEEDS to be original.

#1498
Silcron

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http://social.biowar...74/blog/219829/

That's the first of seven posts made by me full of ideas.

#1499
Tolkiens Padawan

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I'd love to play more ME games, though they would need very good ideas. Please don't make it like Pirates of the Caribbean - continuing something that had an epic ending with some halfharted new shortstory.

GAMEPLAY
As I remember it has been said that ME4 might be something new gameplaywise. I hope it still is an RPG, but I wouldn't mind if it had strategy elements as well. Once I bought Spellforce which wanted to be RPG + strategy game. I don't think it was well done and I have heard of no game that did it much better. Perhaps Bioware could be the developer making a great combination of RPG and strategy true in a new ME game. If it's just another well done RPG that's fine too. Please no MMO though.

STORY
I really like the ending of the ME-trilogy and I don't think there should be games continuing on the trilogies story. The charm of endings like synthesis lies in the fact that you can imagine what they mean to the future of the galaxy. And I wouldn't like any "canon ending" to be set.
That means the story has to be set in the past. I don't believe that first contact war or anything of this time would be very interesting as it seems we know the important things.
What I think could be quite interesting is going far back in time. The time of the protheans could be a good setting, but perhaps there is a better one even earlier. How about the time when the catalyst-AI ("starchild") was created. Let us find out who created it under which circumstances. Maybe our PC will even be in part responsible for its creation. Let us find out more about "starchild", the citadel and the keepers (I suppose they were all created in the same time frame or am I wrong?).
I suppose this won't happen because that would be a gameworld witout humans but that's what I would love to see.
And yes: Relevant choice of race please.

Modifié par Tolkiens Padawan, 08 novembre 2012 - 09:15 .


#1500
byzantine horse

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Have a story that isn't predominantly about humans. I would love being able to play an Asari, Krogan or Quarian for example as my main character. I know that Mass Effect isn't, and never was intended to be, a traditional RPG, but if you could tailor a game around another race that would be very interesting. This is because I want to know more about the other races, humans are kind of dull (I see and interact with humans every day: Dub it escapism if you will) as they are in every fantasy universe and then some. Your own creations are not.

Gameplay should remain as is, Mass Effect 2 and 3 were really good though it can always become better, so just polish it will you?

And don't **** up the story, the ending to ME3 made many hearts bleed which I know you are well aware of, by all means continue trying to be "artsy" but if so please do so from the beginning. As good a story as Mass Effect 1 through 3 had it wasn't really very original and there weren't that many huge unexpected twists. Then you go and make that... ending... and I think it was very surprising. Have a red thread throughout, artsy or not, and stick to it.

Modifié par byzantine horse, 08 novembre 2012 - 09:36 .